Beispiel #1
0
def createBar(name, index):
    ## actual standard gold bar dimensions (inches)
    y = 1.75
    x = 7.
    z = 3.63
    cmds.polyCube(h=y, w=x, d=z, n=fn(name, index))
    cmds.scale(.94, .9, fn(name, index) + '.f[1]', xz=True)
    cmds.move(y / 4 + .001, y=True, relative=True)
    cmds.scale(.5, .5, .5)
    cmds.polyBevel(fn(name, index), o=.07, sg=12)
def doSecond():
    filePath = "C:/Users/Kyle/Downloads/x_wing/x_wing.mb"

    cmds.file(filePath, type='mayaBinary', ra=True, mergeNamespacesOnClash=False, namespace='x_wing', i=True )
    cmds.select('x_wing:polySurface3')
    cmds.scale(.1,.1,.1)
    cmds.move(0,10,10)
    cmds.setKeyframe(time=1)
    cmds.move(0,10,-10)
    cmds.setKeyframe(time=120)
Beispiel #3
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    def _createGeometry(self, name, side):

        #create tibia
        self.tibia = mc.polyCube(sx=1,
                                 sy=1,
                                 sz=1,
                                 w=2,
                                 h=50,
                                 d=2,
                                 n=name + '_tibia')[0]
        mc.move(0, 28, -12)

        self.knee = mc.polyCylinder(h=5, r=2, n=name + '_knee')[0]
        mc.move(0, 54, -12, r=True)
        mc.rotate(0, 0, '90deg')
        self.tibia = mc.polyUnite(self.tibia, self.knee, n=name + '_tibia')[0]

        self.llegArmor = mc.polyCube(w=8, h=30, d=8)[0]
        mc.move(0, 22, -12)

        mc.select(self.llegArmor + '.f[3]')
        mc.scale(1.5, 1, 1.5)
        mc.select(self.llegArmor + '.e[0]')
        mc.polySubdivideEdge(dv=2)
        mc.select(self.llegArmor + '.e[12]')
        mc.move(0, 2, 0, r=True)
        self.tibia = mc.polyUnite(self.tibia,
                                  self.llegArmor,
                                  n=name + '_tibia')[0]

        mc.move(0, 54, -12, self.tibia + ".scalePivot",
                self.tibia + ".rotatePivot")

        #create feamer
        self.femur = mc.polyCube(sx=1,
                                 sy=1,
                                 sz=1,
                                 w=3,
                                 h=50,
                                 d=3,
                                 n=name + '_feamer')[0]
        mc.move(0, 80, -12)
        self.hip = mc.polySphere(r=5, n=name + '_hip')
        mc.move(0, 107, -12)
        self.femur = mc.polyUnite(self.femur, self.hip, n=name + '_femur')[0]
        mc.move(0, 107, -12, self.femur + ".scalePivot",
                self.femur + ".rotatePivot")

        self._createCalfArmor(name, side)

        pass
def doMulti(time):

    for i in range(0, time / 2):
        #makes time/2 bubbles and sets up a bunch of random stats for them
        initTime = randint(0, time - 30)
        initX = randint(-10, 10)
        initZ = randint(-10, 10)
        xRand = randint(-5, 5)
        zRand = randint(-5, 5)

        #keyframes all the bubbles based on time that user sets in Qt slider
        r = .1
        c = cmds.polySphere(r=r)
        cmds.setAttr(c[0] + ".visibility", 0)
        cmds.setKeyframe(time=initTime + 60)
        cmds.scale(11, 10, 11)
        cmds.move(initX, 20, initZ)
        cmds.setKeyframe(time=initTime + 50)
        cmds.setAttr(c[0] + ".visibility", 1)
        cmds.rotate(100, 0, 0)
        cmds.scale(10, 9, 9.5)
        cmds.setKeyframe(time=initTime + 40)
        cmds.move(initX + xRand, 10, initZ + zRand)
        cmds.rotate(60, 0, 0)
        cmds.setKeyframe(time=initTime + 30)
        cmds.move(initX, 6, initZ)
        cmds.rotate(0, 0, 0)
        cmds.setKeyframe(time=initTime + 20)
        cmds.move(initX, 3, initZ)
        cmds.scale(3, 3, 3)
        cmds.setKeyframe(time=initTime + 10)
        cmds.move(initX, 0, initZ)
        cmds.scale(1, .8, 1)
        cmds.setKeyframe(time=initTime)
Beispiel #5
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def doSingle():

    #keyframes a bubble, does NOT use slider
    r = .1
    c = cmds.polySphere(r=r)
    cmds.setAttr(c[0] + ".visibility", 0)
    cmds.setKeyframe(time=60)
    cmds.scale(11, 10, 11)
    cmds.move(0, 20, 0)
    cmds.setKeyframe(time=50)
    cmds.setAttr(c[0] + ".visibility", 1)
    cmds.rotate(100, 0, 0)
    cmds.scale(10, 9, 9.5)
    cmds.setKeyframe(time=40)
    cmds.move(4, 10, 0)
    cmds.rotate(60, 0, 0)
    cmds.setKeyframe(time=30)
    cmds.move(0, 6, 0)
    cmds.rotate(0, 0, 0)
    cmds.setKeyframe(time=20)
    cmds.move(0, 3, 0)
    cmds.scale(3, 3, 3)
    cmds.setKeyframe(time=10)
    cmds.move(0, 0, 0)
    cmds.scale(1, .8, 1)
    cmds.setKeyframe(time=1)
Beispiel #6
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    def _createCalfArmor(self, name, side):
        p1 = mc.polySphere(r=10)[0]
        mc.scale(.35, 1.5, .75)
        mc.move(5, 0, 0)

        p2 = mc.polySphere(r=10)[0]
        mc.scale(.35, 1.5, .75)
        mc.move(-5, 0, 0)

        p3 = mc.polyCylinder(r=10, sx=40)[0]
        mc.rotate(0, 0, '90deg')
        mc.scale(1.5, 5, .75)

        #claf1 = mc.polyUnite(p1,p2,p3)
        #print calf1
        #calf1 = mc.polyBoolOp(p1, p3, op=1, n='calf')[0]
        #calf2 = mc.polyBoolOp(calf1, p2, op=1, n='calf')[0]

        p4 = mc.polyCube(w=10, h=10, d=10)[0]
        mc.move(0, 10, -5)
        p5 = mc.polyCube(w=10, h=10, d=10)[0]
        mc.move(0, 10, -5)
        p6 = mc.polyCube(w=10, h=10, d=10)[0]
        mc.move(0, 10, -5)

        c1 = mc.polyBoolOp(p1, p4, op=2)[0]
        c2 = mc.polyBoolOp(p2, p5, op=2)[0]
        c3 = mc.polyBoolOp(p3, p6, op=2)[0]
        claf1 = mc.polyUnite(c1, c2, c3)
        mc.sets(e=True, forceElement=self.color1)
        mc.move(0, 45, -10)

        self.tibia = mc.polyUnite(self.tibia, claf1)

        t1 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=10, d=10, n='thigh')[0]
        t1r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        mc.scale(1, 5, 1)
        mc.move(0, 75, -12, r=True)

        t3 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10,
                         n='thight_armor')[0]
        mc.sets(e=True, forceElement=self.color1)
        t3r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        mc.scale(1.75, 3, 1.4)

        mc.move(0, 90, -9, r=True)

        self.femur = mc.polyUnite(self.femur, t1, t3)

        pass
Beispiel #7
0
def main(bubbleQuantity, allAtts):
    for i in range(bubbleQuantity): # create 50 bubbles
        name = 'bubble' + str(i) # name them sequentially

        """
        first -- a random integer between 1 and 50
        which represents the keyframe in which a
        bubble is generated
        """
        first = random.randint(1,300)

        last = first + 66 # all bubbles take 66 keyframes to rise
        x = 10 - random.random()*20 # this makes x values in the range [-10.0,10.0]
        z = 10 - random.random()*20 # this makes z values in the range [-10.0,10.0]
        createBubble(x,z,name)
        cmds.currentTime(first)

        cmds.setKeyframe( name, v=1, at='visibility' )
        cmds.setKeyframe(name)
        cmds.currentTime(last)

        ############ keyframe all attributes ############
        if allAtts:
            cmds.scale(10,10,10, name)
            cmds.move(0, 20, 0, name, relative=True)
            cmds.setKeyframe()
        #################################################

        ####### keyframe only necessary attributes ######
        else:
            cmds.setKeyframe( name, v=10, at='scaleX' )
            cmds.setKeyframe( name, v=10, at='scaleY' )
            cmds.setKeyframe( name, v=10, at='scaleZ' )
            cmds.setKeyframe( name, v=10, at='translateY' )
        #################################################

        cmds.currentTime(last + 1)
        cmds.setKeyframe( name, v=0, at='visibility' )
    cmds.currentTime(1)
Beispiel #8
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    def _scaleItem(self, item):

        bbox = cmds.exactWorldBoundingBox(item)
        currentX = bbox[3] - bbox[0]
        currentY = bbox[4] - bbox[1]
        currentZ = bbox[5] - bbox[2]

        scale = float('inf')
        if self.x is not None:
            scale = min(scale, float(self.x)/float(currentX))
        if self.y is not None:
            scale = min(scale, float(self.y)/float(currentY))
        if self.z is not None:
            scale = min(scale, float(self.z)/float(currentZ))

        if not self.grow:
            scale = min(scale, 1.0)

        if scale == 1.0:
            return None

        cmds.scale(scale, scale, scale, item, relative=True)
        return scale
Beispiel #9
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    def _scaleItem(self, item):

        bbox = cmds.exactWorldBoundingBox(item)
        currentX = bbox[3] - bbox[0]
        currentY = bbox[4] - bbox[1]
        currentZ = bbox[5] - bbox[2]

        scale = float('inf')
        if self.x is not None:
            scale = min(scale, float(self.x) / float(currentX))
        if self.y is not None:
            scale = min(scale, float(self.y) / float(currentY))
        if self.z is not None:
            scale = min(scale, float(self.z) / float(currentZ))

        if not self.grow:
            scale = min(scale, 1.0)

        if scale == 1.0:
            return None

        cmds.scale(scale, scale, scale, item, relative=True)
        return scale
Beispiel #10
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    def _createGeometry(self, segmentLength, offset):

        voff = 9.25

        mc.select(cl=True)
        #section 1 construction
        self.r_hand_p_n_1 = mc.polySphere(r=1.2, n="_n_1")
        mc.move(offset, voff + 0, -.5)
        self.r_hand_p_b_1 = mc.polyCylinder(r=.75, h=3, n="_b_1")
        mc.move(offset, voff + 2, -.5)
        self.r_hand_p_p_1 = mc.polyCube(sx=2,
                                        sy=2,
                                        sz=2,
                                        h=segmentLength,
                                        w=2,
                                        d=2)
        mc.move(offset, voff + 2.25 + self.segOffset, -.5)
        self.r_hand_p_n_2_a = mc.polyCylinder(ax=[1, 0, 0],
                                              sx=2,
                                              sy=2,
                                              sz=2,
                                              h=.6,
                                              r=1.0,
                                              n='_n_2_a')
        mc.move(offset + .7, voff + 3.75 + (2 * self.segOffset),
                -.5)  #1.875 + .35
        self.r_hand_p_n_2_b = mc.polyCylinder(ax=[1, 0, 0],
                                              sx=2,
                                              sy=2,
                                              sz=2,
                                              h=.6,
                                              r=1.0,
                                              n='_n_2_b')
        mc.move(offset - .7, voff + 3.75 + (2 * self.segOffset),
                -.5)  #1.875 -.35

        #section 1 unite

        self.r_hand_p_s_1 = mc.polyUnite(self.r_hand_p_n_1,
                                         self.r_hand_p_b_1,
                                         self.r_hand_p_p_1,
                                         self.r_hand_p_n_2_a,
                                         self.r_hand_p_n_2_b,
                                         n='r_hand_p_s_1')[0]
        mc.move(offset, voff + 0, -.5, self.r_hand_p_s_1 + ".scalePivot",
                self.r_hand_p_s_1 + ".rotatePivot")

        #section 2 construction
        self.r_hand_p_n_2_c = mc.polyCylinder(ax=[1, 0, 0],
                                              sx=2,
                                              sy=2,
                                              sz=2,
                                              h=.6,
                                              r=1.0,
                                              n='r_hand_p_n_2_c')
        mc.move(offset, voff + 3.75 + (2 * self.segOffset), -.5)
        self.r_hand_p_p_2 = mc.polyCube(sx=2,
                                        sy=2,
                                        sz=2,
                                        h=segmentLength,
                                        w=2,
                                        d=2)
        mc.move(offset, voff + 5.25 + (3 * self.segOffset), -.5)
        self.r_hand_p_n_3_a = mc.polyCylinder(ax=[1, 0, 0],
                                              sx=2,
                                              sy=2,
                                              sz=2,
                                              h=.6,
                                              r=1.0,
                                              n='r_hand_p_n_3_a')
        mc.move(offset + .7, voff + 6.75 + (4 * self.segOffset),
                -.5)  #1.875 + .35
        self.r_hand_p_n_3_b = mc.polyCylinder(ax=[1, 0, 0],
                                              sx=2,
                                              sy=2,
                                              sz=2,
                                              h=.6,
                                              r=1.0,
                                              n='r_hand_p_n_3_b')
        mc.move(offset - .7, voff + 6.75 + (4 * self.segOffset),
                -.5)  #1.875 -.35

        #section 2 unite

        self.r_hand_p_s_2 = mc.polyUnite(self.r_hand_p_n_2_c,
                                         self.r_hand_p_p_2,
                                         self.r_hand_p_n_3_a,
                                         self.r_hand_p_n_3_b,
                                         n='r_hand_p_s_2')[0]
        mc.move(offset, voff + 3.75 + (2 * self.segOffset), -.5,
                self.r_hand_p_s_2 + ".scalePivot",
                self.r_hand_p_s_2 + ".rotatePivot")

        #section 3 construction
        self.r_hand_p_n_3_c = mc.polyCylinder(ax=[1, 0, 0],
                                              sx=2,
                                              sy=2,
                                              sz=2,
                                              h=.6,
                                              r=1.0,
                                              n='r_hand_p_n_3_c')[0]
        mc.move(offset, voff + 6.75 + (4 * self.segOffset), -.5)
        self.r_hand_p_p_3 = mc.polyCube(sx=2,
                                        sy=2,
                                        sz=2,
                                        h=segmentLength,
                                        w=2,
                                        d=2)[0]
        mc.move(offset, voff + 8.25 + (5 * self.segOffset), -.5)
        mc.select(self.r_hand_p_p_3 + '.f[4:7]')  #f[5] on a one segment
        mc.scale(.8, 1, .75)

        #section 3 unite

        self.r_hand_p_s_3 = mc.polyUnite(self.r_hand_p_n_3_c,
                                         self.r_hand_p_p_3,
                                         n='r_hand_p_s_3')[0]
        mc.move(offset, voff + 6.75 + (4 * self.segOffset), -.5,
                self.r_hand_p_s_3 + ".scalePivot",
                self.r_hand_p_s_3 + ".rotatePivot")
Beispiel #11
0
    def createTrackNode(cls, uid, trackSetNode =None, props =None):
        """ A track node consists of a triangular pointer (left = red, right =
            green) which is selectable but only allows rotateY, translateX, and
            translateZ. The node has a child, a transform called inverter, which
            serves to counteract the scaling in x and z that is applied to the
            triangular node.  There are two orthogonal rulers (width and
            length).  Width and length uncertainty is represented by rectangular
            bars at the ends of the rulers.  In Maya one can directly adjust
            track position (translateX and translateZ) and orientation
            (rotationY); other attributes are adjusted only through the UI. """

        if not trackSetNode:
            trackSetNode = TrackSceneUtils.getTrackSetNode()

        if not trackSetNode:
            return None

        node = cls.getTrackNode(uid, trackSetNode=trackSetNode)
        if node:
            return node

        # Set up dimensional constants for the track node
        nodeThickness  = 1.0
        thetaBreadth   = 0.1
        thetaThickness = 0.5
        barBreadth     = 2.0
        barThickness   = 0.5
        rulerBreadth   = 1.0
        rulerThickness = 0.25
        epsilon        = 1.0

        # Create an isoceles triangle pointer, with base aligned with X, and
        # scaled by node.width.  The midpoint of the base is centered on the
        # 'track center' and the altitude extends from that center of the track
        # 'anteriorly' to the perimeter of the track's profile (if present, else
        # estimated).  The node is scaled longitudinally (in z) based on the
        # distance zN (the 'anterior' length of the track, in cm).  The triangle
        # is initially 1 cm on a side.
        sideLength = 1.0
        node = cmds.polyPrism(
            length=nodeThickness,
            sideLength=sideLength,
            numberOfSides=3,
            subdivisionsHeight=1,
            subdivisionsCaps=0,
            axis=(0, 1, 0),
            createUVs=0,
            constructionHistory=0,
            name='Track0')[0]

        # Point the triangle down the +Z axis
        cmds.rotate(0.0, -90.0, 0.0)

        # push it down below ground level so that the two rulers are just
        # submerged, and scale the triangle in Z to match its width (1 cm) so it
        # is ready to be scaled
        cmds.move(0, -(nodeThickness/2.0 + rulerThickness), math.sqrt(3.0)/6.0)

        # move the node's pivot to the 'base' of the triangle so it scales
        # outward from that point
        cmds.move(
            0, 0, 0, node + ".scalePivot", node + ".rotatePivot", absolute=True)
        cmds.scale(2.0/math.sqrt(3.0), 1.0, 100.0)
        cmds.makeIdentity(
            apply=True,
            translate=True,
            rotate=True,
            scale=True,
            normal=False)

        # Set up the cadence attributes
        cmds.addAttr(
             longName='cadence_width',
             shortName=TrackPropEnum.WIDTH.maya,
             niceName='Width')
        cmds.addAttr(
             longName='cadence_widthUncertainty',
             shortName=TrackPropEnum.WIDTH_UNCERTAINTY.maya,
             niceName='Width Uncertainty')
        cmds.addAttr(
             longName='cadence_length',
             shortName=TrackPropEnum.LENGTH.maya,
             niceName='Length')
        cmds.addAttr(
             longName='cadence_lengthUncertainty',
             shortName=TrackPropEnum.LENGTH_UNCERTAINTY.maya,
             niceName='Length Uncertainty')
        cmds.addAttr(
             longName='cadence_lengthRatio',
             shortName=TrackPropEnum.LENGTH_RATIO.maya,
             niceName='Length Ratio')
        cmds.addAttr(
             longName='cadence_rotationUncertainty',
             shortName=TrackPropEnum.ROTATION_UNCERTAINTY.maya,
             niceName='Rotation Uncertainty')
        cmds.addAttr(
             longName='cadence_uniqueId',
             shortName=TrackPropEnum.UID.maya,
             dataType='string',
             niceName='Unique ID')

        # Construct a ruler representing track width, then push it down just
        # below ground level, and ake it non-selectable.  Drive its scale by the
        # node's width attribute.
        widthRuler = cmds.polyCube(
            axis=(0, 1, 0),
            width=100.0,
            height=rulerThickness,
            depth=rulerBreadth,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='WidthRuler')[0]

        # Push it down to just rest on the triangular node (which is already
        # submerged by the thickness of the ruler and half the node thickness.
        cmds.move(0.0, -rulerThickness/2.0, 0.0)
        cmds.setAttr(widthRuler + '.overrideEnabled', 1)
        cmds.setAttr(widthRuler + '.overrideDisplayType', 2)

        # Construct a ruler representing track length and push it down the same
        # as the width ruler, and make it non-selectable.  Its length will be
        # driven by the node's length attribute.
        lengthRuler = cmds.polyCube(
            axis=(0, 1, 0),
            width=rulerBreadth,
            height=rulerThickness,
            depth=100.0,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='LengthRuler')[0]
        cmds.move(0.0, -rulerThickness/2.0, 0.0)
        cmds.setAttr(lengthRuler + '.overrideEnabled', 1)
        cmds.setAttr(lengthRuler + '.overrideDisplayType', 2)

        # Now construct 'error bars' to the North, South, West, and East of the
        # node, to visualize uncertainty in width (West and East bars) and
        # length (North and South bars), and push them just below ground level,
        # and make them non-selectable.
        barN = cmds.polyCube(
            axis=(0,1,0),
            width=barBreadth,
            height=barThickness,
            depth=100.0,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='BarN')[0]
        cmds.move(0, -(barThickness/2 + rulerThickness), 0)
        cmds.setAttr(barN + '.overrideEnabled', 1)
        cmds.setAttr(barN + '.overrideDisplayType', 2)

        barS = cmds.polyCube(
            axis=(0, 1, 0),
            width=barBreadth,
            height=barThickness,
            depth=100.0,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='BarS')[0]
        cmds.move(0, -(barThickness/2 + rulerThickness), 0)
        cmds.setAttr(barS + '.overrideEnabled', 1)
        cmds.setAttr(barS + '.overrideDisplayType', 2)

        barW = cmds.polyCube(
            axis=(0, 1, 0),
            width=100.0,
            height=barThickness,
            depth=barBreadth,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='BarW')[0]
        cmds.move(0, -(barThickness/2 + rulerThickness), 0)
        cmds.setAttr(barW + '.overrideEnabled', 1)
        cmds.setAttr(barW + '.overrideDisplayType', 2)

        barE = cmds.polyCube(
            axis=(0, 1, 0),
            width=100.0,
            height=barThickness,
            depth=barBreadth,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='BarE')[0]
        cmds.move(0, -(barThickness/2 + rulerThickness), 0)
        cmds.setAttr(barE + '.overrideEnabled', 1)
        cmds.setAttr(barE + '.overrideDisplayType', 2)

        # Create two diverging lines that indicate rotation uncertainty (plus
        # and minus), with their pivots placed so they extend from the node
        # center, and each is made non-selectable.  First make the indicator of
        # maximum (counterclockwise) estimated track rotation
        thetaPlus = cmds.polyCube(
            axis=(0, 1, 0),
            width=thetaBreadth,
            height=thetaThickness,
            depth=1.0,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='ThetaPlus')[0]
        cmds.setAttr(thetaPlus + '.overrideEnabled',     1)
        cmds.setAttr(thetaPlus + '.overrideDisplayType', 2)

        # Next, construct the indicator of the minimum (clockwise) estimate of
        # track rotation
        thetaMinus = cmds.polyCube(
            axis=(0, 1, 0),
            width=thetaBreadth,
            height=thetaThickness,
            depth=1.0,
            subdivisionsX=1,
            subdivisionsY=1,
            createUVs=0,
            constructionHistory=0,
            name='ThetaMinus')[0]
        cmds.setAttr(thetaMinus + '.overrideEnabled',     1)
        cmds.setAttr(thetaMinus + '.overrideDisplayType', 2)

        # The two width 'error bars' will be translated outward from the node
        # center.  First, the width attribute is converted from meters (as it
        # comes from the database) to centimeters; the computation is available
        # in the output of the node 'width'.
        width = cmds.createNode('multiplyDivide', name='width')
        cmds.setAttr(width + '.operation', 1)
        cmds.setAttr(width + '.input1X', 100.0)
        cmds.connectAttr(
            node + '.' + TrackPropEnum.WIDTH.maya, width + '.input2X')

        # Translate barW in x by width/2.0; output is in xW.outputX
        xW = cmds.createNode('multiplyDivide', name = 'xW')
        cmds.setAttr(xW + '.operation', 2)
        cmds.connectAttr(width + '.outputX', xW + '.input1X')
        cmds.setAttr(xW + '.input2X', 2.0)
        cmds.connectAttr(xW + '.outputX', barW + '.translateX')

        # Translate barE in x by -width/2.0; output is in xE.outputX
        xE = cmds.createNode('multiplyDivide', name = 'xE')
        cmds.setAttr(xE + '.operation', 2) # division operation
        cmds.connectAttr(width + '.outputX', xE + '.input1X')
        cmds.setAttr(xE + '.input2X', -2.0)
        cmds.connectAttr(xE + '.outputX', barE + '.translateX')

        # Now regarding length, first convert the node.length attribute from
        # meters to centimeters. This computation is available in the output of
        # the node 'length'
        length = cmds.createNode('multiplyDivide', name='length')
        cmds.setAttr(length + '.operation', 1)
        cmds.setAttr(length + '.input1X', 100.0)
        cmds.connectAttr(
            node + '.' + TrackPropEnum.LENGTH.maya, length + '.input2X')

        # scale thetaPlus and thetaMinus by length (since they are 1 cm,
        # multiply by length in cm)
        cmds.connectAttr(length + '.outputX', thetaPlus  + '.scaleZ')
        cmds.connectAttr(length + '.outputX', thetaMinus + '.scaleZ')

        # Then barN is translated forward in z by zN = lengthRatio*length
        # (centimeters)
        zN = cmds.createNode('multiplyDivide', name='zN')
        cmds.setAttr(zN + '.operation', 1)
        cmds.connectAttr(
            node + '.' + TrackPropEnum.LENGTH_RATIO.maya, zN + '.input1X')
        cmds.connectAttr(length + '.outputX',  zN + '.input2X')
        cmds.connectAttr(zN + '.outputX', barN + '.translateZ')

        # Next, translate barS backward in z by (zN - length); output is in
        # zS.output1D
        zS = cmds.createNode('plusMinusAverage', name='sZ')
        cmds.setAttr(zS + '.operation', 2)
        cmds.connectAttr(zN + '.outputX',     zS + '.input1D[0]')
        cmds.connectAttr(length + '.outputX', zS + '.input1D[1]')
        cmds.connectAttr(zS + '.output1D',    barS + '.translateZ')

        # Next, compute the half length, hl = length/2.0 (centimeters)
        hl = cmds.createNode('multiplyDivide', name='hl')
        cmds.setAttr(hl + '.operation', 2)
        cmds.connectAttr(length + '.outputX', hl + '.input1X')
        cmds.setAttr(hl + '.input2X', 2.0)

        # Translate lengthRuler along z by zL = (zN - hl) (centimeters)
        zL = cmds.createNode('plusMinusAverage', name='zL')
        cmds.setAttr(zL + '.operation', 2)
        cmds.connectAttr(zN + '.outputX',  zL + '.input1D[0]')
        cmds.connectAttr(hl + '.outputX',  zL + '.input1D[1]')
        cmds.connectAttr(zL + '.output1D', lengthRuler + '.translateZ')

        # Scale the four 'error bars' to represent the width and length
        # uncertainties (centimeters)
        cmds.connectAttr(
            node + "." + TrackPropEnum.WIDTH_UNCERTAINTY.maya,
            barW + '.scaleX')
        cmds.connectAttr(
            node + "." + TrackPropEnum.WIDTH_UNCERTAINTY.maya,
            barE + '.scaleX')
        cmds.connectAttr(
            node + "." + TrackPropEnum.LENGTH_UNCERTAINTY.maya,
            barN + '.scaleZ')
        cmds.connectAttr(
            node + "." + TrackPropEnum.LENGTH_UNCERTAINTY.maya,
            barS + '.scaleZ')

        # Create an 'inverter' transform under which all the other parts are
        # hung as children, which counteracts scaling applied to its parent
        # triangular node.
        inverter = cmds.createNode('transform', name='inverter')

        # drive the inverter's .scaleX and .scaleZ as the inverse of the parent
        # node's scale values
        sx = cmds.createNode('multiplyDivide', name='sx')
        cmds.setAttr(sx + '.operation', 2)
        cmds.setAttr(sx + '.input1X', 1.0)
        cmds.connectAttr(node + '.scaleX', sx + '.input2X')
        cmds.connectAttr(sx + '.outputX', inverter + '.scaleX')

        sz = cmds.createNode('multiplyDivide', name='sz')
        cmds.setAttr(sz + '.operation', 2)
        cmds.setAttr(sz + '.input1X', 1.0)
        cmds.connectAttr(node + '.scaleZ', sz + '.input2X')
        cmds.connectAttr(sz + '.outputX', inverter + '.scaleZ')

        # Assemble the parts as children under the scale inverter node
        cmds.parent(lengthRuler, inverter)
        cmds.parent(widthRuler,  inverter)
        cmds.parent(barN,        inverter)
        cmds.parent(barS,        inverter)
        cmds.parent(barW,        inverter)
        cmds.parent(barE,        inverter)
        cmds.parent(thetaPlus,   inverter)
        cmds.parent(thetaMinus,  inverter)
        cmds.parent(inverter,    node)

        # Rotate thetaPlus and thetaMinus about the Y axis to indicate
        # rotational uncertainty
        cmds.connectAttr(
            node + '.' + TrackPropEnum.ROTATION_UNCERTAINTY.maya,
            node + '|' + inverter + '|' + thetaPlus + '.rotateY')

        neg = cmds.createNode('multiplyDivide', name='negative')
        cmds.setAttr(neg + '.operation', 1)
        cmds.setAttr(neg + '.input1X',  -1.0)
        cmds.connectAttr(
            node + '.' + TrackPropEnum.ROTATION_UNCERTAINTY.maya,
            neg + '.input2X')
        cmds.connectAttr(
            neg + '.outputX',
            node + '|' + inverter + '|' + thetaMinus + '.rotateY')

        # Disable some transforms of the node
        cmds.setAttr(node + '.rotateX',    lock=True)
        cmds.setAttr(node + '.rotateZ',    lock=True)
        cmds.setAttr(node + '.scaleY',     lock=True)
        cmds.setAttr(node + '.translateY', lock=True)

        # Now, the width of the triangle will be driven by its width attribute
        # (driving .scaleX)
        cmds.connectAttr(node + '.width',  node + '.scaleX')

        # The quantity zN is used to scale length of the triangle
        cmds.connectAttr(zN + '.outputX',  node + '.scaleZ')

        # Scale the 'length' (in x) of the width ruler
        cmds.connectAttr(
            node + '.width',  node + '|' + inverter + '|WidthRuler.scaleX')

        # Scale the length of the length ruler
        cmds.connectAttr(
            node + '.length', node + '|' + inverter + '|LengthRuler.scaleZ')

        # Translate the track node epsilon below ground level (to reveal the
        # overlaid track siteMap)
        cmds.move(0, -epsilon, 0, node)

        # Initialize all the properties from the dictionary
        if props:
            cls.setTrackProps(node, props)
        else:
            print('in createTrackNode:  properties not provided')
            return node

        # Add the new nodeName to the Cadence track scene set, color it, and
        # we're done
        cmds.sets(node, add=trackSetNode)
        cls.colorTrackNode(node, props)
        return node
Beispiel #12
0
def doFourth():
    filePath4 = "C:/Users/Kyle/Downloads/tie fighter.mb"
    filePath = "C:/Users/Kyle/Downloads/x_wing/x_wing.mb"

    cmds.file(filePath, type='mayaBinary', ra=True, mergeNamespacesOnClash=False, namespace='x_wing', i=True )

    cmds.file(filePath4, type='mayaBinary', ra=True, mergeNamespacesOnClash=False, namespace='tie fighter', i=True )
    cmds.file(filePath4, type='mayaBinary', ra=True, mergeNamespacesOnClash=False, namespace='tie fighter', i=True )
    cmds.file(filePath4, type='mayaBinary', ra=True, mergeNamespacesOnClash=False, namespace='tie fighter', i=True )

    cmds.select('x_wing:polySurface3')
    cmds.scale(.15,.15,.15)
    cmds.move(0,4,15)
    cmds.setKeyframe(time=1)
    cmds.move(0,4,11.7)
    cmds.rotate(0,-18.6,0)
    cmds.setKeyframe(time=30)
    cmds.move(6.667, 4.803,7.37)
    cmds.rotate(0,36,0)
    cmds.setKeyframe(time=60)
    cmds.move(-2.127, 6.86,-5.277)
    cmds.rotate(26.244,36,0)
    cmds.setKeyframe(time=120)

    cmds.select('tie_fighter:Tie_Droid:polySurface9')
    cmds.move(2,6,5)
    cmds.rotate(0,180,0)
    cmds.setKeyframe(time=1)
    cmds.move(5,6,1.415)
    cmds.rotate(0,156.849,0)
    cmds.setKeyframe(time=30)
    cmds.move(2.309,8.410,-1.272)
    cmds.rotate(0,214,0)
    cmds.setKeyframe(time=60)
    cmds.move(-7.6,8.410,-15.8)
    cmds.rotate(15,211,-27)
    cmds.setKeyframe(time=120)

    cmds.select('tie_fighter1:Tie_Droid:polySurface9')
    cmds.move(0,4,5)
    cmds.rotate(0,180,0)
    cmds.setKeyframe(time=1)
    cmds.move(3.6,4,1.49)
    cmds.rotate(0,153.924,0)
    cmds.setKeyframe(time=30)
    cmds.move(.64,6.118,-.19)
    cmds.rotate(0,212.91,0)
    cmds.setKeyframe(time=60)
    cmds.move(-9.9,6.118,-14.19)
    cmds.rotate(14.932,209.673,-28.310)
    cmds.setKeyframe(time=120)

    cmds.select('tie_fighter2:Tie_Droid:polySurface9')
    cmds.move(4,4,5)
    cmds.rotate(0,180,0)
    cmds.setKeyframe(time=1)
    cmds.move(7.45,4,1)
    cmds.rotate(0,159.3,0)
    cmds.setKeyframe(time=30)
    cmds.move(4,5.92,-2.743)
    cmds.rotate(0,222.231,0)
    cmds.setKeyframe(time=60)
    cmds.move(-6.65,5.92,-17.742)
    cmds.rotate(8,219,-19.8)
    cmds.setKeyframe(time=120)
Beispiel #13
0
import nimble
from nimble import cmds

kwargs = nimble.getRemoteKwargs(globals())

result = cmds.polySphere()
name = result[0]

offset = kwargs.get('offset', 10)

cmds.move(offset, offset, offset, name)
cmds.rotate(50, 20, 10, name)
cmds.scale(2, 2, 2, name)

response = nimble.createRemoteResponse(globals())
response.put('name', name)
response.put('offset', offset)
Beispiel #14
0
from __future__ import print_function, absolute_import, unicode_literals, division

import nimble
from nimble import cmds

kwargs = nimble.getRemoteKwargs(globals())

result = cmds.polySphere()
name = result[0]

offset = kwargs.get('offset', 10)

cmds.move(offset, offset, offset, name)
cmds.rotate(50, 20, 10, name)
cmds.scale(2, 2, 2, name)

response = nimble.createRemoteResponse(globals())
response.put('name', name)
response.put('offset', offset)
Beispiel #15
0
    def scale(self, ratio):
        mc.select(self.j_root)
        mc.scale(ratio, ratio, ratio, r=True)


#Skeleton('artemie')
Beispiel #16
0
def create_bubbles():
    size = rand(0.01, 0.04)
    cmds.scale(0.1, 0.3, 0.1)
    cmds.move(0, 0.4, 0)
    cube = cmds.polyCube(w=5, d=5, h=4)
    cmds.move(0, 1.5, 0)

    cmds.sets(renderable=True,
              noSurfaceShader=True,
              empty=True,
              name='ph' + 'SG')
    myShader = cmds.shadingNode('phongE', asShader=True, name='ph')

    #cmds.shadingNode('lambert', name= 'ph', asShader= True)
    cmds.setAttr(myShader + '.color', 0, 1, 1, type='double3')
    cmds.setAttr(myShader + '.transparency', 1, 0.6, 0.6, type='double3')
    cmds.select(cube)
    cmds.hyperShade(assign=myShader)

    #cmds.displaySurface(xRay=True)
    #cmds.connectAttr('ph'+'.outColor', 'ph'+'SG.surfaceShader')
    #cmds.sets(cube, edit=True, forceElement='ph'+'SG')
    #cmds.move (0, 2, 0)

    for i in range(20):
        # set playback range

        cmds.playbackOptions(minTime=i + rand(1, 4), maxTime='72')
        bubble = cmds.polySphere(name='bubble' + str(i),
                                 radius=rand(0.2, 0.4))  # create a sphere
        cmds.move(rand(-2, 2), rand(-2, 2), rand(-2, 2))
        cmds.select('bubble' + str(i))
        cmds.lattice(dv=(5, 6, 5), oc=True)
        cmds.select('ffd' + str(i + 1) + 'Lattice.pt[0:3][0:1][2]',
                    'ffd' + str(i + 1) + 'Lattice.pt[4][1][2]',
                    'ffd' + str(i + 1) + 'Lattice.pt[0:4][2:5][2]',
                    r=True)
        cmds.scale(0.33, 0.33, 0.33, relative=True)
        cmds.select('ffd' + str(i + 1) + 'Lattice.pt[0][1][3]',
                    'ffd' + str(i + 1) + 'Lattice.pt[2][3][4]',
                    r=True)
        cmds.move(0, 0, -0.05, relative=True)
        cmds.select('ffd' + str(i + 1) + 'Lattice.pt[2][3][0]')
        cmds.move(0, 0, 0.8, relative=True)
        #cmds.select('bubble'+str(i))

        for time in [1, 15, 30, 45, 60,
                     72]:  # for each frame calculate sub-steps

            #mc.setKeyframe( bubble, attribute='translateX', value=px, t=f )        # set keyframes
            cmds.setKeyframe(bubble,
                             attribute='translateY',
                             value=0.002 * time * i,
                             t=time)
            cmds.setKeyframe(bubble,
                             attribute='scaleX',
                             value=size + 0.001 * time * i,
                             t=time)
            cmds.setKeyframe(bubble,
                             attribute='scaleY',
                             value=size + 0.001 * time * i,
                             t=time)
            cmds.setKeyframe(bubble,
                             attribute='scaleZ',
                             value=size + 0.001 * time * i,
                             t=time)
Beispiel #17
0
    def scale(self, ratio):
        mc.select(self.j_root)
        mc.scale(ratio, ratio, ratio, r=True)


#Gundam('strike')
Beispiel #18
0
def drawBubble(radius, xpoint, ypoint, zpoint, name, time):
    """
    Arguments: radius is the size of the overall shape
    Return: None
    """

    y = (0, 1, 0)

    c = cmds.polySphere(r=radius, ax=y, cuv=2, ch=1, n=name)[0]
    cmds.setAttr("lambert1.transparency",
                 0.470085,
                 0.470085,
                 0.470085,
                 type="double3")
    cmds.setAttr("lambert1.color", 0.01, 0.1, 0.470085, type="double3")
    rate = float(random.randrange(1, 8)) / 16
    print rate

    i = 1
    positive = True
    positivez = True
    if (xpoint < 0):
        positive = False
    if (zpoint < 0):
        positivez = False
    radius_long = radius
    while ypoint <= 19.9:
        # figure out best time step
        cmds.setKeyframe(name, t=i)
        radius_long = radius * (1 + rate)
        cmds.scale(1, 1, radius_long)
        cmds.move(xpoint, ypoint, zpoint, relative=False)
        cmds.select(name)

        response = nimble.createRemoteResponse(globals())
        response.put('name', name)

        if (xpoint - rate < -13):
            xpoint += rate
            positive = True
        elif (xpoint + rate > 13):
            xpoint -= rate
            positive = False
        else:

            if (positive == True):
                xpoint += rate
            else:
                xpoint -= rate
        if (zpoint - rate < -13):
            zpoint += rate
            positivez = True
        elif (zpoint + rate > 13):
            zpoint -= rate
            positivez = False
        else:

            if (positivez == True):
                zpoint += rate
            else:
                zpoint -= rate

        if ypoint > 20 - radius:
            #ypoint = 20

            print("pop")
            break
        else:
            ypoint = (rate + float(ypoint))

        i += 3
    #cmds.setKeyframe( name , at="translateY", t=time, v=xpoint + 3)

    return None
Beispiel #19
0
    def _createGeometry(self, name, side):

        #create radius
        self.radius = mc.polyCube(sx=1,
                                  sy=1,
                                  sz=1,
                                  w=2,
                                  h=40,
                                  d=2,
                                  n=name + '_radius')[0]
        mc.move(0, 20, 0)

        self.elbow = mc.polyCylinder(h=5, r=2, n=name + '_elbow')[0]
        mc.move(0, 41, 0, r=True)
        mc.rotate(0, 0, '90deg')
        self.radius = mc.polyUnite(self.radius, self.elbow,
                                   n=name + '_radius')[0]
        mc.move(0, 41, 0, self.radius + ".scalePivot",
                self.radius + ".rotatePivot")

        #create humerus
        self.humerus = mc.polyCube(sx=1,
                                   sy=1,
                                   sz=1,
                                   w=3,
                                   h=40,
                                   d=3,
                                   n=name + '_humerus')[0]
        mc.move(0, 62, 0)
        self.shoulder = mc.polySphere(r=5, n=name + '_shoulder')
        mc.move(0, 84, 0)
        self.humerus = mc.polyUnite(self.humerus,
                                    self.shoulder,
                                    n=name + '_humerus')[0]
        mc.move(0, 84, 0, self.humerus + ".scalePivot",
                self.humerus + ".rotatePivot")
        pass

        ######### shoulders ############
        t1 = mc.polyCube(sx=3, sy=3, sz=3, w=15, h=15, d=15, n='l_shoulder')[0]
        mc.sets(e=True, forceElement=self.color4)
        t1r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        #mc.scale(1,5,1)
        mc.move(self.sideMult * 5, 90, 0, r=True)

        t2 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0]
        mc.sets(e=True, forceElement=self.color4)
        t2r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        mc.scale(1, 2.5, 1)
        mc.move(0, 63, 0, r=True)

        t3 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0]
        mc.sets(e=True, forceElement=self.color1)
        t3r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        mc.scale(1.2, 2.25, 1)

        mc.move(0, 63, -1, r=True)

        t4 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0]
        mc.sets(e=True, forceElement=self.color4)
        t4r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        mc.scale(1, 2.5, 1)
        mc.move(0, 20, 0, r=True)

        t5 = mc.polyCube(sx=3, sy=3, sz=3, w=10, h=15, d=10, n='r_shoulder')[0]
        mc.sets(e=True, forceElement=self.color1)
        t5r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        mc.scale(1.2, 2.25, 1.0)
        mc.move(0, 20, -1, r=True)

        self.elbowArmor = mc.polyCube(sx=3,
                                      sy=3,
                                      sz=3,
                                      w=8,
                                      h=15,
                                      d=9,
                                      n='r_shoulder')[0]
        mc.sets(e=True, forceElement=self.color1)
        t5r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        mc.move(0, 41, -1, r=True)

        self.humerus = mc.polyUnite(self.humerus, t1, t2, t3)

        self.radius = mc.polyUnite(self.radius, t4, t5)
Beispiel #20
0
def doThird():
    filePath3 = "C:/Users/Kyle/Downloads/hangar2.mb"
    filePath4 = "C:/Users/Kyle/Downloads/tie fighter.mb"
    cmds.file(filePath3,
              type='mayaBinary',
              ra=True,
              mergeNamespacesOnClash=False,
              namespace='hangar2',
              i=True)

    cmds.select('hangar2:pCube2')
    cmds.move(0, 2.872, 0)
    cmds.setKeyframe(time=1)

    cmds.file(filePath4,
              type='mayaBinary',
              ra=True,
              mergeNamespacesOnClash=False,
              namespace='tie fighter',
              i=True)

    cmds.select('tie_fighter:Tie_Droid:polySurface9')
    cmds.scale(.25, .25, .25)
    cmds.move(.8, 5.6, 0)
    cmds.setKeyframe(time=1)
    cmds.move(.8, 5.6, 0)
    cmds.setKeyframe(time=15)
    cmds.move(.8, 5.6, 0)
    cmds.setKeyframe(time=30)
    cmds.move(.8, 3.759, 0)
    cmds.setKeyframe(time=45)
    cmds.rotate(0, 40, 0)
    cmds.setKeyframe(time=65)
    cmds.move(4.765, 3.759, 3.545)
    cmds.setKeyframe(time=90)
    cmds.move(13.514, 3.759, 12.571)
    cmds.setKeyframe(time=120)

    cmds.file(filePath4,
              type='mayaBinary',
              ra=True,
              mergeNamespacesOnClash=False,
              namespace='tie fighter1',
              i=True)

    cmds.select('tie_fighter1:Tie_Droid:polySurface9')
    cmds.scale(.25, .25, .25)
    cmds.move(-.2, 5.6, 0)
    cmds.setKeyframe(time=1)
    cmds.setKeyframe(time=15)
    cmds.move(-.2, 4.377, 0)
    cmds.setKeyframe(time=30)
    cmds.setKeyframe(time=45)
    time.sleep(1)
    cmds.rotate(0, 40, 0)
    time.sleep(1)
    cmds.setKeyframe(time=65)
    cmds.move(3.765, 4.377, 3.545)
    cmds.setKeyframe(time=90)
    cmds.move(12.514, 4.377, 12.571)
    cmds.setKeyframe(time=120)
    time.sleep(1)

    cmds.file(filePath4,
              type='mayaBinary',
              ra=True,
              mergeNamespacesOnClash=False,
              namespace='tie fighter2',
              i=True)

    cmds.select('tie_fighter2:Tie_Droid:polySurface9')
    cmds.scale(.25, .25, .25)
    cmds.move(-1.2, 5.6, 0)
    cmds.setKeyframe(time=1)
    cmds.move(-1.2, 3.729, 0)
    cmds.setKeyframe(time=15)
    cmds.setKeyframe(time=30)
    cmds.setKeyframe(time=45)
    time.sleep(1)
    cmds.rotate(0, 40, 0)
    time.sleep(1)
    cmds.setKeyframe(time=65)
    cmds.move(2.765, 3.729, 3.545)
    cmds.setKeyframe(time=90)
    cmds.move(11.514, 3.729, 12.571)
    cmds.setKeyframe(time=120)
    time.sleep(1)
Beispiel #21
0
    def _createGeometry(self, name, side):

        #build toe
        self.side = side
        self.name = name
        self.toe = mc.polyCube(sx=2,
                               sy=2,
                               sz=2,
                               w=5,
                               h=2,
                               d=3,
                               n=name + '_toe')[0]
        self.ball = mc.polyCylinder(h=5, n=name + '_ball')[0]
        mc.move(0, 0, -2, r=True)
        mc.rotate(0, 0, '90deg')
        self.toe = mc.polyUnite(self.toe, self.ball, n=name + '_toe')[0]

        self.toeBox = mc.polyCube(w=8, h=4, d=3, n=name + '_toeBox')[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(0, .9, 0, r=True)
        #e1
        mc.select(self.toeBox + '.e[1]')
        mc.move(0, -1, 0, r=True)

        self.toeBoxBase = mc.polyCube(w=8, h=4, d=3, n=name + '_toeBoxBase')[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, .9, 1, r=True)
        #e1
        mc.select(self.toeBoxBase + '.e[2]')
        mc.move(0, -2, 0, r=True)
        mc.select(self.toeBoxBase + '.e[1]')
        mc.move(0, -1, 0, r=True)
        mc.select(self.toeBoxBase + '.f[2]')
        mc.scale(1.25, 1, 1)
        mc.move(0, 0, -1, r=True)

        self.toeToeBox = mc.polyCube(w=8, h=3, d=3, n=name + '_toeToeBox')[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, .4, 4, r=True)
        #f0
        mc.select(self.toeToeBox + '.f[0]')
        mc.scale(.75, .75, 1)

        mc.move(0, 0, -2, self.toe + ".scalePivot", self.toe + ".rotatePivot")

        self.toe = mc.polyUnite(self.toe, self.toeBox)
        self.toe = mc.polyUnite(self.toe, self.toeToeBox)
        self.toe = mc.polyUnite(self.toe, self.toeBoxBase, n=name + '_toe')

        #build arch
        self.arch = mc.polyCube(w=5, d=10, n=name + '_arch')[0]
        mc.move(0, 0, -7, r=True)

        #mc.select(f[8]-f[11])
        mc.select(self.arch + '.f[2]')
        mc.move(0, 3, 0, r=True)

        self.ankle = mc.polySphere(r=2.5)[0]
        mc.move(0, 3, -12, r=True)

        self.arch = mc.polyUnite(self.arch, self.ankle, n=name + '_arch')[0]

        self.archArmor = mc.polyCube(w=8, h=4, d=8)[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(0, .9, -6, r=True)

        self.archArmor2 = mc.polyCube(w=8, h=4, d=8)[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(0, 4.9, -6, r=True)
        mc.select(self.archArmor2 + '.e[1]')
        mc.move(0, -3.75, 0, r=True)
        mc.select(self.archArmor2 + '.e[2]')
        #mc.move(0,-.5,0,r=True)
        mc.scale(.5, 1, 1)

        self.archArmor3 = mc.polyCube(w=8, h=4, d=8)[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(0, 4.9, -8.5, r=True)
        mc.select(self.archArmor3 + '.e[1]')
        mc.move(0, 0, -4, r=True)
        mc.scale(.5, 1, 1)
        mc.select(self.archArmor3 + '.e[2]')
        #mc.move(0,-.5,0,r=True)
        mc.scale(.5, 1, 1)

        self.archArmorBase = mc.polyCube(w=8, h=4, d=8)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, .9, -6, r=True)

        mc.select(self.archArmorBase + '.f[0]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase + '.f[2]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase + '.e[1]')
        mc.move(0, -2, 0, r=True)
        mc.select(self.archArmorBase + '.e[2]')
        mc.move(0, -.5, 0, r=True)

        self.archArmorBase2 = mc.polyCube(w=8, h=4, d=4)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, .9, -12, r=True)
        mc.select(self.archArmorBase2 + '.f[0]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase2 + '.f[2]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase2 + '.e[3]')
        mc.move(0, 1, 1.75, r=True)
        mc.select(self.archArmorBase2 + '.e[1]')
        mc.move(0, -.5, 0, r=True)

        self.archArmorBase3 = mc.polyCube(w=8, h=4, d=4)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, 4.9, -12, r=True)
        mc.select(self.archArmorBase3 + '.f[0]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase3 + '.f[2]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase3 + '.f[1]')
        mc.scale(.5, 1, 1)
        mc.move(0, -1, 0, r=True)
        mc.select(self.archArmorBase3 + '.e[0]')
        mc.move(0, -.5, 0, r=True)
        mc.select(self.archArmorBase3 + '.e[1]')
        mc.move(0, 0, -2.5, r=True)
        mc.select(self.archArmorBase3 + '.e[2]')
        mc.move(0, 0, -1.5, r=True)

        self.archArmorBase4 = mc.polyCube(w=8, h=4, d=4)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, 4.9, -15.5, r=True)
        mc.select(self.archArmorBase4 + '.f[0]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase4 + '.f[2]')
        mc.scale(1.25, 1, 1)
        mc.select(self.archArmorBase4 + '.f[1]')

        mc.scale(.5, 1, 1)
        mc.move(0, -2, 0, r=True)
        mc.select(self.archArmorBase4 + '.f[3]')
        mc.scale(1, 1, 1.25)
        mc.select(self.archArmorBase4 + '.e[0]')
        mc.move(0, -3, .5, r=True)
        mc.select(self.archArmorBase4 + '.e[1]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.archArmorBase4 + '.e[2]')
        mc.move(0, 0, 1, r=True)
        mc.select(self.archArmorBase4 + '.e[3]')
        mc.move(0, -2, -.75, r=True)
        mc.scale(.75, 1, 1)

        self.archArmorBase5 = mc.polyCube(w=8, h=4, d=5)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, .9, -15.6, r=True)
        mc.select(self.archArmorBase5 + '.f[1]')
        mc.move(0, -3, 0, r=True)
        mc.scale(1.25, 1, 1.25)
        mc.select(self.archArmorBase5 + '.f[2]')
        mc.scale(.75, 1, 1)
        #mc.select(self.archArmorBase5+'.e[3]')
        #mc.move(0,1,0,r=True)
        mc.select(self.archArmorBase5 + '.e[2]')
        mc.move(0, 1, 0, r=True)

        self.arch = mc.polyUnite(self.arch, self.archArmor)
        self.arch = mc.polyUnite(self.arch, self.archArmor2)
        self.arch = mc.polyUnite(self.arch, self.archArmor3)
        self.arch = mc.polyUnite(self.arch, self.archArmorBase2)
        self.arch = mc.polyUnite(self.arch, self.archArmorBase3)
        self.arch = mc.polyUnite(self.arch, self.archArmorBase4)
        self.arch = mc.polyUnite(self.arch, self.archArmorBase5)
        self.arch = mc.polyUnite(self.arch,
                                 self.archArmorBase,
                                 n=name + '_arch')[0]

        mc.move(0, 3, -12, self.arch + ".scalePivot",
                self.arch + ".rotatePivot")
        #self.heal = mc.polyCube(sx=2, sy=2, sz=2,w=5, h=3, n=name+'_heal')

        pass
Beispiel #22
0
    def _createGeometry(self, side):
        mc.select(cl=True)
        self.n_t = mc.polySphere(r=1.2, n="n_t")
        mc.move(self.sideModifyer * 4.5, 2, 1.5)
        self.b_1 = mc.polyCylinder(r=.75, h=2)
        mc.move(self.sideModifyer * 6.5, 2, 1.5)
        mc.rotate(0, 0, 90)

        self.s_1 = mc.polyCube(sx=1, sy=3, sz=1, h=5, w=2, d=2)[0]
        mc.move(self.sideModifyer * 8.5, 3.5, 1.5)
        mc.select(self.s_1 + '.f[7]')
        mc.move(-1, 0, 0, r=True)
        mc.select(self.s_1 + '.e[26]')
        mc.move(-1, 0, 0, r=True)
        mc.select(self.s_1 + '.e[23]')
        mc.move(.123, 0, 0, r=True)
        mc.select(self.s_1 + '.f[3]')
        mc.move(0, -.5, 0, r=True)

        self.n_2_a = mc.polyCylinder(ax=[0, 0, 1],
                                     sx=2,
                                     sy=2,
                                     sz=2,
                                     h=.6,
                                     r=1.0,
                                     n='n_2_a')
        mc.move(self.sideModifyer * 8.5, 6.5, 1.5 + .7)  #1.875 + .35
        self.n_2_b = mc.polyCylinder(ax=[0, 0, 1],
                                     sx=2,
                                     sy=2,
                                     sz=2,
                                     h=.6,
                                     r=1.0,
                                     n='n_2_b')
        mc.move(self.sideModifyer * 8.5, 6.5, 1.5 - .7)  #1.875 -.35

        self.s_1 = mc.polyUnite(self.n_t,
                                self.s_1,
                                self.n_2_a,
                                self.n_2_b,
                                self.b_1,
                                n='segment_1')

        #section 2 construction
        self.n_2_c = mc.polyCylinder(ax=[0, 0, 1],
                                     sx=2,
                                     sy=2,
                                     sz=2,
                                     h=.6,
                                     r=1.0,
                                     n='n_2_c')[0]
        mc.move(self.sideModifyer * 8.5, 6.5, 1.5)
        self.p_2 = mc.polyCube(sx=2, sy=2, sz=2, h=4, w=2, d=2)[0]
        mc.move(self.sideModifyer * 8.5, 9.5, 1.5)
        mc.select(self.p_2 + '.f[4:7]')  #f[5] on a one segment
        mc.scale(.8, 1, .75)

        #section 2 unite

        self.s_2 = mc.polyUnite(self.n_2_c, self.p_2, n='p_s_2')[0]
        mc.move(self.sideModifyer * 8.5, 6.5, 1.5, self.s_2 + ".scalePivot",
                self.s_2 + ".rotatePivot")
Beispiel #23
0
    def _createGeometry(self, name):

        #self.spine = mc.polyCylinder(h=75,r=2,n=name+'_spine')[0]
        #mc.move(0,30,0)
        self.pelvic = mc.polyCylinder(h=40, r=2, n=name + '_pelvic')[0]
        mc.rotate(0, 0, '90deg')
        self.clavical = mc.polyCylinder(h=56, r=2, n=name + '_clavical')[0]
        mc.rotate(0, 0, '90deg')
        mc.move(0, 67, 0)

        #self.hip = mc.polySphere(r=5,n=name+'_hip')
        self.hipPlate = mc.polyCube(w=50, d=10, h=5)
        mc.move(0, 15, 0)

        self.hipPlate2 = mc.polyCube(w=8, d=5, h=35)[0]
        mc.move(12, 0, 15)
        mc.select(self.hipPlate2 + '.e[10]')
        mc.move(0, 3, 0, r=True)
        mc.select(self.hipPlate2 + '.e[0]')
        mc.move(0, 3, 0, r=True)
        mc.select(self.hipPlate2 + '.e[6]')
        mc.move(0, -3, 0, r=True)
        mc.select(self.hipPlate2 + '.e[1]')
        mc.move(0, -3, 0, r=True)
        mc.select(self.hipPlate2 + '.e[4]')
        mc.move(3, 0, 0, r=True)
        mc.select(self.hipPlate2)
        mc.rotate(-10, 0, 0)

        self.hipPlate3 = mc.polyCube(w=15, d=5, h=35)[0]
        mc.move(23.5, 0, 15)
        mc.select(self.hipPlate3 + '.e[11]')
        mc.move(0, 10, 0, r=True)
        mc.select(self.hipPlate3 + '.e[0]')
        mc.move(0, 3, 0, r=True)
        mc.select(self.hipPlate3 + '.e[7]')
        mc.move(-6, -3, 0, r=True)
        mc.select(self.hipPlate3 + '.e[1]')
        mc.move(0, -3, 0, r=True)
        mc.select(self.hipPlate3 + '.e[5]')
        mc.move(-3, 0, 0, r=True)
        mc.select(self.hipPlate3)
        mc.rotate(-10, 0, 0)

        self.hipPlate4 = mc.polyCube(w=8, d=5, h=35)[0]
        mc.move(-12, 0, 15)
        mc.select(self.hipPlate4 + '.e[11]')
        mc.move(0, 3, 0, r=True)
        mc.select(self.hipPlate4 + '.e[0]')
        mc.move(0, 3, 0, r=True)
        mc.select(self.hipPlate4 + '.e[7]')
        mc.move(0, -3, 0, r=True)
        mc.select(self.hipPlate4 + '.e[1]')
        mc.move(0, -3, 0, r=True)
        mc.select(self.hipPlate4 + '.e[5]')
        mc.move(-3, 0, 0, r=True)
        mc.select(self.hipPlate4)
        mc.rotate(-10, 0, 0)

        self.hipPlate5 = mc.polyCube(w=15, d=5, h=35)[0]
        mc.move(-23.5, 0, 15)
        mc.select(self.hipPlate5 + '.e[10]')
        mc.move(0, 10, 0, r=True)
        mc.select(self.hipPlate5 + '.e[0]')
        mc.move(0, 3, 0, r=True)
        mc.select(self.hipPlate5 + '.e[6]')
        mc.move(6, -3, 0, r=True)
        mc.select(self.hipPlate5 + '.e[1]')
        mc.move(0, -3, 0, r=True)
        mc.select(self.hipPlate5 + '.e[4]')
        mc.move(3, 0, 0, r=True)
        mc.select(self.hipPlate5)
        mc.rotate(-10, 0, 0)

        self.hipPlate = mc.polyUnite(self.hipPlate, self.hipPlate2,
                                     self.hipPlate3, self.hipPlate4,
                                     self.hipPlate5)

        self.crotchPlate1 = mc.polyCube(w=10, d=20, h=20)[0]
        mc.select(self.crotchPlate1 + '.e[3]')
        mc.move(0, 2, 0, r=True)
        mc.scale(.75, 1, 1)
        self.crotchPlate2 = mc.polyCube(w=10, d=10, h=20)[0]
        mc.move(0, 0, 15)
        mc.select(self.crotchPlate2 + '.e[0]')
        mc.move(0, 2, -5, r=True)
        mc.scale(.75, 1, 1)

        mc.select(self.crotchPlate2)
        self.crotchPlate1_1 = mc.duplicate(rr=True)
        mc.sets(e=True, forceElement=self.color1)
        mc.move(0, 2, -3, r=True)
        mc.scale(1.5, 1, 1)

        self.crotchPlate3 = mc.polyCube(w=10, d=20, h=10)[0]
        mc.move(0, 15, 10)
        mc.select(self.crotchPlate3 + '.e[1]')
        mc.move(0, 0, -6, r=True)
        mc.scale(.75, 1, 1)

        mc.select(self.crotchPlate3)
        self.crotchPlate3_1 = mc.duplicate(rr=True)
        mc.sets(e=True, forceElement=self.color1)
        mc.move(0, 2, -3, r=True)
        mc.scale(1.5, 1, 1)

        mc.select(self.crotchPlate3)
        self.crotchPlate3_2 = mc.duplicate(rr=True)
        mc.sets(e=True, forceElement=self.color3)
        mc.move(0, 0, 1, r=True)
        mc.scale(.75, .75, 1)

        #self.crotchPlate4 = mc.polyCube(w=10,d=20,h=10)[0]
        #mc.move(0,-15,0)
        self.pelvic = mc.polyUnite(self.pelvic, self.crotchPlate2,
                                   self.crotchPlate3, self.crotchPlate1_1,
                                   self.crotchPlate3_1, self.crotchPlate3_2)
        self.pelvic = mc.polyUnite(self.pelvic, self.crotchPlate1)
        self.pelvic = mc.polyUnite(self.pelvic, self.hipPlate)[0]

        #self.torso = mc.polyUnite(self.spine,self.pelvic,n=name)[0]
        self.torso = self.pelvic

        ######### Cockpit ##############

        self.cockpit = mc.polyCube(w=10, d=2, h=10)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, 25, 8, r=True)
        mc.select(self.cockpit + '.e[1]')
        mc.move(0, 5, 5, r=True)

        self.cockpit2 = mc.polyCube(w=10, d=2, h=10)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(0, 35, 10, r=True)
        mc.select(self.cockpit2 + '.e[1]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.cockpit2 + '.e[2]')
        mc.move(0, 2, 10, r=True)
        self.cockpit = mc.polyUnite(self.cockpit, self.cockpit2)

        self.cockpitWall1 = mc.polyCube(w=2, h=30, d=10)[0]
        mc.move(0, 25, 0, r=True)
        mc.select(self.cockpitWall1 + '.e[1]')
        mc.move(0, 0, 15, r=True)

        self.cockpitWall2 = mc.polyCube(w=2, h=20, d=20)[0]
        mc.move(6.5, 32, 0, r=True)
        mc.select(self.cockpitWall2 + '.e[1]')
        mc.move(0, 0, 15, r=True)

        self.cockpitWall3 = mc.polyCube(w=2, h=20, d=20)[0]
        mc.move(-6.5, 32, 0, r=True)
        mc.select(self.cockpitWall3 + '.e[1]')
        mc.move(0, 0, 15, r=True)

        self.cockpitWall4 = mc.polyCube(w=2, h=20, d=20)[0]
        mc.move(6.5, 52, 0, r=True)
        mc.select(self.cockpitWall4 + '.e[0]')
        mc.move(0, 0, 15, r=True)

        self.cockpitWall5 = mc.polyCube(w=2, h=20, d=20)[0]
        mc.move(-6.5, 52, 0, r=True)
        mc.select(self.cockpitWall5 + '.e[0]')
        mc.move(0, 0, 15, r=True)

        self.cockpitWall6 = mc.polyCube(w=15, h=20, d=2)
        mc.move(0, 32, -10, r=True)
        self.cockpitWall7 = mc.polyCube(w=15, h=20, d=2)
        mc.move(0, 52, -10, r=True)

        self.cockpit = mc.polyUnite(self.cockpit, self.cockpitWall1,
                                    self.cockpitWall2, self.cockpitWall3,
                                    self.cockpitWall4, self.cockpitWall5,
                                    self.cockpitWall6, self.cockpitWall7)

        self.lRibs1 = mc.polyCube(w=10, d=20, h=5)[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(12, 25, 0, r=True)
        mc.select(self.lRibs1 + '.e[1]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.lRibs1 + '.e[2]')
        mc.move(0, 0, 2, r=True)
        mc.select(self.lRibs1 + '.e[7]')
        mc.move(-2, 1, 0, r=True)
        mc.polyBevel()

        self.lRibs2 = mc.polyCube(w=5, d=15, h=5)[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(12, 30, 0, r=True)
        mc.select(self.lRibs2 + '.e[1]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.lRibs2 + '.e[2]')
        mc.move(0, 0, 2, r=True)
        mc.select(self.lRibs2 + '.e[7]')
        mc.move(-2, 1, 0, r=True)
        mc.polyBevel()

        self.lRibs3 = mc.polyCube(w=2, d=20, h=10)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(8, 30, 0, r=True)
        mc.select(self.lRibs3 + '.e[1]')
        mc.move(0, 0, 2, r=True)
        mc.select(self.lRibs3 + '.e[2]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.lRibs3 + '.e[7]')
        mc.move(2, 1, 0, r=True)
        mc.polyBevel()

        self.lRibs4 = mc.polyCube(w=8, d=30, h=10)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(8, 40, 0, r=True)
        mc.select(self.lRibs4 + '.e[1]')
        mc.move(0, 0, 5, r=True)
        mc.select(self.lRibs4 + '.e[2]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.lRibs4 + '.e[7]')
        mc.move(5, 1, 0, r=True)
        mc.polyBevel()

        self.lRibs = mc.polyUnite(self.lRibs1, self.lRibs2, self.lRibs3,
                                  self.lRibs4)

        self.rRibs1 = mc.polyCube(w=10, d=20, h=5)[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(-12, 25, 0, r=True)
        mc.select(self.rRibs1 + '.e[1]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.rRibs1 + '.e[2]')
        mc.move(0, 0, 2, r=True)
        mc.select(self.rRibs1 + '.e[6]')
        mc.move(2, 1, 0, r=True)
        mc.polyBevel()

        self.rRibs2 = mc.polyCube(w=5, d=15, h=5)[0]
        mc.sets(e=True, forceElement=self.color1)
        mc.move(-12, 30, 0, r=True)
        mc.select(self.rRibs2 + '.e[1]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.rRibs2 + '.e[2]')
        mc.move(0, 0, 2, r=True)
        mc.select(self.rRibs2 + '.e[6]')
        mc.move(2, 1, 0, r=True)
        mc.polyBevel()

        self.rRibs3 = mc.polyCube(w=2, d=20, h=10)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(-8, 30, 0, r=True)
        mc.select(self.rRibs3 + '.e[1]')
        mc.move(0, 0, 2, r=True)
        mc.select(self.rRibs3 + '.e[2]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.rRibs3 + '.e[6]')
        mc.move(-2, 1, 0, r=True)
        mc.polyBevel()

        self.rRibs4 = mc.polyCube(w=8, d=30, h=10)[0]
        mc.sets(e=True, forceElement=self.color2)
        mc.move(-8, 40, 0, r=True)
        mc.select(self.rRibs4 + '.e[1]')
        mc.move(0, 0, 5, r=True)
        mc.select(self.rRibs4 + '.e[2]')
        mc.move(0, 0, -2, r=True)
        mc.select(self.rRibs4 + '.e[6]')
        mc.move(-5, 1, 0, r=True)
        mc.polyBevel()

        self.rRibs = mc.polyUnite(self.rRibs1, self.rRibs2, self.rRibs3,
                                  self.rRibs4)

        self.cockpit = mc.polyUnite(self.cockpit, self.lRibs, self.rRibs)
        ########## CHEST #############

        self.chest1 = mc.polyCube(w=10, d=2, h=10)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(0, 47, 23, r=True)
        mc.select(self.chest1 + '.e[1]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest1 + '.e[3]')
        mc.move(0, 2, 0, r=True)
        mc.select(self.chest1 + '.e[2]')
        mc.move(0, 0, -20, r=True)

        self.chest2 = mc.polyCube(w=10, d=2, h=10)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(0, 57, 23, r=True)
        mc.select(self.chest2 + '.e[0]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest2 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest2 + '.e[2]')
        mc.move(0, 0, -20, r=True)

        self.chest3 = mc.polyCube(w=20, d=2, h=10)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(15, 57, 23, r=True)
        mc.select(self.chest3 + '.e[0]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest3 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest3 + '.e[2]')
        mc.move(0, 0, -20, r=True)
        mc.select(self.chest3 + '.e[5]')
        mc.move(0, 0, -5, r=True)

        self.chest4 = mc.polyCube(w=20, d=2, h=10)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(-15, 57, 23, r=True)
        mc.select(self.chest4 + '.e[0]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest4 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest4 + '.e[2]')
        mc.move(0, 0, -20, r=True)
        mc.select(self.chest4 + '.e[4]')
        mc.move(0, 0, -5, r=True)

        self.chest5 = mc.polyCube(w=10, d=2, h=5)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(0, 67, 13, r=True)
        mc.select(self.chest5 + '.e[0]')
        mc.move(0, -2.5, 10, r=True)
        mc.select(self.chest5 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest5 + '.e[2]')
        mc.move(0, 0, -20, r=True)
        mc.select(self.chest5 + '.f[1]')
        #mc.move(0,0,-20,r=True)
        mc.scale(.5, 1, .5)

        self.chest6 = mc.polyCube(w=20, d=2, h=5)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(15, 64.5, 13, r=True)
        mc.select(self.chest6 + '.e[0]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest6 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest6 + '.e[2]')
        mc.move(0, 0, -20, r=True)
        mc.select(self.chest6 + '.e[5]')
        mc.move(0, 0, -5, r=True)
        mc.select(self.chest6 + '.e[1]')
        mc.move(0, 0, -10, r=True)

        self.chest7 = mc.polyCube(w=20, d=2, h=5)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(-15, 64.5, 13, r=True)
        mc.select(self.chest7 + '.e[0]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest7 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest7 + '.e[2]')
        mc.move(0, 0, -20, r=True)
        mc.select(self.chest7 + '.e[4]')
        mc.move(0, 0, -5, r=True)
        mc.select(self.chest7 + '.e[1]')
        mc.move(0, 0, -10, r=True)

        self.chest8 = mc.polyCube(w=10, d=2, h=5)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(10, 67.5, 3, r=True)
        mc.select(self.chest8 + '.e[0]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest8 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest8 + '.e[2]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest8 + '.e[5]')
        mc.move(0, 0, -5, r=True)
        mc.select(self.chest8 + '.e[1]')
        mc.move(0, 0, -1, r=True)

        self.chest9 = mc.polyCube(w=10, d=2, h=5)[0]
        mc.sets(e=True, forceElement=self.color3)
        mc.move(-10, 67.5, 3, r=True)
        mc.select(self.chest9 + '.e[0]')
        mc.move(0, 0, 10, r=True)
        mc.select(self.chest9 + '.e[3]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest9 + '.e[2]')
        mc.move(0, 0, -10, r=True)
        mc.select(self.chest9 + '.e[4]')
        mc.move(0, 0, -5, r=True)
        mc.select(self.chest9 + '.e[1]')
        mc.move(0, 0, -1, r=True)

        self.chest = mc.polyUnite(self.chest1, self.chest2, self.chest3,
                                  self.chest4, self.chest5, self.chest6,
                                  self.chest7, self.chest8, self.chest9)

        ######### shoulders ############
        t1 = mc.polyCube(sx=3, sy=3, sz=3, w=15, h=15, d=15, n='l_shoulder')[0]
        mc.sets(e=True, forceElement=self.color4)
        t1r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        #mc.scale(1,5,1)
        mc.move(25, 67, 0, r=True)

        t2 = mc.polyCube(sx=3, sy=3, sz=3, w=15, h=15, d=15, n='r_shoulder')[0]
        mc.sets(e=True, forceElement=self.color4)
        t2r = mc.polyBevel(ws=1, oaf=1, o=.5, sa=30)[0]
        #mc.scale(1,5,1)
        mc.move(-25, 67, 0, r=True)

        self.clavical = mc.polyUnite(self.clavical, t1, t2)