Beispiel #1
0
    def _loadObjects(self):
        """
        Spawns the Differential Drive robot based on the input pose.
        """

        # Create a Box
        box_pos = [
            self.basepos[0], self.basepos[1] + self.cubesize, self.basepos[2]
        ]
        rot = self.baserot

        boxbody = ode.Body(self.world)
        boxgeom = ode.GeomBox(space=self.space,
                              lengths=(self.cubesize, self.cubesize * 0.75,
                                       self.cubesize))
        boxgeom.setBody(boxbody)
        boxgeom.setPosition(box_pos)
        boxgeom.setRotation(rot)
        boxM = ode.Mass()
        boxM.setBox(self.cubemass, self.cubesize, self.cubesize * 0.75,
                    self.cubesize)
        boxbody.setMass(boxM)

        # Create two Cylindrical Wheels
        rot = self.multmatrix(self.genmatrix(math.pi / 2, 2), rot)
        leftwheel_pos = [
            box_pos[0] + 0.5 * self.track, box_pos[1] - self.wheelradius * 0.5,
            box_pos[2] + self.cubesize * 0.2
        ]
        rightwheel_pos = [
            box_pos[0] - 0.5 * self.track, box_pos[1] - self.wheelradius * 0.5,
            box_pos[2] + self.cubesize * 0.2
        ]

        leftwheelbody = ode.Body(self.world)
        leftwheelgeom = ode.GeomCylinder(space=self.space,
                                         radius=self.wheelradius,
                                         length=self.wheelradius / 3.0)
        leftwheelgeom.setBody(leftwheelbody)
        leftwheelgeom.setPosition(leftwheel_pos)
        leftwheelgeom.setRotation(rot)
        leftwheelM = ode.Mass()
        leftwheelM.setCappedCylinder(self.wheelmass, 1, self.wheelradius,
                                     self.wheelradius / 3.0)
        leftwheelbody.setMass(leftwheelM)

        lefthinge = ode.HingeJoint(self.world)
        lefthinge.attach(leftwheelbody, boxbody)
        lefthinge.setAnchor(leftwheel_pos)
        lefthinge.setAxis(self.rotate((0, 0, 1), rot))
        lefthinge.setParam(ode.ParamFMax, self.hingemaxforce)

        rightwheelbody = ode.Body(self.world)
        rightwheelgeom = ode.GeomCylinder(space=self.space,
                                          radius=self.wheelradius,
                                          length=self.wheelradius)
        rightwheelgeom.setBody(rightwheelbody)
        rightwheelgeom.setPosition(rightwheel_pos)
        rightwheelgeom.setRotation(rot)
        rightwheelM = ode.Mass()
        rightwheelM.setCappedCylinder(self.wheelmass, 1, self.wheelradius,
                                      self.cubemass / 3.0)
        rightwheelbody.setMass(rightwheelM)

        righthinge = ode.HingeJoint(self.world)
        righthinge.attach(rightwheelbody, boxbody)
        righthinge.setAnchor(rightwheel_pos)
        righthinge.setAxis(self.rotate((0, 0, 1), rot))
        righthinge.setParam(ode.ParamFMax, self.hingemaxforce)

        # Create a spherical wheel at the back for support
        caster_pos = [
            box_pos[0], box_pos[1] - self.cubesize * 0.5,
            box_pos[2] - self.cubesize * 0.5
        ]

        casterbody = ode.Body(self.world)
        castergeom = ode.GeomSphere(space=self.space,
                                    radius=self.cubesize / 5.0)
        castergeom.setBody(casterbody)
        castergeom.setPosition(caster_pos)
        castergeom.setRotation(rot)
        casterM = ode.Mass()
        casterM.setSphere(self.cubemass * 100.0, self.cubesize / 5.0)
        casterbody.setMass(casterM)

        self.fixed = ode.FixedJoint(self.world)
        self.fixed.attach(casterbody, boxbody)
        self.fixed.setFixed()

        # WHEW, THE END OF ALL THAT FINALLY!
        # Build the Geoms and Joints arrays for rendering.
        self.boxgeom = boxgeom
        self._geoms = [
            boxgeom, leftwheelgeom, rightwheelgeom, castergeom, self.ground
        ]
        self.lefthinge = lefthinge
        self.righthinge = righthinge
        self._joints = [self.lefthinge, self.righthinge, self.fixed]

        def loadObstacles(self, obstaclefile):
            """
            Loads obstacles from the obstacle text file.
            """

            # Initiate data structures.
            data = open(obstaclefile, "r")
            obs_sizes = []
            obs_positions = []
            obs_masses = []
            reading = "None"

            # Parse the obstacle text file.
            for line in data:
                linesplit = line.split()
                if linesplit != []:
                    if linesplit[0] != "#":
                        obs_sizes.append([
                            float(linesplit[0]),
                            float(linesplit[1]),
                            float(linesplit[2])
                        ])
                        obs_positions.append([
                            float(linesplit[3]),
                            float(linesplit[4]),
                            float(linesplit[5])
                        ])
                        obs_masses.append(float(linesplit[6]))

            # Go through all the obstacles in the list and spawn them.
            for i in range(len(obs_sizes)):

                obs_size = obs_sizes[i]
                obs_pos = obs_positions[i]
                obs_mass = obs_masses[i]

                # Create the obstacle.
                body = ode.Body(self.world)
                geom = ode.GeomBox(space=self.space, lengths=obs_size)
                geom.setBody(body)
                geom.setPosition(obs_pos)
                M = ode.Mass()
                M.setBox(obs_mass, obs_size[0], obs_size[1], obs_size[2])
                body.setMass(M)

                # Append all these new pointers to the simulator class.
                self._geoms.append(geom)
Beispiel #2
0
# Miles Jacobs <*****@*****.**>
# Department of Electrical Engineering
# Cape Peninsula University of Technology
# Bellville, South Africa

from visual import *
import ode

# Create a world object
world = ode.World()
world.setGravity((0, -9.81, 0))

# Create two bodies
body1 = ode.Body(world)
M = ode.Mass()
M.setSphere(2500, 0.05)
body1.setMass(M)
body1.setPosition((1, 2, 0))

body2 = ode.Body(world)
M = ode.Mass()
M.setSphere(2500, 0.05)
body2.setMass(M)
body2.setPosition((2, 2, 0))

# Connect body1 with the static environment
j1 = ode.HingeJoint(world)
j1.attach(body1, ode.environment)
j1.setAnchor((0, 2, 0))
j1.setAxis((0, 0, 1))
Beispiel #3
0
    def setNode(self, node):
        super().setNode(node)

        aabb = node.getBoundingBox()
        if not aabb.isValid():
            return

        if not self._body:
            self._body = ode.Body(self._world)
            self._body.setMaxAngularSpeed(0)
            mass = ode.Mass()
            mass.setBox(5.0, Helpers.toODE(aabb.width),
                        Helpers.toODE(aabb.height), Helpers.toODE(aabb.depth))
            self._body.setMass(mass)

        if not self._geom:
            if node.getMeshData():
                scale_matrix = Matrix()
                scale_matrix.setByScaleFactor(1.01)
                mesh = node.getMeshData().getTransformed(scale_matrix)

                self._trimesh = ode.TriMeshData()

                debug_builder = MeshBuilder()

                vertices = mesh.getVertices()
                indices = mesh.getConvexHull().simplices

                _fixWindingOrder(vertices, indices, debug_builder)

                self._trimesh.build(vertices / Helpers.ScaleFactor, indices)

                self._geom = ode.GeomTriMesh(self._trimesh, self._space)

                mb = MeshBuilder()

                for i in range(self._geom.getTriangleCount()):
                    tri = self._geom.getTriangle(i)

                    v0 = Helpers.fromODE(tri[0])
                    v1 = Helpers.fromODE(tri[1])
                    v2 = Helpers.fromODE(tri[2])

                    mb.addFace(v0=v0,
                               v1=v1,
                               v2=v2,
                               color=Color(1.0, 0.0, 0.0, 0.5))

                chn = SceneNode(node)
                chn.setMeshData(mb.build())

                def _renderConvexHull(renderer):
                    renderer.queueNode(chn, transparent=True)
                    return True

                chn.render = _renderConvexHull

                n = SceneNode(node)
                n.setMeshData(debug_builder.build())

                def _renderNormals(renderer):
                    renderer.queueNode(n, mode=1, overlay=True)
                    return True

                n.render = _renderNormals
            else:
                self._geom = ode.GeomBox(self._space,
                                         lengths=(Helpers.toODE(aabb.width),
                                                  Helpers.toODE(aabb.height),
                                                  Helpers.toODE(aabb.depth)))

            self._geom.setBody(self._body)

        self._body.setPosition(Helpers.toODE(node.getWorldPosition()))

        node.transformationChanged.connect(self._onTransformationChanged)
Beispiel #4
0
print('quickstep default', world.GetQuickStepNumIterations())
world.SetQuickStepNumIterations(24)
world.SetGravity(0, 0, -.9)

space = ode.SimpleSpaceCreate()
print('space', space)

bodies = []
masses = []
for i in range(20):
    body = ode.BodyCreate(world)
    print(body)
    bodies.append(body)
    body.SetPosition(random(), random(), random())
    mass = ode.Mass()  # no function to create a mass?
    print(mass)
    mass.SetSphere(0.1 + random(), 0.5)  # density, radius
    print('setting mass')
    body.SetMass(mass)
    masses.append(mass)

print('starting sim')
start = time.time()
for i in range(500):
    world.QuickStep(1.1)
    print('frame', i)
    for b in bodies:
        b.AddForce(0.1, .0, .0)
        x, y, z = b.GetPosition()
        print(x, y, z)
Beispiel #5
0
    def addSpringyCappedCylinder(self,
                                 p1,
                                 p2,
                                 radius,
                                 n_members=2,
                                 k_bend=1e5,
                                 k_torsion=1e5):
        """
        Adds a capsule body between joint positions p1 and p2 and with given
        radius to the ragdoll.
        Along the axis of the capsule distribute n_joints ball joints
        With spring constants given by k_bend and k_torsion
        TODO: FUNCTION NOT FINISHED  Wed 14 Dec 2011 06:06:24 PM EST   
        """

        p_start = p1 = add3(p1, self.offset)
        p_end = add3(p2, self.offset)
        iteration_jump = div3(sub3(p_end, p_start), n_members)
        p2 = add3(p1, iteration_jump)

        for i in range(n_members):
            # cylinder length not including endcaps, make capsules overlap by half
            #   radius at joints
            cyllen = dist3(p1, p2) - radius

            body = ode.Body(self.sim.world)
            m = ode.Mass()
            m.setCappedCylinder(self.density, 3, radius, cyllen)
            body.setMass(m)

            # set parameters for drawing the body
            body.shape = "capsule"
            body.length = cyllen
            body.radius = radius

            # create a capsule geom for collision detection
            geom = ode.GeomCCylinder(self.sim.space, radius, cyllen)
            geom.setBody(body)

            # define body rotation automatically from body axis
            za = norm3(sub3(p2, p1))
            if (abs(dot3(za, (1.0, 0.0, 0.0))) < 0.7):
                xa = (1.0, 0.0, 0.0)
            else:
                xa = (0.0, 1.0, 0.0)
            ya = cross(za, xa)
            xa = norm3(cross(ya, za))
            ya = cross(za, xa)
            rot = (xa[0], ya[0], za[0], xa[1], ya[1], za[1], xa[2], ya[2],
                   za[2])

            body.setPosition(mul3(add3(p1, p2), 0.5))
            body.setRotation(rot)

            self.bodies.append(body)
            self.geoms.append(geom)

            self.totalMass += body.getMass().mass

            if i != n_members:
                p1 = p2
                p2 = add3(p1, iteration_jump)

        return body
Beispiel #6
0
    def __init__(self, bones: List[mmdpy_bone.mmdpyBone],
                 bodies: List[mmdpy_type.mmdpyTypePhysicsBody],
                 joints: List[mmdpy_type.mmdpyTypePhysicsJoint]):
        self.bones: List[mmdpy_bone.mmdpyBone] = bones
        self.bodies: List[mmdpy_type.mmdpyTypePhysicsBody] = bodies
        self.joints: List[mmdpy_type.mmdpyTypePhysicsJoint] = joints

        self.ode_bodies: List[Any] = []
        self.ode_joints: List[Any] = []
        self.ode_geoms: List[Any] = []

        # 世界生成
        self.world = ode.World()
        self.world.setGravity([0, -9.81, 0])
        self.world.setERP(0.80)
        self.world.setCFM(1e-5)

        # Create a space object
        self.space = ode.Space()

        # A joint group for the contact joints that are generated whenever
        # two bodies collide
        self.contactgroup = ode.JointGroup()

        # 剛体
        for i, body in enumerate(self.bodies):
            body.cid = i
            body.bone = self.bones[body.bone_id]

            ode_body = ode.Body(self.world)
            mass = ode.Mass()
            density: float = 120.0
            ode_geom = None
            if body.type_id == 0:  # 球
                mass.setSphere(density, body.sizes[0])
                ode_geom = ode.GeomSphere(self.space, radius=body.sizes[0])
            if body.type_id == 1:  # 箱
                mass.setBox(density, body.sizes[0], body.sizes[1],
                            body.sizes[2])
                ode_geom = ode.GeomBox(self.space, lengths=body.sizes)
            if body.type_id == 2:  # カプセル
                mass.setCylinder(density, 2, body.sizes[0], body.sizes[1])
                ode_geom = ode.GeomCylinder(self.space,
                                            radius=body.sizes[0],
                                            length=body.sizes[1])

            mass.mass = (1 if body.calc == 0 else body.mass / density)
            ode_body.setMass(mass)
            if ode_geom is not None:
                ode_geom.setBody(ode_body)

            ode_body.setPosition(body.pos)

            quat: np.ndarray = scipy.spatial.transform.Rotation.from_rotvec(
                body.rot).as_matrix().reshape(9)
            ode_body.setRotation(quat)

            # debug
            body.calc = 0

            self.ode_bodies.append(ode_body)
            self.ode_geoms.append(ode_geom)

        # joint
        # https://so-zou.jp/robot/tech/physics-engine/ode/joint/
        for i, joint in enumerate(self.joints[:1]):
            joint.cid = i

            body_a = self.ode_bodies[joint.rigidbody_a]
            body_b = self.ode_bodies[joint.rigidbody_b]

            ode_joint = ode.BallJoint(self.world)
            # ode_joint = ode.FixedJoint(self.world)
            # ode_joint = ode.HingeJoint(self.world)

            # ode_joint.attach(ode.environment, body_b)
            ode_joint.attach(body_a, body_b)
            ode_joint.setAnchor(joint.pos)

            # ode_joint = ode.UniversalJoint(self.world)
            # ode_joint.attach(body_a, body_b)
            # ode_joint.setAnchor(joint.pos)
            # ode_joint.setAxis1(joint.rot)
            # ode_joint.setParam(ode.ParamLoStop, joint.)

            self.ode_joints.append(ode_joint)

            # # 接続確認
            # print(
            #     self.bodies[joint.rigidbody_a].name,
            #     self.bodies[joint.rigidbody_b].name,
            #     ode.areConnected(body_a, body_b)
            # )
            # print(joint.pos, body_b.getPosition(), self.bodies[joint.rigidbody_b].pos)

            # debug
            self.bodies[joint.rigidbody_b].calc = 1

        for i, body in enumerate(self.bodies):
            ode_body = self.ode_bodies[i]
            if body.calc == 0:
                ode_joint = ode.BallJoint(self.world)
                ode_joint.attach(ode.environment, ode_body)
                ode_joint.setAnchor(body.pos)
                self.ode_joints.append(ode_joint)

        # 時刻保存
        self.prev_time: float = time.time()
Beispiel #7
0
    geoms = []
    buoy_list = [v(54.5, -33.9, 0), v(53.5, -37.4, 0), v(38.0, -29.6, 0), v(35.7, -33.5, 0)]
    for pos in buoy_list:
        newbuoy_mesh = srh.mesh_from_obj(roslib.packages.resource_file('navigator_sim_model', 'models', 'green_buoy.obj'))
        newbuoy_mesh = newbuoy_mesh.translate(pos)
        g_world.objs.append(newbuoy_mesh)
        geoms.append(ode.GeomTriMesh(newbuoy_mesh.ode_trimeshdata, space))

    i.init(g_world)

if __name__ == "__main__":

    world = ode.World()
    body = ode.Body(world)
    mass = ode.Mass()
    space = ode.HashSpace()
    g_world = srh.World()
    body_geom = ode.GeomBox(space, (boat_length, boat_width, boat_height))
    i = srh.Interface()
    c1 = srh.Camera(g_world, "forward_camera", set_forward_view, body, fovy=90)
    boat_model = Boat(body)
    sim = Sim(boat_model)

    setup(world, body, mass, space, g_world, body_geom, i, c1, boat_model)

    def update():
        try:
            i.step()
            c1.step()
        except:
Beispiel #8
0
    def create_objects(self, world):
        print 'chassis'
        # chassis
        density = 10
        lx, ly, lz = (8, 0.5, 8)
        # Create body
        body = ode.Body(world.world)
        mass = ode.Mass()
        mass.setBox(density, lx, ly, lz)
        body.setMass(mass)

        # Set parameters for drawing the body
        body.shape = "box"
        body.boxsize = (lx, ly, lz)

        # Create a box geom for collision detection
        geom = ode.GeomBox(world.space, lengths=body.boxsize)
        geom.setBody(body)
        #body.setPosition((0, 3, 0))
        world.add_body(body)
        world.add_geom(geom)
        self._chassis_body = body

        density = 1
        print 'left wheel'
        # left wheel
        radius = 1
        height = 0.2
        px, py, pz = (lx / 2, 0, -(lz / 2))
        left_wheel_body = ode.Body(world.world)
        wheel_mass = ode.Mass()
        #wheel_mass.setSphere(density, radius)
        wheel_mass.setCylinder(density, 1, radius, height)
        left_wheel_body.setMass(wheel_mass)
        #left_wheel_geom = ode.GeomSphere(world.space, radius=radius)
        left_wheel_geom = ode.GeomCylinder(world.space, radius=radius,
                                           length=height)
        left_wheel_geom.setBody(left_wheel_body)
        #left_wheel_body.setPosition((px, py, pz))
        left_wheel_body.setRotation((0, 0, 1,
                                     0, 1, 0,
                                     -1, 0, 0))
        left_wheel_body.setPosition((px - height / 2, py, pz))
        world.add_body(left_wheel_body)
        world.add_geom(left_wheel_geom)

        print 'right wheel'
        # right wheel
        #radius = 1
        px = -lx / 2
        right_wheel_body = ode.Body(world.world)
        wheel_mass = ode.Mass()
        #wheel_mass.setSphere(density, radius)
        wheel_mass.setCylinder(density, 1, radius, height)
        right_wheel_body.setMass(wheel_mass)
        #right_wheel_geom = ode.GeomSphere(world.space, radius=radius)
        right_wheel_geom = ode.GeomCylinder(world.space, radius=radius,
                                            length=height)
        right_wheel_geom.setBody(right_wheel_body)
        #right_wheel_body.setPosition((px, py, pz))
        right_wheel_body.setRotation((0, 0, 1,
                                      0, 1, 0,
                                      -1, 0, 0))
        right_wheel_body.setPosition((px - height / 2, py, pz))
        world.add_body(right_wheel_body)
        world.add_geom(right_wheel_geom)

        print 'front wheel'
        # front wheel
        #radius = 1
        px, py, pz = (0, 0, lz / 2)
        front_wheel_body = ode.Body(world.world)
        wheel_mass = ode.Mass()
        wheel_mass.setSphere(density, radius)
        front_wheel_body.setMass(wheel_mass)
        front_wheel_geom = ode.GeomSphere(world.space, radius=radius)
        front_wheel_geom.setBody(front_wheel_body)
        front_wheel_body.setPosition((px, py, pz))
        world.add_body(front_wheel_body)
        world.add_geom(front_wheel_geom)

        #left_wheel_joint = ode.Hinge2Joint(world.world)
        left_wheel_joint = ode.HingeJoint(world.world)
        left_wheel_joint.attach(body, left_wheel_body)
        left_wheel_joint.setAnchor(left_wheel_body.getPosition())
        left_wheel_joint.setAxis((-1, 0, 0))
        #left_wheel_joint.setAxis1((0, 1, 0))
        #left_wheel_joint.setAxis2((1, 0, 0))
        left_wheel_joint.setParam(ode.ParamFMax, 500000)
        #left_wheel_joint.setParam(ode.ParamLoStop, 0)
        #left_wheel_joint.setParam(ode.ParamHiStop, 0)
        #left_wheel_joint.setParam(ode.ParamFMax2, 0.1)
        #left_wheel_joint.setParam(ode.ParamSuspensionERP, 0.2)
        #left_wheel_joint.setParam(ode.ParamSuspensionCFM, 0.1)
        self._left_wheel_joints.append(left_wheel_joint)

        #right_wheel_joint = ode.Hinge2Joint(world.world)
        right_wheel_joint = ode.HingeJoint(world.world)
        right_wheel_joint.attach(body, right_wheel_body)
        right_wheel_joint.setAnchor(right_wheel_body.getPosition())
        right_wheel_joint.setAxis((-1, 0, 0))
        #right_wheel_joint.setAxis1((0, 1, 0))
        #right_wheel_joint.setAxis2((1, 0, 0))
        right_wheel_joint.setParam(ode.ParamFMax, 500000)
        #right_wheel_joint.setParam(ode.ParamLoStop, 0)
        #right_wheel_joint.setParam(ode.ParamHiStop, 0)
        #right_wheel_joint.setParam(ode.ParamFMax2, 0.1)
        #right_wheel_joint.setParam(ode.ParamSuspensionERP, 0.2)
        #right_wheel_joint.setParam(ode.ParamSuspensionCFM, 0.1)
        self._right_wheel_joints.append(right_wheel_joint)

        front_wheel_joint = ode.BallJoint(world.world)
        front_wheel_joint.attach(body, front_wheel_body)
        front_wheel_joint.setAnchor(front_wheel_body.getPosition())
        front_wheel_joint.setParam(ode.ParamFMax, 5000)
Beispiel #9
0
 def create(self):
     #create body
     self.bodyCar = ode.Body(self.world)
     mCar = ode.Mass()
     mCar.setBoxTotal((self.passengers * PERSONWEIGHT + CARWEIGHT),
                      CARLENGTH, CARHEIGHT, CARWIDTH - WHEELWIDTH)
     self.bodyCar.setMass(mCar)
     self.geomCar = ode.GeomBox(
         self.space, (CARLENGTH, CARHEIGHT, CARWIDTH - WHEELWIDTH))
     self.geomCar.setBody(self.bodyCar)
     self.bodyCar.setPosition(
         (0 + self.position[0],
          WHEELRADIUS + CARHEIGHT / 2 + self.position[1],
          0 + self.position[2]))
     self.viz.addGeom(self.geomCar)
     self.viz.GetProperty(self.bodyCar).SetColor(self.bodyCarColor)
     #create wheels
     self.bodyFWL, self.geomFWL = self.createWheels(CARLENGTH / 2,
                                                    -CARWIDTH / 2)
     self.bodyFWR, self.geomFWR = self.createWheels(CARLENGTH / 2,
                                                    CARWIDTH / 2)
     self.bodyRWL, self.geomRWL = self.createWheels(-CARLENGTH / 2,
                                                    -CARWIDTH / 2)
     self.bodyRWR, self.geomRWR = self.createWheels(-CARLENGTH / 2,
                                                    CARWIDTH / 2)
     #create front left joint
     self.flJoint = ode.Hinge2Joint(self.world)
     self.flJoint.attach(self.bodyCar, self.bodyFWL)
     self.flJoint.setAnchor(
         (CARLENGTH / 2 + self.position[0], WHEELRADIUS + self.position[1],
          -CARWIDTH / 2 + self.position[2]))
     self.flJoint.setAxis2((0, 0, 1))
     self.flJoint.setAxis1((0, 1, 0))
     self.flJoint.setParam(ode.ParamSuspensionCFM, 0.5)
     self.flJoint.setParam(ode.ParamSuspensionERP, 0.8)
     #create front right joint
     self.frJoint = ode.Hinge2Joint(self.world)
     self.frJoint.attach(self.bodyCar, self.bodyFWR)
     self.frJoint.setAnchor(
         (CARLENGTH / 2 + self.position[0], WHEELRADIUS + self.position[1],
          CARWIDTH / 2 + self.position[2]))
     self.frJoint.setAxis2((0, 0, 1))
     self.frJoint.setAxis1((0, 1, 0))
     self.frJoint.setParam(ode.ParamSuspensionCFM, 0.5)
     self.frJoint.setParam(ode.ParamSuspensionERP, 0.8)
     #create rear left joint
     self.rlJoint = ode.HingeJoint(self.world)
     self.rlJoint.attach(self.bodyCar, self.bodyRWL)
     self.rlJoint.setAnchor(
         (-CARLENGTH / 2 + self.position[0], WHEELRADIUS + self.position[1],
          -CARWIDTH / 2 + self.position[2]))
     self.rlJoint.setAxis((0, 0, 1))
     #create rear right joint
     self.rrJoint = ode.HingeJoint(self.world)
     self.rrJoint.attach(self.bodyCar, self.bodyRWR)
     self.rrJoint.setAnchor(
         (-CARLENGTH / 2 + self.position[0], WHEELRADIUS + self.position[1],
          CARWIDTH / 2 + self.position[2]))
     self.rrJoint.setAxis((0, 0, 1))
     # add Joints to allGroups
     allGroups.append([self.bodyFWL, self.bodyCar])
     allGroups.append([self.bodyFWR, self.bodyCar])
     allGroups.append([self.bodyRWL, self.bodyCar])
     allGroups.append([self.bodyRWR, self.bodyCar])
     #add Wheels and Road to allGroups
     allGroups.append([self.bodyFWL, self.road])
     allGroups.append([self.bodyFWR, self.road])
     allGroups.append([self.bodyRWL, self.road])
     allGroups.append([self.bodyRWR, self.road])
     #create front left motor roll
     self.flMotorRoll = ode.AMotor(self.world)
     self.flMotorRoll.attach(self.bodyCar, self.bodyRWL)
     self.flMotorRoll.setNumAxes(1)
     self.flMotorRoll.setAxis(0, 2, (0, 0, 1))
     self.flMotorRoll.enable()
     self.flMotorRoll.setParam(ode.ParamSuspensionCFM, 0.5)
     self.flMotorRoll.setParam(ode.ParamSuspensionERP, 0.8)
     #create front left motor yaw
     self.flMotorYaw = ode.AMotor(self.world)
     self.flMotorYaw.attach(self.bodyCar, self.bodyRWL)
     self.flMotorYaw.setNumAxes(1)
     self.flMotorYaw.setAxis(0, 2, (0, 1, 0))
     self.flMotorYaw.enable()
     self.flMotorYaw.setParam(ode.ParamSuspensionCFM, 0.5)
     self.flMotorYaw.setParam(ode.ParamSuspensionERP, 0.8)
     #create front right motor
     self.frMotorRoll = ode.AMotor(self.world)
     self.frMotorRoll.attach(self.bodyCar, self.bodyRWR)
     self.frMotorRoll.setNumAxes(1)
     self.frMotorRoll.setAxis(0, 2, (0, 0, 1))
     self.frMotorRoll.enable()
     self.frMotorRoll.setParam(ode.ParamSuspensionCFM, 0.5)
     self.frMotorRoll.setParam(ode.ParamSuspensionERP, 0.8)
     #create front right motor
     self.frMotorYaw = ode.AMotor(self.world)
     self.frMotorYaw.attach(self.bodyCar, self.bodyRWR)
     self.frMotorYaw.setNumAxes(1)
     self.frMotorYaw.setAxis(0, 2, (0, 1, 0))
     self.frMotorYaw.enable()
     self.frMotorYaw.setParam(ode.ParamSuspensionCFM, 0.5)
     self.frMotorYaw.setParam(ode.ParamSuspensionERP, 0.8)
Beispiel #10
0
# Create a world object
world = ode.World()
world.setGravity((0, -9.81, 0))
world.setERP(0.8)
world.setCFM(1E-5)

# Create a space object
space = ode.Space()

# Create a plane geom which prevent the objects from falling forever
floor = ode.GeomPlane(space, (0, 1, 0), 0)
floor.enable()

body = ode.Body(world)
M = ode.Mass()
M.setBox(100, 1, 2, 3)
#M.mass = 1.0

Tree = ode.Mass()
Tree.setCylinder(100, 3, 3, 10)

Treebody = ode.Body(world)

Treebody.setMass(Tree)
body.setMass(M)

#body.addForce((0,10,0))

body.setPosition((0, 0, 0))
#body.addForce( (0,200,0) )
Beispiel #11
0
        self.GetActiveCamera().SetPosition(0.28, 28.878, 50.654)
        self.GetActiveCamera().SetFocalPoint(-0.1105, 2.8448, -0.4285)
        self.GetActiveCamera().SetViewUp(0.002656, 0.9038, -0.4278)
        self.SetSize(800, 600)
        self.SetWindowName("Simulacao")
        self.SetBackground(50. / 255, 153. / 255, 204. / 255)

    def execute(self, caller, event):
        idlefunc()
        self.update()


viz = my_sim(world, [space], dt)

bodyCar = ode.Body(world)
mCar = ode.Mass()
mCar.setBoxTotal(800, 1.5, .10, 3.0)
bodyCar.setMass(mCar)
geomCar = ode.GeomBox(space, (1.5, .1, 3))
geomCar.setBody(bodyCar)
#bodyCar.setPosition((0 + position[0], wheelRadius + carHeight/2 + position[1], 0 + position[2]))
viz.addGeom(geomCar)
viz.GetProperty(bodyCar).SetColor(0, 0, 1)
w1, g1 = createWheels(-1, -1.5)
w2, g2 = createWheels(1, -1.5)
w3, g3 = createWheels(1, 1.5)
w4, g4 = createWheels(-1, 1.5)

j1 = ode.Hinge2Joint(world)
j1.setAnchor((-1, 0, -1.5))
j1.setAxis1((0, 1, 0))
Beispiel #12
0
    def __init__(self, u, x, z):

        Movable.__init__(self,
                         u)  #inits ode, inventor etc and register with world
        RawGLObject.__init__(
            self, u
        )  #eg may want to overlay some HC output as GL graphics onto scene to show what I'm thinking about

        mass = ode.Mass()
        density = 100
        axis = 0  #1x;2y;3z. But seems to be ignored? (maybe as physObject sets rotation elsewhere?)
        radius = 0.5
        depth = 0.1
        mass.setCylinder(density, axis, radius, depth)

        self.body = ode.Body(self.u.world)
        self.body.setMass(mass)
        self.body.setPosition((x, 0.3, z))

        self.geom = ode.GeomCylinder(u.robotSpace, radius, depth)
        self.geom.setBody(self.body)

        th = math.pi / 2
        a = math.sin(th / 2)
        self.geom.setQuaternion((math.cos(th / 2), a * 1, a * 0, a * 0))

        #        self.sg.addChild(makeRobotSceneGraph())
        #        self.sg.addChild(makeRatSceneGraph())

        #NB: ODE cylinders are in z-axis by default; Inventor are in y!
        #It MUST be Inventor that is modified, as ODE rotations are drawn anyway by Inventor
        rot = SoRotation()
        th = SbRotation(SbVec3f(1, 0, 0), 3.142 / 2)
        rot.rotation = th
        self.sg.addChild(rot)
        myCylinder = SoCylinder()  #TODO rotate zo z axis height is default
        myCylinder.radius = radius
        myCylinder.height = depth
        self.sg.addChild(myCylinder)

        #simple 'head' to show the front
        trans = SoTransform()
        trans.translation.setValue(0.5, -0.2, 0.0)
        trans.scaleFactor.setValue(.2, .2, .2)
        self.sg.addChild(trans)
        self.sg.addChild(SoSphere())

        #        self.controller = SimpleController(self)
        self.controller = IceaController(self)
        #        self.controller = BrahmsController(self)

        self.F_controller = (
            0.0, 0.0, 0.0
        )  #Force due to controller. cache these so we dont have to run controller on every physics step
        self.T_controller = (0.0, 0.0, 0.0)  #Torque due to controller.
        self.controller_bSetoff = False

        u.robots.append(self)
        self.sensors = []  #append sensors to this list!

        self.segs = []
        self.follicleL = Segment(u, self, 1)
        self.follicleR = Segment(u, self, -1)
        self.segs.append(self.follicleL)
        self.segs.append(self.follicleR)

        par = self.follicleL
        for i in range(2, 4):
            seg = Segment(u, par, i + 1)
            self.segs.append(seg)
            par = seg
        par = self.follicleR
        for i in range(2, 4):
            seg = Segment(u, par, -i)
            self.segs.append(seg)
            par = seg

        self.wheelL = Wheel(u, self, -0.6)
        self.wheelR = Wheel(u, self, 0.6)
Beispiel #13
0
 def newMass(self):
     return ode.Mass()
Beispiel #14
0
 def increase_mass(self, value):
     assert self.mass
     m = ode.Mass()
     m.SetSphereTotal(value, 0.1)
     self.mass.Add(m)
Beispiel #15
0
    def addBP(self, bp, parent=None, joint_end=None):
        """Recursively add BodyParts to the simulation.

        bp -- current BodyPart to process
        parent -- parent BP to add to
        joint_end -- which end of the parent ccylinder we should add to"""

        log.debug('addBP')
        body = ode.Body(self.world)
        mass = ode.Mass()
        if not parent:
            # if this is the root we have an absolute length,
            # root scale is relative to midpoint of min..max
            bp.length = bp.scale * (
                bpg.BP_MIN_LENGTH +
                (bpg.BP_MAX_LENGTH - bpg.BP_MIN_LENGTH) / 2)
            bp.isRoot = 1
        else:
            # otherwise child scale is relative to parent
            bp.length = parent.length * bp.scale
            bp.isRoot = 0
    # limit the bp length
        bp.length = min(bp.length, bpg.BP_MAX_LENGTH)
        # mass along x axis, with length without caps==bp.length
        # arg 3 means aligned along z-axis - must be same in renderer and Geoms
        mass.setCappedCylinder(CYLINDER_DENSITY, 3, CYLINDER_RADIUS, bp.length)
        # attach mass to body
        body.setMass(mass)
        # create Geom
        # aligned along z-axis by default!!
        geom = ode.GeomCCylinder(self.space, CYLINDER_RADIUS, bp.length)
        self.geoms.append(geom)
        self.geom_contact[geom] = 0
        # remember parent for collison detection
        if not parent:
            geom.parent = None
        else:
            geom.parent = parent.geom
    # attach geom to body
        geom.setBody(body)
        log.debug('created CappedCylinder(radius=%f, len=%f)', CYLINDER_RADIUS,
                  bp.length)
        # assert(not in a loop)
        assert not hasattr(bp, 'geom')
        # ref geom from bodypart (used above to find parent geom)
        bp.geom = geom

        # set rotation
        (radians, v) = bp.rotation
        log.debug('radians,v = %f,%s', radians, str(v))
        q = quat(radians, vec3(v))
        rotmat = q.toMat3()
        if parent:
            # rotate relative to parent
            p_r = mat3(parent.geom.getRotation())  # joint_end *
            log.debug('parent rotation = %s', str(p_r))
            rotmat = p_r * rotmat
        geom.setRotation(rotmat.toList(rowmajor=1))
        log.debug('r=%s', str(rotmat))
        geom_axis = rotmat * vec3(0, 0, 1)
        log.debug('set geom axis to %s', str(geom_axis))
        (x, y, z) = geom.getBody().getRelPointPos((0, 0, bp.length / 2.0))
        log.debug('real position of joint is %f,%f,%f', x, y, z)
        # set position
        if not parent:
            # root  - initially located at 0,0,0
            # (once the model is constructed we translate it until all
            # bodies have z>0)
            geom.setPosition((0, 0, 0))
            log.debug('set root geom x,y,z = 0,0,0')
        else:
            # child - located relative to the parent. from the
            # parents position move along their axis of orientation to
            # the joint position, then pick a random angle within the
            # joint limits, move along that vector by half the length
            # of the child cylinder, and we have the position of the
            # child.
            # vector from parent xyz is half of parent length along
            # +/- x axis rotated by r
            p_v = vec3(parent.geom.getPosition())
            p_r = mat3(parent.geom.getRotation())
            p_hl = parent.geom.getParams()[1] / 2.0  # half len of par
            j_v = p_v + p_r * vec3(0, 0, p_hl * joint_end)  # joint vector
            # rotation is relative to parent
            c_v = j_v + rotmat * vec3(0, 0, bp.length / 2.0)
            geom.setPosition(tuple(c_v))
            log.debug('set geom x,y,z = %f,%f,%f', c_v[0], c_v[1], c_v[2])

            jointclass = {
                'hinge': ode.HingeJoint,
                'universal': ode.UniversalJoint,
                'ball': ode.BallJoint
            }
            j = jointclass[bp.joint](self.world)

            self.joints.append(j)
            # attach bodies to joint
            j.attach(parent.geom.getBody(), body)
            # set joint position
            j.setAnchor(j_v)
            geom.parent_joint = j

            # create motor and attach to this geom
            motor = Motor(self.world, None)
            motor.setJoint(j)
            self.joints.append(motor)
            bp.motor = motor
            geom.motor = motor
            motor.attach(parent.geom.getBody(), body)
            motor.setMode(ode.AMotorEuler)

            if bp.joint == 'hinge':
                # we have 3 points - parent body, joint, child body
                # find the normal to these points
                # (hinge only has 1 valid axis!)
                try:
                    axis1 = ((j_v - p_v).cross(j_v - c_v)).normalize()
                except ZeroDivisionError:
                    v = (j_v - p_v).cross(j_v - c_v)
                    v.z = 1**-10
                    axis1 = v.normalize()
                log.debug('setting hinge joint axis to %s', axis1)
                log.debug('hinge axis = %s', j.getAxis())
                axis_inv = rotmat.inverse() * axis1
                axis2 = vec3((0, 0, 1)).cross(axis_inv)
                log.debug('hinge axis2 = %s', axis2)
                j.setAxis(tuple(axis1))
                # some anomaly here.. if we change the order of axis2 and axis1,
                # it should make no difference. instead there appears to be an
                # instability when the angle switches from -pi to +pi
                # so.. use parameter3 to control the hinge
                # (maybe this is only a problem in the test case with perfect axis alignment?)
                motor.setAxes(axis2, rotmat * axis1)
            elif bp.joint == 'universal':
                # bp.axis1/2 is relative to bp rotation, so rotate axes
                axis1 = rotmat * vec3(bp.axis1)
                axis2 = rotmat * vec3((0, 0, 1)).cross(vec3(bp.axis1))
                j.setAxis1(tuple(axis1))
                j.setAxis2(tuple(axis2))
                motor.setAxes(axis1, axis2)
            elif bp.joint == 'ball':
                axis1 = rotmat * vec3(bp.axis1)
                axis2 = rotmat * vec3((0, 0, 1)).cross(vec3(bp.axis1))
                motor.setAxes(axis1, axis2)

            log.debug('created joint with parent at %f,%f,%f', j_v[0], j_v[1],
                      j_v[2])

    # recurse on children
        geom.child_joint_ends = set([e.joint_end for e in bp.edges])
        geom.parent_joint_end = joint_end
        if joint_end == None:
            # root
            if -1 in geom.child_joint_ends:
                geom.left = 'internal'
            else:
                geom.left = 'external'
            if 1 in geom.child_joint_ends:
                geom.right = 'internal'
            else:
                geom.right = 'external'
        else:
            # not root
            geom.left = 'internal'
            if 1 in geom.child_joint_ends:
                geom.right = 'internal'
            else:
                geom.right = 'external'

        for e in bp.edges:
            self.addBP(e.child, bp, e.joint_end)
Beispiel #16
0
    def __init__(self,
                 time_stop=20,
                 time_step=0.01,
                 segment_size=(1.5, 0.5, 0.5),
                 segment_density=0.1,
                 segment_count=8,
                 joint_lostop=-1.6,
                 joint_histop=1.6,
                 joint_fmax=10,
                 drag_coefficient=0.35,
                 vis_scale=100,
                 json_fname=None,
                 json_step=0.05):

        super(Ribbot, self).__init__()

        self.world = ode.World()
        self.world.setGravity((0.0, 0.0, 0.0))

        self.space = ode.Space()
        self.contact_group = ode.JointGroup()

        self.bodies = []
        self.geoms = []
        self.joints = []
        self.ignore_collide_pairs = []

        self.time = 0.0
        self.time_step = time_step
        self.time_stop = time_stop

        json_time_step = max(time_step, json_step)
        self.time_step_cnt = 0
        self.json_step_mod = int(round(json_time_step / self.time_step))

        self.drag_coefficient = drag_coefficient

        # All segments share the same surface parameters
        self.segment_surface_parameters = [{
            "area":
            segment_size[1] * segment_size[2],
            "norm": (1, 0, 0)
        }, {
            "area":
            segment_size[0] * segment_size[2],
            "norm": (0, 1, 0)
        }, {
            "area":
            segment_size[0] * segment_size[1],
            "norm": (0, 0, 1)
        }, {
            "area":
            segment_size[1] * segment_size[2],
            "norm": (-1, 0, 0)
        }, {
            "area":
            segment_size[0] * segment_size[2],
            "norm": (0, -1, 0)
        }, {
            "area":
            segment_size[0] * segment_size[1],
            "norm": (0, 0, -1)
        }]

        #
        # Create the ribbon robot
        #
        segment_mass = ode.Mass()
        segment_mass.setBox(segment_density, *segment_size)
        segment_position = [0.0, segment_size[1] * 1.5, 0.0]

        # Create rigid bodies
        for s in xrange(segment_count):
            seg = ode.Body(self.world)
            seg.setPosition(segment_position)
            seg.setMass(segment_mass)
            self.bodies.append(seg)

            geom = ode.GeomBox(self.space, lengths=segment_size)
            geom.setBody(seg)
            self.geoms.append(geom)

            segment_position[0] += segment_size[0]

        # Create hinge joints
        joint_position = [segment_size[0] / 2., segment_size[1] * 1.5, 0.0]
        for seg1, seg2 in zip(self.bodies, self.bodies[1:]):
            joint = ode.HingeJoint(self.world)
            joint.attach(seg1, seg2)
            joint.setAnchor(joint_position)
            joint.setAxis((0, 1, 0))

            joint.setParam(ode.ParamLoStop, joint_lostop)
            joint.setParam(ode.ParamHiStop, joint_histop)
            joint.setParam(ode.ParamFMax, joint_fmax)

            self.joints.append(joint)

            self.ignore_collide_pairs.append((seg1, seg2))
            joint_position[0] += segment_size[0]

        #
        # Setup Visualization
        #
        self.json_fname = json_fname
        if json_fname is not None:
            self.VIS_SCALE = vis_scale

            self.json_object = {}
            self.json_object["time_start"] = 0
            self.json_object["time_stop"] = time_stop
            self.json_object["time_step"] = json_time_step
            self.json_object["primitives"] = []

            for s in xrange(segment_count):
                seg = {}
                seg["geometry"] = {}
                seg["geometry"]["shape"] = "cube"
                seg["geometry"]["sizeX"] = segment_size[0] * self.VIS_SCALE
                seg["geometry"]["sizeY"] = segment_size[1] * self.VIS_SCALE
                seg["geometry"]["sizeZ"] = segment_size[2] * self.VIS_SCALE
                seg["dynamics"] = {}
                seg["dynamics"]["position"] = []
                seg["dynamics"]["quaternion"] = []
                seg["dynamics"]["visible"] = [[0., time_stop]]
                self.json_object["primitives"].append(seg)
            self.update_json()
Beispiel #17
0
    def __init__(self, max_simsecs=30, net=None, noise_sd=0.01, quick=0):
        """Creates the ODE and Geom bodies for this simulation"""
        Sim.__init__(self, max_simsecs, noise_sd, quick)
        log.debug('init PoleBalance sim')
        self.network = net

        CART_POSITION = (0, 0, 2)
        POLE_POSITION = (0, 0, 3 + (5.0 / 2))
        CART_SIZE = (8, 8, 2)
        POLE_SIZE = (1, 1, 5)
        HINGE_POSITION = (0, 0, 3)
        CART_MASS = 10
        POLE_MASS = 0.5
        self.MAXF = 1000

        self.INIT_U = []  # initial force, eg [10000]

        self.cart_geom = ode.GeomBox(self.space, CART_SIZE)
        self.geoms.append(self.cart_geom)
        self.cart_body = ode.Body(self.world)
        self.cart_body.setPosition(CART_POSITION)
        cart_mass = ode.Mass()
        cart_mass.setBoxTotal(CART_MASS, CART_SIZE[0], CART_SIZE[1],
                              CART_SIZE[2])
        self.cart_body.setMass(cart_mass)
        self.cart_geom.setBody(self.cart_body)

        self.pole_geom = ode.GeomBox(self.space, POLE_SIZE)
        self.geoms.append(self.pole_geom)
        self.pole_body = ode.Body(self.world)
        self.pole_body.setPosition(POLE_POSITION)
        pole_mass = ode.Mass()
        pole_mass.setBoxTotal(POLE_MASS, POLE_SIZE[0], POLE_SIZE[1],
                              POLE_SIZE[2])
        self.pole_body.setMass(pole_mass)
        self.pole_geom.setBody(self.pole_body)

        self.cart_geom.setCategoryBits(long(0))
        self.pole_geom.setCategoryBits(long(0))

        # joint 0 - slide along 1D
        self.slider_joint = ode.SliderJoint(self.world)
        self.joints.append(self.slider_joint)
        self.slider_joint.attach(self.cart_body, ode.environment)
        self.slider_joint.setAxis((1, 0, 0))
        self.slider_joint.setParam(ode.ParamLoStop, -5)
        self.slider_joint.setParam(ode.ParamHiStop, 5)

        # joint 1 - hinge between the two boxes
        self.hinge_joint = ode.HingeJoint(self.world)
        self.joints.append(self.hinge_joint)
        self.hinge_joint.attach(self.cart_body, self.pole_body)
        self.hinge_joint.setAnchor(HINGE_POSITION)
        self.hinge_joint.setAxis((0, 1, 0))

        self.last_hit = 0.0
        self.init_u_count = 0
        self.regular_random_force = 1
        self.lqr = None
        self.controlForce = 0
        self.randomForce = 0
        self.force_urge = 0
Beispiel #18
0
    def loaddata(self, vpoints):

        self.world = ode.World()
        self.world.setGravity((0, -9.81, 0))
        #vpoints = parse_vpoints(mechanism)

        self.vlinks = {}
        for i, vpoint in enumerate(vpoints):
            for link in vpoint.links:
                if link in self.vlinks:
                    self.vlinks[link].append(i)
                else:
                    self.vlinks[link] = [i]

        self.bodies = []

        for name in tuple(self.vlinks):
            if name == 'ground':
                continue
            vlink = self.vlinks[name]
            while len(vlink) > 2:
                n = vlink.pop()
                for anchor in vlink[:2]:
                    i = 1
                    while 'link_{}'.format(i) in self.vlinks:
                        i += 1
                    self.vlinks['link_{}'.format(i)] = (anchor, n)

        for name, vlink in self.vlinks.items():
            #print(name, [(vpoints[i].cx, vpoints[i].cy) for i in vlink])
            if name == 'ground':
                continue
            rad = 0.002
            Mass = 1
            link = ode.Body(self.world)
            M = ode.Mass()  # mass parameter
            M.setZero()  # init the Mass
            M.setCylinderTotal(
                Mass, 3, rad, self.__lenth(vpoints[vlink[0]],
                                           vpoints[vlink[1]]))
            link.setPosition(
                self.__lenthCenter(vpoints[vlink[0]], vpoints[vlink[1]]))
            print(vlink)
            self.bodies.append(link)

        self.joints = []
        for name, vlink in self.vlinks.items():
            link = list(vlink)
            if name == 'ground':
                for p in link:
                    if p in inputs:
                        print("input:", p)
                        j = ode.HingeJoint(self.world)
                        #j.attach(bodies[(vlinks[inputs[p][1]] - {p}).pop()], ode.environment)
                        j.attach(self.bodies[0], ode.environment)
                        j.setAxis((0, 0, 1))
                        j.setAnchor(self.__translate23d(vpoints[vlink[0]]))
                        j.setParam(ode.ParamVel, 2)
                        j.setParam(ode.ParamFMax, 22000)
                    else:
                        print("grounded:", p)
                        j = ode.BallJoint(self.world)
                        j.attach(self.bodies[p], ode.environment)
                        j.setAnchor(self.__translate23d(vpoints[vlink[1]]))
                    self.joints.append(j)
            elif len(link) >= 2:
                print("link:", link[0], link[1])
                j = ode.BallJoint(self.world)
                j.attach(self.bodies[link[0]], self.bodies[link[1]])
                j.setAnchor(self.__translate23d(vpoints[link[0]]))
                self.joints.append(j)
Beispiel #19
0
	def _loadObjects(self):
		"""
		Spawns the Differential Drive robot based on the input pose.
		"""  
		
		# Create a Box
		box_pos = [self.basepos[0], self.basepos[1] + self.cubesize, self.basepos[2]]
		rot = self.baserot
				
		boxbody = ode.Body(self.world)
		boxgeom = ode.GeomBox(space=self.space, lengths=(self.cubesize, self.cubesize*0.75, self.cubesize) )
		boxgeom.setBody(boxbody)
		boxgeom.setPosition(box_pos)
		boxgeom.setRotation(rot)
		boxM = ode.Mass()
		boxM.setBox(self.cubemass,self.cubesize,self.cubesize*0.75,self.cubesize)
		boxbody.setMass(boxM)	
		
		# Create two Cylindrical Wheels
		rot = self.multmatrix(self.genmatrix(math.pi/2,2),rot)
		leftwheel_pos = [box_pos[0] + 0.5*self.track, box_pos[1] - self.wheelradius*0.5, box_pos[2] + self.cubesize*0.2]
		rightwheel_pos = [box_pos[0] - 0.5*self.track, box_pos[1] - self.wheelradius*0.5, box_pos[2]  + self.cubesize*0.2]
		
		leftwheelbody = ode.Body(self.world)
		leftwheelgeom = ode.GeomCylinder(space=self.space, radius = self.wheelradius, length = self.wheelradius/3.0 )
		leftwheelgeom.setBody(leftwheelbody)
		leftwheelgeom.setPosition(leftwheel_pos)
		leftwheelgeom.setRotation(rot)
		leftwheelM = ode.Mass()
		leftwheelM.setCappedCylinder(self.wheelmass, 1, self.wheelradius, self.wheelradius/3.0)
		leftwheelbody.setMass(leftwheelM)	
		
		lefthinge = ode.HingeJoint(self.world)
		lefthinge.attach(leftwheelbody,boxbody)
		lefthinge.setAnchor(leftwheel_pos)
		lefthinge.setAxis(self.rotate((0,0,1),rot))
		lefthinge.setParam(ode.ParamFMax,self.hingemaxforce)

		rightwheelbody = ode.Body(self.world)
		rightwheelgeom = ode.GeomCylinder(space=self.space, radius = self.wheelradius, length = self.wheelradius )
		rightwheelgeom.setBody(rightwheelbody)
		rightwheelgeom.setPosition(rightwheel_pos)
		rightwheelgeom.setRotation(rot)
		rightwheelM = ode.Mass()
		rightwheelM.setCappedCylinder(self.wheelmass, 1, self.wheelradius, self.cubemass/3.0)
		rightwheelbody.setMass(rightwheelM)	
		
		righthinge = ode.HingeJoint(self.world)
		righthinge.attach(rightwheelbody,boxbody)
		righthinge.setAnchor(rightwheel_pos)
		righthinge.setAxis(self.rotate((0,0,1),rot))
		righthinge.setParam(ode.ParamFMax,self.hingemaxforce)

		# Create a spherical wheel at the back for support
		caster_pos = [box_pos[0], box_pos[1] - self.cubesize*0.5, box_pos[2]  - self.cubesize*0.5]

		casterbody = ode.Body(self.world)
		castergeom = ode.GeomSphere(space=self.space, radius = self.cubesize/5.0)
		castergeom.setBody(casterbody)
		castergeom.setPosition(caster_pos)
		castergeom.setRotation(rot)
		casterM = ode.Mass()
		casterM.setSphere(self.cubemass*100.0, self.cubesize/5.0)
		casterbody.setMass(casterM)			
		
		self.fixed = ode.FixedJoint(self.world)
		self.fixed.attach(casterbody,boxbody)
		self.fixed.setFixed()
		
		# WHEW, THE END OF ALL THAT FINALLY!
		# Build the Geoms and Joints arrays for rendering.
		self.boxgeom = boxgeom
		self._geoms = [boxgeom, leftwheelgeom, rightwheelgeom, castergeom, self.ground]
		self.lefthinge = lefthinge
		self.righthinge = righthinge
		self._joints = [self.lefthinge, self.righthinge, self.fixed]
Beispiel #20
0
 def __init__(self,
              density=1.0,
              bar_center=(0.0, 0.0, 0.0),
              bar_dim=(1.0, 1.0, 1.0),
              barycenters=None,
              he=1.0,
              cfl_target=0.9,
              dt_init=0.001):
     self.dt_init = dt_init
     self.he = he
     self.cfl_target = cfl_target
     self.world = ode.World()
     #self.world.setERP(0.8)
     #self.world.setCFM(1E-5)
     self.world.setGravity(g)
     self.g = np.array([g[0], g[1], g[2]])
     self.space = ode.Space()
     eps_x = L[0] - 0.75 * L[0]
     eps_y = L[1] - 0.75 * L[1]
     #tank geometry
     #self.tankWalls = [ode.GeomPlane(self.space, (1,0,0) ,x_ll[0]+eps_x),
     #                  ode.GeomPlane(self.space, (-1,0,0),-(x_ll[0]+L[0]-eps_x)),
     #ode.GeomPlane(self.space, (0,1,0) ,x_ll[1]+eps_y),
     #                  ode.GeomPlane(self.space, (0,-1,0) ,-(x_ll[1]+L[1]-eps_y))]
     #mass/intertial tensor of rigid bar
     #eps_x = L[0]- 0.45*L[0]
     #eps_y = L[1]- 0.45*L[1]
     #self.tankWalls = [ode.GeomPlane(space, (1,0,0) ,x_ll[0]+eps_x),
     #                  ode.GeomPlane(space, (-1,0,0),-(x_ll[0]+L[0]-eps_x)),
     #                  ode.GeomPlane(space, (0,1,0) ,x_ll[1]+eps_y),
     #                  ode.GeomPlane(space, (0,-1,0) ,-(x_ll[1]+L[1]-eps_y))]
     #self.tank = ode.GeomBox(self.space,(0.45,0.45,0.3))
     #self.tank.setPosition((0.5,0.5,0.6))
     #self.contactgroup = ode.JointGroup()
     self.M = ode.Mass()
     self.totalMass = density * bar_dim[0] * bar_dim[1] * bar_dim[2]
     self.M.setBox(density, bar_dim[0], bar_dim[1], bar_dim[2])
     #bar body
     self.body = ode.Body(self.world)
     self.body.setMass(self.M)
     self.body.setFiniteRotationMode(1)
     #bar geometry
     self.bar = ode.GeomBox(self.space, bar_dim)
     self.bar.setBody(self.body)
     self.bar.setPosition(bar_center)
     self.boxsize = (bar_dim[0], bar_dim[1], bar_dim[2])
     #contact joints
     self.contactgroup = ode.JointGroup()
     self.last_position = bar_center
     self.position = bar_center
     self.last_velocity = (0.0, 0.0, 0.0)
     self.velocity = (0.0, 0.0, 0.0)
     self.h = (0.0, 0.0, 0.0)
     self.rotation = np.eye(3)
     self.last_rotation = np.eye(3)
     self.last_rotation_inv = np.eye(3)
     self.barycenters = barycenters
     self.init = True
     self.bar_dim = bar_dim
     self.last_F = np.zeros(3, 'd')
     self.last_M = np.zeros(3, 'd')
Beispiel #21
0
    def create_cylinder(self,
                        key,
                        density,
                        length,
                        radius,
                        pos,
                        base=0,
                        rot=0,
                        R=0.,
                        active_surfaces={
                            'x': 1,
                            'y': 1,
                            'z': 1,
                            '-x': 1,
                            '-y': 1,
                            '-z': 1
                        }):
        """Creates a cylinder body and corresponding geom.
        
        Arguments:
        key : number id to assign to the cylinder
        density : density of the given body
        length : length of the cylinder
        radius : radius of the cylinder
        pos : position of the center of the cylinder (x,y,z list)
        base : place new object at negative end of base object

        """
        # Auto label the joint key or not.
        key = len(self.bodies) if key == -1 else key

        # create cylinder body (aligned along the z-axis so that it matches the
        #   GeomCylinder created below, which is aligned along the z-axis by
        #   default)
        body = ode.Body(self.world)
        M = ode.Mass()
        M.setCylinder(density, 3, radius, length)
        body.setMass(M)

        # create a cylinder geom for collision detection
        geom = ode.GeomCylinder(self.space, radius, length)
        geom.setBody(body)

        # set the position of the cylinder
        body.setPosition((pos[0], pos[1], pos[2]))

        # set parameters for drawing the body
        body.type = "cylinder"
        body.shape = "cylinder"
        body.length = length
        body.radius = radius

        # set the rotation of the cylinder
        if (rot):
            body.setRotation(self.form_rotation(rot))

        # set the rotation of the cylinder directly
        if R:
            body.setRotation(R)

        self.bodies[key] = body
        self.geoms[key] = geom

        if (base):
            Placement.place_object(self.bodies[base], body)

        if (self.fluid_dynamics):
            self.create_surfaces(key, 1., active_surfaces)

        return key
Beispiel #22
0
    def __init__(self, world, space, position):
        '''Yes, right now we're approximating the sub as a box
        Not taking many parameters because this is the literal Sub8

        thruster_layout: A list of tuples, each tuple formed as...
                (thruster_name, relative_direction, position_wrt_sub_center-of-mass)
                All of these in the FLU body frame

        TODO:
            - Independent publishing rates

        See Annie for how the thrusters work
        '''
        lx, ly, lz = 0.5588, 0.5588, 0.381  # Meters
        self.radius = max((lx, ly, lz)) * 0.365  # For spherical approximation
        self.mass = 32.75  # kg
        # super(self.__class__, self).__init__(world, space, position, density, lx, ly, lz)

        self.body = ode.Body(world)
        self.body.setPosition(position)
        M = ode.Mass()
        M.setBoxTotal(self.mass, lx, ly, lz)
        self.body.setMass(M)
        self.geom = ode.GeomBox(space, lengths=(lx, ly, lz))
        self.geom.setBody(self.body)

        self.truth_odom_pub = rospy.Publisher('truth/odom', Odometry, queue_size=1)
        self.imu_sensor_pub = rospy.Publisher('imu', Imu, queue_size=1)
        self.dvl_sensor_pub = rospy.Publisher('dvl', VelocityMeasurements, queue_size=1)
        self.thruster_sub = rospy.Subscriber('thrusters/thrust', Thrust, self.thrust_cb, queue_size=2)
        self.thrust_dict = {}

        self.last_force = (0.0, 0.0, 0.0)
        self.last_vel = np.array([0.0, 0.0, 0.0], dtype=np.float32)
        self.cur_vel = np.array([0.0, 0.0, 0.0], dtype=np.float32)

        self.space = space
        self.g = np.array(world.getGravity())

        # TODO: Fix position of DVL, IMU
        # We assume that the DVL and IMU are xyz-FLU aligned (No rotation w.r.t sub)
        self.dvl_position = np.array([0.0, 0.0, 0.0])
        self.imu_position = np.array([0.0, 0.0, 0.0])

        # Define 4 rays to implement a DVL sensor and the relative position of the sensor on the sub
        self.dvl_ray_geoms = (
            ode.GeomRay(None, 1e3),
            ode.GeomRay(None, 1e3),
            ode.GeomRay(None, 1e3),
            ode.GeomRay(None, 1e3),
        )

        self.dvl_ray_orientations = (
            np.array([+0.866, -.5, -1]),
            np.array([+0.866, +.5, -1]),
            np.array([-0.866, +.5, -1]),
            np.array([-0.866, -.5, -1])
        )

        self.dvl_rays = zip(self.dvl_ray_geoms, self.dvl_ray_orientations)

        # Make this a parameter
        # name, relative direction, relative position (COM)
        self.thruster_list = [
            ("FLV", np.array([+0.000, +0.0, -1.]), np.array([+0.1583, +0.1690, +0.0142])),
            ("FLL", np.array([-0.866, +0.5, +0.]), np.array([+0.2678, +0.2795, +0.0000])),
            ("FRV", np.array([+0.000, +0.0, -1.]), np.array([+0.1583, -0.1690, +0.0142])),
            ("FRL", np.array([-0.866, -0.5, +0.]), np.array([+0.2678, -0.2795, +0.0000])),
            ("BLV", np.array([+0.000, +0.0, +1.]), np.array([-0.1583, +0.1690, +0.0142])),
            ("BLL", np.array([+0.866, +0.5, +0.]), np.array([-0.2678, +0.2795, +0.0000])),
            ("BRV", np.array([+0.000, +0.0, +1.]), np.array([-0.1583, -0.1690, +0.0142])),
            ("BRL", np.array([+0.866, -0.5, +0.]), np.array([-0.2678, -0.2795, +0.0000])),
        ]
        self.thrust_range = (-70, 100)
        self.last_cmd_time = rospy.Time.now()
        self.set_up_ros()
Beispiel #23
0
    def __init__(self, world, body1, body2, p1, p2, hinge=None):
        # Cap on one side
        cap1 = ode.Body(world)
        cap1.color = (0, 128, 0, 255)
        m = ode.Mass()
        m.setCappedCylinderTotal(1.0, 3, 0.01, 0.01)
        cap1.setMass(m)
        # set parameters for drawing the body
        cap1.shape = "capsule"
        cap1.length = .05
        cap1.radius = .05
        cap1.setPosition(p1)

        # Attach the cap to the body
        u1 = ode.BallJoint(world)
        u1.attach(body1, cap1)
        u1.setAnchor(p1)
        u1.style = "ball"

        # Cap on other side
        cap2 = ode.Body(world)
        cap2.color = (0, 128, 0, 255)
        m = ode.Mass()
        m.setCappedCylinderTotal(1.0, 3, 0.01, 0.01)
        cap2.setMass(m)
        # set parameters for drawing the body
        cap2.shape = "capsule"
        cap2.length = .05
        cap2.radius = .05
        cap2.setPosition(p2)

        # Attach the cap to the body
        u2 = ode.BallJoint(world)
        u2.attach(body2, cap2)
        u2.setAnchor(p2)
        u2.style = "ball"

        # The all-important slider joint
        s = ode.SliderJoint(world)
        s.attach(cap1, cap2)
        s.setAxis(sub3(p1, p2))
        s.setFeedback(True)

        self.body1 = body1
        self.body2 = body2
        self.cap1 = cap1
        self.cap2 = cap2
        self.u1 = u1
        self.u2 = u2
        self.slider = s
        self.gain = 1.0
        self.neutral_length = dist3(p1, p2)
        self.length_target = dist3(p1, p2)
        if hinge is not None:
            # Hinge is the joint this linear actuator controls
            # This allows angular control
            self.hinge = hinge
            # Store these for later to save on math.
            # TODO:  I am being lazy and assuming u1->u2
            # is orthogonal to the hinge axis
            self.h_to_u1 = dist3(self.hinge.getAnchor(), self.u1.getAnchor())
            self.h_to_u2 = dist3(self.hinge.getAnchor(), self.u2.getAnchor())
            self.neutral_angle = thetaFromABC(self.h_to_u1, self.h_to_u2,
                                              self.neutral_length)
Beispiel #24
0
    def test_ode():
        M_PI = 3.14159265358979323846
        M_TWO_PI = 6.28318530717958647693  #// = 2 * pi
        M_PI_SQRT2 = 2.22144146907918312351  # // = pi / sqrt(2)
        M_PI_SQR = 9.86960440108935861883  #// = pi^2
        M_RADIAN = 0.0174532925199432957692  #// = pi / 180
        M_DEGREE = 57.2957795130823208768  # // = pi / 180

        ##    vpWorld        world;
        #        world = ode.World()
        #        space = ode.Space()
        odeWorld = yow.OdeWorld()
        world = odeWorld.world
        space = odeWorld.space

        ##    vpBody        ground, pendulum;
        ##    vpBody        base, body1, body2;
        base = ode.Body(world)
        body1 = ode.Body(world)
        body2 = ode.Body(world)

        ##    vpBJoint    J1;
        ##    vpBJoint    J2;
        J1 = ode.BallJoint(world)
        J2 = ode.BallJoint(world)
        M1 = ode.AMotor(world)
        M2 = ode.AMotor(world)
        M1.setNumAxes(2)
        M2.setNumAxes(2)

        ##    Vec3 axis1(1,1,1);
        ##    Vec3 axis2(1,0,0);
        axis1 = numpy.array([1, 1, 0])
        axis2 = numpy.array([1, 1, 1])
        axisX = numpy.array([1, 0, 0])
        axisY = numpy.array([0, 1, 0])
        axisZ = numpy.array([0, 0, 1])

        ##    scalar timeStep = .01;
        ##    int deg1 = 0;
        ##    int deg2 = 0;
        timeStep = .01
        deg1 = [0.]
        deg2 = 0.

        odeWorld.timeStep = timeStep

        ##    ground.AddGeometry(new vpBox(Vec3(10, 10, 0)));
        ##    ground.SetFrame(Vec3(0,0,-.5));
        ##    ground.SetGround();

        #    // bodies
        ##    base.AddGeometry(new vpBox(Vec3(3, 3, .5)));
        ##    base.SetGround();
        geom_base = ode.GeomBox(space, (3, .5, 3))
        geom_base.setBody(base)
        geom_base.setPosition((0, .5, 0))
        #    geom_base.setRotation(mm.SO3ToOdeSO3(mm.exp((1,0,0),math.pi/2)))

        fj = ode.FixedJoint(world)
        fj.attach(base, ode.environment)
        fj.setFixed()

        mass_base = ode.Mass()
        mass_base.setBox(100, 3, .5, 3)
        base.setMass(mass_base)

        ##    body1.AddGeometry(new vpCapsule(0.2, 4), Vec3(0, 0, 2));
        ##    body2.AddGeometry(new vpCapsule(0.2, 4), Vec3(0, 0, 2));
        ##    body1.SetCollidable(false);
        ##    body2.SetCollidable(false);
        #    geom_body1 = ode.GeomCapsule(space, .2, 4)
        geom_body1 = ode.GeomBox(space, (.4, 4, .4))
        geom_body1.setBody(body1)
        geom_body1.setPosition((0, .5 + .25 + 2, 0))
        mass_body1 = ode.Mass()
        mass_body1.setBox(100, .4, 4, .4)
        body1.setMass(mass_body1)

        #    init_ori = mm.exp((1,0,0),math.pi/2)
        #    geom_body1.setRotation(mm.SO3ToOdeSO3(init_ori))
        #    geom_body2 = ode.GeomCapsule(space, .2, 4)
        geom_body2 = ode.GeomBox(space, (.4, 4, .4))
        geom_body2.setBody(body2)
        geom_body2.setPosition((0, .5 + .25 + 2 + 4.2, 0))
        #    geom_body2.setRotation(mm.SO3ToOdeSO3(mm.exp((1,0,0),math.pi/2)))
        mass_body2 = ode.Mass()
        mass_body2.setBox(100, .4, 4, .4)
        body2.setMass(mass_body2)

        ##    axis1.Normalize();
        ##    axis2.Normalize();
        axis1 = mm.normalize(axis1)
        axis2 = mm.normalize(axis2)

        ##    //J1.SetAxis(axis1);
        ##    base.SetJoint(&J1, Vec3(0, 0, .1));
        ##    body1.SetJoint(&J1, Vec3(0, 0, -.1));
        J1.attach(base, body1)
        J1.setAnchor((0, .5 + .25, 0))
        M1.attach(base, body1)

        ##    //J2.SetAxis(axis2);
        ##    //body1.SetJoint(&J2, Vec3(0, 0, 4.1));
        ##    //body2.SetJoint(&J2, Vec3(0, 0, -.1));
        J2.attach(body1, body2)
        J2.setAnchor((0, .5 + .25 + 4.1, 0))
        M2.attach(body1, body2)

        ##    world.AddBody(&ground);
        ##    world.AddBody(&base);

        ##    world.SetGravity(Vec3(0.0, 0.0, -10.0));
        world.setGravity((0, 0, 0))

        def PDControl(frame):
            #            global deg1[0], J1, J2, M1, M2

            #        scalar Kp = 1000.;
            #        scalar Kd = 100.;
            Kp = 100.
            Kd = 2.

            #        SE3 desiredOri1 = Exp(Axis(axis1), scalar(deg1[0] * M_RADIAN));
            #        SE3 desiredOri2 = Exp(Axis(axis2), scalar(deg2 * M_RADIAN));
            desiredOri1 = mm.exp(axis1, deg1[0] * M_RADIAN)
            #        desiredOri2 = mm.exp(axis2, deg2 * M_RADIAN)

            #        se3 log1= Log(J1.GetOrientation() % desiredOri1);
            #        se3 log2= Log(J2.GetOrientation() % desiredOri2);
            parent1 = J1.getBody(0)
            child1 = J1.getBody(1)

            parent1_desired_SO3 = mm.exp((0, 0, 0), 0)
            child1_desired_SO3 = desiredOri1
            #        child1_desired_SO3 = parent1_desired_SO3

            parent1_body_SO3 = mm.odeSO3ToSO3(parent1.getRotation())
            child1_body_SO3 = mm.odeSO3ToSO3(child1.getRotation())

            #        init_ori = (mm.exp((1,0,0),math.pi/2))
            #        child1_body_SO3 = numpy.dot(mm.odeSO3ToSO3(child1.getRotation()), init_ori.transpose())

            align_SO3 = numpy.dot(parent1_body_SO3,
                                  parent1_desired_SO3.transpose())
            child1_desired_SO3 = numpy.dot(align_SO3, child1_desired_SO3)

            diff_rot = mm.logSO3(
                numpy.dot(child1_desired_SO3, child1_body_SO3.transpose()))
            #        print diff_rot

            parent_angleRate = parent1.getAngularVel()
            child_angleRate = child1.getAngularVel()
            #        print child_angleRate
            angleRate = numpy.array([
                -parent_angleRate[0] + child_angleRate[0],
                -parent_angleRate[1] + child_angleRate[1],
                -parent_angleRate[2] + child_angleRate[2]
            ])

            #        torque1 = Kp*diff_rot - Kd*angleRate
            #        print torque1

            #        J1_ori =
            #        log1 = mm.logSO3_tuple(numpy.dot(desiredOri1 ,J1.GetOrientation().transpose()))
            #        log2 = mm.logSO3_tuple(numpy.dot(desiredOri1 ,J1.GetOrientation().transpose()))

            #        Vec3 torque1 = Kp*(Vec3(log1[0],log1[1],log1[2])) - Kd*J1.GetVelocity();
            #        Vec3 torque2 = Kp*(Vec3(log2[0],log2[1],log2[2])) - Kd*J2.GetVelocity();
            M1.setAxis(0, 0, diff_rot)
            M1.setAxis(1, 0, angleRate)
            #        M2.setAxis(0,0,torque1)

            ##        J1.SetTorque(torque1);
            ##        J2.SetTorque(torque2);
            M1.addTorques(-Kp * mm.length(diff_rot), 0, 0)
            M1.addTorques(0, Kd * mm.length(angleRate), 0)
    #        print diff_rot
    #        print angleRate
    #        M2.addTorques(torque2, 0, 0)

    #        cout << "SimulationTime " << world.GetSimulationTime() << endl;
    #        cout << "deg1[0] " << deg1[0] << endl;
    #        cout << "J1.vel " << J1.GetVelocity();
    #        cout << "J1.torq " << torque1;
    #        cout << endl;

        def calcPDTorque(Rpd, Rcd, Rpc, Rcc, Wpc, Wcc, Kp, Kd, joint):
            Rpc = mm.odeSO3ToSO3(Rpc)
            Rcc = mm.odeSO3ToSO3(Rcc)

            Ra = numpy.dot(Rpc, Rpd.transpose())
            Rcd = numpy.dot(Ra, Rcd)

            dR = mm.logSO3(numpy.dot(Rcd, Rcc.transpose()))
            dW = numpy.array(
                [-Wpc[0] + Wcc[0], -Wpc[1] + Wcc[1], -Wpc[2] + Wcc[2]])

            #        joint.setAxis(0,0,dR)
            #        joint.setAxis(1,0,dW)
            joint.setAxis(0, 0, dR - dW)

            #        joint.addTorques(-Kp*mm.length(dR),0,0)
            #        joint.addTorques(0,Kd*mm.length(dW),0)
            joint.addTorques(-Kp * mm.length(dR) - Kd * mm.length(dW), 0, 0)

        def PDControl3(frame):
            #        Kp = 100.*70;
            #        Kd = 10.*3;
            Kp = 1000.
            Kd = 10.

            desiredOri1 = mm.exp(axis1, deg1[0] * M_RADIAN)
            desiredOriX = mm.exp(axisX, deg1[0] * M_RADIAN)
            desiredOriY = mm.exp(axisY, deg1[0] * M_RADIAN)
            desiredOriZ = mm.exp(axisZ, deg1[0] * M_RADIAN)

            calcPDTorque(mm.I_SO3(), mm.exp(axisX, -90 * M_RADIAN),
                         base.getRotation(), body1.getRotation(),
                         base.getAngularVel(), body1.getAngularVel(), Kp, Kd,
                         M1)

    #        calcPDTorque(mm.I_SO3, desiredOriY, base.getRotation(), body1.getRotation(), base.getAngularVel(), body1.getAngularVel(), Kp, Kd, M1);
    #        calcPDTorque(mm.I_SO3, desiredOriX, body1.getRotation(), body2.getRotation(), body1.getAngularVel(), body2.getAngularVel(), Kp, Kd, M2);

#    ground = ode.GeomPlane(space, (0,1,0), 0)

        viewer = ysv.SimpleViewer()
        viewer.setMaxFrame(100)
        #        viewer.record(False)
        viewer.doc.addRenderer('object',
                               yr.OdeRenderer(space, (255, 255, 255)))

        def preFrameCallback(frame):
            #            global deg1[0]
            print 'deg1[0]', deg1[0]
            deg1[0] += 1

            #        PDControl(frame)
            PDControl3(frame)

        viewer.setPreFrameCallback(preFrameCallback)

        def simulateCallback(frame):
            odeWorld.step()

        viewer.setSimulateCallback(simulateCallback)

        viewer.startTimer(1 / 30.)
        viewer.show()

        Fl.run()
Beispiel #25
0
 def create_ee(self, body, pos, collision):
     body.setPosition(pos)
     M = ode.Mass()
     M.setCylinderTotal(0.000000001, 1, 0.000001, 0.000001)
     body.setMass(M)
     collision.setBody(body)
Beispiel #26
0
    def _createBody(self, joint, parentT, posture):
        T = parentT

        P = mm.TransVToSE3(joint.offset)
        T = numpy.dot(T, P)

        #        R = mm.SO3ToSE3(posture.localRMap[joint.name])
        R = mm.SO3ToSE3(posture.localRs[posture.skeleton.getElementIndex(
            joint.name)])
        T = numpy.dot(T, R)

        if len(joint.children) > 0 and joint.name in self.config.nodes:
            offset = numpy.array([0., 0., 0.])
            for childJoint in joint.children:
                offset += childJoint.offset
            offset = offset / len(joint.children)

            boneT = mm.TransVToSE3(offset / 2.)

            defaultBoneV = numpy.array([0, 0, 1])
            boneR = mm.getSO3FromVectors(defaultBoneV, offset)
            self.boneRs[joint.name] = boneR
            boneT = numpy.dot(boneT, mm.SO3ToSE3(boneR))

            node = OdeModel.Node(joint.name)
            self.nodes[joint.name] = node

            node.body = ode.Body(self.world)
            mass = ode.Mass()

            cfgNode = self.config.getNode(joint.name)
            if cfgNode.length:
                length = cfgNode.length * cfgNode.boneRatio
            else:
                length = mm.length(offset) * cfgNode.boneRatio

            if cfgNode.width:
                width = cfgNode.width
                if cfgNode.mass:
                    height = (cfgNode.mass /
                              (cfgNode.density * length)) / width
                else:
                    height = .1
            else:
                if cfgNode.mass:
                    width = (cfgNode.mass / (cfgNode.density * length))**.5
                else:
                    width = .1
                height = width

            node.geom = ode.GeomBox(self.space, (width, height, length))
            node.geom.name = joint.name
            mass.setBox(cfgNode.density, width, height, length)

            boneT = numpy.dot(boneT, mm.TransVToSE3(cfgNode.offset))
            self.boneTs[joint.name] = boneT
            newT = numpy.dot(T, boneT)

            p = mm.SE3ToTransV(newT)
            r = mm.SE3ToSO3(newT)
            node.geom.setBody(node.body)
            node.body.setMass(mass)
            node.body.setPosition(p)
            node.body.setRotation(mm.SO3ToOdeSO3(r))

        for childJoint in joint.children:
            self._createBody(childJoint, T, posture)
Beispiel #27
0
    def __init__(self,
                 world,
                 space,
                 shape,
                 pos,
                 size=[],
                 bounciness=1,
                 friction=0,
                 vertices=None,
                 indices=None):

        self.node3D = viz.addGroup()

        # If it is NOT linked it updates seld.node3D pose with pos/quat pose on each frame
        # If it is NOT linked it updates pos/quat pose with node3D pose on each frame
        # This allows a linked phsynode to be moved around by an external source via the node3D

        self.isLinked = 0
        self.geom = 0
        self.body = 0

        self.parentWorld = []
        self.parentSpace = []

        self.bounciness = bounciness
        self.friction = friction

        # A list of bodies that it will stick to upon collision
        self.stickTo_gIdx = []
        self.collisionPosLocal_XYZ = []

        if shape == 'plane':

            # print 'phsEnv.createGeom(): type=plane expects pos=ABCD,and NO size. SIze is auto infinite.'
            self.geom = ode.GeomPlane(space, [pos[0], pos[1], pos[2]], pos[3])
            self.parentSpace = space
            # No more work needed

        elif shape == 'sphere':

            #print 'Making sphere physNode'
            # print 'phsEnv.createGeom(): type=sphere expects pos=XYZ, and size=RADIUS'

            ################################################################################################
            ################################################################################################
            # Define the Body: something that moves as if under the
            # influence of environmental physical forces

            self.geomMass = ode.Mass()

            # set sphere properties automatically assuming a mass of 1 and self.radius
            mass = 1.0
            self.geomMass.setSphereTotal(mass, size)

            self.body = ode.Body(world)
            self.parentWorld = world
            self.body.setMass(self.geomMass)  # geomMass or 1 ?
            self.body.setPosition(pos)

            # Define the Geom: a geometric shape used to calculate collisions
            #size = radius!
            self.geom = ode.GeomSphere(space, size)
            self.geom.setBody(self.body)
            self.parentSpace = space

            ################################################################################################
            ################################################################################################
        #elif shape == 'cylinder':
        elif ('cylinder' in shape):
            #print 'Making cylinder physNode'

            # print 'phsEnv.createGeom(): type=sphere expects pos=XYZ, and size=RADIUS'

            ################################################################################################
            ################################################################################################
            # Define the Body: something that moves as if under the
            # influence of environmental physical forces
            radius = size[1]
            length = size[0]

            self.geomMass = ode.Mass()

            # set sphere properties automatically assuming a mass of 1 and self.radius
            mass = 1.0

            if (shape[-2:] == '_X'):
                direction = 1
            elif (shape[-2:] == '_Y'):
                direction = 2
            else:
                direction = 3  # direction - The direction of the cylinder (1=x axis, 2=y axis, 3=z axis)

            self.geomMass.setCylinderTotal(mass, direction, radius, length)

            self.body = ode.Body(world)
            self.parentWorld = world
            self.body.setMass(self.geomMass)  # geomMass or 1 ?
            self.body.setPosition(pos)

            # Define the Geom: a geometric shape used to calculate collisions
            #size = radius!
            self.geom = ode.GeomCylinder(space, radius, length)
            self.geom.setPosition(pos)

            self.geom.setBody(self.body)

            # This bit compensates for a problem with ODE
            # Note how the body is created in line with any axis
            # When I wrote this note, it was in-line with Y (direction=2)
            # The geom, however, can only be made in-line with the Z axis
            # This creates an offset to bring the two in-line
            vizOffsetTrans = viz.Transform()

            if (shape[-2:] == '_X'):
                vizOffsetTrans.setAxisAngle(1, 0, 0, 90)
            elif (shape[-2:] == '_Y'):
                vizOffsetTrans.setAxisAngle(0, 0, 1, 90)

            vizOffsetQuat = vizOffsetTrans.getQuat()

            odeRotMat = self.vizQuatToRotationMat(vizOffsetQuat)

            #print self.geom.getRotation()

            self.geom.setOffsetRotation(odeRotMat)

            self.parentSpace = space

        elif shape == 'box':

            ################################################################################################
            ################################################################################################
            # Define the Body: something that moves as if under the
            # influence of environmental physical forces

            length = size[1]
            width = size[2]
            height = size[0]

            self.geomMass = ode.Mass()

            # set sphere properties automatically assuming a mass of 1 and self.radius
            mass = 1.0

            self.geomMass.setBoxTotal(mass, length, width, height)

            self.body = ode.Body(world)
            self.parentWorld = world
            self.body.setMass(self.geomMass)  # geomMass or 1 ?
            self.body.setPosition(pos)

            # Define the Geom: a geometric shape used to calculate collisions
            #size = radius!
            self.geom = ode.GeomBox(space, [length, width, height])
            self.geom.setPosition(pos)

            self.geom.setBody(self.body)

            self.parentSpace = space

        elif shape == 'trimesh':

            if (vertices == None or indices == None):
                print 'physNode.init(): For trimesh, must pass in vertices and indices'

            self.body = ode.Body(world)
            self.parentWorld = world
            self.body.setMass(self.geomMass)  # geomMass or 1 ?
            self.body.setPosition(pos)

            triMeshData = ode.TrisMeshData()
            triMeshData.build(vertices, indices)
            self.geom = ode.GeomTriMesh(td, space)
            self.geom.setBody(self.body)

            ## Set parameters for drawing the trimesh
            body.shape = "trimesh"
            body.geom = self.geom

            self.parentSpace = space

        else:
            print 'physEnv.physNode.init(): ' + str(
                type) + ' not implemented yet!'
            return
            pass

        #print '**************UPDATING THE NODE *****************'
        self.updateNodeAct = vizact.onupdate(viz.PRIORITY_PHYSICS,
                                             self.updateNode3D)
Beispiel #28
0
    def addBody(self, p1, p2, radius, type='cylinder'):
        p1 = add3(p1, self.offset)
        p2 = add3(p2, self.offset)
        length = dist3(p1, p2)

        body = ode.Body(self.world)
        m = ode.Mass()

        if type == 'cylinder':
            m.setCylinder(self.density, 3, radius, length)
            body.setMass(m)

            body.shape = "cylinder"
            body.length = length
            body.radius = radius

            geom = ode.GeomCylinder(self.space, radius, length)
            geom.setBody(body)
        if type == 'hbar':
            m.setBox(self.density, H_BAR_LEN, radius, H_BAR_THICKNESS)

            body.shape = "box"
            body.length = length
            body.width = radius
            body.height = H_BAR_THICKNESS
            body.len = H_BAR_LEN

            geom = ode.GeomBox(self.space,
                               lengths=(H_BAR_LEN, radius, H_BAR_THICKNESS))
            geom.setBody(body)
        if type == 'vbar':
            m.setBox(self.density, V_BAR_LEN, radius, V_BAR_THICKNESS)

            body.shape = "box"
            body.length = length
            body.width = radius
            body.height = V_BAR_THICKNESS
            body.len = V_BAR_LEN

            geom = ode.GeomBox(self.space,
                               lengths=(H_BAR_LEN, radius, H_BAR_THICKNESS))
            geom.setBody(body)

        # define body rotation automatically from body axis
        za = norm3(sub3(p2, p1))
        if (abs(dot3(za, (1.0, 0.0, 0.0))) < 0.7): xa = (1.0, 0.0, 0.0)
        else: xa = (0.0, 1.0, 0.0)
        ya = cross(za, xa)
        xa = norm3(cross(ya, za))
        ya = cross(za, xa)
        rot = (xa[0], ya[0], za[0], xa[1], ya[1], za[1], xa[2], ya[2], za[2])

        body.setPosition(mul3(add3(p1, p2), 0.5))
        body.setRotation(rot)

        self.bodies.append(body)
        self.geoms.append(geom)

        self.totalMass += body.getMass().mass

        return body
Beispiel #29
0
    def create_objects(self, world):
        print 'chassis'
        fmax = 5000 * 1.6
        scale = 0.04
        # chassis
        density = 50.5
        lx, ly, lz = (145 * scale, 10 * scale, 177 * scale)
        # Create body
        body = ode.Body(world.world)
        mass = ode.Mass()
        mass.setBox(density, lx, ly, lz)
        body.setMass(mass)
        chassis_mass = lx * ly * lz * density
        print "chassis mass =", chassis_mass

        # Set parameters for drawing the body
        body.shape = "box"
        body.boxsize = (lx, ly, lz)

        # Create a box geom for collision detection
        geom = ode.GeomBox(world.space, lengths=body.boxsize)
        geom.setBody(body)
        #body.setPosition((0, 3, 0))
        world.add_body(body)
        world.add_geom(geom)
        self._chassis_body = body

        density = 4
        # left wheel
        radius = 25 * scale
        height = radius * 0.8
        wheel_mass_ = math.pi * radius**2 * height * density
        print "wheel mass =", wheel_mass_
        px = lx / 2
        py = 0
        print 'left wheels'
        for pz in (-(lz / 2), 0, lz / 2):
            # cylinders
            left_wheel_body = ode.Body(world.world)
            wheel_mass = ode.Mass()
            wheel_mass.setCylinder(density, 1, radius, height)
            left_wheel_body.setMass(wheel_mass)
            left_wheel_geom = ode.GeomCylinder(world.space,
                                               radius=radius,
                                               length=height)
            left_wheel_geom.setBody(left_wheel_body)
            left_wheel_body.setRotation((0, 0, 1, 0, 1, 0, -1, 0, 0))
            left_wheel_body.setPosition((px - height / 2, py, pz))

            # spheres
            #left_wheel_body = ode.Body(world.world)
            #wheel_mass = ode.Mass()
            #wheel_mass.setSphere(density, radius)
            #left_wheel_body.setMass(wheel_mass)
            #left_wheel_geom = ode.GeomSphere(world.space, radius=radius)
            #left_wheel_geom.setBody(left_wheel_body)
            #left_wheel_body.setPosition((px, py, pz))

            world.add_body(left_wheel_body)
            world.add_geom(left_wheel_geom)

            left_wheel_joint = ode.HingeJoint(world.world)
            left_wheel_joint.attach(body, left_wheel_body)
            left_wheel_joint.setAnchor(left_wheel_body.getPosition())
            left_wheel_joint.setAxis((-1, 0, 0))
            left_wheel_joint.setParam(ode.ParamFMax, fmax)
            self._left_wheel_joints.append(left_wheel_joint)

        print 'right wheels'
        # right wheel
        px = -(lx / 2)
        for pz in (-(lz / 2), 0, lz / 2):
            # cylinders
            right_wheel_body = ode.Body(world.world)
            wheel_mass = ode.Mass()
            wheel_mass.setCylinder(density, 1, radius, height)
            right_wheel_body.setMass(wheel_mass)
            right_wheel_geom = ode.GeomCylinder(world.space,
                                                radius=radius,
                                                length=height)
            right_wheel_geom.setBody(right_wheel_body)
            right_wheel_body.setRotation((0, 0, 1, 0, 1, 0, -1, 0, 0))
            right_wheel_body.setPosition((px - height / 2, py, pz))

            # spheres
            #right_wheel_body = ode.Body(world.world)
            #wheel_mass = ode.Mass()
            #wheel_mass.setSphere(density, radius)
            #right_wheel_body.setMass(wheel_mass)
            #right_wheel_geom = ode.GeomSphere(world.space, radius=radius)
            #right_wheel_geom.setBody(right_wheel_body)
            #right_wheel_body.setPosition((px, py, pz))

            world.add_body(right_wheel_body)
            world.add_geom(right_wheel_geom)

            right_wheel_joint = ode.HingeJoint(world.world)
            right_wheel_joint.attach(body, right_wheel_body)
            right_wheel_joint.setAnchor(right_wheel_body.getPosition())
            right_wheel_joint.setAxis((-1, 0, 0))
            right_wheel_joint.setParam(ode.ParamFMax, fmax)
            self._right_wheel_joints.append(right_wheel_joint)

        print "total mass =", float(chassis_mass + 6 * wheel_mass_)
Beispiel #30
0
 def create_ode_mass(self, total_mass):
     mass = ode.Mass()
     mass.setSphereTotal(total_mass, self.width, self.height, self.length)
     return mass