Beispiel #1
0
 def getCascadingAttribute(self,game,node,attr):
     settings = game.getSettings();
     res = Parser.parseDimension(settings.getString(Settings.RESOLUTION))
     
     if node.hasAttribute(attr):
         return node.getAttribute(attr)
     else:
         if node.nodeName=="dialog":
             if(attr=="width"): return str(int(res.getWidth()))
             elif(attr=="height"): return str(int(res.getHeight()))
         else:
             return self.getCascadingAttribute(game,node.parentNode,attr)
Beispiel #2
0
 def createLayoutManager(self,jpanel,sLayout):
     if sLayout=="absolute": return None
     elif sLayout=="flow": return FlowLayout()
     elif sLayout=="border": return BorderLayout()
     elif sLayout.startswith("grid-"):#"grid-1x1"
         dim = Parser.parseDimension(sLayout.split("-")[1])
         return GridLayout(int(dim.getWidth()),int(dim.getHeight()))
     elif sLayout.startswith("box-y"):
         return BoxLayout(jpanel,BoxLayout.Y_AXIS)
     elif sLayout.startswith("box-x"):
         return BoxLayout(jpanel,BoxLayout.X_AXIS)
     elif sLayout.startswith("gridbag"):
         return GridBagLayout()
Beispiel #3
0
 def compileDialog(self,dialog,game,filename,id):
     "@sig public void compile_dialog(nova.library.graphics.gui.TulipDialog dialog, nova.library.core.Game game, java.lang.String filename, java.lang.String id)"
     #print "Compiling Dialog "+id+" from "+filename
     
     doc = minidom.parse(filename)
     xmlGUI = doc.getElementsByTagName("gui")[0]
     xmlDialog = None
     for node in xmlGUI.getElementsByTagName("dialog"):
         if(node.getAttribute("id")==id):
             xmlDialog = node
             break
     
     settings = game.getSettings();
     res = Parser.parseDimension(settings.getString(Settings.RESOLUTION))
     w = int(xmlDialog.getAttribute("width")) if xmlDialog.hasAttribute("width") else -1
     h = int(xmlDialog.getAttribute("height")) if xmlDialog.hasAttribute("height") else -1
     dialog.setDynamicSize(w,h)
     dialog.setBounds(0,0,(w if w >= 0 else int(res.getWidth())),(h if h >= 0 else int(res.getHeight())))
     dialog.add(self.compileComponent(game,dialog,self.getChild("jpanel",xmlDialog)))