Beispiel #1
0
 def test_default_can_play_2048(self):
     n = Net()
     b = Board()
     data = b._tiles.flatten()
     output = n.run(data)
     self.assertEqual(output.shape, (n.outputs, ))
     b.move(output.argmax(), suppress_invalid=True)
Beispiel #2
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 def test_square_can_process_input(self):
     hidden_weights = (
         numpy.array([[3.0, 2.0, 0.5], [3.0, 0.5, 2.0], [0.5, 3.0, 2.0]]),
         numpy.array([[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]]),
     )
     n = Net(hidden_sizes=(3, ),
             weights=hidden_weights,
             inputs=3,
             outputs=3)
     # Layer one:
     # 10.5 12 10.5
     # Layer two:
     # 33 33 33
     # Softmax:
     # 0.33 0.33 0.33
     data = numpy.array([1, 2, 3])
     output = n.run(data)
     for i in output:
         self.assertAlmostEqual(i, 0.333, 3)
Beispiel #3
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 def test_nets_can_use_callable_weights(self):
     n = Net(weights=Net.random_weights)
     data = numpy.random.random((n.inputs, ))
     output = n.run(data)
     self.assertEqual(output.shape, (n.outputs, ))
Beispiel #4
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 def test_default_can_process_input(self):
     n = Net()
     data = numpy.random.random((n.inputs, ))
     output = n.run(data)
     self.assertEqual(output.shape, (n.outputs, ))
Beispiel #5
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class Game(object):
    def __init__(self,
                 net_number=None,
                 epoch_number=None,
                 experiment_name=None,
                 use_naive_opponent=False,
                 play_solo=False,
                 **kwargs):
        self.board = BoardTTT(**kwargs)
        self.opponent = None
        if use_naive_opponent:
            self.opponent = NaiveTTTPlayer()
        elif (not play_solo and epoch_number is not None
              and experiment_name is not None and net_number is not None):
            from nets import Net
            from trainer import GeneticNetTrainer
            try:
                net_data = GeneticNetTrainer.load_single_net(
                    idx=net_number,
                    epoch_num=epoch_number,
                    experiment_name=experiment_name)
                # Hardcoding is hard
                net_hidden_sizes = (3, 3)
                # 2D Tic Tac Toe sizes
                net_inputs = 9
                net_outputs = 9
                self.opponent = Net(hidden_sizes=net_hidden_sizes,
                                    weights=net_data,
                                    inputs=net_inputs,
                                    outputs=net_outputs)
            except IOError:
                pass

    def run(self):
        last_move = None
        last_last_move = None
        player_to_move = 1
        try:
            while True:
                self.board.display()
                print("{} to move".format(
                    self.board.player_to_tile[player_to_move]))

                if player_to_move == 2 and self.opponent:
                    # AI always see themselves as player one
                    data = self.board.normalize_board(player_to_move)
                    output = self.opponent.run(data)
                    print("{} to take {}".format(
                        self.board.player_to_tile[player_to_move],
                        output.argmax()))
                    if self.board.loop(output.argmax(),
                                       player_to_move,
                                       suppress_invalid=True):
                        # 2 player game
                        player_to_move = (player_to_move % 2) + 1
                    else:
                        print(
                            "The AI made an invalid move and probably can't"
                            " find a valid move. Sorry. :(")
                        self.board.game_over(invalid_move=True)
                    continue

                s = raw_input().strip().lower()
                is_number = False
                temp_move = -1
                try:
                    temp_move = int(s)
                    is_number = True
                except ValueError:
                    pass
                print("")
                if s.startswith('m'):
                    print("Moves: {}".format(self.board.valid_moves))
                    continue
                elif s.startswith('u'):
                    if self.board.undo():
                        last_move = last_last_move
                    continue
                elif s.startswith('q'):
                    self.board.game_over()
                elif (s.startswith('h') or not is_number):
                    print("Commands:")
                    print("- [H]elp (this menu)")
                    print("- [M]oves (# of moves)")
                    print("- [U]ndo (revert last move)")
                    print("- [Q]uit (leave game)")
                    print("- Type a number to place your symbol there")
                    continue

                if self.board.loop(temp_move, player_to_move):
                    last_last_move = last_move
                    last_move = temp_move
                    player_to_move = (player_to_move % 2) + 1
        except GameOver as go:
            self.board.display()
            print("Game over! {} wins".format(
                self.board.player_to_tile.get(int(str(go)), "Nobody")))
Beispiel #6
0
class Game(object):

    def __init__(
            self,
            net_number=None,
            epoch_number=None,
            experiment_name=None,
            use_naive_opponent=False,
            play_solo=False,
            **kwargs):
        self.board = BoardTTT(**kwargs)
        self.opponent = None
        if use_naive_opponent:
            self.opponent = NaiveTTTPlayer()
        elif (not play_solo
                and epoch_number is not None
                and experiment_name is not None
                and net_number is not None):
            from nets import Net
            from trainer import GeneticNetTrainer
            try:
                net_data = GeneticNetTrainer.load_single_net(
                    idx=net_number,
                    epoch_num=epoch_number,
                    experiment_name=experiment_name)
                # Hardcoding is hard
                net_hidden_sizes = (3, 3)
                # 2D Tic Tac Toe sizes
                net_inputs = 9
                net_outputs = 9
                self.opponent = Net(
                    hidden_sizes=net_hidden_sizes,
                    weights=net_data,
                    inputs=net_inputs,
                    outputs=net_outputs)
            except IOError:
                pass

    def run(self):
        last_move = None
        last_last_move = None
        player_to_move = 1
        try:
            while True:
                self.board.display()
                print("{} to move".format(
                    self.board.player_to_tile[player_to_move]))

                if player_to_move == 2 and self.opponent:
                    # AI always see themselves as player one
                    data = self.board.normalize_board(player_to_move)
                    output = self.opponent.run(data)
                    print("{} to take {}".format(
                        self.board.player_to_tile[player_to_move],
                        output.argmax()))
                    if self.board.loop(
                            output.argmax(),
                            player_to_move,
                            suppress_invalid=True):
                        # 2 player game
                        player_to_move = (player_to_move % 2) + 1
                    else:
                        print("The AI made an invalid move and probably can't"
                              " find a valid move. Sorry. :(")
                        self.board.game_over(invalid_move=True)
                    continue

                s = raw_input().strip().lower()
                is_number = False
                temp_move = -1
                try:
                    temp_move = int(s)
                    is_number = True
                except ValueError:
                    pass
                print("")
                if s.startswith('m'):
                    print("Moves: {}".format(self.board.valid_moves))
                    continue
                elif s.startswith('u'):
                    if self.board.undo():
                        last_move = last_last_move
                    continue
                elif s.startswith('q'):
                    self.board.game_over()
                elif (s.startswith('h')
                        or not is_number):
                    print("Commands:")
                    print("- [H]elp (this menu)")
                    print("- [M]oves (# of moves)")
                    print("- [U]ndo (revert last move)")
                    print("- [Q]uit (leave game)")
                    print("- Type a number to place your symbol there")
                    continue

                if self.board.loop(temp_move, player_to_move):
                    last_last_move = last_move
                    last_move = temp_move
                    player_to_move = (player_to_move % 2) + 1
        except GameOver as go:
            self.board.display()
            print("Game over! {} wins".format(
                self.board.player_to_tile.get(int(str(go)),
                                              "Nobody")))