Beispiel #1
0
class TestManager(unittest.TestCase):
    def setUp(self):
        self.achievements = [AlwaysUnlockedAchievement()]
        self.manager = AchievementManager(self.achievements * 2)
        self.manager.load()

    def test_does_not_add_duplicate_achievements(self):
        self.assertEqual(len(self.manager), 1)

    def test_achievement_key_is_in_manager(self):
        self.assertTrue(AlwaysUnlockedAchievement.key in self.manager)

    def test_other_instance_of_same_achievement_is_in_manager(self):
        self.assertTrue(AlwaysUnlockedAchievement() in self.manager)

    def test_iterating_manager_returns_achievements(self):
        self.assertEqual(list(self.manager), self.achievements)
class TestManager(unittest.TestCase):
    def setUp(self):
        self.achievements = [AlwaysUnlockedAchievement()]
        self.manager = AchievementManager(self.achievements * 2)
        self.manager.load()

    def test_does_not_add_duplicate_achievements(self):
        self.assertEqual(len(self.manager), 1)

    def test_achievement_key_is_in_manager(self):
        self.assertTrue(AlwaysUnlockedAchievement.key in self.manager)

    def test_other_instance_of_same_achievement_is_in_manager(self):
        self.assertTrue(AlwaysUnlockedAchievement() in self.manager)

    def test_iterating_manager_returns_achievements(self):
        self.assertEqual(list(self.manager), self.achievements)
Beispiel #3
0
 def __init__(self, achievements=default_manager, data=None):
     super(AchievementsPlugin, self).__init__()
     if callable(achievements):
         achievements = achievements()
     if not isinstance(achievements, AchievementManager):
         achievements = AchievementManager(achievements)
     self.achievements = achievements
     self.data = AchievementData(data or {})
     self.output_stream = None
Beispiel #4
0
 def setUp(self):
     self.achievements = [AlwaysUnlockedAchievement()]
     self.manager = AchievementManager(self.achievements * 2)
     self.manager.load()
 def setUp(self):
     self.achievements = [AlwaysUnlockedAchievement()]
     self.manager = AchievementManager(self.achievements * 2)
     self.manager.load()