def setUp(self):
        self.n = {
            'a': Noeud(0, 0, 'a'),
            'b': Noeud(0, 1, 'b'),
            'c': Noeud(1, 0, 'c'),
            'd': Noeud(-1, 0, 'd'),
            'e': Noeud(0, -1, 'e'),
        }

        self.g1 = Graphe(
            [self.n['a'], self.n['b'], self.n['c'], self.n['d'], self.n['e']],
            [(self.n['a'], self.n['b'], 1), (self.n['a'], self.n['c'], 1),
             (self.n['a'], self.n['d'], 1)])
def Aetoil(initRow, initCol, endRow, endCol, wallStates):

    noeudInitial = Noeud(([initRow,initCol]), 0, None)
    goalStates = [endRow,endCol]
    frontiere = [(noeudInitial.cost + manhattan(noeudInitial.position, goalStates), noeudInitial)]
    reserve = {}
    noeudCourant = noeudInitial


    while frontiere != [] and not noeudCourant.position == goalStates:
        (min_f, noeudCourant) = heapq.heappop(frontiere)
        if noeudCourant.position == goalStates:
            break
        next_row = noeudCourant.position[0]
        next_col = noeudCourant.position[1]
        if ((next_row,
             next_col) not in wallStates) and next_row >= 0 and next_row < game.spriteBuilder.rowsize and next_col > 0 and next_col < game.spriteBuilder.colsize:
            if noeudCourant.identifiantNoeud() not in reserve:
                reserve[noeudCourant.identifiantNoeud()] = noeudCourant.cost
                nouveauxNoeuds = noeudCourant.expand()
                for noeud in nouveauxNoeuds:
                    f = noeud.cost + manhattan(noeud.position, goalStates)
                    heapq.heappush(frontiere, (f, noeud))


    return noeudCourant
    def test_distance(self):
        n1 = Noeud(0, 0, "1")
        n2 = Noeud(0, 1, "2")
        n3 = Noeud(1, 0, "3")
        n4 = Noeud(1, 1, "4")

        self.assertEqual(n1.distance(n2), 1)
        self.assertEqual(n1.distance(n3), 1)
        self.assertEqual(n1.distance(n4), sqrt(2))
    def __init__(self, length, nb_e, nb_s):
        self.length = length
        self.contenu = [Individu(nb_e,nb_s, i) for i in range(length)]
        self.oldGen = []
        self.nb_e = nb_e
        self.nb_s = nb_s
        self.noeuds = [Noeud(i, "entree") for i in range(nb_e)]
        self.noeuds.extend([Noeud(i,"sortie") for i in range(nb_e, nb_e + nb_s)])
        self.generationCount = 0
        self.indiceInnovation = 0
        self.lastIndId = length
        self.lastEspId = 0
        self.averageFitness = None
        self.averageRawFitness = None
        self.historique = []
        self.especes = []
        self.histEspeces = []
        self.bestDisplay = 10
        self.best = []
#        self.especesFig, self.especesAx = plt.subplots(figsize=(20, 20*500/860))
        """Cette liste contiendra les différentes opérations génétiques structurelles
Beispiel #5
0
def main():
    # création de la chaine
    liste = Liste_Doublement_Chainee()
    for i in range(5):
        n = Noeud()
        n.cle = i
        liste.add_noeud_fin(n)

    # déclaration et affectation des variables
    moyenne = 0.0
    fini_en_moins_de_trois = 0.0
    nb_iterations = 100000

    # boucle qui permet de répéter les test pendant "nb_iterations"
    for i in range(nb_iterations):

        # Sélection aléatoire du noeud de départ
        noeud_markov = liste.get_noeud(random.randint(1, 3))
        compteur = 0

        # boucle qui effectue le test de deplacement aléatoire jusqu'a se retrouver dans un état absorbant
        while True:
            noeud_markov = deplacement_aleatoire(noeud_markov)
            compteur = compteur + 1
            # état absorbant
            if noeud_markov.suivant is None or noeud_markov.precedent is None:
                break

        # évaluation du moment ou le test prends fin
        if compteur == 1 or compteur == 2:
            fini_en_moins_de_trois = fini_en_moins_de_trois + 1
        moyenne = moyenne + compteur

    # affichage des statistiques des tests effectués
    moyenne = moyenne / nb_iterations
    print "moyenne:", moyenne
    print "pourcentage qui ont finis apres trois pas ou plus:", (1 - (
                fini_en_moins_de_trois / nb_iterations)) * 100, "%"
Beispiel #6
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def create_graph(graph_id, path_file):
    with open(path_file, newline='') as csv_file:
        reader = csv.reader(csv_file, delimiter='\t')

        Graphe1 = GrapheOriente(graph_id)

        nb_node = next(reader)

        for i in range(1, int(nb_node[0]) + 1):
            Graphe1.ajouterNoeud(Noeud(i))

        for row in reader:
            Graphe1.ajouterLien(Lien(int(row[0]), int(row[1]), float(row[2])))

        return Graphe1
 def mutationNoeud(self, ind):
     con = ut.randomPick(list(ind.genome.connexions.values()))
     while ind.estRecursive(con):
         con = ut.randomPick(list(ind.genome.connexions.values()))
     idNouvNoeud = len(self.noeuds)
     for i in range(self.indiceInnovation):
         t1, e1, s1 = self.historique[i]
         if t1 == 1:
             t2, e2, s2 = self.historique[i+1]
             if e1 == con.entree and s2 == con.sortie and (s1 not in ind.idToPos):
                 ind.insertNoeud(con, 1, con.poids, i, s1)
                 break
     else:
         ind.insertNoeud(con, 1, con.poids, self.indiceInnovation, idNouvNoeud)
         self.historique.append((1,con.entree,idNouvNoeud))
         self.historique.append((2,idNouvNoeud,con.sortie))
         self.noeuds.append(Noeud(idNouvNoeud, "cachee"))
         self.indiceInnovation += 2
    def test_eq(self):
        n1 = Noeud(1, 2, "blah")
        n2 = Noeud(1, 2, "blah")
        n3 = Noeud(1, 2, "lah")
        n4 = Noeud(1, 3, "blah")
        n5 = Noeud(2, 2, "blah")
        n6 = Noeud(2, 3, "lah")

        self.assertEqual(n1, n2)
        self.assertFalse(n1 == n3)
        self.assertFalse(n1 == n4)
        self.assertFalse(n1 == n5)
        self.assertFalse(n1 == n6)
    def setUp(self):
        self.n = {
            'a': Noeud(0, 0, 'a'),
            'b': Noeud(0, 2, 'b'),
            'c': Noeud(2, 2, 'c'),
            'd': Noeud(3, 4, 'd'),
            'e': Noeud(4, 2, 'e'),
            'f': Noeud(4, 4, 'f'),
        }

        self.g1 = Graphe([
            self.n['a'], self.n['b'], self.n['c'], self.n['d'], self.n['e'],
            self.n['f']
        ], [(self.n['a'], self.n['b'], self.n['a'].distance(self.n['b'])),
            (self.n['a'], self.n['c'], self.n['a'].distance(self.n['c'])),
            (self.n['b'], self.n['d'], self.n['b'].distance(self.n['d'])),
            (self.n['d'], self.n['f'], self.n['d'].distance(self.n['f'])),
            (self.n['c'], self.n['d'], self.n['c'].distance(self.n['d'])),
            (self.n['c'], self.n['e'], self.n['c'].distance(self.n['e'])),
            (self.n['e'], self.n['f'], self.n['e'].distance(self.n['f']))])
Beispiel #10
0
def main():

    #for arg in sys.argv:
    iterations = 100  # default
    if len(sys.argv) == 2:
        iterations = int(sys.argv[1])
    print("Iterations: ")
    print(iterations)

    init()

    #-------------------------------
    # Building the matrix
    #-------------------------------

    # on localise tous les états initiaux (loc du joueur)
    initStates = [o.get_rowcol() for o in game.layers['joueur']]
    print("Init states:", initStates)

    # on localise tous les objets ramassables
    goalStates = [o.get_rowcol() for o in game.layers['ramassable']]
    print("Goal states:", goalStates)

    # on localise tous les murs
    wallStates = [w.get_rowcol() for w in game.layers['obstacle']]
    #print ("Wall states:", wallStates)

    #-------------------------------
    # Building the best path with A*
    #-------------------------------
    noeudInitial = Noeud(list(initStates[0]), 0, None)
    frontiere = [
        (noeudInitial.cost + manhattan(noeudInitial.position, goalStates[0]),
         noeudInitial)
    ]
    reserve = {}
    noeudCourant = noeudInitial

    while frontiere != [] and not noeudCourant.position == goalStates[0]:
        (min_f, noeudCourant) = heapq.heappop(frontiere)
        if noeudCourant.position == list(goalStates[0]):
            break
        next_row = noeudCourant.position[0]
        next_col = noeudCourant.position[1]
        if (
            (next_row, next_col) not in wallStates
        ) and next_row >= 0 and next_row <= 20 and next_col >= 0 and next_col <= 20:
            if noeudCourant.identifiantNoeud() not in reserve:
                reserve[noeudCourant.identifiantNoeud()] = noeudCourant.cost
                nouveauxNoeuds = noeudCourant.expand()
                for noeud in nouveauxNoeuds:
                    f = noeud.cost + manhattan(noeud.position, goalStates[0])
                    heapq.heappush(frontiere, (f, noeud))

    #-------------------------------
    # Moving along the path
    #-------------------------------

    # bon ici on fait juste un random walker pour exemple...

    row, col = initStates[0]
    #row2,col2 = (5,5)
    """for i in range(iterations):
    
    
        x_inc,y_inc = random.choice([(0,1),(0,-1),(1,0),(-1,0)])
        next_row = row+x_inc
        next_col = col+y_inc
        if ((next_row,next_col) not in wallStates) and next_row>=0 and next_row<=20 and next_col>=0 and next_col<=20:
            player.set_rowcol(next_row,next_col)
            print ("pos 1:",next_row,next_col)
            game.mainiteration()

            col=next_col
            row=next_row
"""
    moves = []
    while noeudCourant != None:
        moves.insert(0, [noeudCourant.position[0], noeudCourant.position[1]])
        noeudCourant = noeudCourant.father
    for i in moves:
        player.set_rowcol(i[0], i[1])
        game.mainiteration()

        # si on a  trouvé l'objet on le ramasse
        if (row, col) == goalStates[0]:
            o = game.player.ramasse(game.layers)
            game.mainiteration()
            print("Objet trouvé!", o)
            break
        '''
        #x,y = game.player.get_pos()
    
        '''

    pygame.quit()
Beispiel #11
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from noeud import Noeud
from graphe import Graphe

from dfs import DFSSolver
from bfs import BFSSolver
from astar import AStarSolver

# Les villes
villes = {
    'Lausanne': Noeud(110, 260, 'Lausanne'),
    'Geneve': Noeud(40, 300, 'Geneve'),
    'Sion': Noeud(200, 300, 'Sion'),
    'Neuchatel': Noeud(150, 170, 'Neuchatel'),
    'Bern': Noeud(210, 280, 'Bern'),
    'Basel': Noeud(230, 65, 'Basel'),
    'Fribourg': Noeud(175, 200, 'Fribourg'),
    'Zurich': Noeud(340, 90, 'Zurich'),
    'Aarau': Noeud(290, 95, 'Aarau'),
    'Luzern': Noeud(320, 155, 'Luzern'),
    'St-Gallen': Noeud(85, 455,  'St-Gallen'),
    'Thun': Noeud(235, 210, 'Thun'),
}

# Les routes.
routes = [
    (villes['Lausanne'], villes['Geneve'], villes['Lausanne'].distance(villes['Geneve'])),
    (villes['Sion'], villes['Lausanne'], villes['Sion'].distance(villes['Lausanne'])),
    (villes['Neuchatel'], villes['Lausanne'], villes['Neuchatel'].distance(villes['Lausanne'])),
    (villes['Fribourg'], villes['Lausanne'], villes['Fribourg'].distance(villes['Lausanne'])),
    (villes['Fribourg'], villes['Bern'], villes['Fribourg'].distance(villes['Bern'])),
    (villes['Sion'], villes['Thun'], villes['Sion'].distance(villes['Thun'])),
Beispiel #12
0
        nb_node = next(reader)

        for i in range(1, int(nb_node[0]) + 1):
            Graphe1.ajouterNoeud(Noeud(i))

        for row in reader:
            Graphe1.ajouterLien(Lien(int(row[0]), int(row[1]), float(row[2])))

        return Graphe1


#def dijkstra(id_node_source, id_node_dest):
#    nodes_list = []

noeud1 = Noeud(11)
noeud2 = Noeud(22)
noeud3 = Noeud(33)
noeud4 = Noeud(4444)

lien1 = Lien(11, 22, 10)
lien2 = Lien(22, 33, 11)

lien4 = Lien(11, 4444, 11)

g1 = GrapheOriente(10)
g1.ajouterNoeud(noeud1)

g1.ajouterNoeud(noeud2)
g1.ajouterNoeud(noeud3)
g1.ajouterNoeud(noeud4)
Beispiel #13
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from noeud import Noeud
from graphe import Graphe

from dfs import DFSSolver
from bfs import BFSSolver
from astar import AStarSolver

# les noeuds du graphe
noeuds = {
    'A': Noeud(0, 16, 'A'),
    'B': Noeud(5, 13, 'B'),
    'C': Noeud(0, 10, 'C'),
    'D': Noeud(5, 8, 'D'),
    'E': Noeud(11, 18, 'E'),
    'F': Noeud(15, 13, 'F'),
    'G': Noeud(29, 18, 'G'),
    'H': Noeud(26, 0, 'H'),
    'I': Noeud(12, 10, 'I'),
    'J': Noeud(17, 7, 'J'),
    'K': Noeud(11, 3, 'K'),
    'L': Noeud(22, 16, 'L'),
    'M': Noeud(25, 12, 'M'),
    'N': Noeud(24, 6, 'N'),
    'O': Noeud(20, 0, 'O'),
    'P': Noeud(5, 0, 'P'),
}

# les arcs
arcs = [(noeuds['A'], noeuds['B'], noeuds['A'].distance(noeuds['B'])),
        (noeuds['A'], noeuds['E'], noeuds['A'].distance(noeuds['E'])),
        (noeuds['B'], noeuds['C'], noeuds['B'].distance(noeuds['C'])),
Beispiel #14
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 def ajoutLien(self,Lien):
     self._dictLiens.append(Lien)
     Noeud.ajoutIdentifiantLien(Lien,Lien.getId())
    chemin_final = parcours_en_profondeur(grid, grid[0][0], chemin)
    return chemin_final


#Construction de la grille graphique
width = 30
height = 30
xvalues = [i for i in range(width)]
yvalues = [j for j in range(height)]
xx, yy = np.meshgrid(xvalues, yvalues)
plt.plot(xx, yy, color='k', linestyle='none')
plt.gca().invert_yaxis()
plt.gca().xaxis.set_ticks_position('top')

#Construction de la grille en terme de noeud
rows = height - 1
cols = width - 1
grid = [[Noeud(i, j) for j in range(cols)] for i in range(rows)]

#Construction du labyrinthe, algorithme de Prim
prim_algorithm(grid, width, height, [], True)

#Update du labyrinthe dans la grille graphique
draw_borders(grid)

#ShowOff
plt.show()

#SolveOff
draw_way_out(trouver_le_chemin(grid), grid)
Beispiel #16
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 def ajouterNoeud(self,Noeud):
     self._nbrNoeuds+=1
     self._dictNoeuds[Noeud.getId()]=Noeud