def parseSelectionList(self,selectionList):
     '''
     calculates compacted internal selection list from the MSelectionList
     '''
     selection = []
     if selectionList is None or selectionList.isEmpty():
         return selection
     
     #compact selection list first
     mergedList = om.MSelectionList()
     mergedList.merge(selectionList,om.MSelectionList.kMergeNormal)
                              
     for i in Utils.mIter(om.MItSelectionList(mergedList)):
         # read selection item
         path = om.MDagPath()
         compSelection = om.MObject()
         i.getDagPath(path,compSelection)
         if not i.hasComponents() or not compSelection.hasFn(self.componentType):
             continue
         
         # create selection entry and fill it with components
         selEntry = MeshSelectEntry(path)
         for c in Utils.mIter(om.MItMeshVertex(path,compSelection)):
             selEntry.components.append(c.index())
         selection.append(selEntry)
     return selection
Beispiel #2
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 def parseSelectionList(self,selectionList):
     '''
     calculates compacted internal selection list from the MSelectionList
     '''
     selection = []
     if selectionList is None or selectionList.isEmpty():
         return selection
     
     #compact selection list first
     mergedList = om.MSelectionList()
     mergedList.merge(selectionList,om.MSelectionList.kMergeNormal)
                              
     for i in Utils.mIter(om.MItSelectionList(mergedList)):
         # read selection item
         path = om.MDagPath()
         compSelection = om.MObject()
         i.getDagPath(path,compSelection)
         if not i.hasComponents() or not compSelection.hasFn(self.componentType):
             continue
         
         # create selection entry and fill it with components
         selEntry = MeshSelectEntry(path)
         for c in Utils.mIter(om.MItMeshVertex(path,compSelection)):
             selEntry.components.append(c.index())
         selection.append(selEntry)
     return selection
Beispiel #3
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    def getSelectionDagPaths(hilite):
        '''
        similar functionality to cmds.ls, but returns transform nodes where shapes might be selected,
        and does not return components.
        '''

        from maya import OpenMaya as om

        selection = om.MSelectionList()
        if hilite:
            om.MGlobal.getHiliteList(selection)
        else:
            om.MGlobal.getActiveSelectionList(selection)

        result = []
        for i in Utils.mIter(om.MItSelectionList(selection)):
            path = om.MDagPath()
            i.getDagPath(path)

            selectionPath = path.fullPathName()

            # if it's a shape node, extend upwards
            if path.node().hasFn(om.MFn.kShape):
                parentPath = om.MDagPath()
                om.MFnDagNode(
                    om.MFnDagNode(path).parent(0)).getPath(parentPath)
                selectionPath = parentPath.fullPathName()

            if not selectionPath in result:
                result.append(selectionPath)

        return result
Beispiel #4
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    def getSelectionDagPaths(hilite):
        """
        similar functionality to cmds.ls, but returns transform nodes where shapes might be selected,
        and does not return components.
        """

        from maya import OpenMaya as om

        selection = om.MSelectionList()
        if hilite:
            om.MGlobal.getHiliteList(selection)
        else:
            om.MGlobal.getActiveSelectionList(selection)

        result = []
        for i in Utils.mIter(om.MItSelectionList(selection)):
            path = om.MDagPath()
            i.getDagPath(path)

            selectionPath = path.fullPathName()

            # if it's a shape node, extend upwards
            if path.node().hasFn(om.MFn.kShape):
                parentPath = om.MDagPath()
                om.MFnDagNode(om.MFnDagNode(path).parent(0)).getPath(parentPath)
                selectionPath = parentPath.fullPathName()

            if not selectionPath in result:
                result.append(selectionPath)

        return result
Beispiel #5
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    def export(self):
        '''
        returns mesh triangles: first vertex list, then vertex ID list for each triangle;
        meshTransform (supplied as transform node name) is required to transform
        each vertex to world-space
        '''
 
        # get triangles for the mesh
        fnMesh = om.MFnMesh(self.meshMObject)
        counts = om.MIntArray()
        vertices = om.MIntArray()
        fnMesh.getTriangles(counts,vertices)
        idList = [i for i in Utils.mIter(vertices)]
        
        # get point values
        points = om.MPointArray()
        fnMesh.getPoints(points)
        pointList = []
        for p in Utils.mIter(points):
            p = p*self.transformMatrix
            pointList.extend((p.x,p.y,p.z))

        # return point values, id values            
        return pointList,idList 
Beispiel #6
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    def export(self):
        '''
        returns mesh triangles: first vertex list, then vertex ID list for each triangle;
        meshTransform (supplied as transform node name) is required to transform
        each vertex to world-space
        '''

        # get triangles for the mesh
        fnMesh = om.MFnMesh(self.meshMObject)
        counts = om.MIntArray()
        vertices = om.MIntArray()
        fnMesh.getTriangles(counts, vertices)
        idList = [i for i in Utils.mIter(vertices)]

        # get point values
        points = om.MPointArray()
        fnMesh.getPoints(points)
        pointList = []
        for p in Utils.mIter(points):
            p = p * self.transformMatrix
            pointList.extend((p.x, p.y, p.z))

        # return point values, id values
        return pointList, idList