def test_list_strings_1(self): self.car.features.append(u'Test') self.car.features.append(u'AnotherTest') self.car.save() car = objects.Car(id=self.car._id) self.assertEqual(len(car.features), len(self.car.features)) self.car.features.append(u'Yet again another') self.car.save() car = objects.Car(id=self.car._id) self.assertEqual(len(car.features), len(self.car.features)) self.car.features.delete('features', 1) self.car.save() car = objects.Car(id=self.car._id) self.assertEqual(len(car.features), len(self.car.features))
def test_list_strings_0(self): self.car.features._map([u'CD-Player', u'Power Windows', u'Remote Start']) self.car.features.append(u"Test") try: self.car.save() except Exception as e: print e car = objects.Car(id=self.car._id) self.assertEqual(len(car.features), len(self.car.features))
def up_list(): global fields, cars, max_x, cur_x fields = [] cars = [] for i in range(1, 9): cars.append(objects.Car(i * 100 - 100)) for i in [-200, 0, 200, 400, 600, 800]: for j in [-200, 0, 200, 400, 600, 800]: fields.append(objects.Field(i, j))
def on_init(self): pygame.init() self.screen = pygame.display.set_mode(self.size) self.screen_rect = self.screen.get_rect() self.player = obj.Car(self.screen, "car1.png", self.screen_rect.center) self.objects.add(self.player) self.running = True self.screen.fill((50, 50, 50)) pygame.display.flip() for i in self.objects: i.image.convert_alpha()
def setUp(self): self.obj = objects.Female() self.obj.name = "Anne" self.obj.age = 27 self.obj.height = 65 self.obj.weight = 120 self.human_id = self.obj.save() self.car_ids = [] for i in xrange(3): car = objects.Car() car.owner = self.human_id car.make = "Toyota" car.model = "Camry" car.year = datetime.datetime(2010 + i, 1, 1) self.car_ids.append(car.save())
def start_world(self): #print('new episode started') self.blocked = 0 self.clock = 0 self.SumReward = 0 self.collision = 0 self.to_ped = 1000 self.vehicle = objects.Car(self.clock, x=0, y=0, v=self.vehicle_max_speed) if random.random() > 0.3: self.building_present = 1 self.create_map(start=int(self.road_len / 4), end=2 * int(self.road_len / 4), height=self.building_present) if self.blocked_spwan_list is not None: if random.random() > 0.6: blocked = 1 self.blocked = 1 self.create_walkers(self.blocked_spwan_list, len(self.blocked_spwan_list), self.moving_ratio, blocked) else: blocked = 0 self.create_walkers(self.blocked_spwan_list, len(self.blocked_spwan_list), self.moving_ratio, blocked) #print('created blocked peds:', len(self.pedestrian_list)) else: self.building_present = 0 self.create_map(start=int(self.road_len / 4), end=2 * int(self.road_len / 4), height=self.building_present) if self.blocked_spwan_list is not None: blocked = 0 self.create_walkers(self.blocked_spwan_list, len(self.blocked_spwan_list), self.moving_ratio, blocked)
def setUp(self): self.car = objects.Car() self.car.make = "Saab" self.car.model = "900" self.car.year = datetime.datetime(2007, 1, 1)