def play(self, gamer, data):
     """
     Baild card, can be collected by players
     """
     to_role = gamer
     operation.push2all(self.description)
     if to_role.bail_card_num == 0:
         operation.push2all("1. Keep it yourself.")
         operation.push2all("2. Sell to others.")
         while True:
             input_str = operation.wait_choice(
                 "Please enter the number of your decision:")
             if(True):
                 input_data = data["msg"].get_json_data("input")
                 input_str = input_data[0]["request"]
             try:
                 choice = int(input_str)
                 if choice == 1 or choice == 2:
                     break
                 elif choice == -1:
                     return False
                 else:
                     operation.push2all(
                         "Invaild choice, please input again.")
             except ValueError:
                 operation.push2all(
                     "Please enter a number. Enter -1 to quit")
         if choice == 1:
             to_role.bail_card_num = to_role.bail_card_num + 1
         elif choice == 2:
             while True:
                 # TODO: need checking
                 operation.push2all("Players list:")
                 for p in data['player_dict']:
                     operation.push2all(p['name'])
                 input_str = operation.wait_choice(
                     "Please enter the player of you want to sell the card to or enter 'q' to quit:")
                 if(True):
                     input_data = data["msg"].get_json_data("input")
                     input_str = input_data[0]["request"]
                 try:
                     choice = str(input_str)
                     if choice in data['player_dict'].keys() and choice != gamer.name:
                         break
                     elif choice == 'q':
                         return False
                     else:
                         operation.push2all(
                             "Invaild choice, please input again.")
                 except ValueError:
                     operation.push2all(
                         "Please enter a player name. Enter q to quit")
             to_role = data['player_dict'][choice]
             from_role = gamer
             # TODO: need to implement trade
             pass
Beispiel #2
0
def start_game(mess_hand):
    global data
    data = init_game(mess_hand)
    living_list = list(data["player_dict"].keys())
    data["living_list"] = living_list
    num_round = 0
    update_period = 1
    while len(living_list) != 1:
        if num_round % update_period == 0:
            operation.update_value(data)
        num_round += 1
        for gamer_id in living_list:
            gamer = data["player_dict"][gamer_id]
            operation.push2all("Now is %s turn" % gamer.name)
            operation.push2all("Gamer current cash %d" % gamer.cash)
            if gamer.cur_status == 0:
                # In jail
                operation.push2all("%s are in jail" % gamer.name)
                a, b = roll_dice()
                if a == b:
                    gamer.cur_status = 1
                    gamer._in_jail = 0
                    turn(gamer, data)
                else:
                    while True:
                        operation.push2all("1: Bail. Get out of prison.")
                        operation.push2all("2: Stay in prison.")
                        while True:
                            input_str = operation.wait_choice(
                                "Please enter the number of your decision:")
                            if (True):
                                input_data = data["msg"].get_json_data("input")
                                input_str = input_data[0]["request"]
                            try:
                                choice = int(input_str)
                                break
                            except ValueError:
                                operation.push2all("Please enter a number.")
                        operation.push2all()
                        if choice == 1:
                            if operation.bail(gamer, data):
                                gamer.cur_status = 1
                                gamer._in_jail = 0
                                turn(gamer, data)
                                break
                            else:
                                operation.push2all("Please stay in jail")
                                gamer.count_in_jail()
                                break
                        elif choice == 2:
                            gamer.count_in_jail()
                            break
                        else:
                            operation.push2all("Invalid choice")
            elif gamer.cur_status == 1:
                # Normal Status
                turn(gamer, data)
            else:
                pass
            operation.push2all()
Beispiel #3
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 def display(self, gamer, data, dice_result):
     """
     Display description
     :type data: dict
     :return:
     """
     import operation
     player_dict = data['player_dict']
     bank = data['epic_bank']
     if self._status == 1:
         # Some body own it
         owner_id = self.owner
         owner = player_dict[owner_id]
         if owner_id == gamer.id:
             # Owner pass this station
             operation.push2all("%s own %s" % (gamer.name, self.name))
         else:
             # Other pass this station
             operation.push2all("%s own %s" % (owner.name, self.name))
             fee = self.payment(gamer.station_num)
             operation.pay(gamer, owner, fee, data)
     elif self._status == -1:
         # Nobody own
         while True:
             operation.push2all(
                 "Nobody own %s do you want to buy it?" % self.name)
             operation.push2all("1: Buy it")
             operation.push2all("2: Do not buy it")
             while True:
                 input_str = operation.wait_choice(
                     "Please enter the number of your decision:")
                 if(True):
                     input_data = data["msg"].get_json_data("input")
                     input_str = input_data[0]["request"]
                 try:
                     choice = int(input_str)
                     break
                 except ValueError:
                     operation.push2all("Please enter a number.")
             operation.push2all()
             if choice == 1:
                 price = self.value
                 if price > gamer.cash:
                     operation.push2all("You do not have enough money")
                     break
                 else:
                     operation.pay(gamer, bank, price, data)
                     operation.trade_asset(self, bank, gamer)
                     operation.push2all("%s buy %s for %d" %
                                        (gamer.name, self.name, price))
                     break
             elif choice == 2:
                 break
             else:
                 operation.push2all("Invalid operation")
     elif self._status == 0:
         # In mortgage
         operation.push2all("%s is in mortgaged" % self.name)
     else:
         raise ValueError("Invalid estate status")
 def display(self, gamer, data, dice_result):
     """
     Display description
     :param dice_result:
     :return:
     """
     player_dict = data['player_dict']
     epic_bank = data['epic_bank']
     if self._status == 1:
         # Some body own it
         owner_id = self.owner
         owner = player_dict[owner_id]
         if owner_id == gamer.id:
             # Owner pass this estate
             operation.push2all("%s own %s" % (gamer.name, self.name))
         else:
             # Other pass this estate
             operation.push2all("%s own %s" % (owner.name, self.name))
             payment = self.payment
             operation.pay(gamer, owner, payment, data)
     elif self._status == -1:
         # Nobody own
         while True:
             operation.push2all("Nobody own %s do you want to buy it?" %
                                self.name)
             operation.push2all("Price: %d" % self.value)
             operation.push2all("1: Buy it")
             operation.push2all("2: Do not buy it")
             while True:
                 operation.push2all(
                     "Please enter the number of your decision:")
                 input_str = operation.wait_choice()
                 try:
                     choice = int(input_str)
                     break
                 except ValueError:
                     operation.push2all("Please enter a number.")
             operation.push2all(" ")
             if choice == 1:
                 price = self.value
                 cur_cash = gamer.cash
                 if price > cur_cash:
                     operation.push2all("You do not have enough money")
                     break
                 else:
                     operation.pay(gamer, epic_bank, price, data)
                     operation.trade_asset(self, epic_bank, gamer)
                     operation.push2all("%s buy %s for %d" %
                                        (gamer.name, self.name, price))
                     break
             elif choice == 2:
                 break
             else:
                 operation.push2all("Invalid operation")
     elif self._status == 0:
         # In mortgage
         operation.push2all("%s is in mortgaged" % self.name)
     else:
         raise ValueError("Invalid estate status")
def game_main(room_d, connection):
    global roomid, conn
    roomid = room_d
    conn = connection

    data = init_game()
    living_list = list(data["player_dict"].keys())
    data["living_list"] = living_list
    while len(living_list) != 1:
        for gamer_id in living_list:
            gamer = data["player_dict"][gamer_id]
            operation.push2all("Now is %s turn" % gamer.name)
            operation.push2all("Gamer current cash %d" % gamer.cash)
            if gamer.cur_status == 0:
                # In jail
                operation.push2all("%s are in jail" % gamer.name)
                a, b = roll_dice()
                if a == b:
                    gamer.cur_status = 1
                    gamer._in_jail = 0
                    turn(gamer)
                else:
                    while True:
                        operation.push2all("1: Bail. Get out of prison.")
                        operation.push2all("2: Stay in prison.")
                        while True:
                            operation.push2all(
                                "Please enter the number of your decision:")
                            input_str = operation.wait_choice()
                            try:
                                choice = int(input_str)
                                break
                            except ValueError:
                                operation.push2all("Please enter a number.")
                        operation.push2all(" ")
                        if choice == 1:
                            if operation.bail(gamer, data):
                                gamer.cur_status = 1
                                gamer._in_jail = 0
                                turn(gamer)
                                break
                            else:
                                operation.push2all("Please stay in jail")
                                gamer.count_in_jail()
                                break
                        elif choice == 2:
                            gamer.count_in_jail()
                            break
                        else:
                            operation.push2all("Invalid choice")
            elif gamer.cur_status == 1:
                # Normal Status
                turn(gamer)
            else:
                pass
            operation.push2all(" ")
Beispiel #6
0
def turn(gamer, data):
    """
    :param gamer: players
    :return:
    """
    end_flag = False
    while True:
        operation.push2all("1: Trade with others")
        operation.push2all("2: Roll dices")
        operation.push2all("3: Construct building")
        operation.push2all("4: Remove building")
        operation.push2all("5: Mortgage asset")
        operation.push2all("6: End turn")
        while True:
            input_str = operation.wait_choice(
                "Please enter the number of your decision:")
            if (True):
                input_data = data["msg"].get_json_data("input")
                input_str = input_data[0]["request"]
                print("input_str", input_str)
            try:
                choice = int(input_str)
                break
            except ValueError:
                operation.push2all("Please enter a number.")
        operation.push2all()
        if choice == 1:
            # operation.trade(data, trade_data)
            pass
        elif choice == 2 and end_flag is False:
            dice_a, dice_b, end_flag = roll(gamer, data)
        elif choice == 3:
            operation.construct_building(gamer, data)
        elif choice == 4:
            operation.remove_building(gamer, data)
        elif choice == 5:
            operation.mortgage_asset(gamer, data)
        elif choice == 6:
            if end_flag is True:
                break
            else:
                operation.push2all("Please roll a dice")
        else:
            operation.push2all("Invalid choice")
Beispiel #7
0
def turn(gamer):
    """
    :param gamer: players
    :return:
    """
    global data
    end_flag = False
    while True:
        operation.push2all("1: Trade with others")
        operation.push2all("2: Roll dices")
        operation.push2all("3: Construct building")
        operation.push2all("4: Mortgage asset")
        operation.push2all("5: End turn")
        while True:
            operation.push2all("Please enter the number of your decision:")
            input_str = operation.wait_choice()
            try:
                choice = int(input_str)
                break
            except ValueError:
                operation.push2all("Please enter a number.")
        operation.push2all(" ")
        if choice == 1:
            operation.trade()
        elif choice == 2 and end_flag is False:
            dice_a, dice_b, end_flag = roll(gamer)
        elif choice == 3:
            operation.construct_building(gamer, data)
        elif choice == 4:
            operation.mortgage_asset(gamer, data)
        elif choice == 5:
            if end_flag is True:
                break
            else:
                operation.push2all("Please roll a dice")
        else:
            operation.push2all("Invalid choice")