Beispiel #1
0
    def save(self, file_path, move_temp_files=True, make_paths_relative=True):
        """ Save project file to disk """
        import openshot

        # Move all temp files (i.e. Blender animations) to the project folder
        if move_temp_files:
            self.move_temp_paths_to_project_folder(file_path)

        # Convert all file paths to relative based on this new project file's directory
        if make_paths_relative:
            self.convert_paths_to_relative(file_path)

        # Append version info
        v = openshot.GetVersion()
        self._data["version"] = {
            "openshot-qt": info.VERSION,
            "libopenshot": v.ToString()
        }

        # Try to save project settings file, will raise error on failure
        self.write_to_file(file_path, self._data)

        # On success, save current filepath
        self.current_filepath = file_path

        # Convert all paths back to absolute
        if make_paths_relative:
            self.convert_paths_to_absolute()

        # Add to recent files setting
        self.add_to_recent_files(file_path)

        # Track unsaved changes
        self.has_unsaved_changes = False
Beispiel #2
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    def save(self, file_path, move_temp_files=True, make_paths_relative=True):
        """ Save project file to disk """
        import openshot

        log.info("Saving project file: {}".format(file_path))

        # Move all temp files (i.e. Blender animations) to the project folder
        if move_temp_files:
            self.move_temp_paths_to_project_folder(file_path)

        # Append version info
        v = openshot.GetVersion()
        self._data["version"] = {
            "openshot-qt": info.VERSION,
            "libopenshot": v.ToString()
        }

        # Try to save project settings file, will raise error on failure
        self.write_to_file(file_path,
                           self._data,
                           path_mode="relative",
                           previous_path=self.current_filepath)

        # On success, save current filepath
        self.current_filepath = file_path

        # Add to recent files setting
        self.add_to_recent_files(file_path)

        # Track unsaved changes
        self.has_unsaved_changes = False
import requests
import platform
import threading
import urllib.parse
from copy import deepcopy
from classes import info
from classes import language
from classes.logger import log
from classes import settings
import openshot

from PyQt5.QtCore import QT_VERSION_STR
from PyQt5.Qt import PYQT_VERSION_STR

# Get libopenshot version
libopenshot_version = openshot.GetVersion()

# Get settings
s = settings.get_settings()

# Determine OS version
os_version = "X11; Linux %s" % platform.machine()
linux_distro = "None"
try:
    if platform.system() == "Darwin":
        v = platform.mac_ver()
        os_version = "Macintosh; Intel Mac OS X %s" % v[0].replace(".", "_")
        linux_distro = "OS X %s" % v[0]

    elif platform.system() == "Windows":
        v = platform.win32_ver()
Beispiel #4
0
    def read_legacy_project_file(self, file_path):
        """Attempt to read a legacy version 1.x openshot project file"""
        import sys, pickle
        from classes.query import File, Track, Clip, Transition
        from classes.app import get_app
        import openshot

        try:
            import json
        except ImportError:
            import simplejson as json

        # Get translation method
        _ = get_app()._tr

        # Append version info
        v = openshot.GetVersion()
        project_data = {}
        project_data["version"] = {
            "openshot-qt": info.VERSION,
            "libopenshot": v.ToString()
        }

        # Get FPS from project
        from classes.app import get_app
        fps = get_app().project.get(["fps"])
        fps_float = float(fps["num"]) / float(fps["den"])

        # Import legacy openshot classes (from version 1.X)
        from classes.legacy.openshot import classes as legacy_classes
        from classes.legacy.openshot.classes import project as legacy_project
        from classes.legacy.openshot.classes import sequences as legacy_sequences
        from classes.legacy.openshot.classes import track as legacy_track
        from classes.legacy.openshot.classes import clip as legacy_clip
        from classes.legacy.openshot.classes import keyframe as legacy_keyframe
        from classes.legacy.openshot.classes import files as legacy_files
        from classes.legacy.openshot.classes import transition as legacy_transition
        from classes.legacy.openshot.classes import effect as legacy_effect
        from classes.legacy.openshot.classes import marker as legacy_marker
        sys.modules['openshot.classes'] = legacy_classes
        sys.modules['classes.project'] = legacy_project
        sys.modules['classes.sequences'] = legacy_sequences
        sys.modules['classes.track'] = legacy_track
        sys.modules['classes.clip'] = legacy_clip
        sys.modules['classes.keyframe'] = legacy_keyframe
        sys.modules['classes.files'] = legacy_files
        sys.modules['classes.transition'] = legacy_transition
        sys.modules['classes.effect'] = legacy_effect
        sys.modules['classes.marker'] = legacy_marker

        # Keep track of files that failed to load
        failed_files = []

        with open(file_path.encode('UTF-8'), 'rb') as f:
            try:
                # Unpickle legacy openshot project file
                v1_data = pickle.load(f, fix_imports=True, encoding="UTF-8")
                file_lookup = {}

                # Loop through files
                for item in v1_data.project_folder.items:
                    # Is this item a File (i.e. ignore folders)
                    if isinstance(item, legacy_files.OpenShotFile):
                        # Create file
                        try:
                            clip = openshot.Clip(item.name)
                            reader = clip.Reader()
                            file_data = json.loads(reader.Json())

                            # Determine media type
                            if file_data["has_video"] and not self.is_image(
                                    file_data):
                                file_data["media_type"] = "video"
                            elif file_data["has_video"] and self.is_image(
                                    file_data):
                                file_data["media_type"] = "image"
                            elif file_data["has_audio"] and not file_data[
                                    "has_video"]:
                                file_data["media_type"] = "audio"

                            # Save new file to the project data
                            file = File()
                            file.data = file_data
                            file.save()

                            # Keep track of new ids and old ids
                            file_lookup[item.unique_id] = file

                        except:
                            # Handle exception quietly
                            msg = (
                                "%s is not a valid video, audio, or image file."
                                % item.name)
                            log.error(msg)
                            failed_files.append(item.name)

                # Delete all tracks
                track_list = copy.deepcopy(Track.filter())
                for track in track_list:
                    track.delete()

                # Create new tracks
                track_counter = 0
                for legacy_t in reversed(v1_data.sequences[0].tracks):
                    t = Track()
                    t.data = {
                        "number": track_counter,
                        "y": 0,
                        "label": legacy_t.name
                    }
                    t.save()

                    track_counter += 1

                # Loop through clips
                track_counter = 0
                for sequence in v1_data.sequences:
                    for track in reversed(sequence.tracks):
                        for clip in track.clips:
                            # Get associated file for this clip
                            if clip.file_object.unique_id in file_lookup.keys(
                            ):
                                file = file_lookup[clip.file_object.unique_id]
                            else:
                                # Skip missing file
                                log.info(
                                    "Skipping importing missing file: %s" %
                                    clip.file_object.unique_id)
                                continue

                            # Create clip
                            if (file.data["media_type"] == "video"
                                    or file.data["media_type"] == "image"):
                                # Determine thumb path
                                thumb_path = os.path.join(
                                    info.THUMBNAIL_PATH,
                                    "%s.png" % file.data["id"])
                            else:
                                # Audio file
                                thumb_path = os.path.join(
                                    info.PATH, "images", "AudioThumbnail.png")

                            # Get file name
                            path, filename = os.path.split(file.data["path"])

                            # Convert path to the correct relative path (based on this folder)
                            file_path = file.absolute_path()

                            # Create clip object for this file
                            c = openshot.Clip(file_path)

                            # Append missing attributes to Clip JSON
                            new_clip = json.loads(c.Json())
                            new_clip["file_id"] = file.id
                            new_clip["title"] = filename
                            new_clip["image"] = thumb_path

                            # Check for optional start and end attributes
                            new_clip["start"] = clip.start_time
                            new_clip["end"] = clip.end_time
                            new_clip["position"] = clip.position_on_track
                            new_clip["layer"] = track_counter

                            # Clear alpha (if needed)
                            if clip.video_fade_in or clip.video_fade_out:
                                new_clip["alpha"]["Points"] = []

                            # Video Fade IN
                            if clip.video_fade_in:
                                # Add keyframes
                                start = openshot.Point(
                                    round(clip.start_time * fps_float) + 1,
                                    0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round((clip.start_time +
                                           clip.video_fade_in_amount) *
                                          fps_float) + 1, 1.0, openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["alpha"]["Points"].append(
                                    start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Video Fade OUT
                            if clip.video_fade_out:
                                # Add keyframes
                                start = openshot.Point(
                                    round((clip.end_time -
                                           clip.video_fade_out_amount) *
                                          fps_float) + 1, 1.0, openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round(clip.end_time * fps_float) + 1, 0.0,
                                    openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["alpha"]["Points"].append(
                                    start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Clear Audio (if needed)
                            if clip.audio_fade_in or clip.audio_fade_out:
                                new_clip["volume"]["Points"] = []
                            else:
                                p = openshot.Point(1, clip.volume / 100.0,
                                                   openshot.BEZIER)
                                p_object = json.loads(p.Json())
                                new_clip["volume"] = {"Points": [p_object]}

                            # Audio Fade IN
                            if clip.audio_fade_in:
                                # Add keyframes
                                start = openshot.Point(
                                    round(clip.start_time * fps_float) + 1,
                                    0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round((clip.start_time +
                                           clip.video_fade_in_amount) *
                                          fps_float) + 1, clip.volume / 100.0,
                                    openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["volume"]["Points"].append(
                                    start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Audio Fade OUT
                            if clip.audio_fade_out:
                                # Add keyframes
                                start = openshot.Point(
                                    round((clip.end_time -
                                           clip.video_fade_out_amount) *
                                          fps_float) + 1, clip.volume / 100.0,
                                    openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round(clip.end_time * fps_float) + 1, 0.0,
                                    openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["volume"]["Points"].append(
                                    start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Save clip
                            clip_object = Clip()
                            clip_object.data = new_clip
                            clip_object.save()

                        # Loop through transitions
                        for trans in track.transitions:
                            # Fix default transition
                            if not trans.resource or not os.path.exists(
                                    trans.resource):
                                trans.resource = os.path.join(
                                    info.PATH, "transitions", "common",
                                    "fade.svg")

                            # Open up QtImageReader for transition Image
                            transition_reader = openshot.QtImageReader(
                                trans.resource)

                            trans_begin_value = 1.0
                            trans_end_value = -1.0
                            if trans.reverse:
                                trans_begin_value = -1.0
                                trans_end_value = 1.0

                            brightness = openshot.Keyframe()
                            brightness.AddPoint(1, trans_begin_value,
                                                openshot.BEZIER)
                            brightness.AddPoint(
                                round(trans.length * fps_float) + 1,
                                trans_end_value, openshot.BEZIER)
                            contrast = openshot.Keyframe(trans.softness * 10.0)

                            # Create transition dictionary
                            transitions_data = {
                                "id": get_app().project.generate_id(),
                                "layer": track_counter,
                                "title": "Transition",
                                "type": "Mask",
                                "position": trans.position_on_track,
                                "start": 0,
                                "end": trans.length,
                                "brightness": json.loads(brightness.Json()),
                                "contrast": json.loads(contrast.Json()),
                                "reader": json.loads(transition_reader.Json()),
                                "replace_image": False
                            }

                            # Save transition
                            t = Transition()
                            t.data = transitions_data
                            t.save()

                        # Increment track counter
                        track_counter += 1

            except Exception as ex:
                # Error parsing legacy contents
                msg = _("Failed to load project file %(path)s: %(error)s" % {
                    "path": file_path,
                    "error": ex
                })
                log.error(msg)
                raise Exception(msg)

        # Show warning if some files failed to load
        if failed_files:
            # Throw exception
            raise Exception(
                _("Failed to load the following files:\n%s" %
                  ", ".join(failed_files)))

        # Return mostly empty project_data dict (with just the current version #)
        log.info("Successfully loaded legacy project file: %s" % file_path)
        return project_data
Beispiel #5
0
    def __init__(self, *args):
        QApplication.__init__(self, *args)

        # Log some basic system info
        try:
            v = openshot.GetVersion()
            log.info("openshot-qt version: %s" % info.VERSION)
            log.info("libopenshot version: %s" % v.ToString())
            log.info("platform: %s" % platform.platform())
            log.info("processor: %s" % platform.processor())
            log.info("machine: %s" % platform.machine())
            log.info("python version: %s" % platform.python_version())
            log.info("qt5 version: %s" % QT_VERSION_STR)
            log.info("pyqt5 version: %s" % PYQT_VERSION_STR)
        except:
            pass

        # Setup appication
        self.setApplicationName('openshot')
        self.setApplicationVersion(info.SETUP['version'])

        # Init settings
        self.settings = settings.SettingStore()
        try:
            self.settings.load()
        except Exception as ex:
            log.error("Couldn't load user settings. Exiting.\n{}".format(ex))
            exit()

        # Init translation system
        language.init_language()

        # Tests of project data loading/saving
        self.project = project_data.ProjectDataStore()

        # Init Update Manager
        self.updates = updates.UpdateManager()

        # It is important that the project is the first listener if the key gets update
        self.updates.add_listener(self.project)

        # Load ui theme if not set by OS
        ui_util.load_theme()

        # Track which dockable window received a context menu
        self.context_menu_object = None

        # Set unique install id (if blank)
        if not self.settings.get("unique_install_id"):
            self.settings.set("unique_install_id", str(uuid4()))

            # Track 1st launch metric
            import classes.metrics
            classes.metrics.track_metric_screen("initial-launch-screen")

        # Set Font for any theme
        if self.settings.get("theme") != "No Theme":
            # Load embedded font
            log.info("Setting font to %s" %
                     os.path.join(info.IMAGES_PATH, "fonts", "Ubuntu-R.ttf"))
            font_id = QFontDatabase.addApplicationFont(
                os.path.join(info.IMAGES_PATH, "fonts", "Ubuntu-R.ttf"))
            font_family = QFontDatabase.applicationFontFamilies(font_id)[0]
            font = QFont(font_family)
            font.setPointSizeF(10.5)
            QApplication.setFont(font)

        # Set Experimental Dark Theme
        if self.settings.get("theme") == "Humanity: Dark":
            # Only set if dark theme selected
            log.info("Setting custom dark theme")
            self.setStyle(QStyleFactory.create("Fusion"))

            darkPalette = self.palette()
            darkPalette.setColor(QPalette.Window, QColor(53, 53, 53))
            darkPalette.setColor(QPalette.WindowText, Qt.white)
            darkPalette.setColor(QPalette.Base, QColor(25, 25, 25))
            darkPalette.setColor(QPalette.AlternateBase, QColor(53, 53, 53))
            darkPalette.setColor(QPalette.ToolTipBase, Qt.white)
            darkPalette.setColor(QPalette.ToolTipText, Qt.white)
            darkPalette.setColor(QPalette.Text, Qt.white)
            darkPalette.setColor(QPalette.Button, QColor(53, 53, 53))
            darkPalette.setColor(QPalette.ButtonText, Qt.white)
            darkPalette.setColor(QPalette.BrightText, Qt.red)
            darkPalette.setColor(QPalette.Highlight, QColor(42, 130, 218))
            darkPalette.setColor(QPalette.HighlightedText, Qt.black)
            self.setPalette(darkPalette)
            self.setStyleSheet(
                "QToolTip { color: #ffffff; background-color: #2a82da; border: 0px solid white; }"
            )

        # Create main window
        from windows.main_window import MainWindow
        self.window = MainWindow()
        self.window.show()

        log.info('Process command-line arguments: %s' % args)
        if len(args[0]) == 2:
            path = args[0][1]
            if ".osp" in path:
                # Auto load project passed as argument
                self.window.open_project(path)
            else:
                # Auto import media file
                self.window.filesTreeView.add_file(path)

        # Reset undo/redo history
        self.updates.reset()
        self.window.updateStatusChanged(False, False)
Beispiel #6
0
    def __init__(self, *args, mode=None):
        QApplication.__init__(self, *args)

        # Log some basic system info
        try:
            v = openshot.GetVersion()
            log.info("openshot-qt version: %s" % info.VERSION)
            log.info("libopenshot version: %s" % v.ToString())
            log.info("platform: %s" % platform.platform())
            log.info("processor: %s" % platform.processor())
            log.info("machine: %s" % platform.machine())
            log.info("python version: %s" % platform.python_version())
            log.info("qt5 version: %s" % QT_VERSION_STR)
            log.info("pyqt5 version: %s" % PYQT_VERSION_STR)
        except:
            pass

        # Setup application
        self.setApplicationName('YYSportCoder')
        self.setApplicationVersion(info.SETUP['version'])

        # Init settings
        self.settings = settings.SettingStore()
        self.settings.load()

        # Init and attach exception handler
        from classes import exceptions
        sys.excepthook = exceptions.ExceptionHandler

        # Init translation system
        language.init_language()

        # Detect minimum libopenshot version
        _ = self._tr
        libopenshot_version = openshot.GetVersion().ToString()
        if mode != "unittest" and libopenshot_version < info.MINIMUM_LIBOPENSHOT_VERSION:
            QMessageBox.warning(
                None, _("Wrong Version of YYSportCoder Detected"),
                _("<b>Version %(minimum_version)s is required</b>, but %(current_version)s was detected. Please update libopenshot or download our latest installer."
                  ) % {
                      "minimum_version": info.MINIMUM_LIBOPENSHOT_VERSION,
                      "current_version": libopenshot_version
                  })
            # Stop launching and exit
            sys.exit()

        # Tests of project data loading/saving
        self.project = project_data.ProjectDataStore()

        # Init Update Manager
        self.updates = updates.UpdateManager()

        # It is important that the project is the first listener if the key gets update
        self.updates.add_listener(self.project)

        # Load ui theme if not set by OS
        ui_util.load_theme()

        # Start libopenshot logging thread
        self.logger_libopenshot = logger_libopenshot.LoggerLibOpenShot()
        self.logger_libopenshot.start()

        # Track which dockable window received a context menu
        self.context_menu_object = None

        # Set Font for any theme
        if self.settings.get("theme") != "No Theme":
            # Load embedded font
            try:
                log.info(
                    "Setting font to %s" %
                    os.path.join(info.IMAGES_PATH, "fonts", "Ubuntu-R.ttf"))
                font_id = QFontDatabase.addApplicationFont(
                    os.path.join(info.IMAGES_PATH, "fonts", "Ubuntu-R.ttf"))
                font_family = QFontDatabase.applicationFontFamilies(font_id)[0]
                font = QFont(font_family)
                font.setPointSizeF(10.5)
                QApplication.setFont(font)
            except Exception as ex:
                log.error("Error setting Ubuntu-R.ttf QFont: %s" % str(ex))

        # Set Experimental Dark Theme
        if self.settings.get("theme") == "Humanity: Dark":
            # Only set if dark theme selected
            log.info("Setting custom dark theme")
            self.setStyle(QStyleFactory.create("Fusion"))

            darkPalette = self.palette()
            darkPalette.setColor(QPalette.Window, QColor(53, 53, 53))
            darkPalette.setColor(QPalette.WindowText, Qt.white)
            darkPalette.setColor(QPalette.Base, QColor(25, 25, 25))
            darkPalette.setColor(QPalette.AlternateBase, QColor(53, 53, 53))
            darkPalette.setColor(QPalette.ToolTipBase, Qt.white)
            darkPalette.setColor(QPalette.ToolTipText, Qt.white)
            darkPalette.setColor(QPalette.Text, Qt.white)
            darkPalette.setColor(QPalette.Button, QColor(53, 53, 53))
            darkPalette.setColor(QPalette.ButtonText, Qt.white)
            darkPalette.setColor(QPalette.BrightText, Qt.red)
            darkPalette.setColor(QPalette.Highlight, QColor(42, 130, 218))
            darkPalette.setColor(QPalette.HighlightedText, Qt.black)
            darkPalette.setColor(QPalette.Disabled, QPalette.Text,
                                 QColor(104, 104, 104))
            self.setPalette(darkPalette)
            self.setStyleSheet(
                "QToolTip { color: #ffffff; background-color: #2a82da; border: 0px solid white; }"
            )
        '''
        # Create main window
        from windows.main_window import MainWindow
        self.window = MainWindow(mode)

        # Reset undo/redo history
        self.updates.reset()
        self.window.updateStatusChanged(False, False)

        log.info('Process command-line arguments: %s' % args)
        if len(args[0]) == 2:
            path = args[0][1]
            if ".osp" in path:
                # Auto load project passed as argument
                self.window.OpenProjectSignal.emit(path)
            else:
                # Auto import media file
                self.window.filesTreeView.add_file(path)
        else:
            # Recover backup file (this can't happen until after the Main Window has completely loaded)
            self.window.RecoverBackup.emit()

        '''

        #from windows.yy_main_window import YYMainWindow
        #self.window = YYMainWindow(mode)

        from windows.yymain_window import YYMainWindow
        self.window = YYMainWindow()