Beispiel #1
0
    def build_state(self, location: Location, observations: Observations) -> []:
        unit_type = observations.screen().unit_type()
        unit_type_ids = UnitTypeIds()
        cc_y, cc_x = (unit_type == unit_type_ids.terran_command_center()).nonzero()
        cc_count = 1 if cc_y.any() else 0
        depot_y, depot_x = (unit_type == unit_type_ids.terran_supply_depot()).nonzero()
        supply_depot_count = int(round(len(depot_y) / 69))
        barracks_y, barracks_x = (unit_type == unit_type_ids.terran_barracks()).nonzero()
        barracks_count = int(round(len(barracks_y) / 137))

        current_state = np.zeros(8)
        current_state[0] = cc_count
        current_state[1] = supply_depot_count
        current_state[2] = barracks_count
        current_state[3] = observations.player().food_army()

        hot_squares = np.zeros(4)
        enemy_y, enemy_x = (observations.minimap().player_relative() == _PLAYER_HOSTILE).nonzero()
        for i in range(0, len(enemy_y)):
            y = int(math.ceil((enemy_y[i] + 1) / 32))
            x = int(math.ceil((enemy_x[i] + 1) / 32))
            hot_squares[((y - 1) * 2) + (x - 1)] = 1

        if not location.command_center_is_top_left():
            hot_squares = hot_squares[::-1]

        for i in range(0, 4):
            current_state[i + 4] = hot_squares[i]

        return current_state
Beispiel #2
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 def __init__(self, first_observations: Observations):
     player_y, player_x = (first_observations.minimap().player_relative() ==
                           _PLAYER_SELF).nonzero()
     self.base_top_left = player_y.mean() <= 31
     unit_type = first_observations.screen().unit_type()
     self.unit_type_ids = UnitTypeIds()
     self.cc_y, self.cc_x = (
         unit_type == self.unit_type_ids.terran_command_center()).nonzero()
Beispiel #3
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    def minimap_four_squares(self, observations: Observations,
                             location: Location) -> []:
        hot_squares = np.zeros(4)
        enemy_y, enemy_x = (observations.minimap().player_relative() ==
                            _PLAYER_ENEMY).nonzero()
        for i in range(0, len(enemy_y)):
            y = int(math.ceil((enemy_y[i] + 1) / 32))
            x = int(math.ceil((enemy_x[i] + 1) / 32))
            hot_squares[((y - 1) * 2) + (x - 1)] = 1

        if not location.command_center_is_top_left():
            hot_squares = hot_squares[::-1]

        return hot_squares
Beispiel #4
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 def _enemy_position_on_minimap(self, observations: Observations) -> []:
     return (observations.minimap().player_relative() == _PLAYER_ENEMY
             ).nonzero()