Beispiel #1
0
    def render(self, camposx=None, camposy=None, camposz=None, camang=None):
#, camortx=None, camorty=None, camortz=None, camortw=None):
        cament = naali.getCamera()
        p = cament.placeable

        if camposx is not None:
            pos = Vec(*(float(v) for v in [camposx, camposy, camposz]))
            p.Position = pos

        if camang is not None:
            ort = p.Orientation
            start = Quat(0, 0, -0.707, -0.707)
            rot = Quat.fromAxisAndAngle(Vec(0, 1, 0), -float(camang))
            new = start * rot
            p.Orientation = new

        #if camortx is not None:
        #    ort = Quat(*(float(v) for v in [camortw, camortx, camorty, camortz]))
        #    p.Orientation = ort

        #return str(p.Position), str(p.Orientation) #self.render1()
        baseurl, imgname = save_screenshot()
        imgurl = baseurl + imgname

        pos = p.Position
        ort = p.Orientation
        #vec, ang = toAngleAxis(p.Orientation)
        #print vec, ang
        euler = quat_to_euler([ort.scalar(), ort.x(), ort.y(), ort.z()])
        ang = euler[0]
        if ang < 0:
            ang = 360 + ang

        return abshtml % (imgurl,
                          ang,
                          pos.x(), pos.y(), pos.z()
                          #ort.scalar(), ort.x(), ort.y(), ort.z(),
                          )
Beispiel #2
0
    def render(self, camposx=None, camposy=None, camposz=None, camang=None):
        #, camortx=None, camorty=None, camortz=None, camortw=None):
        cament = naali.getCamera()
        p = cament.placeable

        if camposx is not None:
            pos = Vec(*(float(v) for v in [camposx, camposy, camposz]))
            p.Position = pos

        if camang is not None:
            ort = p.Orientation
            start = Quat(0, 0, -0.707, -0.707)
            rot = Quat.fromAxisAndAngle(Vec(0, 1, 0), -float(camang))
            new = start * rot
            p.Orientation = new

        #if camortx is not None:
        #    ort = Quat(*(float(v) for v in [camortw, camortx, camorty, camortz]))
        #    p.Orientation = ort

        #return str(p.Position), str(p.Orientation) #self.render1()
        baseurl, imgname = save_screenshot()
        imgurl = baseurl + imgname

        pos = p.Position
        ort = p.Orientation
        #vec, ang = toAngleAxis(p.Orientation)
        #print vec, ang
        euler = quat_to_euler([ort.scalar(), ort.x(), ort.y(), ort.z()])
        ang = euler[0]
        if ang < 0:
            ang = 360 + ang

        return abshtml % (
            imgurl, ang, pos.x(), pos.y(), pos.z()
            #ort.scalar(), ort.x(), ort.y(), ort.z(),
        )
Beispiel #3
0
        ang = 2.0 * math.acos(quat.scalar())

        invlen = lensq ** 0.5
        vec = PythonQt.QtGui.QVector3D(quat.x() * invlen, 
                                       quat.y() * invlen,
                                       quat.z() * invlen)

        return vec, ang

    cament = naali.getCamera()
    p = cament.placeable

    #print toAngleAxis(p.Orientation)

    ort = p.Orientation
    euler = quat_to_euler([ort.scalar(), ort.x(), ort.y(), ort.z()])
    print euler
    start = Quat(0, 0, -0.707, -0.707)
    #print start
    rot = Quat.fromAxisAndAngle(Vec(0, 1, 0), -10) #euler[0])
    new = start * rot
    #print euler_to_quat(euler)
    print ort
    print new
    #p.Orientation = new
    #print euler_to_quat(euler), ort
        
if 0: #avatar set yaw (turn)
    #a = -1.0
    a = 0
    print "setting avatar yaw with %f" % a
Beispiel #4
0
        ang = 2.0 * math.acos(quat.scalar())

        invlen = lensq**0.5
        vec = PythonQt.QtGui.QVector3D(quat.x() * invlen,
                                       quat.y() * invlen,
                                       quat.z() * invlen)

        return vec, ang

    cament = naali.getCamera()
    p = cament.placeable

    #print toAngleAxis(p.Orientation)

    ort = p.Orientation
    euler = quat_to_euler([ort.scalar(), ort.x(), ort.y(), ort.z()])
    print euler
    start = Quat(0, 0, -0.707, -0.707)
    #print start
    rot = Quat.fromAxisAndAngle(Vec(0, 1, 0), -10)  #euler[0])
    new = start * rot
    #print euler_to_quat(euler)
    print ort
    print new
    #p.Orientation = new
    #print euler_to_quat(euler), ort

if 0:  #avatar set yaw (turn)
    #a = -1.0
    a = 0
    print "setting avatar yaw with %f" % a