Beispiel #1
0
 def __init__(self, obsQueue, predQueue, args, interval):
     server = ServerProxy(args.url, args.port)
     # ArtemisAgency(server, args.color, obsQueue, predQueue, interval)
     ArtemisAgency(server, obsQueue, predQueue, interval)
Beispiel #2
0
#!/usr/bin/env python

from argparse import ArgumentParser

import config
from net.server import ServerProxy
from agency.blind import BlindAgency

def _get_parser():
	parser = ArgumentParser(description='Run a BZRFlags client with an imperfect obstacle sensor.')
	parser.add_argument('url')
	parser.add_argument('-p', '--port', type=int, required=True)
	parser.add_argument('-d', '--debuglevel')

	return parser


if __name__ == "__main__":
	parser = _get_parser()
	args = parser.parse_args()

	if args.debuglevel:
		config.setDebugLevelFromString(args.debuglevel)

	server = ServerProxy(args.url, args.port)
	BlindAgency(server, .1)
Beispiel #3
0
import time


def _get_parser():
    parser = ArgumentParser(description='Run a BZRFlags client.')
    parser.add_argument('url')
    parser.add_argument('-p', '--port', type=int, required=True)
    parser.add_argument('-d', '--debuglevel')

    return parser


if __name__ == "__main__":
    parser = _get_parser()
    args = parser.parse_args()

    if args.debuglevel:
        config.setDebugLevelFromString(args.debuglevel)

    server = ServerProxy(args.url, args.port)
    forward = 1
    turn = 1
    while True:
        if random.random() < .10:
            turn *= -1
        server.setTurnRate(0, turn)
        time.sleep(.1)
        if random.random() < .05:
            forward *= -1
        server.setVelocity(0, forward)
        time.sleep(.1)
Beispiel #4
0
from fields.repulsive import RepulsiveField
from math import sqrt

def _get_parser():
	parser = ArgumentParser(description='Run a BZRFlags client.')
	parser.add_argument('url')
	parser.add_argument('-p', '--port', type=int, required=True)

	return parser


if __name__ == "__main__":
	parser = _get_parser()
	args = parser.parse_args()

	server = ServerProxy(args.url, args.port)
	obstacles = server.listObstacles()
	obs = [ob.toTupleList() for ob in obstacles]
	fields = []
	flags = server.listFlags()
	flag = [flag for flag in flags if flag.color == "purple"][0]
	fields.append(AttractiveField(flag.x, flag.y, 10, 200))
		
	for obstacle in obstacles:
		x = 0
		y = 0
		for point in obstacle._points:
			x += point.x
			y += point.y
		x = x / len(obstacle._points)
		y = y / len(obstacle._points)
Beispiel #5
0
from agent.blindpigeon import BlindPigeon

def _get_parser():
	parser = ArgumentParser(description='Run a BZRFlags client.')
	parser.add_argument('url')
	parser.add_argument('-p', '--port', type=int, required=True)
	parser.add_argument('-d', '--debuglevel')

	return parser


if __name__ == "__main__":
	parser = _get_parser()
	args = parser.parse_args()

	if args.debuglevel:
		config.setDebugLevelFromString(args.debuglevel)

	server = ServerProxy(args.url, args.port)
	agents = [BlindPigeon()]
	while True:
		tankData = server.listFriendlyTanks()
		for i in range(len(agents)):
			action = agents[i].getAction(tankData[i])
			if action is not None:
				if 'speed' in action:
					server.setVelocity(i, action['speed'])
				if 'angle' in action:
					server.setTurnRate(i, action['angle'])
				# if 'shoot' in action:
				# 	server.shoot(i)
Beispiel #6
0
from math import sqrt


def _get_parser():
    parser = ArgumentParser(description='Run a BZRFlags client.')
    parser.add_argument('url')
    parser.add_argument('-p', '--port', type=int, required=True)

    return parser


if __name__ == "__main__":
    parser = _get_parser()
    args = parser.parse_args()

    server = ServerProxy(args.url, args.port)
    obstacles = server.listObstacles()
    obs = [ob.toTupleList() for ob in obstacles]
    fields = []
    flags = server.listFlags()
    flag = [flag for flag in flags if flag.color == "purple"][0]
    fields.append(AttractiveField(flag.x, flag.y, 10, 200))

    for obstacle in obstacles:
        x = 0
        y = 0
        for point in obstacle._points:
            x += point.x
            y += point.y
        x = x / len(obstacle._points)
        y = y / len(obstacle._points)