Beispiel #1
0
    def compute_polyline(self):

        if self.polyline:
            return

        angle = 0
        z = Vector3(0, 0, 1)
        x = Vector3(1, 0, 0)
        p1p2 = Vector3(0, 0, 1)
        pt = Vector3()
        pt1 = pt + p1p2 * self.length[0]
        poly = [pt, pt1]
        pt = pt1

        assert len(self.curvature) == len(self.nodes) - 2

        for i in range(1, len(self.nodes) - 1):
            p1p2 = rotate_Y(p1p2, self.curvature[i - 1])
            pt = pt + p1p2 * self.length[i]
            poly.append(pt)

        points = Point3Array(poly)
        if self.transform:
            t = Transform4(self.transform)
            points = t.transform(points)

        self.polyline = Polyline(points)
Beispiel #2
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def stars(leaves,
          g,
          direction=Vector3(1, 1, 1),
          up=Vector3(0, 0, 1),
          right=Vector3(1, 1, 1),
          beam_radius=.1):
    from openalea.plantik.tools.convex import cvxHull
    from openalea.plantgl.all import BoundingBox, Viewer, norm
    hull = cvxHull(leaves)
    lad = surface(leaves) / volume(hull)
    print lad
    bbx = BoundingBox(hull)
    pos = bbx.upperRightCorner
    interception = 0.
    for rshift in range(bbx.getSize().y / beam_radius):
        for upshift in range(bbx.getSize().z / beam_radius):
            sx = 1
            sy = 1
            print pos - rshift * right - upshift * up
            intersections = Viewer.frameGL.castRays(
                pos - rshift * right - upshift * up, direction,
                Vector3(0.5, 0., 0), Vector3(0, 0.5, 0), sx, sy)
            print intersections
            p = 1
            for intersection in intersections.flatten():
                length = norm(intersection.out - getattr(intersection, 'in'))
                length = 1
                p *= exp(-g * lad(length))
        interception += (1. - p) * beam_radius**beam_radius
    return interception / surface(leaves)
Beispiel #3
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 def lookAt(self, eyePosition3D, center3D, upVector3D):
     forward = Vector3(center3D) - Vector3(eyePosition3D)
     forward.normalize()
     upVector3D = Vector3(upVector3D)
     upVector3D.normalize()
     side = cross(forward, upVector3D)
     side.normalize()
     up = cross(side, forward)
     up.normalize()
     m = Matrix4(side, up, forward, -eyePosition3D)
     self.worldToCamera = m.inverse()
     return m
Beispiel #4
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 def sample(self):
     """
     Reinitialize control to default value
     """
     from openalea.plantgl.all import NurbsCurve2D, Point3Array, Vector3
     curve = NurbsCurve2D(Point3Array([
         Vector3(-0.5, 0, 1),
         Vector3(-0.166667, 0, 1),
         Vector3(0.166667, 0, 1),
         Vector3(0.5, 0, 1)
     ]),
                          width=2)
     return curve
Beispiel #5
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def read_mtg(fn='walnut.mtg', drf='walnut.drf'):
    g = read_mtg_file(fn)

    topdia = lambda x: g.property('TopDia').get(x)

    dressing_data = dresser.dressing_data_from_file(drf)
    pf = plantframe.PlantFrame(g,
                               TopDiameter=topdia,
                               DressingData=dressing_data)
    pf.propagate_constraints()

    diameters = pf.algo_diameter()
    toppositions = pf.points

    def botdiameter(g, topdiameter):
        botdiam = {}
        for vid, topdiam in topdiameter.iteritems():
            if g.edge_type(vid) == '<':
                botdiam[vid] = topdiameter[g.parent(vid)]
            else:
                botdiam[vid] = topdiam
        return botdiam

    g.properties()['topdiameter'] = diameters
    g.properties()['bottomdiameter'] = botdiameter(g, diameters)
    g.properties()['tipposition'] = dict([
        (k, Vector3(v)) for k, v in toppositions.iteritems()
    ])

    g = flatten(g)
    return g
Beispiel #6
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def read_mtg(fn='walnut.mtg', drf='walnut.drf'):
    fileName = ('/').join(os.path.abspath(__file__).split('/')[:-1])
    fn = str(fileName) + "/" + fn
    drf = str(fileName) + "/" + drf

    g = read_mtg_file(fn)

    topdia = lambda x: g.property('TopDia').get(x)

    dressing_data = dresser.dressing_data_from_file(drf)
    pf = plantframe.PlantFrame(g,
                               TopDiameter=topdia,
                               DressingData=dressing_data)
    pf.propagate_constraints()

    diameters = pf.algo_diameter()
    toppositions = pf.points

    g.properties()['TopDiameter'] = diameters
    g.properties()['TopPosition'] = dict([
        (k, Vector3(v)) for k, v in toppositions.iteritems()
    ])

    g = flatten(g)
    return g
Beispiel #7
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def test():
    renderer = ZBufferRenderer(10, 10)
    print(renderer.setPerspective(30, 1, 0.1, 100))
    print(renderer.lookAt(Vector3(1, 0, 1), (0, 0, 0), (0, 0, 1)))
    print(renderer.projectionMatrix)
    print(renderer.renderPoint((0, 0, 0)))
    renderer.view()
Beispiel #8
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def color_MTG_Nitrogen(g, df, t, SCREENSHOT_DIRPATH):
    def color_map(N):
        if 0 <= N <= 0.5:  # TODO: organe senescent (prendre prop)
            vid_colors = [150, 100, 0]
        elif 0.5 < N < 5:  # Fvertes
            vid_colors = [int(255 - N * 51), int(255 - N * 20), 50]
        else:
            vid_colors = [0, 155, 0]
        return vid_colors

    def calculate_Total_Organic_Nitrogen(amino_acids, proteins, Nstruct):
        """Total amount of organic N (amino acids + proteins + Nstruct).

        :param float amino_acids: Amount of amino acids (µmol N)
        :param float proteins: Amount of proteins (µmol N)
        :param float Nstruct: Structural N mass (g)

        :return: Total amount of organic N (mg)
        :rtype: float
        """
        return (amino_acids + proteins) * 14E-3 + Nstruct * 1E3

    colors = {}

    groups_df = df.groupby(['plant', 'axis', 'metamer', 'organ', 'element'])
    for vid in g.components_at_scale(g.root, scale=5):
        pid = int(g.index(g.complex_at_scale(vid, scale=1)))
        axid = g.property('label')[g.complex_at_scale(vid, scale=2)]
        mid = int(g.index(g.complex_at_scale(vid, scale=3)))
        org = g.property('label')[g.complex_at_scale(vid, scale=4)]
        elid = g.property('label')[vid]
        id_map = (pid, axid, mid, org, elid)
        if id_map in groups_df.groups.keys():
            N = (g.property('proteins')[vid] *
                 14E-3) / groups_df.get_group(id_map)['mstruct'].iloc[0]
            # N = (calculate_Total_Organic_Nitrogen(g.property('amino_acids')[vid], g.property('proteins')[vid], g.property('Nstruct')[vid])) / g.property('mstruct')[vid]
            colors[vid] = color_map(N)
        else:
            g.property('geometry')[vid] = None

    # plantgl
    s = to_plantgl(g, colors=colors)[0]
    Viewer.add(s)
    Viewer.camera.setPosition(Vector3(83.883, 12.3239, 93.4706))
    Viewer.camera.lookAt(Vector3(0., 0, 50))
    Viewer.saveSnapshot(
        os.path.join(SCREENSHOT_DIRPATH, 'Day_{}.png'.format(t / 24 + 1)))
Beispiel #9
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def max_distance(pts, line):
    d_line = line.__normSquared__()
    max_dist = 0.
    index = 0
    for i, pt in enumerate(pts):
        d = (Vector3(pt)^line).__normSquared__()
        if d > max_dist:
            max_dist = d
            index = i

    return index, max_dist/d_line
Beispiel #10
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        def transform_leaf(rotate, down_angle, z, pt):
            y = t_parent * Vector3(0, 1, 0)
            x = t_parent * Vector3(1, 0, 0)
            y = z ^ x
            x = y ^ z

            # print "z for leaf ", z
            x.normalize()
            y.normalize()

            r_rot = axisRotation(z, radians(rotate))
            r_down = axisRotation(y, radians(down_angle))

            new_x = r_rot * r_down * x
            new_y = r_rot * y
            transfo = Matrix4(BaseOrientation(new_x, new_y).getMatrix3())

            # transfo[0,3]= pt.x
            # transfo[1,3]= pt.y
            # transfo[2,3]= pt.z
            return transfo
Beispiel #11
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    def leaf_shape(self, leaf, color, shape):

        s = shape
        # t= Transform4()
        # t.scale(Vector3(leaf.leaf_scale_x,leaf.leaf_scale,leaf.leaf_scale))
        # t.rotate(leaf.matrix)
        # t.translate(leaf.point+self.position)
        # t.transform(s.pointList)
        # normal= leaf.matrix*Vector3(0,0,1)

        s = Scaled(
            Vector3(leaf.leaf_scale_x, leaf.leaf_scale, leaf.leaf_scale), s)

        x = leaf.matrix * Vector3(1, 0, 0)
        y = leaf.matrix * Vector3(0, 1, 0)

        s = Oriented(x, y, s)
        # a, e, r= uniform(-pi, pi), uniform(-pi,pi),uniform(-pi,pi)
        # s= EulerRotated(a,e,r, s)

        t = Translated(leaf.point + self.position, s)
        return Shape(t, color)
Beispiel #12
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 def __init__(self,
              server,
              section,
              position=Vector3(0, 0, 0),
              color=brown,
              leaf=None):
     self.server = server
     self.color = color
     self.section = section
     self.leaf = leaf
     if not leaf:
         self.leaf = bezier_leaf()
     self._shapes = []
     self.position = position
Beispiel #13
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def read_mtg(fn = 'walnut.mtg' ,drf = 'walnut.drf'):
    g = read_mtg_file(fn)

    topdia = lambda x: g.property('TopDia').get(x)

    dressing_data = dresser.dressing_data_from_file(drf)
    pf = plantframe.PlantFrame(g,  TopDiameter=topdia, 
                               DressingData = dressing_data)
    pf.propagate_constraints()

    diameters = pf.algo_diameter()
    toppositions = pf.points
    
    g.properties()['TopDiameter']=diameters
    g.properties()['TopPosition']= dict([ (k,Vector3(v)) for k,v in toppositions.items()])
    
    g = flatten(g)
    return g
Beispiel #14
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    def geom(self):
        x = self.leaf_scale_x / 1.5
        y = self.leaf_scale

        points = Point3Array([
            Vector3(x / 2., 0, 0),
            Vector3(0, x / 4., 0),
            Vector3(0, y - x / 4., 0),
            Vector3(x / 2., y, 0),
            Vector3(x, y - x / 4., 0),
            Vector3(x, x / 4., 0)
        ])
        indices = Index3Array([
            Index3(0, 1, 5),
            Index3(1, 2, 5),
            Index3(2, 3, 4),
            Index3(2, 4, 5)
        ])

        s = TriangleSet(points, indices)
        return s
Beispiel #15
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def rotate_Y(v, angle):
    " Rotate a vector V around the x axis."
    mat = PlantGL.axisRotation(Vector3(0, 1, 0), radians(angle))
    return mat * v
Beispiel #16
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    def shapes(self, scale, polyline, radius):
        """
        Compute the geometric objects from the spec.
        scale= 'polyline': tree skeleton is made by polylines.
        scale= 'axis': tree skeleton is made by generalized cylinder.
        scale= 'cylinder': tree skeleton is made by cylinders.
        scale= 'point': tree skeleton is made by set of points.
        """
        p = polyline
        if scale == 'polyline':
            if self.position != Vector3(0, 0, 0):
                polyline = Translated(self.position, p)
            else:
                polyline = p

            return [Shape(polyline, self.color)]

        elif scale == 'axis' or scale == 'point':
            n = len(p)
            taper = 0.9
            if n > 1:
                step = taper * (98 / 100.) / float(n)
            else:
                return []
            r = [
                Vector2(radius * (1. - i * step), radius * (1. - i * step))
                for i in range(n)
            ]
            sweep = Extrusion(polyline, self.section, Point2Array(r))
            sweep = Translated(self.position, sweep)

            if scale == 'point':
                d = Discretizer()
                sweep.apply(d)
                points = d.getDiscretization()
                return [Shape(PointSet(points.pointList), self.color)]
            else:
                return [Shape(sweep, self.color)]

        elif scale == 'cylinder':
            sweeps = []

            n = len(polyline)
            taper = 0.9
            if n > 1:
                step = taper / float(n)
            else:
                return []

            r = [
                Vector2(radius * (1. - i * step), radius * (1. - i * step))
                for i in range(n)
            ]

            for i in range(n - 1):
                p1, p2 = polyline[i] + self.position, polyline[
                    i + 1] + self.position
                r1, r2 = r[i], r[i + 1]
                local_r = Point2Array([Vector2(r1), Vector2(r2)])
                sweep = Extrusion(Polyline([p1, p2]), self.section, local_r)
                sweeps.append(Shape(sweep, self.color))
            return sweeps
Beispiel #17
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    def view(self):
        import matplotlib.pyplot as plt
        plt.imshow(self.image)
        plt.show()


def nZ(z, znear, zfar):
    dz = float(zfar - znear)
    c1 = -2 * zfar * znear / dz
    c2 = (zfar + znear) / dz
    return ((-c2 * z) - c1) / (-z)


def test():
    renderer = ZBufferRenderer(10, 10)
    print(renderer.setPerspective(30, 1, 0.1, 100))
    print(renderer.lookAt(Vector3(1, 0, 1), (0, 0, 0), (0, 0, 1)))
    print(renderer.projectionMatrix)
    print(renderer.renderPoint((0, 0, 0)))
    renderer.view()


if __name__ == '__main__':
    renderer = ZBufferRenderer(100, 100)
    print(renderer.setPerspective(30, 1, 0.1, 100))
    print(renderer.lookAt(Vector3(5, 0, 1), (0, 0, 0), (0, 0, 1)))
    print(renderer.projectionMatrix)
    renderer.renderPoint((0, 0, 0), (255, 0, 0), 3)
    renderer.renderLine((0, 0, -1), (0, 0, 1), (0, 255, 0))
    renderer.view()
Beispiel #18
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from math import sqrt
from heapq import *
from openalea.plantgl.all import Vector3

points = [
    Vector3(*pt) for pt in zip(range(10),
                               range(5) + range(5, 0, -1), [0] * 10)
]


def max_distance(pts, line):
    d_line = line.__normSquared__()
    max_dist = 0.
    index = 0
    for i, pt in enumerate(pts):
        d = (Vector3(pt) ^ line).__normSquared__()
        if d > max_dist:
            max_dist = d
            index = i

    return index, max_dist / d_line


def distance(pt, p0, p1):
    line = p1 - p0
    length = line.__normSquared__()
    d = ((pt - p0) ^ line).__normSquared__()
    d /= length
    return d

Beispiel #19
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 def projectPointToCameraPlane(self, position):
     p = Vector4(Vector3(position), 1)
     p = self.worldToCamera * p
     p = self.projectionMatrix * p
     if abs(p.w) > 1e-3: return p.project()
     return p
Beispiel #20
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def createSurface(filename=None, ustride=10, vstride=10):
    """Reads a surface file and down sample data if required


    The format files follows the format specified in L-studio, an example
    is provided here below::

        -0.75 0.75   -0.02 0.34   -0.01 1.00
        CONTACT POINT  X: 0.00 Y: 0.00 Z: 0.00
        END POINT  X: 0.00 Y: 0.00 Z: 0.00
        HEADING  X: 0.00 Y: 0.00 Z: 1.00
        UP  X: 0.00 Y: 1.00 Z: 0.00
        SIZE: 1.00
        patch
        TOP COLOR: 0 DIFFUSE: 0.00 BOTTOM COLOR: 0 DIFFUSE: 0.00
        AL: ~ A: ~ AR: ~ 
        L: ~ R: ~ 
        BL: ~ B: ~ BR: ~ 
        -0.01 -0.01 1.00  0.00 -0.02 0.99  0.00 -0.01 1.00  0.00 -0.01 1.00  
        -0.43 0.13 0.76  -0.16 0.34 0.27  0.21 0.34 0.27  0.43 0.12 0.76  
        -0.75 0.00 0.19  -0.25 0.00 0.19  0.25 0.00 0.19  0.75 0.00 0.19  
        -0.01 0.00 -0.01  -0.01 0.00 -0.01  0.00 0.00 -0.01  -0.01 0.00 -0.01 

    :param str filename: the filename of the surface data
    :param int ustride: number of points in u direction
    :param int vstride: number of points in v direction

    ::

        >>> stride_number = 4
        >>> leaf_surface = createSurface('leaf_surface.s', stride_number, stride_number)

    then in Lpy::

        >>> produce PglShape(leaf_surface, r)
    """
    try:
        f = open(filename, 'r')
    except:
        raise ValueError('check the filename')

    assert type(ustride) == int
    assert type(vstride) == int
    # read header of the file
    f.readline()
    # read contact point
    v = f.readline().split()
    cpoint = Vector3(float(v[3]), float(v[5]), float(v[7]))

    # read end point
    f.readline()
    #read heading
    v = f.readline().split()
    heading = Vector3(float(v[2]), float(v[4]), float(v[6]))

    # read up
    v = f.readline().split()
    up = Vector3(float(v[2]), float(v[4]), float(v[6]))

    # read size
    v = f.readline().split()
    size = float(v[1])

    # read name
    name = f.readline().split()[0]
    # read ctrl points
    for i in xrange(4):
        f.readline()
    ctrlpoints = []
    for i in xrange(4):
        v = f.readline().split()
        row = []
        for j in range(4):
            row.append(
                Vector4(float(v[j * 3]), float(v[j * 3 + 1]),
                        float(v[j * 3 + 2]), 1))
        ctrlpoints.append(row)
    smb = Scaled(size, BezierPatch(ctrlpoints, ustride, vstride))
    smb.name = name
    return smb
Beispiel #21
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from math import sqrt
from heapq import *
from openalea.plantgl.all import Vector3

points = [Vector3(*pt) for pt in zip(range(10), range(5)+range(5,0,-1), [0]*10)]

def max_distance(pts, line):
    d_line = line.__normSquared__()
    max_dist = 0.
    index = 0
    for i, pt in enumerate(pts):
        d = (Vector3(pt)^line).__normSquared__()
        if d > max_dist:
            max_dist = d
            index = i

    return index, max_dist/d_line

def distance( pt, p0, p1):
    line = p1 - p0
    length = line.__normSquared__()
    d = ((pt-p0) ^ line).__normSquared__()
    d /= length
    return d

def cost( polyline, nb_points):
    nb_points += 2
    n = len(polyline)
    pts = [ pt for pt in polyline ]
    _cost = []
    
Beispiel #22
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 def _surf(ind, pts):
     from openalea.plantgl.all import norm, cross, Vector3
     A, B, C = [Vector3(pts[i]) for i in ind]
     return norm(cross(B - A, C - A)) / 2.0
Beispiel #23
0
def ucdir(uc, m):
    ucfpos = ucfirstpos(uc, m)
    if ucfpos is None: return None
    ucins = ucinsertionpos(uc, m)
    return Vector3(ucfpos) - ucins
Beispiel #24
0
    def get_transformation(self, order, length, branching):

        assert (branching)

        pid = branching.axis_id
        poly = self.tree._properties["polyline"][pid]
        t = Matrix3(self.tree._properties["transform"][pid])
        offset = branching.offset

        down = self.param.n_down_angle[order]
        down_angle = 0

        if down[1] > 0:
            down_angle = value(down)
        else:

            parent_len = self.tree._properties["length"][pid]
            d = self.tree._properties["offset_length"][pid][offset]

            ratio = (parent_len - d) / (parent_len *
                                        (1 - self.param.base_size))

            downV = down[1] * shape_ratio(0, 1 - 2 * shape_ratio(0, ratio))
            down_angle = value((down[0], downV))

        rotate = self.param.n_rotate[order - 1]

        # todo
        self.rotate[order] += value(rotate)
        self.rotate[order] = self.rotate[order] % 360

        z = poly[offset] - poly[offset - 1]
        z.normalize()

        y = t * Vector3(0, 1, 0)
        x = t * Vector3(1, 0, 0)
        x.normalize()
        y.normalize()

        r_rot = axisRotation(z, radians(self.rotate[order]))
        r_down = axisRotation(y, radians(down_angle))
        new_z = r_rot * r_down * z
        new_y = r_rot * y
        new_x = new_y ^ new_z
        transfo = Matrix4(BaseOrientation(new_x, new_y).getMatrix3())

        # transfo = Matrix4(r_rot*r_down*t)
        # x = t * Vector3(1,0,0)
        # r_rot = axisRotation(z, radians(self.rotate[order]))
        # r_down = axisRotation(z^x, radians(down_angle))
        # transfo = Matrix4(r_rot * r_down)

        # FIXME BIG BUG
        # euler = r_rot * r_down

        # z_old = t * Vector3(0,0,1)
        # y_old = t * Vector3(0,1,0)
        # z_rot = axisRotation(y_old, angle(z_old, z))
        # x = z_rot * t * Vector3(1,0,0)
        # y = y_old
        # x.normalize()
        # y.normalize()
        # t = BaseOrientation(x,y).getMatrix3()
        # a,e,r= radians(self.rotate[order]),  radians(down_angle), 0
        # euler= eulerRotationZYX(Vector3(a,e,r))
        # transfo= Matrix4(euler*t)
        # print degrees(a),degrees(e),degrees(r)

        # transfo= Transform4( Matrix4(  euler ) )
        # transfo.translate(poly[offset])

        v = poly[offset]
        transfo[0, 3] = v.x
        transfo[1, 3] = v.y
        transfo[2, 3] = v.z
        return transfo
from math import sqrt
from heapq import *
from openalea.plantgl.all import Vector3

points = [
    Vector3(*pt)
    for pt in zip(range(10),
                  list(range(5)) + list(range(5, 0, -1)), [0] * 10)
]


def max_distance(pts, line):
    d_line = line.__normSquared__()
    max_dist = 0.
    index = 0
    for i, pt in enumerate(pts):
        d = (Vector3(pt) ^ line).__normSquared__()
        if d > max_dist:
            max_dist = d
            index = i

    return index, max_dist / d_line


def distance(pt, p0, p1):
    line = p1 - p0
    length = line.__normSquared__()
    d = ((pt - p0) ^ line).__normSquared__()
    d /= length
    return d