def _createGeometry(self, name, side): #create tibia self.tibia = mc.polyCube(sx=1, sy=1, sz=1, w=2, h=50, d=2, n=name + '_tibia')[0] mc.move(0, 28, -12) self.knee = mc.polyCylinder(h=5, r=2, n=name + '_knee')[0] mc.move(0, 54, -12, r=True) mc.rotate(0, 0, '90deg') self.tibia = mc.polyUnite(self.tibia, self.knee, n=name + '_tibia')[0] mc.move(0, 54, -12, self.tibia + ".scalePivot", self.tibia + ".rotatePivot") #create feamer self.femur = mc.polyCube(sx=1, sy=1, sz=1, w=3, h=50, d=3, n=name + '_feamer')[0] mc.move(0, 80, -12) self.hip = mc.polySphere(r=5, n=name + '_hip') mc.move(0, 107, -12) self.femur = mc.polyUnite(self.femur, self.hip, n=name + '_femur')[0] mc.move(0, 107, -12, self.femur + ".scalePivot", self.femur + ".rotatePivot") pass
def _createGeometry(self, name, side): #build toe self.side = side self.name = name self.toe = mc.polyCube(sx=2, sy=2, sz=2, w=5, h=2, d=3, n=name + '_toe')[0] self.ball = mc.polyCylinder(h=5, n=name + '_ball')[0] mc.move(0, 0, -2, r=True) mc.rotate(0, 0, '90deg') self.toe = mc.polyUnite(self.toe, self.ball, n=name + '_toe')[0] mc.move(0, 0, -2, self.toe + ".scalePivot", self.toe + ".rotatePivot") #build arch self.arch = mc.polyCube(w=5, d=10, n=name + '_arch')[0] mc.move(0, 0, -7, r=True) #mc.select(f[8]-f[11]) mc.select(self.arch + '.f[2]') mc.move(0, 3, 0, r=True) self.ankle = mc.polySphere(r=2.5)[0] mc.move(0, 3, -12, r=True) self.arch = mc.polyUnite(self.arch, self.ankle, n=name + '_arch')[0] mc.move(0, 3, -12, self.arch + ".scalePivot", self.arch + ".rotatePivot") #self.heal = mc.polyCube(sx=2, sy=2, sz=2,w=5, h=3, n=name+'_heal') pass
def _createGeometry(self, name, side): #create tibia self.tibia = mc.polyCube(sx=1, sy=1, sz=1, w=2, h=50, d=2, n=name + '_tibia')[0] mc.move(0, 28, -12) self.knee = mc.polyCylinder(h=5, r=2, n=name + '_knee')[0] mc.move(0, 54, -12, r=True) mc.rotate(0, 0, '90deg') self.tibia = mc.polyUnite(self.tibia, self.knee, n=name + '_tibia')[0] self.llegArmor = mc.polyCube(w=8, h=30, d=8)[0] mc.move(0, 22, -12) mc.select(self.llegArmor + '.f[3]') mc.scale(1.5, 1, 1.5) mc.select(self.llegArmor + '.e[0]') mc.polySubdivideEdge(dv=2) mc.select(self.llegArmor + '.e[12]') mc.move(0, 2, 0, r=True) self.tibia = mc.polyUnite(self.tibia, self.llegArmor, n=name + '_tibia')[0] mc.move(0, 54, -12, self.tibia + ".scalePivot", self.tibia + ".rotatePivot") #create feamer self.femur = mc.polyCube(sx=1, sy=1, sz=1, w=3, h=50, d=3, n=name + '_feamer')[0] mc.move(0, 80, -12) self.hip = mc.polySphere(r=5, n=name + '_hip') mc.move(0, 107, -12) self.femur = mc.polyUnite(self.femur, self.hip, n=name + '_femur')[0] mc.move(0, 107, -12, self.femur + ".scalePivot", self.femur + ".rotatePivot") self._createCalfArmor(name, side) pass
def _createCalfArmor(self, name, side): p1 = mc.polySphere(r=10)[0] mc.scale(.35, 1.5, .75) mc.move(5, 0, 0) p2 = mc.polySphere(r=10)[0] mc.scale(.35, 1.5, .75) mc.move(-5, 0, 0) p3 = mc.polyCylinder(r=10, sx=40)[0] mc.rotate(0, 0, '90deg') mc.scale(1.5, 5, .75) #claf1 = mc.polyUnite(p1,p2,p3) #print calf1 #calf1 = mc.polyBoolOp(p1, p3, op=1, n='calf')[0] #calf2 = mc.polyBoolOp(calf1, p2, op=1, n='calf')[0] p4 = mc.polyCube(w=10, h=10, d=10)[0] mc.move(0, 10, -5) p5 = mc.polyCube(w=10, h=10, d=10)[0] mc.move(0, 10, -5) p6 = mc.polyCube(w=10, h=10, d=10)[0] mc.move(0, 10, -5) c1 = mc.polyBoolOp(p1, p4, op=2)[0] c2 = mc.polyBoolOp(p2, p5, op=2)[0] c3 = mc.polyBoolOp(p3, p6, op=2)[0] claf1 = mc.polyUnite(c1, c2, c3) mc.sets(e=True, forceElement=self.color1) mc.move(0, 45, -10) self.tibia = mc.polyUnite(self.tibia, claf1) t1 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=10, d=10, n='thigh')[0] t1r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] mc.scale(1, 5, 1) mc.move(0, 75, -12, r=True) t3 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='thight_armor')[0] mc.sets(e=True, forceElement=self.color1) t3r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] mc.scale(1.75, 3, 1.4) mc.move(0, 90, -9, r=True) self.femur = mc.polyUnite(self.femur, t1, t3) pass
def _createGeometry(self, segmentLength, offset): mc.select(cl=True) #section 1 cunstruction self.r_hand_p_n_1 = mc.polySphere(r=.6,n="r_hand_p_n_1") mc.move(offset,2,.25) self.r_hand_p_b_1 = mc.polyCylinder(r=.25,h=.5,n="r_hand_p_b_1") mc.move(offset,2.6,.25) self.r_hand_p_p_1 = mc.polyCube(sx=2, sy=2, sz=2, h=segmentLength) mc.move(offset,3.25+self.segOffset,.25) self.r_hand_p_n_2_a = mc.polyCylinder(ax=[1,0,0], sx=2, sy=2, sz=2, h=.3, r=.5,n='r_hand_p_n_2_a') mc.move(offset+.35,4.25+(2*self.segOffset),.25) #1.875 + .35 self.r_hand_p_n_2_b = mc.polyCylinder(ax=[1,0,0], sx=2, sy=2, sz=2, h=.3, r=.5,n='r_hand_p_n_2_b') mc.move(offset-.35,4.25+(2*self.segOffset),.25) #1.875 -.35 #section 1 unite self.r_hand_p_s_1 = mc.polyUnite(self.r_hand_p_n_1, self.r_hand_p_b_1, self.r_hand_p_p_1, self.r_hand_p_n_2_a, self.r_hand_p_n_2_b, n='r_hand_p_s_1')[0] mc.move(offset,2,.25, self.r_hand_p_s_1+".scalePivot", self.r_hand_p_s_1+".rotatePivot") #section 2 construction self.r_hand_p_n_2_c = mc.polyCylinder(ax=[1,0,0], sx=2, sy=2, sz=2, h=.3, r=.5,n='r_hand_p_n_2_c') mc.move(offset,4.25+(2*self.segOffset),.25) self.r_hand_p_p_2 = mc.polyCube(sx=2, sy=2, sz=2, h=segmentLength) mc.move(offset,5.25+(3*self.segOffset),.25) self.r_hand_p_n_3_a = mc.polyCylinder(ax=[1,0,0], sx=2, sy=2, sz=2, h=.3, r=.5,n='r_hand_p_n_3_a') mc.move(offset+.35,6.25+(4*self.segOffset),.25) #1.875 + .35 self.r_hand_p_n_3_b = mc.polyCylinder(ax=[1,0,0], sx=2, sy=2, sz=2, h=.3, r=.5,n='r_hand_p_n_3_b') mc.move(offset-.35,6.25+(4*self.segOffset),.25) #1.875 -.35 #section 2 unite self.r_hand_p_s_2 = mc.polyUnite(self.r_hand_p_n_2_c, self.r_hand_p_p_2, self.r_hand_p_n_3_a, self.r_hand_p_n_3_b, n='r_hand_p_s_2')[0] mc.move(offset,4.25+(2*self.segOffset),.25, self.r_hand_p_s_2+".scalePivot", self.r_hand_p_s_2+".rotatePivot") #section 3 construction self.r_hand_p_n_3_c = mc.polyCylinder(ax=[1,0,0], sx=2, sy=2, sz=2, h=.3, r=.5,n='r_hand_p_n_3_c') mc.move(offset,6.25+(4*self.segOffset),.25) self.r_hand_p_p_3 = mc.polyCube(sx=2, sy=2, sz=2, h=segmentLength) mc.move(offset,7.25+(5*self.segOffset),.25) #section 3 unite self.r_hand_p_s_3 = mc.polyUnite(self.r_hand_p_n_3_c, self.r_hand_p_p_3, n='r_hand_p_s_3')[0] mc.move(offset,6.25+(4*self.segOffset),.25, self.r_hand_p_s_3+".scalePivot", self.r_hand_p_s_3+".rotatePivot")
def _createGeometry(self, name): ''' #create tibia self.tibia = mc.polyCube(sx=1, sy=1, sz=1, w=2,h=50, d=2, n=name+'_tibia')[0] mc.move(0,28,-12) self.knee = mc.polyCylinder(h=5,r=2,n=name+'_knee')[0] mc.move(0,54,-12,r=True) mc.rotate(0,0,'90deg') self.tibia = mc.polyUnite(self.tibia,self.knee, n=name+'_tibia')[0] mc.move(0,54,-12, self.tibia+".scalePivot", self.tibia+".rotatePivot") #create feamer self.femur = mc.polyCube(sx=1, sy=1, sz=1, w=3,h=50, d=3, n=name+'_feamer')[0] mc.move(0,80,-12) self.hip = mc.polySphere(r=5,n=name+'_hip') mc.move(0,107,-12) self.femur = mc.polyUnite(self.femur,self.hip, n=name+'_femur')[0] mc.move(0,107,-12, self.femur+".scalePivot", self.femur+".rotatePivot") pass ''' self.spine = mc.polyCylinder(h=75, r=2, n=name + '_spine')[0] mc.move(0, 30, 0) self.pelvic = mc.polyCylinder(h=40, r=2, n=name + '_pelvic')[0] mc.rotate(0, 0, '90deg') self.clavical = mc.polyCylinder(h=56, r=2, n=name + '_clavical')[0] mc.rotate(0, 0, '90deg') mc.move(0, 67, 0) #self.hip = mc.polySphere(r=5,n=name+'_hip') self.torso = mc.polyUnite(self.spine, self.pelvic, n=name)[0]
def _createGeometry(self, side): mc.select(cl=True) self.r_hand_palm = mc.polyCube(sx=4, sy=4, sz=4, w=10, h=10, d=3, n='R_palm')[0] mc.move(0, 5, -1.5) self.r_hand_heal = mc.polyCube(w=10, h=2, d=2, n='R_heal')[0] mc.move(0, 1, 1, r=True) if side == Side.right: mc.select(self.r_hand_heal + '.e[7]') elif side == Side.left: mc.select(self.r_hand_heal + '.e[6]') mc.move(0, 2, 0, r=True) self.r_hand = mc.polyUnite(self.r_hand_heal, self.r_hand_palm, n='r_hand')[0] self.r_hand_n_1 = mc.polySphere(r=1.2, n="r_hand_n_1")[0] mc.move(-3.75, 9.25, -.5) self.r_hand_n_2 = mc.polySphere(r=1.2, n="r_hand_n_2")[0] mc.move(-1.25, 9.25, -.5) self.r_hand_n_3 = mc.polySphere(r=1.2, n="r_hand_n_3")[0] mc.move(1.25, 9.25, -.5) self.r_hand_n_4 = mc.polySphere(r=1.2, n="r_hand_n_4")[0] mc.move(3.75, 9.25, -.5) self.r_hand_n_t = mc.polySphere(r=1.2, n="r_hand_n_t")[0] if side == Side.right: mc.move(4.5, 2, 1.5) elif side == Side.left: mc.move(-4.5, 2, 1.5) #self.hand = mc.polyCBoolOp(self.r_hand, self.r_hand_n_1, self.r_hand_n_2, self.r_hand_n_3, self.r_hand_n_4, self.r_hand_n_t, # op=2, n='r_hand') ### we did this becuase maya is stupid, and 2014 does not have polyCBoolOp() self.hand = mc.polyBoolOp(self.r_hand, self.r_hand_n_1, op=2, n='r_hand')[0] self.hand = mc.polyBoolOp(self.hand, self.r_hand_n_2, op=2, n='r_hand')[0] self.hand = mc.polyBoolOp(self.hand, self.r_hand_n_3, op=2, n='r_hand')[0] self.hand = mc.polyBoolOp(self.hand, self.r_hand_n_4, op=2, n='r_hand')[0] self.hand = mc.polyBoolOp(self.hand, self.r_hand_n_t, op=2, n='r_hand')[0]
def _createGeometry(self, name, side): #create radius self.radius = mc.polyCube(sx=1, sy=1, sz=1, w=2,h=40, d=2, n=name+'_radius')[0] mc.move(0,20,0) self.elbow = mc.polyCylinder(h=5,r=2,n=name+'_elbow')[0] mc.move(0,41,0,r=True) mc.rotate(0,0,'90deg') self.radius = mc.polyUnite(self.radius,self.elbow, n=name+'_radius')[0] mc.move(0,41,0, self.radius+".scalePivot", self.radius+".rotatePivot") #create humerus self.humerus = mc.polyCube(sx=1, sy=1, sz=1, w=3,h=40, d=3, n=name+'_humerus')[0] mc.move(0,62,0) self.shoulder = mc.polySphere(r=5,n=name+'_shoulder') mc.move(0,84,0) self.humerus = mc.polyUnite(self.humerus,self.shoulder, n=name+'_humerus')[0] mc.move(0,84,0, self.humerus+".scalePivot", self.humerus+".rotatePivot") pass
def _createGeometry(self, side): mc.select(cl=True) self.n_t = mc.polySphere(r=1.2, n="n_t") mc.move(self.sideModifyer * 4.5, 2, 1.5) self.b_1 = mc.polyCylinder(r=.75, h=2) mc.move(self.sideModifyer * 6.5, 2, 1.5) mc.rotate(0, 0, 90) self.s_1 = mc.polyCube(sx=1, sy=3, sz=1, h=5, w=2, d=2)[0] mc.move(self.sideModifyer * 8.5, 3.5, 1.5) mc.select(self.s_1 + '.f[7]') mc.move(-1, 0, 0, r=True) mc.select(self.s_1 + '.e[26]') mc.move(-1, 0, 0, r=True) mc.select(self.s_1 + '.e[23]') mc.move(.123, 0, 0, r=True) mc.select(self.s_1 + '.f[3]') mc.move(0, -.5, 0, r=True) self.n_2_a = mc.polyCylinder(ax=[0, 0, 1], sx=2, sy=2, sz=2, h=.6, r=1.0, n='n_2_a') mc.move(self.sideModifyer * 8.5, 6.5, 1.5 + .7) #1.875 + .35 self.n_2_b = mc.polyCylinder(ax=[0, 0, 1], sx=2, sy=2, sz=2, h=.6, r=1.0, n='n_2_b') mc.move(self.sideModifyer * 8.5, 6.5, 1.5 - .7) #1.875 -.35 self.s_1 = mc.polyUnite(self.n_t, self.s_1, self.n_2_a, self.n_2_b, self.b_1, n='segment_1') #section 2 construction self.n_2_c = mc.polyCylinder(ax=[0, 0, 1], sx=2, sy=2, sz=2, h=.6, r=1.0, n='n_2_c')[0] mc.move(self.sideModifyer * 8.5, 6.5, 1.5) self.p_2 = mc.polyCube(sx=2, sy=2, sz=2, h=4, w=2, d=2)[0] mc.move(self.sideModifyer * 8.5, 9.5, 1.5) mc.select(self.p_2 + '.f[4:7]') #f[5] on a one segment mc.scale(.8, 1, .75) #section 2 unite self.s_2 = mc.polyUnite(self.n_2_c, self.p_2, n='p_s_2')[0] mc.move(self.sideModifyer * 8.5, 6.5, 1.5, self.s_2 + ".scalePivot", self.s_2 + ".rotatePivot")
def _createGeometry(self, segmentLength, offset): voff = 9.25 mc.select(cl=True) #section 1 construction self.r_hand_p_n_1 = mc.polySphere(r=1.2, n="_n_1") mc.move(offset, voff + 0, -.5) self.r_hand_p_b_1 = mc.polyCylinder(r=.75, h=3, n="_b_1") mc.move(offset, voff + 2, -.5) self.r_hand_p_p_1 = mc.polyCube(sx=2, sy=2, sz=2, h=segmentLength, w=2, d=2) mc.move(offset, voff + 2.25 + self.segOffset, -.5) self.r_hand_p_n_2_a = mc.polyCylinder(ax=[1, 0, 0], sx=2, sy=2, sz=2, h=.6, r=1.0, n='_n_2_a') mc.move(offset + .7, voff + 3.75 + (2 * self.segOffset), -.5) #1.875 + .35 self.r_hand_p_n_2_b = mc.polyCylinder(ax=[1, 0, 0], sx=2, sy=2, sz=2, h=.6, r=1.0, n='_n_2_b') mc.move(offset - .7, voff + 3.75 + (2 * self.segOffset), -.5) #1.875 -.35 #section 1 unite self.r_hand_p_s_1 = mc.polyUnite(self.r_hand_p_n_1, self.r_hand_p_b_1, self.r_hand_p_p_1, self.r_hand_p_n_2_a, self.r_hand_p_n_2_b, n='r_hand_p_s_1')[0] mc.move(offset, voff + 0, -.5, self.r_hand_p_s_1 + ".scalePivot", self.r_hand_p_s_1 + ".rotatePivot") #section 2 construction self.r_hand_p_n_2_c = mc.polyCylinder(ax=[1, 0, 0], sx=2, sy=2, sz=2, h=.6, r=1.0, n='r_hand_p_n_2_c') mc.move(offset, voff + 3.75 + (2 * self.segOffset), -.5) self.r_hand_p_p_2 = mc.polyCube(sx=2, sy=2, sz=2, h=segmentLength, w=2, d=2) mc.move(offset, voff + 5.25 + (3 * self.segOffset), -.5) self.r_hand_p_n_3_a = mc.polyCylinder(ax=[1, 0, 0], sx=2, sy=2, sz=2, h=.6, r=1.0, n='r_hand_p_n_3_a') mc.move(offset + .7, voff + 6.75 + (4 * self.segOffset), -.5) #1.875 + .35 self.r_hand_p_n_3_b = mc.polyCylinder(ax=[1, 0, 0], sx=2, sy=2, sz=2, h=.6, r=1.0, n='r_hand_p_n_3_b') mc.move(offset - .7, voff + 6.75 + (4 * self.segOffset), -.5) #1.875 -.35 #section 2 unite self.r_hand_p_s_2 = mc.polyUnite(self.r_hand_p_n_2_c, self.r_hand_p_p_2, self.r_hand_p_n_3_a, self.r_hand_p_n_3_b, n='r_hand_p_s_2')[0] mc.move(offset, voff + 3.75 + (2 * self.segOffset), -.5, self.r_hand_p_s_2 + ".scalePivot", self.r_hand_p_s_2 + ".rotatePivot") #section 3 construction self.r_hand_p_n_3_c = mc.polyCylinder(ax=[1, 0, 0], sx=2, sy=2, sz=2, h=.6, r=1.0, n='r_hand_p_n_3_c')[0] mc.move(offset, voff + 6.75 + (4 * self.segOffset), -.5) self.r_hand_p_p_3 = mc.polyCube(sx=2, sy=2, sz=2, h=segmentLength, w=2, d=2)[0] mc.move(offset, voff + 8.25 + (5 * self.segOffset), -.5) mc.select(self.r_hand_p_p_3 + '.f[4:7]') #f[5] on a one segment mc.scale(.8, 1, .75) #section 3 unite self.r_hand_p_s_3 = mc.polyUnite(self.r_hand_p_n_3_c, self.r_hand_p_p_3, n='r_hand_p_s_3')[0] mc.move(offset, voff + 6.75 + (4 * self.segOffset), -.5, self.r_hand_p_s_3 + ".scalePivot", self.r_hand_p_s_3 + ".rotatePivot")
def _createGeometry(self, name, side): #build toe self.side = side self.name = name self.toe = mc.polyCube(sx=2, sy=2, sz=2, w=5, h=2, d=3, n=name + '_toe')[0] self.ball = mc.polyCylinder(h=5, n=name + '_ball')[0] mc.move(0, 0, -2, r=True) mc.rotate(0, 0, '90deg') self.toe = mc.polyUnite(self.toe, self.ball, n=name + '_toe')[0] self.toeBox = mc.polyCube(w=8, h=4, d=3, n=name + '_toeBox')[0] mc.sets(e=True, forceElement=self.color1) mc.move(0, .9, 0, r=True) #e1 mc.select(self.toeBox + '.e[1]') mc.move(0, -1, 0, r=True) self.toeBoxBase = mc.polyCube(w=8, h=4, d=3, n=name + '_toeBoxBase')[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, .9, 1, r=True) #e1 mc.select(self.toeBoxBase + '.e[2]') mc.move(0, -2, 0, r=True) mc.select(self.toeBoxBase + '.e[1]') mc.move(0, -1, 0, r=True) mc.select(self.toeBoxBase + '.f[2]') mc.scale(1.25, 1, 1) mc.move(0, 0, -1, r=True) self.toeToeBox = mc.polyCube(w=8, h=3, d=3, n=name + '_toeToeBox')[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, .4, 4, r=True) #f0 mc.select(self.toeToeBox + '.f[0]') mc.scale(.75, .75, 1) mc.move(0, 0, -2, self.toe + ".scalePivot", self.toe + ".rotatePivot") self.toe = mc.polyUnite(self.toe, self.toeBox) self.toe = mc.polyUnite(self.toe, self.toeToeBox) self.toe = mc.polyUnite(self.toe, self.toeBoxBase, n=name + '_toe') #build arch self.arch = mc.polyCube(w=5, d=10, n=name + '_arch')[0] mc.move(0, 0, -7, r=True) #mc.select(f[8]-f[11]) mc.select(self.arch + '.f[2]') mc.move(0, 3, 0, r=True) self.ankle = mc.polySphere(r=2.5)[0] mc.move(0, 3, -12, r=True) self.arch = mc.polyUnite(self.arch, self.ankle, n=name + '_arch')[0] self.archArmor = mc.polyCube(w=8, h=4, d=8)[0] mc.sets(e=True, forceElement=self.color1) mc.move(0, .9, -6, r=True) self.archArmor2 = mc.polyCube(w=8, h=4, d=8)[0] mc.sets(e=True, forceElement=self.color1) mc.move(0, 4.9, -6, r=True) mc.select(self.archArmor2 + '.e[1]') mc.move(0, -3.75, 0, r=True) mc.select(self.archArmor2 + '.e[2]') #mc.move(0,-.5,0,r=True) mc.scale(.5, 1, 1) self.archArmor3 = mc.polyCube(w=8, h=4, d=8)[0] mc.sets(e=True, forceElement=self.color1) mc.move(0, 4.9, -8.5, r=True) mc.select(self.archArmor3 + '.e[1]') mc.move(0, 0, -4, r=True) mc.scale(.5, 1, 1) mc.select(self.archArmor3 + '.e[2]') #mc.move(0,-.5,0,r=True) mc.scale(.5, 1, 1) self.archArmorBase = mc.polyCube(w=8, h=4, d=8)[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, .9, -6, r=True) mc.select(self.archArmorBase + '.f[0]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase + '.f[2]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase + '.e[1]') mc.move(0, -2, 0, r=True) mc.select(self.archArmorBase + '.e[2]') mc.move(0, -.5, 0, r=True) self.archArmorBase2 = mc.polyCube(w=8, h=4, d=4)[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, .9, -12, r=True) mc.select(self.archArmorBase2 + '.f[0]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase2 + '.f[2]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase2 + '.e[3]') mc.move(0, 1, 1.75, r=True) mc.select(self.archArmorBase2 + '.e[1]') mc.move(0, -.5, 0, r=True) self.archArmorBase3 = mc.polyCube(w=8, h=4, d=4)[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, 4.9, -12, r=True) mc.select(self.archArmorBase3 + '.f[0]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase3 + '.f[2]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase3 + '.f[1]') mc.scale(.5, 1, 1) mc.move(0, -1, 0, r=True) mc.select(self.archArmorBase3 + '.e[0]') mc.move(0, -.5, 0, r=True) mc.select(self.archArmorBase3 + '.e[1]') mc.move(0, 0, -2.5, r=True) mc.select(self.archArmorBase3 + '.e[2]') mc.move(0, 0, -1.5, r=True) self.archArmorBase4 = mc.polyCube(w=8, h=4, d=4)[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, 4.9, -15.5, r=True) mc.select(self.archArmorBase4 + '.f[0]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase4 + '.f[2]') mc.scale(1.25, 1, 1) mc.select(self.archArmorBase4 + '.f[1]') mc.scale(.5, 1, 1) mc.move(0, -2, 0, r=True) mc.select(self.archArmorBase4 + '.f[3]') mc.scale(1, 1, 1.25) mc.select(self.archArmorBase4 + '.e[0]') mc.move(0, -3, .5, r=True) mc.select(self.archArmorBase4 + '.e[1]') mc.move(0, 0, -2, r=True) mc.select(self.archArmorBase4 + '.e[2]') mc.move(0, 0, 1, r=True) mc.select(self.archArmorBase4 + '.e[3]') mc.move(0, -2, -.75, r=True) mc.scale(.75, 1, 1) self.archArmorBase5 = mc.polyCube(w=8, h=4, d=5)[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, .9, -15.6, r=True) mc.select(self.archArmorBase5 + '.f[1]') mc.move(0, -3, 0, r=True) mc.scale(1.25, 1, 1.25) mc.select(self.archArmorBase5 + '.f[2]') mc.scale(.75, 1, 1) #mc.select(self.archArmorBase5+'.e[3]') #mc.move(0,1,0,r=True) mc.select(self.archArmorBase5 + '.e[2]') mc.move(0, 1, 0, r=True) self.arch = mc.polyUnite(self.arch, self.archArmor) self.arch = mc.polyUnite(self.arch, self.archArmor2) self.arch = mc.polyUnite(self.arch, self.archArmor3) self.arch = mc.polyUnite(self.arch, self.archArmorBase2) self.arch = mc.polyUnite(self.arch, self.archArmorBase3) self.arch = mc.polyUnite(self.arch, self.archArmorBase4) self.arch = mc.polyUnite(self.arch, self.archArmorBase5) self.arch = mc.polyUnite(self.arch, self.archArmorBase, n=name + '_arch')[0] mc.move(0, 3, -12, self.arch + ".scalePivot", self.arch + ".rotatePivot") #self.heal = mc.polyCube(sx=2, sy=2, sz=2,w=5, h=3, n=name+'_heal') pass
def _createGeometry(self, name, side): #create radius self.radius = mc.polyCube(sx=1, sy=1, sz=1, w=2, h=40, d=2, n=name + '_radius')[0] mc.move(0, 20, 0) self.elbow = mc.polyCylinder(h=5, r=2, n=name + '_elbow')[0] mc.move(0, 41, 0, r=True) mc.rotate(0, 0, '90deg') self.radius = mc.polyUnite(self.radius, self.elbow, n=name + '_radius')[0] mc.move(0, 41, 0, self.radius + ".scalePivot", self.radius + ".rotatePivot") #create humerus self.humerus = mc.polyCube(sx=1, sy=1, sz=1, w=3, h=40, d=3, n=name + '_humerus')[0] mc.move(0, 62, 0) self.shoulder = mc.polySphere(r=5, n=name + '_shoulder') mc.move(0, 84, 0) self.humerus = mc.polyUnite(self.humerus, self.shoulder, n=name + '_humerus')[0] mc.move(0, 84, 0, self.humerus + ".scalePivot", self.humerus + ".rotatePivot") pass ######### shoulders ############ t1 = mc.polyCube(sx=3, sy=3, sz=3, w=15, h=15, d=15, n='l_shoulder')[0] mc.sets(e=True, forceElement=self.color4) t1r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] #mc.scale(1,5,1) mc.move(self.sideMult * 5, 90, 0, r=True) t2 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0] mc.sets(e=True, forceElement=self.color4) t2r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] mc.scale(1, 2.5, 1) mc.move(0, 63, 0, r=True) t3 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0] mc.sets(e=True, forceElement=self.color1) t3r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] mc.scale(1.2, 2.25, 1) mc.move(0, 63, -1, r=True) t4 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0] mc.sets(e=True, forceElement=self.color4) t4r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] mc.scale(1, 2.5, 1) mc.move(0, 20, 0, r=True) t5 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0] mc.sets(e=True, forceElement=self.color1) t5r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] mc.scale(1.2, 2.25, 1.0) mc.move(0, 20, -1, r=True) self.elbowArmor = mc.polyCube(sx=3, sy=3, sz=3, w=8, h=15, d=9, n='r_shoulder')[0] mc.sets(e=True, forceElement=self.color1) t5r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] mc.move(0, 41, -1, r=True) self.humerus = mc.polyUnite(self.humerus, t1, t2, t3) self.radius = mc.polyUnite(self.radius, t4, t5)
def _createGeometry(self, name): #self.spine = mc.polyCylinder(h=75,r=2,n=name+'_spine')[0] #mc.move(0,30,0) self.pelvic = mc.polyCylinder(h=40, r=2, n=name + '_pelvic')[0] mc.rotate(0, 0, '90deg') self.clavical = mc.polyCylinder(h=56, r=2, n=name + '_clavical')[0] mc.rotate(0, 0, '90deg') mc.move(0, 67, 0) #self.hip = mc.polySphere(r=5,n=name+'_hip') self.hipPlate = mc.polyCube(w=50, d=10, h=5) mc.move(0, 15, 0) self.hipPlate2 = mc.polyCube(w=8, d=5, h=35)[0] mc.move(12, 0, 15) mc.select(self.hipPlate2 + '.e[10]') mc.move(0, 3, 0, r=True) mc.select(self.hipPlate2 + '.e[0]') mc.move(0, 3, 0, r=True) mc.select(self.hipPlate2 + '.e[6]') mc.move(0, -3, 0, r=True) mc.select(self.hipPlate2 + '.e[1]') mc.move(0, -3, 0, r=True) mc.select(self.hipPlate2 + '.e[4]') mc.move(3, 0, 0, r=True) mc.select(self.hipPlate2) mc.rotate(-10, 0, 0) self.hipPlate3 = mc.polyCube(w=15, d=5, h=35)[0] mc.move(23.5, 0, 15) mc.select(self.hipPlate3 + '.e[11]') mc.move(0, 10, 0, r=True) mc.select(self.hipPlate3 + '.e[0]') mc.move(0, 3, 0, r=True) mc.select(self.hipPlate3 + '.e[7]') mc.move(-6, -3, 0, r=True) mc.select(self.hipPlate3 + '.e[1]') mc.move(0, -3, 0, r=True) mc.select(self.hipPlate3 + '.e[5]') mc.move(-3, 0, 0, r=True) mc.select(self.hipPlate3) mc.rotate(-10, 0, 0) self.hipPlate4 = mc.polyCube(w=8, d=5, h=35)[0] mc.move(-12, 0, 15) mc.select(self.hipPlate4 + '.e[11]') mc.move(0, 3, 0, r=True) mc.select(self.hipPlate4 + '.e[0]') mc.move(0, 3, 0, r=True) mc.select(self.hipPlate4 + '.e[7]') mc.move(0, -3, 0, r=True) mc.select(self.hipPlate4 + '.e[1]') mc.move(0, -3, 0, r=True) mc.select(self.hipPlate4 + '.e[5]') mc.move(-3, 0, 0, r=True) mc.select(self.hipPlate4) mc.rotate(-10, 0, 0) self.hipPlate5 = mc.polyCube(w=15, d=5, h=35)[0] mc.move(-23.5, 0, 15) mc.select(self.hipPlate5 + '.e[10]') mc.move(0, 10, 0, r=True) mc.select(self.hipPlate5 + '.e[0]') mc.move(0, 3, 0, r=True) mc.select(self.hipPlate5 + '.e[6]') mc.move(6, -3, 0, r=True) mc.select(self.hipPlate5 + '.e[1]') mc.move(0, -3, 0, r=True) mc.select(self.hipPlate5 + '.e[4]') mc.move(3, 0, 0, r=True) mc.select(self.hipPlate5) mc.rotate(-10, 0, 0) self.hipPlate = mc.polyUnite(self.hipPlate, self.hipPlate2, self.hipPlate3, self.hipPlate4, self.hipPlate5) self.crotchPlate1 = mc.polyCube(w=10, d=20, h=20)[0] mc.select(self.crotchPlate1 + '.e[3]') mc.move(0, 2, 0, r=True) mc.scale(.75, 1, 1) self.crotchPlate2 = mc.polyCube(w=10, d=10, h=20)[0] mc.move(0, 0, 15) mc.select(self.crotchPlate2 + '.e[0]') mc.move(0, 2, -5, r=True) mc.scale(.75, 1, 1) mc.select(self.crotchPlate2) self.crotchPlate1_1 = mc.duplicate(rr=True) mc.sets(e=True, forceElement=self.color1) mc.move(0, 2, -3, r=True) mc.scale(1.5, 1, 1) self.crotchPlate3 = mc.polyCube(w=10, d=20, h=10)[0] mc.move(0, 15, 10) mc.select(self.crotchPlate3 + '.e[1]') mc.move(0, 0, -6, r=True) mc.scale(.75, 1, 1) mc.select(self.crotchPlate3) self.crotchPlate3_1 = mc.duplicate(rr=True) mc.sets(e=True, forceElement=self.color1) mc.move(0, 2, -3, r=True) mc.scale(1.5, 1, 1) mc.select(self.crotchPlate3) self.crotchPlate3_2 = mc.duplicate(rr=True) mc.sets(e=True, forceElement=self.color3) mc.move(0, 0, 1, r=True) mc.scale(.75, .75, 1) #self.crotchPlate4 = mc.polyCube(w=10,d=20,h=10)[0] #mc.move(0,-15,0) self.pelvic = mc.polyUnite(self.pelvic, self.crotchPlate2, self.crotchPlate3, self.crotchPlate1_1, self.crotchPlate3_1, self.crotchPlate3_2) self.pelvic = mc.polyUnite(self.pelvic, self.crotchPlate1) self.pelvic = mc.polyUnite(self.pelvic, self.hipPlate)[0] #self.torso = mc.polyUnite(self.spine,self.pelvic,n=name)[0] self.torso = self.pelvic ######### Cockpit ############## self.cockpit = mc.polyCube(w=10, d=2, h=10)[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, 25, 8, r=True) mc.select(self.cockpit + '.e[1]') mc.move(0, 5, 5, r=True) self.cockpit2 = mc.polyCube(w=10, d=2, h=10)[0] mc.sets(e=True, forceElement=self.color2) mc.move(0, 35, 10, r=True) mc.select(self.cockpit2 + '.e[1]') mc.move(0, 0, 10, r=True) mc.select(self.cockpit2 + '.e[2]') mc.move(0, 2, 10, r=True) self.cockpit = mc.polyUnite(self.cockpit, self.cockpit2) self.cockpitWall1 = mc.polyCube(w=2, h=30, d=10)[0] mc.move(0, 25, 0, r=True) mc.select(self.cockpitWall1 + '.e[1]') mc.move(0, 0, 15, r=True) self.cockpitWall2 = mc.polyCube(w=2, h=20, d=20)[0] mc.move(6.5, 32, 0, r=True) mc.select(self.cockpitWall2 + '.e[1]') mc.move(0, 0, 15, r=True) self.cockpitWall3 = mc.polyCube(w=2, h=20, d=20)[0] mc.move(-6.5, 32, 0, r=True) mc.select(self.cockpitWall3 + '.e[1]') mc.move(0, 0, 15, r=True) self.cockpitWall4 = mc.polyCube(w=2, h=20, d=20)[0] mc.move(6.5, 52, 0, r=True) mc.select(self.cockpitWall4 + '.e[0]') mc.move(0, 0, 15, r=True) self.cockpitWall5 = mc.polyCube(w=2, h=20, d=20)[0] mc.move(-6.5, 52, 0, r=True) mc.select(self.cockpitWall5 + '.e[0]') mc.move(0, 0, 15, r=True) self.cockpitWall6 = mc.polyCube(w=15, h=20, d=2) mc.move(0, 32, -10, r=True) self.cockpitWall7 = mc.polyCube(w=15, h=20, d=2) mc.move(0, 52, -10, r=True) self.cockpit = mc.polyUnite(self.cockpit, self.cockpitWall1, self.cockpitWall2, self.cockpitWall3, self.cockpitWall4, self.cockpitWall5, self.cockpitWall6, self.cockpitWall7) self.lRibs1 = mc.polyCube(w=10, d=20, h=5)[0] mc.sets(e=True, forceElement=self.color1) mc.move(12, 25, 0, r=True) mc.select(self.lRibs1 + '.e[1]') mc.move(0, 0, -2, r=True) mc.select(self.lRibs1 + '.e[2]') mc.move(0, 0, 2, r=True) mc.select(self.lRibs1 + '.e[7]') mc.move(-2, 1, 0, r=True) mc.polyBevel() self.lRibs2 = mc.polyCube(w=5, d=15, h=5)[0] mc.sets(e=True, forceElement=self.color1) mc.move(12, 30, 0, r=True) mc.select(self.lRibs2 + '.e[1]') mc.move(0, 0, -2, r=True) mc.select(self.lRibs2 + '.e[2]') mc.move(0, 0, 2, r=True) mc.select(self.lRibs2 + '.e[7]') mc.move(-2, 1, 0, r=True) mc.polyBevel() self.lRibs3 = mc.polyCube(w=2, d=20, h=10)[0] mc.sets(e=True, forceElement=self.color2) mc.move(8, 30, 0, r=True) mc.select(self.lRibs3 + '.e[1]') mc.move(0, 0, 2, r=True) mc.select(self.lRibs3 + '.e[2]') mc.move(0, 0, -2, r=True) mc.select(self.lRibs3 + '.e[7]') mc.move(2, 1, 0, r=True) mc.polyBevel() self.lRibs4 = mc.polyCube(w=8, d=30, h=10)[0] mc.sets(e=True, forceElement=self.color2) mc.move(8, 40, 0, r=True) mc.select(self.lRibs4 + '.e[1]') mc.move(0, 0, 5, r=True) mc.select(self.lRibs4 + '.e[2]') mc.move(0, 0, -2, r=True) mc.select(self.lRibs4 + '.e[7]') mc.move(5, 1, 0, r=True) mc.polyBevel() self.lRibs = mc.polyUnite(self.lRibs1, self.lRibs2, self.lRibs3, self.lRibs4) self.rRibs1 = mc.polyCube(w=10, d=20, h=5)[0] mc.sets(e=True, forceElement=self.color1) mc.move(-12, 25, 0, r=True) mc.select(self.rRibs1 + '.e[1]') mc.move(0, 0, -2, r=True) mc.select(self.rRibs1 + '.e[2]') mc.move(0, 0, 2, r=True) mc.select(self.rRibs1 + '.e[6]') mc.move(2, 1, 0, r=True) mc.polyBevel() self.rRibs2 = mc.polyCube(w=5, d=15, h=5)[0] mc.sets(e=True, forceElement=self.color1) mc.move(-12, 30, 0, r=True) mc.select(self.rRibs2 + '.e[1]') mc.move(0, 0, -2, r=True) mc.select(self.rRibs2 + '.e[2]') mc.move(0, 0, 2, r=True) mc.select(self.rRibs2 + '.e[6]') mc.move(2, 1, 0, r=True) mc.polyBevel() self.rRibs3 = mc.polyCube(w=2, d=20, h=10)[0] mc.sets(e=True, forceElement=self.color2) mc.move(-8, 30, 0, r=True) mc.select(self.rRibs3 + '.e[1]') mc.move(0, 0, 2, r=True) mc.select(self.rRibs3 + '.e[2]') mc.move(0, 0, -2, r=True) mc.select(self.rRibs3 + '.e[6]') mc.move(-2, 1, 0, r=True) mc.polyBevel() self.rRibs4 = mc.polyCube(w=8, d=30, h=10)[0] mc.sets(e=True, forceElement=self.color2) mc.move(-8, 40, 0, r=True) mc.select(self.rRibs4 + '.e[1]') mc.move(0, 0, 5, r=True) mc.select(self.rRibs4 + '.e[2]') mc.move(0, 0, -2, r=True) mc.select(self.rRibs4 + '.e[6]') mc.move(-5, 1, 0, r=True) mc.polyBevel() self.rRibs = mc.polyUnite(self.rRibs1, self.rRibs2, self.rRibs3, self.rRibs4) self.cockpit = mc.polyUnite(self.cockpit, self.lRibs, self.rRibs) ########## CHEST ############# self.chest1 = mc.polyCube(w=10, d=2, h=10)[0] mc.sets(e=True, forceElement=self.color3) mc.move(0, 47, 23, r=True) mc.select(self.chest1 + '.e[1]') mc.move(0, 0, 10, r=True) mc.select(self.chest1 + '.e[3]') mc.move(0, 2, 0, r=True) mc.select(self.chest1 + '.e[2]') mc.move(0, 0, -20, r=True) self.chest2 = mc.polyCube(w=10, d=2, h=10)[0] mc.sets(e=True, forceElement=self.color3) mc.move(0, 57, 23, r=True) mc.select(self.chest2 + '.e[0]') mc.move(0, 0, 10, r=True) mc.select(self.chest2 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest2 + '.e[2]') mc.move(0, 0, -20, r=True) self.chest3 = mc.polyCube(w=20, d=2, h=10)[0] mc.sets(e=True, forceElement=self.color3) mc.move(15, 57, 23, r=True) mc.select(self.chest3 + '.e[0]') mc.move(0, 0, 10, r=True) mc.select(self.chest3 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest3 + '.e[2]') mc.move(0, 0, -20, r=True) mc.select(self.chest3 + '.e[5]') mc.move(0, 0, -5, r=True) self.chest4 = mc.polyCube(w=20, d=2, h=10)[0] mc.sets(e=True, forceElement=self.color3) mc.move(-15, 57, 23, r=True) mc.select(self.chest4 + '.e[0]') mc.move(0, 0, 10, r=True) mc.select(self.chest4 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest4 + '.e[2]') mc.move(0, 0, -20, r=True) mc.select(self.chest4 + '.e[4]') mc.move(0, 0, -5, r=True) self.chest5 = mc.polyCube(w=10, d=2, h=5)[0] mc.sets(e=True, forceElement=self.color3) mc.move(0, 67, 13, r=True) mc.select(self.chest5 + '.e[0]') mc.move(0, -2.5, 10, r=True) mc.select(self.chest5 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest5 + '.e[2]') mc.move(0, 0, -20, r=True) mc.select(self.chest5 + '.f[1]') #mc.move(0,0,-20,r=True) mc.scale(.5, 1, .5) self.chest6 = mc.polyCube(w=20, d=2, h=5)[0] mc.sets(e=True, forceElement=self.color3) mc.move(15, 64.5, 13, r=True) mc.select(self.chest6 + '.e[0]') mc.move(0, 0, 10, r=True) mc.select(self.chest6 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest6 + '.e[2]') mc.move(0, 0, -20, r=True) mc.select(self.chest6 + '.e[5]') mc.move(0, 0, -5, r=True) mc.select(self.chest6 + '.e[1]') mc.move(0, 0, -10, r=True) self.chest7 = mc.polyCube(w=20, d=2, h=5)[0] mc.sets(e=True, forceElement=self.color3) mc.move(-15, 64.5, 13, r=True) mc.select(self.chest7 + '.e[0]') mc.move(0, 0, 10, r=True) mc.select(self.chest7 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest7 + '.e[2]') mc.move(0, 0, -20, r=True) mc.select(self.chest7 + '.e[4]') mc.move(0, 0, -5, r=True) mc.select(self.chest7 + '.e[1]') mc.move(0, 0, -10, r=True) self.chest8 = mc.polyCube(w=10, d=2, h=5)[0] mc.sets(e=True, forceElement=self.color3) mc.move(10, 67.5, 3, r=True) mc.select(self.chest8 + '.e[0]') mc.move(0, 0, 10, r=True) mc.select(self.chest8 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest8 + '.e[2]') mc.move(0, 0, -10, r=True) mc.select(self.chest8 + '.e[5]') mc.move(0, 0, -5, r=True) mc.select(self.chest8 + '.e[1]') mc.move(0, 0, -1, r=True) self.chest9 = mc.polyCube(w=10, d=2, h=5)[0] mc.sets(e=True, forceElement=self.color3) mc.move(-10, 67.5, 3, r=True) mc.select(self.chest9 + '.e[0]') mc.move(0, 0, 10, r=True) mc.select(self.chest9 + '.e[3]') mc.move(0, 0, -10, r=True) mc.select(self.chest9 + '.e[2]') mc.move(0, 0, -10, r=True) mc.select(self.chest9 + '.e[4]') mc.move(0, 0, -5, r=True) mc.select(self.chest9 + '.e[1]') mc.move(0, 0, -1, r=True) self.chest = mc.polyUnite(self.chest1, self.chest2, self.chest3, self.chest4, self.chest5, self.chest6, self.chest7, self.chest8, self.chest9) ######### shoulders ############ t1 = mc.polyCube(sx=3, sy=3, sz=3, w=15, h=15, d=15, n='l_shoulder')[0] mc.sets(e=True, forceElement=self.color4) t1r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] #mc.scale(1,5,1) mc.move(25, 67, 0, r=True) t2 = mc.polyCube(sx=3, sy=3, sz=3, w=15, h=15, d=15, n='r_shoulder')[0] mc.sets(e=True, forceElement=self.color4) t2r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0] #mc.scale(1,5,1) mc.move(-25, 67, 0, r=True) self.clavical = mc.polyUnite(self.clavical, t1, t2)