Beispiel #1
0
  def create_oo_bezier( self, points, page, gr_style_name):
    ps = [j for i in map(geometry.quadratic_beziere_to_polyline,
                         geometry.tkspline_to_quadratic_bezier(points))
              for j in i]
    maxX, maxY, minX, minY = None,None,None,None
    for (x,y) in ps:
      if not maxX or x > maxX:
        maxX = x
      if not minX or x < minX:
        minX = x
      if not maxY or y > maxY:
        maxY = y
      if not minY or y < minY:
        minY = y
    points_txt = ""
    for (sx, sy, cxa, cya, cxb, cyb, ex, ey) in geometry.tkspline_to_cubic_bezier( points):
      if not points_txt:
        points_txt += "m %d %d c " % (1000*(sx-minX), 1000*(sy-minY))
      points_txt += "%d %d %d %d %d %d " % (1000*(cxa-sx),1000*(cya-sy),1000*(cxb-sx),1000*(cyb-sy),1000*(ex-sx),1000*(ey-sy))

    line = dom_extensions.elementUnder( page, 'draw:path',
                                        (( 'svg:x', '%fcm' % minX),
                                         ( 'svg:y', '%fcm' % minY),
                                         ( 'svg:width', '%fcm' % (maxX-minX)),
                                         ( 'svg:height', '%fcm' % (maxY-minY)),
                                         ( 'svg:viewBox', '0 0 %d %d' % ((maxX-minX)*1000,(maxY-minY)*1000)),
                                         ( 'svg:d', points_txt),
                                         ( 'draw:layer', 'layout'),
                                         ( 'draw:style-name', gr_style_name)))
Beispiel #2
0
    def create_oo_bezier2(self, points, page, gr_style_name):
        points_txt = ""
        for (sx, sy, cxa, cya, cxb, cyb, ex,
             ey) in geometry.tkspline_to_cubic_bezier(points):
            if not points_txt:
                points_txt += "m %d %d c " % (1000 * (sx), 1000 * (sy))
            points_txt += "%d %d %d %d %d %d " % (1000 * (cxa - sx), 1000 *
                                                  (cya - sy), 1000 *
                                                  (cxb - sx), 1000 *
                                                  (cyb - sy), 1000 *
                                                  (ex - sx), 1000 * (ey - sy))
        print(points_txt)

        w = self.paper.get_paper_property('size_x') / 10.0
        h = self.paper.get_paper_property('size_y') / 10.0
        #wpx = Screen.cm_to_px( w)
        #hpx = Screen.cm_to_px( h)
        #print('svg:viewBox', '0 0 %d %d' % (wpx*1000,hpx*1000))
        print('svg:viewBox', '0 0 %d %d' % (w * 1000, h * 1000))
        line = dom_extensions.elementUnder(
            page, 'draw:path',
            (('svg:x', '0cm'), ('svg:y', '0cm'), ('svg:width', '%fcm' % w),
             ('svg:height', '%fcm' % h),
             ('svg:viewBox', '0 0 %d %d' % (w * 1000, h * 1000)),
             ('svg:d', points_txt), ('draw:layer', 'layout'),
             ('draw:style-name', gr_style_name)))
Beispiel #3
0
 def create_oo_bezier( self, points, page, gr_style_name):
   ps = reduce( operator.add, map( geometry.quadratic_beziere_to_polyline,
                                   geometry.tkspline_to_quadratic_bezier( points)))
   maxX, maxY, minX, minY = None,None,None,None
   for (x,y) in ps:
     if not maxX or x > maxX:
       maxX = x
     if not minX or x < minX:
       minX = x
     if not maxY or y > maxY:
       maxY = y
     if not minY or y < minY:
       minY = y
   points_txt = ""
   for (sx, sy, cxa, cya, cxb, cyb, ex, ey) in geometry.tkspline_to_cubic_bezier( points):
     if not points_txt:
       points_txt += "m %d %d c " % (1000*(sx-minX), 1000*(sy-minY))
     points_txt += "%d %d %d %d %d %d " % (1000*(cxa-sx),1000*(cya-sy),1000*(cxb-sx),1000*(cyb-sy),1000*(ex-sx),1000*(ey-sy))
   line = dom_extensions.elementUnder( page, 'draw:path',
                                       (( 'svg:x', '%fcm' % minX),
                                        ( 'svg:y', '%fcm' % minY),
                                        ( 'svg:width', '%fcm' % (maxX-minX)),
                                        ( 'svg:height', '%fcm' % (maxY-minY)),
                                        ( 'svg:viewBox', '0 0 %d %d' % ((maxX-minX)*1000,(maxY-minY)*1000)),
                                        ( 'svg:d', points_txt),
                                        ( 'draw:layer', 'layout'),
                                        ( 'draw:style-name', gr_style_name)))
Beispiel #4
0
    def _draw_line(self, item):
        if self.paper.itemcget(item, 'fill') != '':
            # arrows at first as they make the lines bellow them shorter
            start = None
            end = None
            arrows = self.paper.itemcget(item, 'arrow')
            if arrows != "none":
                color = self.paper.itemcget(item, 'fill')
                coords = self.paper.coords(item)
                if arrows in ("last", "both"):
                    end = self._create_arrow(
                        self.paper.itemcget(item, 'arrowshape'), coords[-4:-2],
                        coords[-2:], color)
                if arrows in ("first", "both"):
                    start = self._create_arrow(
                        self.paper.itemcget(item, 'arrowshape'), coords[2:4],
                        coords[0:2], color)

            coords = self.transformer.transform_xy_flat_list(
                self.paper.coords(item))
            if start:
                coords[0] = start[0]
                coords[1] = start[1]
            if end:
                coords[-2] = end[0]
                coords[-1] = end[1]

            # cap style
            cap = self.paper.itemcget(item, 'capstyle')
            self.context.set_line_cap(self._caps[cap])
            # join style
            join = self.paper.itemcget(item, 'joinstyle')
            self.context.set_line_join(self._joins[join])
            # color
            is_visible = self.set_cairo_color(self.paper.itemcget(
                item, 'fill'))
            # line width
            width = self.p2c_width(float(self.paper.itemcget(item, 'width')))
            self.context.set_line_width(width)
            # the path itself
            cs = self._flat_list_to_list_of_tuples(coords)
            if self.paper.itemcget(item, 'smooth') != "0":
                # smooth lines
                xycoords = self._flat_list_to_list_of_tuples(coords)
                beziers = geometry.tkspline_to_cubic_bezier(xycoords)
                for bez in beziers:
                    self._create_cairo_curve(bez, closed=False)
            else:
                self._create_cairo_path(cs, closed=False)
            # stroke it
            if is_visible:
                self.context.stroke()
        else:
            pass  #transparent things
Beispiel #5
0
  def _draw_line( self, item):
    if self.paper.itemcget( item, 'fill') != '':
      # arrows at first as they make the lines bellow them shorter
      start = None
      end = None
      arrows = self.paper.itemcget( item, 'arrow')
      if arrows != "none":
        color = self.paper.itemcget( item, 'fill')
        coords = self.paper.coords( item)
        if arrows in ("last", "both"):
          end = self._create_arrow( self.paper.itemcget( item, 'arrowshape'), coords[-4:-2], coords[-2:], color)
        if arrows in ("first", "both"):
          start = self._create_arrow( self.paper.itemcget( item, 'arrowshape'), coords[2:4], coords[0:2], color)

      coords = self.transformer.transform_xy_flat_list( self.paper.coords( item))
      if start:
        coords[0] = start[0]
        coords[1] = start[1]
      if end:
        coords[-2] = end[0]
        coords[-1] = end[1]

      # cap style
      cap = self.paper.itemcget( item, 'capstyle')
      self.context.set_line_cap( self._caps[ cap])
      # join style
      join = self.paper.itemcget( item, 'joinstyle')
      self.context.set_line_join( self._joins[ join])
      # color
      is_visible = self.set_cairo_color( self.paper.itemcget( item, 'fill'))
      # line width
      width = self.p2c_width( float( self.paper.itemcget( item, 'width')))
      self.context.set_line_width( width)
      # the path itself 
      cs = self._flat_list_to_list_of_tuples( coords)
      if self.paper.itemcget( item, 'smooth') != "0":
        # smooth lines
        xycoords = self._flat_list_to_list_of_tuples( coords)
        beziers = geometry.tkspline_to_cubic_bezier( xycoords)
        for bez in beziers:
          self._create_cairo_curve( bez, closed=False)
      else:
        self._create_cairo_path( cs, closed=False)
      # stroke it
      if is_visible:
        self.context.stroke()
    else:
      pass #transparent things
Beispiel #6
0
  def _draw_line( self, item):
    if self.paper.itemcget( item, 'fill') != '':
      # arrows at first as they make the lines bellow them shorter
      start = None
      end = None
      arrows = self.paper.itemcget( item, 'arrow')
      if arrows != "none":
        color = self.paper_to_canvas_color( self.paper.itemcget( item, 'fill'))
        coords = self.paper.coords( item)
        if arrows in ("last", "both"):
          end = self._create_arrow( self.paper.itemcget( item, 'arrowshape'), coords[-4:-2], coords[-2:], color)
        if arrows in ("first", "both"):
          start = self._create_arrow( self.paper.itemcget( item, 'arrowshape'), coords[2:4], coords[0:2], color)

      coords = self.transformer.transform_xy_flat_list( self.paper.coords( item))
      if start:
        coords[0] = start[0]
        coords[1] = start[1]
      if end:
        coords[-2] = end[0]
        coords[-1] = end[1]
   
      if len( coords) > 4:
        if self.paper.itemcget( item, 'smooth') != "0":   #smooth is spline 
          outline = self.paper_to_canvas_color( self.paper.itemcget( item, 'fill'))
          fill = piddle.transparent
          width = self.convert( float( self.paper.itemcget( item, 'width')))
          xycoords = self._flat_list_to_list_of_tuples( coords)
          beziers = geometry.tkspline_to_cubic_bezier( xycoords)
          for bez in beziers:
            x1, y1, x2, y2, x3, y3, x4, y4 = bez
            self.canvas.drawCurve(x1, y1, x2, y2, x3, y3, x4, y4, edgeColor=outline, edgeWidth=width, fillColor=fill, closed=0)
        
        else:
          # polyline
          outline = self.paper_to_canvas_color( self.paper.itemcget( item, 'fill'))
          fill = piddle.transparent
          width = self.convert( float( self.paper.itemcget( item, 'width')))
          cs = self._flat_list_to_list_of_tuples( coords)
          self.canvas.drawPolygon( cs, edgeColor=outline, edgeWidth=width, fillColor=fill, closed=0)
      else:
        # simple line
        fill = self.paper_to_canvas_color( self.paper.itemcget( item, 'fill'))
        width = self.convert( float( self.paper.itemcget( item, 'width')))
        x1, y1, x2, y2 = coords
        self.canvas.drawLine( x1, y1, x2, y2, color=fill, width=width)
    else:
      pass #transparent things
Beispiel #7
0
  def create_oo_bezier2( self, points, page, gr_style_name):
    points_txt = ""
    for (sx, sy, cxa, cya, cxb, cyb, ex, ey) in geometry.tkspline_to_cubic_bezier( points):
      if not points_txt:
        points_txt += "m %d %d c " % (1000*(sx), 1000*(sy))
      points_txt += "%d %d %d %d %d %d " % (1000*(cxa-sx),1000*(cya-sy),1000*(cxb-sx),1000*(cyb-sy),1000*(ex-sx),1000*(ey-sy))
    print(points_txt)

    w = self.paper.get_paper_property( 'size_x')/10.0
    h = self.paper.get_paper_property( 'size_y')/10.0
    #wpx = Screen.cm_to_px( w)
    #hpx = Screen.cm_to_px( h)
    #print('svg:viewBox', '0 0 %d %d' % (wpx*1000,hpx*1000))
    print('svg:viewBox', '0 0 %d %d' % (w*1000,h*1000))
    line = dom_extensions.elementUnder( page, 'draw:path',
                                        (( 'svg:x', '0cm'),
                                         ( 'svg:y', '0cm'),
                                         ( 'svg:width', '%fcm' % w),
                                         ( 'svg:height', '%fcm' % h),
                                         ( 'svg:viewBox', '0 0 %d %d' % (w*1000,h*1000)),
                                         ( 'svg:d', points_txt),
                                         ( 'draw:layer', 'layout'),
                                         ( 'draw:style-name', gr_style_name)))
Beispiel #8
0
    def _draw_line(self, item):
        if self.paper.itemcget(item, 'fill') != '':
            # arrows at first as they make the lines bellow them shorter
            start = None
            end = None
            arrows = self.paper.itemcget(item, 'arrow')
            if arrows != "none":
                color = self.paper_to_canvas_color(
                    self.paper.itemcget(item, 'fill'))
                coords = self.paper.coords(item)
                if arrows in ("last", "both"):
                    end = self._create_arrow(
                        self.paper.itemcget(item, 'arrowshape'), coords[-4:-2],
                        coords[-2:], color)
                if arrows in ("first", "both"):
                    start = self._create_arrow(
                        self.paper.itemcget(item, 'arrowshape'), coords[2:4],
                        coords[0:2], color)

            coords = self.transformer.transform_xy_flat_list(
                self.paper.coords(item))
            if start:
                coords[0] = start[0]
                coords[1] = start[1]
            if end:
                coords[-2] = end[0]
                coords[-1] = end[1]

            if len(coords) > 4:
                if self.paper.itemcget(item,
                                       'smooth') != "0":  #smooth is spline
                    outline = self.paper_to_canvas_color(
                        self.paper.itemcget(item, 'fill'))
                    fill = piddle.transparent
                    width = self.convert(
                        float(self.paper.itemcget(item, 'width')))
                    xycoords = self._flat_list_to_list_of_tuples(coords)
                    beziers = geometry.tkspline_to_cubic_bezier(xycoords)
                    for bez in beziers:
                        x1, y1, x2, y2, x3, y3, x4, y4 = bez
                        self.canvas.drawCurve(x1,
                                              y1,
                                              x2,
                                              y2,
                                              x3,
                                              y3,
                                              x4,
                                              y4,
                                              edgeColor=outline,
                                              edgeWidth=width,
                                              fillColor=fill,
                                              closed=0)

                else:
                    # polyline
                    outline = self.paper_to_canvas_color(
                        self.paper.itemcget(item, 'fill'))
                    fill = piddle.transparent
                    width = self.convert(
                        float(self.paper.itemcget(item, 'width')))
                    cs = self._flat_list_to_list_of_tuples(coords)
                    self.canvas.drawPolygon(cs,
                                            edgeColor=outline,
                                            edgeWidth=width,
                                            fillColor=fill,
                                            closed=0)
            else:
                # simple line
                fill = self.paper_to_canvas_color(
                    self.paper.itemcget(item, 'fill'))
                width = self.convert(float(self.paper.itemcget(item, 'width')))
                x1, y1, x2, y2 = coords
                self.canvas.drawLine(x1, y1, x2, y2, color=fill, width=width)
        else:
            pass  #transparent things