Beispiel #1
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def addProfileOutput(filename):
    print "TIMING ENABLED: profile will be saved to " + filename
    import nukescripts
    nukeProfiler = nukescripts.NukeProfiler()
    nukeProfiler.setPathToFile(filename)
    nuke.addBeforeRender(nukeProfiler.resetTimersAndStartProfile)
    nuke.addAfterFrameRender(nukeProfiler.addFrameProfileAndResetTimers)
    nuke.addOnScriptClose(nukeProfiler.endProfile)
Beispiel #2
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def register_callbacks():

    # nuke.addOnCreate(crop_overscan.cropOverscan, nodeClass='Crop')
    nuke.addOnCreate(CamProjTab.CamProjTab01, nodeClass='Camera')
    nuke.addOnCreate(CamProjTab.CamProjTab01, nodeClass='Camera2')
    nuke.addOnCreate(DIWrite.CreateWriteTab, nodeClass='Write')
    nuke.addBeforeRender(writeMeta.writeMeta)
    nuke.addAfterRender(writeMeta.delMetaNode)
Beispiel #3
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def setup():

    nuke.addBeforeRender(CALLBACKS_BEFORE_RENDER.execute)
    nuke.addOnScriptLoad(CALLBACKS_ON_SCRIPT_LOAD.execute)
    nuke.addOnScriptSave(CALLBACKS_ON_SCRIPT_SAVE.execute)
    nuke.addOnScriptClose(CALLBACKS_ON_SCRIPT_CLOSE.execute)
    nuke.addOnCreate(CALLBACKS_ON_CREATE.execute)
    nuke.addUpdateUI(CALLBACKS_UPDATE_UI.execute)
    if nuke.GUI:
        import nukescripts
        nukescripts.addDropDataCallback(CALLBACKS_ON_DROP_DATA.execute)
Beispiel #4
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import nuke
import fxpipe
import fxpipenukescripts
import filenameFilters
import os 
'''
The template for the nuke setup
Make sure to configure this file so that you get the show specific things loaded in
'''
### CUSTOMIZE HERE
nuke.pluginAddPath(os.path.join(fxpipe.jobPath, fxpipe.job, fxpipe.jobPathNuke))
### END CUSTOMIZE

### NO Fiddling past here generally
nuke.pluginAddPath('./gizmos')

### Add general formats here
nuke.load('formats.py')

### Make sure we create write directories automatically
nuke.addBeforeRender(fxpipenukescripts.createWriteDir)
Beispiel #5
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        # CREATE PANEL
        p = assetManager.NkPanel( nkScripts )
        # ADJUST SIZE
        p.setMinimumSize( 200, 200 )

        # IF PANEL WAS CONFIRMED AND A NUKE SCRIPT WAS SELECTED, OPEN IT
        if p.showModalDialog():
                if p.selectedScript:
                        nuke.scriptOpen( p.selectedScript )

# ADD CALLBACKS
nuke.addOnScriptSave( assetManager.checkScriptName )
nuke.addOnUserCreate( nkPanelHelper, nodeClass='Root')
nuke.addOnUserCreate( assetManager.createVersionKnobs, nodeClass='Read' )
nuke.addKnobChanged( assetManager.updateVersionKnob, nodeClass='Read' )
nuke.addBeforeRender( assetManager.createOutDirs, nodeClass='Write' )
nuke.knobDefault( 'Write.beforeRender', 'assetManager.createOutDirs()')
### END ASSET MANAGEMENT SETUP ###


### BEGIN RENDER SETUP ###
m = menubar.addMenu("Render")
m.addCommand("Create Paths", "createPaths()")
#m.addCommand("Fix Paths", "fixPath.fixPath()")
## Uncomment this if RUSH is used
#m.addCommand("Send2Rush", "s2r.Nuke2Rush()")

### END RUSH SETUP ###


### BEGIN GIZMO SETUP ###
Beispiel #6
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    metadataNode.setName(__modifyMetadataName)
    metadataNode.setXYpos(xposWriteNode, yposWriteNode - 40)
    for name, value in values.iteritems():
        metadataNode.knob('metadata').fromScript('{' + "set {name}".format(name=name) + " \"{}\"".format(value[0].replace('"', '\\"')) + '}')
    connectedNode = writeNode.input(0)
    metadataNode.setInput(0, connectedNode)
    writeNode.setInput(0, metadataNode)


def hasMetadata(writeNode):
    """
    Check if the metadata exist in the write node.

    :parm writeNode: The curernt write node
    :type writeNode: nuke.Node
    :return foundMetadata: A flag that return if it found the metadata or not
    :rtype: boolean
    """
    foundMetadata = False

    for metadataKey in writeNode.metadata().keys():
        if fnmatch(metadataKey, __metadataConvention):
            foundMetadata = True

    return foundMetadata


# registering callbacks
nuke.addBeforeRender(beforeRender, nodeClass='Write')
nuke.addAfterRender(afterRender, nodeClass='Write')
Beispiel #7
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#coding=utf-8
import nuke
# import renderFinished
import beforerender

nuke.addBeforeRender(beforerender.mkds)
# nuke.addAfterRender(renderFinished.notify_user)

Beispiel #8
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                nuke.thisKnob().name())


nuke.addOnUserCreate(_cb, ("onUserCreate"))

nuke.addOnCreate(_cb, ("onCreate"))

nuke.addOnScriptLoad(_cb, ("onScriptLoad"))

nuke.addOnScriptSave(_cb, ("onScriptSave"))

nuke.addOnScriptClose(_cb, ("onScriptClose"))

nuke.addOnDestroy(_cb, ("onDestroy"))

nuke.addKnobChanged(_cbk, ("knobChanged"))

nuke.addUpdateUI(_cb, ("updateUI"))

nuke.addAutolabel(_cb, ("autolabel"))

nuke.addBeforeRender(_cb, ("beforeRender"))

nuke.addBeforeFrameRender(_cb, ("beforeFrameRender"))

nuke.addAfterFrameRender(_cb, ("afterFrameRender"))

nuke.addAfterRender(_cb, ("afterRender"))

nuke.addFilenameFilter(lambda s: nuke.tprint("filenameFilter('" + s + "')"))
Beispiel #9
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                                          shot_folder + custom_folder +
                                          version + "/" + show_filename +
                                          scene_filename + shot_filename +
                                          custom_filename + version + number +
                                          "." + extension)
                    node['proxy'].setValue(path + show_folder + scene_folder +
                                           shot_folder + custom_folder +
                                           version + "/" + show_filename +
                                           scene_filename + shot_filename +
                                           custom_filename + version +
                                           "_proxy" + number + "." + extension)

                    if extension == "sgi":
                        node['datatype'].setValue("16 Bit")
                except:
                    print("No AutoFillWrites found.")


def createOutputDir():
    file = nuke.filename(nuke.thisNode())
    dir = os.path.dirname(file)
    osdir = nuke.callbacks.filenameFilter(dir)
    if not os.path.isdir(osdir):
        os.makedirs(osdir)


# register functions
nuke.addOnScriptSave(updateAutoFillWrite)
nuke.addUpdateUI(updateAutoFillWrite, nodeClass='Write')
nuke.addBeforeRender(createOutputDir)
Beispiel #10
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def Set_project():

    if os.path.exists(
            os.path.join(os.path.expanduser("~"), ".nuke", "Set_project.ini")):
        pass
    else:
        f = ConfigParser.ConfigParser()
        f.add_section("Set_project")
        f.set("Set_project", "width", "1920")
        f.set("Set_project", "height", "1080")
        f.set("Set_project", "pixel aspect", "1")
        f.set("Set_project", "fps", "24")
        f.set("Set_project", "Write channels", "rgb")
        f.set("Set_project", "Write node codec", "ap4h")
        f.set("Set_project", "Write mov write time code", "False")
        f.set("Set_project", "Viewer full_frame_processing", "False")
        f.set("Set_project", "Read raw data", "False")
        f.set("Set_project", "Write raw data", "False")
        f.set("Set_project",
              "Retime automatically output to the project start frame",
              "False")
        f.set("Set_project", "Rendering automatically create a rendering path",
              "False")

        f.write(
            open(
                os.path.join(os.path.expanduser("~"), ".nuke",
                             "Set_project.ini"), "w"))

    f = ConfigParser.ConfigParser()
    f.read(os.path.join(os.path.expanduser("~"), ".nuke", "Set_project.ini"))

    size = [
        f.get("Set_project", "width"),
        f.get("Set_project", "height"), "0", "0",
        f.get("Set_project", "width"),
        f.get("Set_project", "height"),
        f.get("Set_project", "pixel aspect"),
        f.get("Set_project", "width") + "*" + f.get("Set_project", "height")
    ]
    nuke.knobDefault("Root.format", " ".join(size))
    nuke.knobDefault("Root.fps", f.get("Set_project", "fps"))
    nuke.knobDefault("Write.channels", f.get("Set_project", "Write channels"))
    nuke.knobDefault("Write.mov.meta_codec",
                     f.get("Set_project", "Write node codec"))
    nuke.knobDefault("Write.mov.mov64_write_timecode",
                     f.get("Set_project", "Write mov write time code"))
    nuke.knobDefault("Viewer.full_frame_processing",
                     f.get("Set_project", "Viewer full_frame_processing"))
    nuke.knobDefault("Read.raw", f.get("Set_project", "Read raw data"))
    nuke.knobDefault("Write.raw", f.get("Set_project", "Write raw data"))
    nuke.knobDefault(
        "Write.raw",
        f.get("Set_project",
              "Retime automatically output to the project start frame"))

    if panduan(
            f.get("Set_project",
                  "Retime automatically output to the project start frame")):
        nuke.addOnUserCreate(auto_retime)

    if panduan(
            f.get("Set_project",
                  "Rendering automatically create a rendering path")):
        nuke.addBeforeRender(chuangjian)

    menubar = nuke.menu("Nuke")
    m = menubar.addMenu("Set the project default")
    m.addCommand("Set the project default", Set_project_ui)
Beispiel #11
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for each in glob('%s/*' % os.path.dirname(__file__)):
	if os.path.isdir(each):
		nuke.pluginAddPath(each)

def createWriteDir():
  import nuke, os, errno
  file = nuke.filename(nuke.thisNode())
  dir = os.path.dirname( file )
  osdir = nuke.callbacks.filenameFilter( dir )
  # cope with the directory existing already by ignoring that exception
  try:
    os.makedirs( osdir )
  except OSError, e:
    if e.errno != errno.EEXIST:
      raise
nuke.addBeforeRender(createWriteDir)




def sam_publish():
    import IECore
    import Gaffer
    import PySide
    import os, pipe

    os.environ['PIPE_PUBLISH_FILTER'] = 'render/nuke'
    appLoader = IECore.ClassLoader.defaultLoader( "GAFFER_APP_PATHS" )
    appLoader.classNames() 
    app=appLoader.load( 'opa' )()
    app.parameters()['arguments'] = IECore.StringVectorData(['-Asset.type','render/nuke','1','IECORE_ASSET_OP_PATHS'])
Beispiel #12
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def start():
    nuke.addBeforeRender(create_write_dir)
Beispiel #13
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# -*- coding:utf-8 -*-
__date__ = '2017/5/18 15:14'
__author__ = 'liaokong'

import nuke
from CreateNoExistentFolder import CreateNoExistentFolder

nuke.addBeforeRender(CreateNoExistentFolder)
Beispiel #14
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# nuke.load("formats.tcl")

# attempt to populate environment variables

if nuke.env['gui']:
    init_shot_env()
    nuke.addOnScriptLoad(init_shot_env)
else:
    try:
        tmp = os.environ['TANK_CONTEXT']
        print "INFO: Nuke launched from Shotgun."
        nuke.addOnScriptLoad(init_shot_env)
    except KeyError:
        pass

# print the environment to STDOUT
# print "DEBUG: Inside init.py, printing current environment."
# for env_key in sorted(os.environ.keys()):
#    print "%s : %s"%(env_key, os.environ[env_key])

# add support for RV
if nuke.env['gui']:
    import rvflipbook

if nuke.NUKE_VERSION_MAJOR > 8:
    nuke.knobDefault("Read.mov.mov64_decode_video_levels", "Video Range")

# add callback to auto-create directory path for write nodes
nuke.addBeforeRender(make_dir_path, nodeClass='Write')
# nuke.addAfterFrameRender(print_render_frame, nodeClass = 'Write')
Beispiel #15
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nuke.pluginAddPath(facility_plugins)
print("Loading nodes from " + facility_plugins)

# Load show-specific init.py/menu.py
try:
    show_path = os.environ['SHOW_PATH']
    show_path = os.path.join(show_path, 'pipeline', 'nuke')
    if os.path.isdir(show_path):
        print("Loading custom configs from " + show_path.replace('\\', '/'))
        nuke.pluginAddPath(show_path)
except:
    print("Could not load a show-based plugin repository.")
print(sep)

# Implement callbacks


def writeNodeDirs():
    import os, nuke
    file = nuke.filename(nuke.thisNode())
    dir = os.path.dirname(file)
    # osdir = nuke.callbacks.filenameFilter(dir)
    try:
        # os.makedirs(osdir)
        os.makedirs(dir)
    except OSError:
        pass


nuke.addBeforeRender(writeNodeDirs)
Beispiel #16
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def createArtifact():

    nuke.scriptSave()
    script = nuke.value("root.name")
    filename, file_extension = os.path.splitext(script)
    artef = '{}_artifact.{}'.format(filename, file_extension)
    shutil.copyfile(script, artef)


def beforeWrite_cb():
    if script_has_version():
        createArtifact()


def afterWrite_cb():
    if script_has_version() and nuke.ask(
            'Do you want to version up your script?'):
        incrementalSave()


# for some off reason these callbacks are added tiwce
nuke.addBeforeRender(beforeWrite_cb)
nuke.addAfterRender(afterWrite_cb)

# setting callback to remove the second one on script load - odd stuff
nuke.addOnScriptLoad(lambda: nuke.removeAfterRender(afterWrite_cb))

####################################
Beispiel #17
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# major events of a script's lifecycle, namely when scripts
# are loaded, saved and rendered
# --------------------------------------------------------

import nuke
import os

def createWriteDirs():
	""" Automatically create directories in Write path if path doesn't exists. """
	f = nuke.filename(nuke.thisNode())
	dirr = os.path.dirname(f)
	if not os.path.exists(dirr):
		osdir = nuke.callbacks.filenameFilter(dirr)
		os.makedirs(osdir)

nuke.addBeforeRender(createWriteDirs)

def writeNoOverwrite():
	""" Automatically create directories in Write path if path doesn't exists. """
	if nuke.thisNode()['no_overwrite'].value():
		file_to_be_rendered = nuke.filename(nuke.thisNode(), nuke.REPLACE)
		if os.path.exists(file_to_be_rendered):
			msg = "File already exists: %s" % file_to_be_rendered
			try: raise RuntimeError(msg)
			except RuntimeError as e: print e

nuke.addBeforeFrameRender(writeNoOverwrite)

def writeNoOverwriteKnob():
	n = nuke.thisNode()
	if 'no_overwrite' not in n.knobs().keys():
Beispiel #18
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import nuke
import fxpipe
import fxpipenukescripts
import os 
'''
The template for the nuke setup
Make sure to configure this file so that you get the show specific things loaded in
'''
### CUSTOMIZE HERE
nuke.pluginAddPath(os.path.join(fxpipe.jobPath, fxpipe.job, fxpipe.jobPathNuke))
### END CUSTOMIZE

### NO Fiddling past here generally
nuke.pluginAddPath('./gizmos')

### Add general formats here
nuke.load('formats.py')

### Make sure we create write directories automatically
nuke.addBeforeRender(fxpipenukescripts.createWriteDir)






Beispiel #19
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# TRIinit nuke script v1.1
# -*- coding: utf-8 -*-
#

import os
import nuke
import re
import getpass
from datetime import datetime

def _check_framerange():
    if int(nuke.numvalue("root.first_frame")) < 1:
        raise ValueError("Start frame number can not be less than 1")
    return

nuke.addBeforeRender(_check_framerange)

def fr2tc(f, fps):
    """
    Convert frame nuber to timecode string
    """
    fr = f % fps
    f = int(f / fps)
    s = f % 60
    f = int(f / 60)
    m = f % 60
    h = int(f / 60)
    return '%02d:%02d:%02d:%02d' % (h, m, s, fr)

def sceneName():
    """
Beispiel #20
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        sys.path.append('/Volumes/resources/vfx/pipeline/jeeves')

############################################################################################################
# Set the plugin paths and sys paths and callbacks
############################################################################################################

#Get all folders in NUKE_PATH and add them to sys and plugin path

import core
import jnuke
import jnuke.pipeline

for root, dirs, files in os.walk(os.path.join(core.jeevesRoot, 'jnuke')):
    for folder in dirs:
        gizmodir = os.path.join(root, folder).replace('\\', '/')
        sys.path.append(gizmodir)
        nuke.pluginAddPath(gizmodir)

nuke.addBeforeRender(jnuke.pipeline.callbacks.createWriteDir)

############################################################################################################
# Project defaults
############################################################################################################

s = nuke.root()
name = s.name()
nuke.knobDefault('Root.fps', '25')
nuke.knobDefault('Root.format', 'HD_1080')
nuke.knobDefault('Viewer.viewerProcess', 'sRGB')
nuke.knobDefault('Root.name', name)
Beispiel #21
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            nuke.pluginAddPath(os.path.join(fullpath, subdir))

# Callbacks
#---------------------------------------------------------------------------------------------


# If a write directory does not exist, create it automatically.
def create_write_directory():
    directory = nuke.callbacks.filenameFilter(
        os.path.dirname(nuke.filename(nuke.thisNode())))
    if directory and not os.path.isdir(directory):
        try:
            os.makedirs(directory)
        except (OSError, e):
            if e.errno == 17:
                pass


nuke.addBeforeRender(create_write_directory)


# Works around bug in node.dependent calls which sometimes return an empty list in error
# Only add callback if not in commandline render mode
def eval_deps():
    nodes = nuke.allNodes()
    if nodes:
        _ = nodes[-1].dependent()


if '-X' not in nuke.rawArgs:
    nuke.addOnScriptLoad(eval_deps)
Beispiel #22
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print('SETTINGS')
# FPS ***********************************
try:
    nuke.knobDefault("nuke.Root()['fps'].setValue({})".format(
        project_data['fps']))
    print('  {} ON  - FPS: {}'.format(chr(254), project_data['fps']))
except:
    pass
    LOG.debug('  OFF - FPS: {}'.format(project_data['fps']))
    print('  {} OFF - FPS: {}'.format(chr(254), project_data['fps']))

# RESOLUTION ****************************
try:
    nuke.addFormat(RESOLUTION)
    nuke.knobDefault('Root.format', project_data['name'].replace(' ', ''))
    print('  {} ON  - RES: {}'.format(chr(254), RESOLUTION))
except:
    LOG.debug('  OFF - RES: {}'.format(RESOLUTION))
    print('  {} OFF - RES: {}'.format(chr(254), RESOLUTION))

# createFolder ****************************
try:
    nuke.addBeforeRender(createWriteDir)
    print('  {} ON  - BeR: createWriteDir'.format(chr(254)))
except:
    LOG.error('  OFF - BeR: createWriteDir'.format(chr(254)), exc_info=True)
    print('  {} OFF - BeR: createWriteDir'.format(chr(254)))

print('')  # ********************
Beispiel #23
0
    Output Path: [value file]
    
    Project Root: [value proj_root]
    Sequence: [value seq]
    Episode Name: [value episode]
    Shot Name: [value shot]
    Script Name: [value script]
    Stripe Name: [value stripe]
    userName Name: [value user]
    """
    w.knob('label').setValue(feedback)
    
    # Re-assemble the path fragments into a proper output path
    output_path = "[value proj_root]/[value seq]/[value episode]/[value shot]/nuke/[value user]/render/[value stripe]/[value stripe].%04d.jpeg"
    w.knob('file').fromScript(output_path)

    #w['beforeRender'].setValue('''if not os.path.isdir(os.path.dirname(nuke.thisNode().knob("file").value())): os.makedirs(os.path.dirname(nuke.thisNode().knob("file").value()))''')

def createOutDirs():
    trgDir = os.path.dirname( nuke.filename( nuke.thisNode() ) )
    if not os.path.isdir( trgDir ):
        os.makedirs( trgDir )
nuke.addBeforeRender( createOutDirs, nodeClass='AutoWrite' )

# Add an AutoWrite option to the Image menu
nuke.tprint('Adding AutoWrite to Image menu.')
menubar=nuke.menu('Nodes')
m = menubar.findItem('Image')
m.addSeparator()
m.addCommand('AutoWrite', 'autowrite.dropAutoWrite()')