Beispiel #1
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 def encode(self):
     packet = Packet()
     packet.write_u8(self.__channel)
     packet.write_u32(self.__uid)
     packet.write_string(self.__uname)
     packet.write_string(self.__content)
     return packet.encode(msg.P_ACK_CHAT_SEND_OK)
Beispiel #2
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 def encode(self):
     packet = Packet()
     packet.write_bytes(self.__scene_rot_pos.get_bytes())
     packet.write_bytes(self.__forward.get_bytes())
     packet.write_string(self.__ani_name)
     packet.write_i16(self.__x_axis)
     return packet.encode(msg.P_REQ_SCENE_MOVE)
Beispiel #3
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 def encode(self):
     packet = Packet()
     players_count = len(self.__players)
     packet.write_u16(players_count)
     for i in range(players_count):
         packet.write_bytes(self.__players[i].get_bytes())
     return packet.encode(msg.P_ACK_SCENE_PLAYERS)
Beispiel #4
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 def encode(self):
     packet = Packet()
     packet.write_i16(self.__rot_x)
     packet.write_i16(self.__rot_y)
     packet.write_i16(self.__rot_z)
     packet.write_i16(self.__pos_x)
     packet.write_i16(self.__pos_y)
     packet.write_i16(self.__pos_z)
     return packet.read_bytes()
Beispiel #5
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 def encode(self):
     packet = Packet()
     packet.write_u8(self.__id_u8)
     id_f32_count = len(self.__id_f32)
     packet.write_u16(id_f32_count)
     for i in range(id_f32_count):
         packet.write_f32(self.__id_f32[i])
     packet.write_u8(self.__id_op_u8_flag)
     if self.__id_op_u8_flag:
         packet.write_u8(self.__id_op_u8)
     return packet.read_bytes()
Beispiel #6
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 def encode(self):
     packet = Packet()
     packet.write_u32(self.__uid)
     packet.write_u32(self.__uuid)
     packet.write_u16(self.__sid)
     packet.write_u16(self.__cid)
     packet.write_u32(self.__login_time)
     packet.write_string(self.__pwd)
     packet.write_u8(self.__relink)
     packet.write_u8(self.__debug)
     packet.write_string(self.__os)
     packet.write_string(self.__version)
     return packet.encode(msg.P_REQ_ROLE_LOGIN)
Beispiel #7
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 def encode(self):
     packet = Packet()
     packet.write_u8(self.__id_u8)
     packet.write_u16(self.__id_u16)
     packet.write_u32(self.__id_u32)
     repeat_id_u8_count = len(self.__repeat_id_u8)
     packet.write_u16(repeat_id_u8_count)
     for i in range(repeat_id_u8_count):
         packet.write_u8(self.__repeat_id_u8[i])
     packet.write_u8(self.__optional_id_u8_flag)
     if self.__optional_id_u8_flag:
         packet.write_u8(self.__optional_id_u8)
     return packet.encode(msg.P_REQ_TEST_X_X)
Beispiel #8
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 def encode(self):
     packet = Packet()
     packet.write_u64(self.__u64)
     packet.write_string(self.__strxx)
     packet.write_bytes(self.__msg_req.get_bytes())
     packet.write_u8(self.__msg_opt_flag)
     if self.__msg_opt_flag:
         packet.write_bytes(self.__msg_opt.get_bytes())
     msg_rep_count = len(self.__msg_rep)
     packet.write_u16(msg_rep_count)
     for i in range(msg_rep_count):
         packet.write_bytes(self.__msg_rep[i].get_bytes())
     return packet.encode(msg.P_REQ_TEST_PHP)
Beispiel #9
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 def encode(self):
     packet = Packet()
     packet.write_u32(self.__uid)
     packet.write_u32(self.__uuid)
     packet.write_u16(self.__sid)
     packet.write_u16(self.__cid)
     packet.write_string(self.__os)
     packet.write_string(self.__version)
     packet.write_string(self.__uname)
     packet.write_string(self.__source)
     packet.write_string(self.__source_sub)
     packet.write_u32(self.__login_time)
     return packet.encode(msg.P_REQ_ROLE_CREATE)
Beispiel #10
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 def encode(self):
     packet = Packet()
     packet.write_u8(self.__id_u8)
     packet.write_bytes(self.__role_base.get_bytes())
     id_f32_count = len(self.__id_f32)
     packet.write_u16(id_f32_count)
     for i in range(id_f32_count):
         packet.write_f32(self.__id_f32[i])
     packet.write_u8(self.__id_op_u8_flag)
     if self.__id_op_u8_flag:
         packet.write_u8(self.__id_op_u8)
     packet.write_u8(self.__op_role_base_flag)
     if self.__op_role_base_flag:
         packet.write_bytes(self.__op_role_base.get_bytes())
     return packet.encode(msg.P_REQ_TEST_SEND)
Beispiel #11
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 def encode(self):
     packet = Packet()
     packet.write_u8(self.__channel)
     packet.write_u32(self.__dest_uid)
     packet.write_string(self.__content)
     return packet.encode(msg.P_REQ_CHAT_SEND)
Beispiel #12
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 def encode(self):
     packet = Packet()
     packet.write_i16(self.__x)
     packet.write_i16(self.__y)
     packet.write_i16(self.__z)
     return packet.read_bytes()
Beispiel #13
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 def encode(self):
     packet = Packet()
     packet.write_u32(self.__uid)
     packet.write_bytes(self.__scene_rot_pos.get_bytes())
     return packet.read_bytes()
Beispiel #14
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 def encode(self):
     packet = Packet()
     packet.write_bytes(self.__player.get_bytes())
     return packet.encode(msg.P_ACK_SCENE_ENTER)
Beispiel #15
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 def encode(self):
     packet = Packet()
     packet.write_u32(self.__uid)
     packet.write_string(self.__uname)
     return packet.read_bytes()
Beispiel #16
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 def encode(self):
     packet = Packet()
     return packet.encode(msg.P_REQ_SCENE_REQ_PLAYERS)
Beispiel #17
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 def encode(self):
     packet = Packet()
     packet.write_u32(self.__uid)
     return packet.encode(msg.P_ACK_SCENE_EXIT)
Beispiel #18
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 def encode(self):
     packet = Packet()
     packet.write_u32(self.__door_id)
     return packet.encode(msg.P_REQ_SCENE_ENTER)
Beispiel #19
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 def encode(self):
     packet = Packet()
     return packet.encode(msg.P_REQ_ROLE_RAND_NAME)
Beispiel #20
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 def encode(self):
     packet = Packet()
     return packet.encode(msg.P_ACK_ROLE_LOGIN_OK_NO_ROLE)
Beispiel #21
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 def encode(self):
     packet = Packet()
     packet.write_u16(self.__u16)
     return packet.read_bytes()
Beispiel #22
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 def encode(self):
     packet = Packet()
     packet.write_string(self.__content)
     return packet.encode(msg.P_REQ_CHAT_GM)
Beispiel #23
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 def encode(self):
     packet = Packet()
     packet.write_string(self.__uname)
     return packet.encode(msg.P_ACK_ROLE_LOGIN_OK)