Beispiel #1
0
    def submit_job(cls, job_data, job_id=None):
        try:
            if not job_id:
                job_id = job_utils.generate_job_id()
            stat_logger.info(f'Trying submit job, job_id {job_id}, body {job_data}')
            schedule_logger(job_id).info(f'Trying submit job, job_id {job_id}, body {job_data}')

            job_utils.check_job_conf(job_data)
            # {'job_conf_path': 'xxx', 'job_runtime_conf_path': 'xxx'}
            job_conf_path = file_utils.save_job_conf(job_id=job_id, job_data=job_data)

            job_info = {
                'job_id': job_id,
                'job_conf': job_data,
                'status': JobStatus.WAITING
            }
            JobSaver.create_job(job_info=job_info)
            RuntimeConfig.JOB_QUEUE.put_event()
            schedule_logger(job_id).info(f"submit job successfully, job id is {job_id}")
            stat_logger.info(f"submit job successfully, job id is {job_id}")
        except Exception:
            stat_logger.error(f"Submit job fail, details: {traceback.format_exc()}")
            return {}, {}
        else:
            return job_id, job_conf_path
Beispiel #2
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    def v2_runner_on_skipped(self, result):
        # stat_logger.info(f'>>>>>>>>>in runner on skipped: {json.dumps(result._result, indent=4)}')
        schedule_logger(self._job_id).info(
            f"<TASK SKIPPED> Host {result._host} executes task {result._task._uuid} {result._task._attributes.get('name')} skipped. Details: {json.dumps(result._result, indent=4)}"
        )
        update_info = {
            'job_id': self._job_id,
            'play_id': self._play_id,
            'task_id': result._task._uuid,
            'status': TaskStatus.SKIPPED,
            'end_time': current_timestamp(),
            'host': result._host
        }
        JobSaver.update_task(update_info)
        JobSaver.update_task_status(update_info)
        # schedule_logger(self._job_id).info(f'>>>>>>>>>in runner on skipped: {json.dumps(result._result, indent=4)}')

        if self.display_skipped_hosts:
            self._clean_results(result._result, result._task.action)

            if self._last_task_banner != result._task._uuid:
                self._print_task_banner(result._task)

            if result._task.loop and 'results' in result._result:
                self._process_items(result)
            else:
                msg = "skipping: [%s]" % result._host.get_name()
                if self._run_is_verbose(result):
                    msg += " => %s" % self._dump_results(result._result)
                self._display.display(msg, color=C.COLOR_SKIP)
Beispiel #3
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    def v2_playbook_on_play_start(self, play):
        # TODO what if there is no play
        name = play.get_name().strip()
        # stat_logger.info(f"<<****<<**>>*****>> in playbook on play start, customise play_id: {self._play_id}")
        schedule_logger(self._job_id).info(
            f"<PLAY START> Play id: {self._play_id}, play name: {name}")
        try:
            play_info = {
                'job_id': self._job_id,
                'play_id': self._play_id,
                'play_name': name,
                'roles': str(play.get_roles()),
            }
            schedule_logger(self._job_id).info(
                f"play details: {json.dumps(play_info, indent=4)}")
            JobSaver.update_play(play_info)
        except Exception as e:
            schedule_logger(self._job_id).warning(
                f"In v2_playbook_on_play_start: {traceback.format_exc()}")
        schedule_logger(self._job_id).info(
            f"<<****<<**>>*****>> tasks name: uuid  list: {play.get_tasks()}, roles: {play.get_roles()}, "
        )

        if play.check_mode and self.check_mode_markers:
            checkmsg = " [CHECK MODE]"
        else:
            checkmsg = ""
        if not name:
            msg = u"PLAY%s" % checkmsg
        else:
            msg = u"PLAY [%s]%s" % (name, checkmsg)

        self._play = play
        self._display.banner(msg)
 def create_play(job_id, play_id, play_conf, play_hosts):
     play_info = {
         "job_id": job_id,
         "play_id": play_id,
         "play_conf": play_conf,
         "play_name": play_id,
         "hosts": play_hosts,
         "status": PlayStatus.WAITING,
     }
     JobSaver.create_play(play_info=play_info)
Beispiel #5
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    def _task_start(self, task, prefix=None):
        # Create task from this function
        # schedule_logger(self._job_id).info(f"<CREATING TASK> Trying to create task. Task id: {task._uuid}, task name: {task._attributes.get('name')}, prefix: {prefix}")
        schedule_logger(self._job_id).info(
            f"<CREATING TASK> Trying to create task. Task id: {task._uuid}, task name: {task._attributes.get('name')}, module: {task._role}."
        )
        if self._retry:
            tasks = JobSaver.query_task(play_id=self._play_id)
            if tasks:
                pass
        task_info = {
            'job_id': self._job_id,
            'play_id': self._play_id,
            'task_id': task._uuid,
            'task_name': task._attributes.get('name'),
            'status': TaskStatus.WAITING,
            'create_time': current_timestamp(),
            'role': task._role,
        }
        JobSaver.create_task(task_info)
        schedule_logger(self._job_id).info(
            f"create task with id {task._uuid} successfully")

        # try:
        #     schedule_logger(self._job_id).info(f"task role: {task._role}")
        # except Exception:
        #     pass
        # stat_logger.info(f"<<<<<>>>>> in _task_start, task name: {task._attributes.get('name')}, task id: {task._uuid}")

        # Cache output prefix for task if provided
        # This is needed to properly display 'RUNNING HANDLER' and similar
        # when hiding skipped/ok task results
        if prefix is not None:
            self._task_type_cache[task._uuid] = prefix

        # Preserve task name, as all vars may not be available for templating
        # when we need it later
        if self._play.strategy == 'free':
            # Explicitly set to None for strategy 'free' to account for any cached
            # task title from a previous non-free play
            self._last_task_name = None
        else:
            self._last_task_name = task.get_name().strip()

            # Display the task banner immediately if we're not doing any filtering based on task result
            if self.display_skipped_hosts and self.display_ok_hosts:
                self._print_task_banner(task)
 def check_job_status(job_id: str):
     plays = JobSaver.query_play(job_id=job_id)
     job_success = True
     if plays:
         for play in plays:
             job_success = job_success and play.f_status == PlayStatus.SUCCESS
     else:
         job_success = False
     return job_success
Beispiel #7
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def query_play():
    plays = JobSaver.query_play(**request.json)
    if not plays:
        return get_json_result(retcode=101,
                               retmsg='Query play failed, no play found.')
    play_filters = [
        'job_id', 'play_id', 'create_time', 'start_time', 'end_time', 'status',
        'elapsed'
    ]
    data = plays[0].to_json(filters=play_filters)
    tasks = JobSaver.query_task(reverse=False, **request.json)
    if tasks:
        task_filters = [
            'play_id', 'task_id', 'task_name', 'role', 'create_time',
            'start_time', 'end_time', 'status', 'elapsed'
        ]
        data['f_tasks'] = [task.to_json(task_filters) for task in tasks]
    return get_json_result(retmsg="Query play successfully.", data=data)
Beispiel #8
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 def get(self, block=True, timeout=None):
     with self.not_empty:
         if not block:
             stat_logger.info("in queue get func, in if not block condition")
             if not self.query_waiting_jobs():
                 raise Exception
         elif timeout is None:
             stat_logger.info("in queue get func, in timeout is none condition")
             while not self.query_waiting_jobs():
                 stat_logger.info("in queue get func, in timeout is none condition, in while not loop")
                 self.not_empty.wait()
         elif timeout < 0:
             stat_logger.info("in queue get func, in timeout < 0 condition")
             raise ValueError("'timeout' must be a non-negative number")
         else:
             stat_logger.info("in queue get func, in else condition")
             endtime = time() + timeout
             while not self.query_waiting_jobs():
                 remaining = endtime - time()
                 if remaining <= 0.0:
                     raise Exception
                 self.not_empty.wait(remaining)
         stat_logger.info("in queue get func, ready to get in db")
         with DB.connection_context():
             error = None
             JobQueue.lock(DB, 'deploy_server_job_queue', 10)
             try:
                 item = Job.select().where(Job.f_status == JobStatus.WAITING)[0]
                 if item:
                     update_info = {
                         'job_id': item.f_job_id,
                         'status': JobStatus.READY
                     }
                     JobSaver.update_job_status(update_info)
             except Exception as e:
                 error = e
             JobQueue.unlock(DB, 'deploy_server_job_queue')
             if error:
                 raise Exception(e)
             self.not_full.notify()
             return {
                 'job_id': item.f_job_id,
             }
Beispiel #9
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def query_task():
    tasks = JobSaver.query_task(**request.json)
    if not tasks:
        return get_json_result(retcode=101,
                               retmsg='Query task failed, no task found.')
    task_filters = [
        'play_id', 'task_id', 'task_name', 'role', 'create_time', 'start_time',
        'end_time', 'status', 'elapsed'
    ]
    return get_json_result(retmsg="Query task successfully.",
                           data=tasks[0].to_json(task_filters))
Beispiel #10
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def query_job():
    jobs = JobSaver.query_job(**request.json)
    if not jobs:
        return get_json_result(retcode=101,
                               retmsg='Query job failed, no job found.')
    data = jobs[0].to_json(filters=[
        'job_id', 'create_time', 'start_time', 'end_time', 'status', 'elapsed'
    ])
    plays = JobSaver.query_play(reverse=False,
                                order_by='play_id',
                                **request.json)
    if plays:
        play_filters = [
            'job_id', 'play_id', 'create_time', 'start_time', 'end_time',
            'status', 'elapsed'
        ]
        data['f_plays'] = [
            play.to_json(filters=play_filters) for play in plays
        ]
    return get_json_result(retmsg="Query job successfully.", data=data)
Beispiel #11
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 def v2_playbook_on_no_hosts_matched(self):
     schedule_logger(
         self._job_id).info("<No host matched> Skipping: no hosts matched.")
     update_info = {
         'job_id': self._job_id,
         'play_id': self._play_id,
         'end_time': current_timestamp(),
         'status': PlayStatus.FAILED
     }
     JobSaver.update_play(update_info)
     JobSaver.update_play_status(update_info)
     JobSaver.update_job(update_info)
     JobSaver.update_job_status(update_info)
     self._display.display("skipping: no hosts matched", color=C.COLOR_SKIP)
Beispiel #12
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 def stop_play(job_id, play_id, status=PlayStatus.CANCELED):
     plays = JobSaver.query_play(play_id=play_id)
     if plays:
         play = plays[0]
         kill_status = job_utils.kill_play_process_execution(play)
         if kill_status:
             if OngoingStatus.contains(play.f_status):
                 play_info = {
                     'job_id': job_id,
                     'play_id': play_id,
                     'end_time': current_timestamp(),
                     'status': status,
                 }
                 JobSaver.update_play_status(play_info)
                 if not StandbyStatus.contains(play.f_status):
                     JobSaver.update_play(play_info)
             return True
         else:
             return False
     else:
         schedule_logger(job_id).info(f"cannot find and kill process of play {play_id}")
         return False
Beispiel #13
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 def v2_runner_on_start(self, host, task):
     # schedule_logger(self._job_id).info(f"in v2 runner on start, host: {host}, task: {task}, task id: {task._uuid}")
     schedule_logger(self._job_id).info(
         f"<START TASK> Starting task. Host: {host}. task id: {task._uuid}, task name: {task._attributes.get('name')}"
     )
     update_info = {
         'job_id': self._job_id,
         'play_id': self._play_id,
         'task_id': task._uuid,
         'task_name': task._attributes.get('name'),
         'status': TaskStatus.RUNNING,
         'start_time': current_timestamp(),
         'role': task._role,
         'host': host
     }
     JobSaver.update_task(update_info)
     JobSaver.update_task_status(update_info)
     #
     # schedule_logger(self._job_id).info(f"<TASK ON START> host: {host}, task id: {task._uuid}, task name: {task._attribute.get('name')}")
     # schedule_logger(self._job_id).info(f"<TASK ON START> host: {host}, task id: {task._uuid}, task name: {task._attribute.get('name')}")
     if self.get_option('show_per_host_start'):
         self._display.display(" [started %s on %s]" % (task, host),
                               color=C.COLOR_OK)
Beispiel #14
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    def run_do(self):
        try:
            running_plays = JobSaver.query_play(status='running')
            stop_job_ids = set()
            for play in running_plays:
                try:
                    process_exist = job_utils.check_job_process(int(
                        play.f_pid))
                    if not process_exist:
                        detect_logger.info(
                            'job {} play {} process does not exist'.format(
                                play.f_job_id, play.f_pid))
                        stop_job_ids.add(play.f_job_id)
                        detect_logger.info(
                            f'start to stop play {play.f_play_id}')
                        JobController.stop_play(job_id=play.f_job_id,
                                                play_id=play.f_play_id)
                except Exception as e:
                    detect_logger.exception(e)

            # ready_plays = JobSaver.query_play(status='ready')
            # for play in ready_plays:
            #     try:

            if stop_job_ids:
                schedule_logger().info(
                    'start to stop jobs: {}'.format(stop_job_ids))
            for job_id in stop_job_ids:
                jobs = JobSaver.query_job(job_id=job_id)
                if jobs:
                    if not EndStatus.contains(jobs[0].f_status):
                        JobController.stop_job(job_id=job_id)
        except Exception as e:
            detect_logger.exception(e)
        finally:
            detect_logger.info('finish detect running job')
Beispiel #15
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    def v2_runner_on_unreachable(self, result):
        try:
            schedule_logger(self._job_id).error(
                f"<HOST UNREACHABLE> Host {result._host} executes task {result._task._uuid} {result._task._attributes.get('name')} unreachable. \nDetails: {json.dumps(result._result, indent=4)}"
            )
            # schedule_logger(self._job_id).info(f'>>>>>>>>>in runner on unreachable: {json.dumps(result._result, indent=4)}')
            # stat_logger.info(f'>>>>>>>>>in runner on unreachable: {json.dumps(result._result, indent=4)}')

            update_info = {
                'job_id': self._job_id,
                'play_id': self._play_id,
                'task_id': result._task._uuid,
                'end_time': current_timestamp(),
                'status': TaskStatus.FAILED,
            }
            JobSaver.update_task(update_info)
            JobSaver.update_task_status(update_info)
            JobSaver.update_play(update_info)
            JobSaver.update_play_status(update_info)
        except Exception:
            schedule_logger(self._job_id).warning(
                f"In v2_runner_on_unreachable, details: {traceback.format_exc()}"
            )

        if self._last_task_banner != result._task._uuid:
            self._print_task_banner(result._task)

        delegated_vars = result._result.get('_ansible_delegated_vars', None)
        if delegated_vars:
            msg = "fatal: [%s -> %s]: UNREACHABLE! => %s" % (
                result._host.get_name(), delegated_vars['ansible_host'],
                self._dump_results(result._result))
        else:
            msg = "fatal: [%s]: UNREACHABLE! => %s" % (
                result._host.get_name(), self._dump_results(result._result))
        self._display.display(msg,
                              color=C.COLOR_UNREACHABLE,
                              stderr=self.display_failed_stderr)
Beispiel #16
0
def check_ansible():
    request_data = request.json
    if request_data.get('party_id'):
        # TODO consider case that there are more than one records of specified party
        parties = JobSaver.query_party(party_id=request_data.get('party_id'))
        if parties:
            party_info = parties[0].to_json(
                filters=['modules', 'version', 'role'])
            modules = party_info.get('f_modules', {}).get('data', [])
            status = {}
            host = None
            for module in modules:
                if module.get('name') == 'supervisor':
                    host = module.get('ips')[0]
                    break
            if host:
                result = distribute_status_check_task(host=host)
                if result and result.get('list'):
                    for item in result.get('list'):
                        status[item['name']] = item['status']
            if status:
                for module in modules:
                    module['status'] = status.get(module['name'], None)
            return get_json_result(retmsg='Query party info successfully',
                                   data={
                                       'party_id':
                                       request_data.get('party_id'),
                                       'list': modules,
                                       'fate_version':
                                       party_info.get('f_version'),
                                       "role": party_info.get('f_role')
                                   })
        return get_json_result(
            retcode=0,
            retmsg=
            f"can not found info party {request_data.get('party_id')} in database."
        )
    return get_json_result(data={'status': 'success'})
Beispiel #17
0
def do_status_check(party_id, module_name=None):
    parties = JobSaver.query_party(party_id=party_id, reverse=True)
    if not parties:
        return 100, f"can not find info of party with party id {party_id}", {}
    else:
        party_info = parties[0].to_json(filters=['modules', 'version'])
        modules = party_info.get('f_modules', {}).get('data', [])
        for module in modules:
            if module.get('name') == 'supervisor':
                host = module.get('ips')[0]
                break
        else:
            return 100, f"can not found module supervisor on party {party_id}", {}
        if module_name:
            result = distribute_status_check_task(host=host,
                                                  module_name=module_name)
        else:
            result = distribute_status_check_task(host=host)
        if result and result.get('list'):
            for item in result.get('list'):
                item.update({'version': party_info['f_version']})
            result['version'] = party_info['f_version']
            return 0, "check module status successfully", result
        return 100, "check module status failed, please check logs/ansible/ansible_stat.log", {}
Beispiel #18
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    def retry_play(job_id, play_id, test_mode=False):
        plays = JobSaver.query_play(play_id=play_id)
        if not plays:
            return 100, f"Retry play {play_id} failed, can not find such play in database."

        # copy play conf into package dir
        play_conf_path_dict = file_utils.get_play_conf_path(play_id)
        with open(file_utils.get_job_conf_path(job_id), 'r') as f:
            job_conf = json.loads(f.read())
        package_dir = get_package_dir_by_version(job_conf.get('version'))
        play_conf_path_dict['conf_path'] = shutil.copy2(
            src=play_conf_path_dict['conf_path'], dst=package_dir)

        update_info = {
            'job_id': job_id,
            'play_id': play_id,
            'status': PlayStatus.WAITING,
        }
        JobSaver.update_play_status(update_info)
        JobSaver.update_job_status(update_info)

        # clean task records
        JobSaver.clean_task(play_id=play_id)
        # execute run_play method
        try:
            play_retry_executor_pool.submit(
                PlayController.run_play,
                job_id=job_id,
                play_id=play_id,
                play_conf_path=play_conf_path_dict['conf_path'],
                play_hosts_path=play_conf_path_dict['hosts_path'],
                test_mode=test_mode,
                retry_mode=True)
            return 0, f"Start retrying play {play_id}"
        except Exception as e:
            stat_logger.exception(e)
            return 100, f"Retry play {play_id} failed, details: {str(e)}"
Beispiel #19
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 def stop_job(job_id, status=JobStatus.CANCELED):
     jobs = JobSaver.query_job(job_id=job_id)
     if jobs:
         plays = JobSaver.query_play(job_id=job_id)
         stop_result = {}
         final_status = True
         for play in [item for item in plays if not EndStatus.contains(item.f_status)]:
             stop_status = JobController.stop_play(job_id=job_id, play_id=play.f_play_id, status=status)
             stop_result[play.f_play_id] = 'stopped successfully' if stop_status else 'stopped failed'
             final_status = final_status & stop_status
         if final_status:
             update_info = {
                 'job_id': job_id,
                 'end_time': current_timestamp(),
                 'status': JobStatus.CANCELED
             }
             JobSaver.update_job(update_info)
             JobSaver.update_job_status(update_info)
         return final_status, stop_result
     else:
         return False, {job_id: f"Cannot found job {job_id}"}
Beispiel #20
0
    def v2_runner_on_ok(self, result):
        try:
            schedule_logger(self._job_id).info(
                f"<TASK SUCCESS> Host {result._host}, type of host: {type(result._host)} "
            )

            host_logger(self._job_id, result._host).info(
                f"<TASK SUCCESS> Task id: {result._task._uuid}, name: {result._task._attributes.get('name')} executed successfully on host {result._host}"
            )
            schedule_logger(self._job_id).info(
                f"<TASK SUCCESS> Host {result._host} executes task {result._task._uuid} {result._task._attributes.get('name')} successfully. Details: {json.dumps(result._result, indent=4)}"
            )
            # schedule_logger(self._job_id).info(f"Run on ok, details: {json.dumps(result._result, indent=4)}")
            schedule_logger(
                self._job_id).info(f"<RESULT INFO> f{result.__dict__}")
            update_info = {
                'job_id': self._job_id,
                'play_id': self._play_id,
                'task_id': result._task._uuid,
                'task_name': result._task._attributes.get('name'),
                'status': TaskStatus.SUCCESS,
                'end_time': current_timestamp(),
                'role': result._task._role
            }
            JobSaver.update_task(update_info)
            JobSaver.update_task_status(update_info)

        except Exception:
            schedule_logger(self._job_id).warning(
                f"In v2_runner_on_ok: details: {traceback.format_exc()}")

        delegated_vars = result._result.get('_ansible_delegated_vars', None)

        if isinstance(result._task, TaskInclude):
            return
        elif result._result.get('changed', False):
            if self._last_task_banner != result._task._uuid:
                self._print_task_banner(result._task)

            if delegated_vars:
                msg = "changed: [%s -> %s]" % (result._host.get_name(),
                                               delegated_vars['ansible_host'])
            else:
                msg = "changed: [%s]" % result._host.get_name()
            color = C.COLOR_CHANGED
        else:
            if not self.display_ok_hosts:
                return

            if self._last_task_banner != result._task._uuid:
                self._print_task_banner(result._task)

            if delegated_vars:
                msg = "ok: [%s -> %s]" % (result._host.get_name(),
                                          delegated_vars['ansible_host'])
            else:
                msg = "ok: [%s]" % result._host.get_name()
            color = C.COLOR_OK

        self._handle_warnings(result._result)

        if result._task.loop and 'results' in result._result:
            self._process_items(result)
        else:
            self._clean_results(result._result, result._task.action)

            if self._run_is_verbose(result):
                msg += " => %s" % (self._dump_results(result._result), )
            self._display.display(msg, color=color)
Beispiel #21
0
    def run_job(job_id):
        job_data = job_utils.get_job_configuration(job_id=job_id)
        stat_logger.info(
            f"in play controller run job func, get job data: {json.dumps(job_data, indent=4)}"
        )
        schedule_logger(job_id).info(
            f"in play controller, func run job: {json.dumps(job_data, indent=4)}"
        )

        play_conf_path_dict = PlayController.initialize_plays(
            job_id=job_id, job_data=job_data)
        stat_logger.info(
            f"in play controller run job func after initialize play\n get play conf path dict: {play_conf_path_dict}"
        )

        # TODO get package dir by version
        package_dir = get_package_dir_by_version(job_data.get('version'))
        if not os.path.exists(package_dir) and not os.path.isdir(package_dir):
            raise Exception(
                f'Local package directory {package_dir} not exists.')

        job_info = {
            'job_id': job_id,
            'status': JobStatus.RUNNING,
            'start_time': current_timestamp()
        }
        JobSaver.update_job_status(job_info)
        JobSaver.update_job(job_info)

        for play_id, conf_dict in play_conf_path_dict.items():
            conf_dict['conf_path'] = shutil.copy2(src=conf_dict['conf_path'],
                                                  dst=package_dir)
            PlayController.run_play(
                job_id=job_id,
                play_id=play_id,
                play_conf_path=conf_dict.get('conf_path'),
                play_hosts_path=conf_dict.get('hosts_path'),
                test_mode=TEST_MODE)
            if os.path.exists(conf_dict['conf_path']):
                os.remove(conf_dict['conf_path'])
            plays = JobSaver.query_play(play_id=play_id)
            if plays:
                play = plays[0]
                status = play.f_status
                if status != PlayStatus.SUCCESS:
                    if status in [
                            PlayStatus.CANCELED, PlayStatus.FAILED,
                            PlayStatus.TIMEOUT
                    ]:
                        update_info = {
                            'job_id': job_id,
                            'play_id': play_id,
                            'status': status,
                            'end_time': current_timestamp()
                        }
                        JobSaver.update_play_status(update_info)
                        JobSaver.update_play(update_info)
                        JobSaver.update_job_status(update_info)
                        JobSaver.update_job(update_info)
                    else:
                        update_info = {
                            'job_id': job_id,
                            'play_id': play_id,
                            'status': PlayStatus.FAILED,
                            'end_time': current_timestamp()
                        }
                        schedule_logger(job_id).error(
                            f'Unexpected error occured on play {play_id}, job {job_id} failed, previous status of play: {play.f_status}'
                        )
                        stat_logger.error(
                            f'Unexpected error occured on play {play_id}, job {job_id} failed, previous status of play: {play.f_status}'
                        )

                        JobSaver.update_play_status(update_info)
                        JobSaver.update_play(update_info)
                        JobSaver.update_job_status(update_info)
                        JobSaver.update_job(update_info)

                        schedule_logger(job_id).info(
                            f"job {job_id} finished, status is {update_info.get('status')}"
                        )
                    break
                else:
                    update_info = {
                        'job_id': job_id,
                        'play_id': play_id,
                        'status': PlayStatus.SUCCESS,
                        'end_time': current_timestamp()
                    }
                    JobSaver.update_play_status(update_info)
                    JobSaver.update_play(update_info)
            else:
                raise Exception(f'can not find play {play_id}')
        else:
            update_info = {
                'job_id': job_id,
                'status': JobStatus.SUCCESS,
                'end_time': current_timestamp()
            }
            JobSaver.update_job(update_info)
            JobSaver.update_job_status(update_info)
            schedule_logger(job_id).info(
                f"job {job_id} finished, status is {update_info.get('status')}"
            )

        if not TEST_MODE:
            plays = JobSaver.query_play(job_id=job_id,
                                        status=PlayStatus.SUCCESS)
            modules = []
            module_names = []
            for play in plays:
                module_name = play.f_roles.strip('[]').replace('_', '')
                module_names.append(module_name)
                modules.append({
                    'name':
                    module_name,
                    'ips':
                    job_data.get('modules', {}).get(module_name,
                                                    {}).get('ips', []),
                    'port':
                    job_data.get('modules', {}).get(module_name,
                                                    {}).get('port', None)
                })

            # parties = PartyInfo.get_or_none(f_version=job_data.get('version'), f_party_id=job_data.get('party_id'))
            parties = PartyInfo.get_or_none(
                f_party_id=job_data.get('party_id'))
            if parties:
                module_mapping = dict(zip(module_names, modules))
                stored_modules = parties.f_modules.get("data", [])

                name_map = {}
                for offset, item in enumerate(stored_modules):
                    name_map[item.get('name')] = offset

                for key, value in module_mapping.items():
                    if key in name_map:
                        schedule_logger(job_id).info(
                            f"{key} in name map, in replace process")
                        stored_modules[name_map[key]] = value
                    else:
                        schedule_logger(job_id).info(
                            f"{key} not in name map, in append process ")
                        stored_modules.append(value)

                # update_status = False
                # for offset, module_info in enumerate(stored_modules):
                #     if module_info['name'] in module_mapping:
                #         stored_modules[offset] = module_mapping[module_info['name']]
                #         update_status = True
                for key in ['role', 'version']:
                    # if parties[key] != job_data[key]:
                    #     parties[key] = job_data[key]
                    if getattr(parties, f'f_{key}') != job_data[key]:
                        setattr(parties, f'f_{key}', job_data[key])
                        # update_status = True
                # if update_status:
                parties.f_modules = {'data': stored_modules}
                parties.save()
                DB.commit()
            else:
                party_info = PartyInfo()
                # party_info.f_job_id = job_id
                party_info.f_role = job_data.get('role')
                party_info.f_version = job_data.get('version')
                party_info.f_party_id = job_data.get('party_id')
                party_info.f_modules = {'data': modules}
                party_info.save(force_insert=True)
Beispiel #22
0
 def run_play(job_id,
              play_id,
              play_conf_path,
              play_hosts_path,
              test_mode=False,
              retry_mode=False):
     schedule_logger(job_id).info(
         f'Trying to start to run play with id: {play_id}')
     # task_process_start_status = False
     process_cmd = [
         'python3',
         sys.modules[PlayExecutor.__module__].__file__,
         '--job_id',
         job_id,
         '--play_id',
         play_id,
         '--conf_path',
         play_conf_path,
         '--hosts_path',
         play_hosts_path,
     ]
     if test_mode:
         process_cmd.append('--test')
     if retry_mode:
         process_cmd.append('--retry')
     schedule_logger(job_id).info(
         f"Trying to start job {job_id}, play {play_id} subprocess.")
     try:
         config_dir = file_utils.get_play_directory(play_id)
         std_dir = file_utils.get_job_log_directory(job_id)
         p = job_utils.run_subprocess(config_dir=config_dir,
                                      process_cmd=process_cmd,
                                      log_dir=std_dir)
         if p:
             # task_process_start_status = True
             play_info = {
                 'pid': p.pid,
                 'job_id': job_id,
                 'play_id': play_id,
                 'status': PlayStatus.RUNNING,
                 'start_time': current_timestamp()
             }
             JobSaver.update_play_status(play_info=play_info)
             JobSaver.update_play(play_info=play_info)
             p.wait()
         else:
             raise Exception(f'play {play_id} start subprocess failed')
     except Exception as e:
         play_info = {
             'job_id': job_id,
             'play_id': play_id,
             'status': PlayStatus.FAILED,
             'end_time': current_timestamp()
         }
         JobSaver.update_play_status(play_info)
         JobSaver.update_play(play_info)
         schedule_logger(job_id).exception(e)
     finally:
         if retry_mode:
             job_info = {
                 'job_id':
                 job_id,
                 'play_id':
                 play_id,
                 'end_time':
                 current_timestamp(),
                 'status':
                 JobStatus.SUCCESS if PlayController.check_job_status(
                     job_id=job_id) else JobStatus.FAILED
             }
             JobSaver.update_job(job_info)
             JobSaver.update_job_status(job_info)
Beispiel #23
0
    def v2_runner_on_failed(self, result, ignore_errors=False):
        # schedule_logger(self._job_id).error(f"Run on failed, result: {result._task._uuid}")
        # schedule_logger(self._job_id).error(f"Run on failed, details: {result.__dict__}")
        # stat_logger.info(f'>>>>>>>>>run on ok failed: {json.dumps(result._result, indent=4)}')
        schedule_logger(self._job_id).error(
            f"<TASK FAILED> Host {result._host} executes task {result._task._uuid} {result._task._attributes.get('name')} failed. Details: {json.dumps(result._result, indent=4)}"
        )
        update_info = {
            'job_id': self._job_id,
            'play_id': self._play_id,
            'task_id': result._task._uuid,
            'end_time': current_timestamp(),
            'status': TaskStatus.FAILED,
        }
        JobSaver.update_task(update_info)
        JobSaver.update_task_status(update_info)
        JobSaver.update_play(update_info)
        JobSaver.update_play_status(update_info)
        JobSaver.update_job(update_info)
        JobSaver.update_job_status(update_info)

        delegated_vars = result._result.get('_ansible_delegated_vars', None)
        self._clean_results(result._result, result._task.action)

        if self._last_task_banner != result._task._uuid:
            self._print_task_banner(result._task)

        self._handle_exception(result._result,
                               use_stderr=self.display_failed_stderr)
        self._handle_warnings(result._result)

        if result._task.loop and 'results' in result._result:
            self._process_items(result)

        else:
            if delegated_vars:
                self._display.display(
                    "fatal: [%s -> %s]: FAILED! => %s" %
                    (result._host.get_name(), delegated_vars['ansible_host'],
                     self._dump_results(result._result)),
                    color=C.COLOR_ERROR,
                    stderr=self.display_failed_stderr)
            else:
                self._display.display("fatal: [%s]: FAILED! => %s" %
                                      (result._host.get_name(),
                                       self._dump_results(result._result)),
                                      color=C.COLOR_ERROR,
                                      stderr=self.display_failed_stderr)

        if ignore_errors:
            self._display.display("...ignoring", color=C.COLOR_SKIP)
Beispiel #24
0
    def v2_playbook_on_stats(self, stats):

        self._display.banner("PLAY RECAP")

        hosts = sorted(stats.processed.keys())
        failed_count = 0
        for h in hosts:
            t = stats.summarize(h)
            # stat_logger.info(f'>>>>>>>>PLAY RECAP, {t}')
            schedule_logger(self._job_id).info(
                f"in playbook on stats: RECAP: {t}, host: {h}")
            failed_count += t['failures']
            failed_count += t['unreachable']

            # self._display.display(
            #     u"%s : %s %s %s %s %s %s %s" % (
            #         hostcolor(h, t),
            #         colorize(u'ok', t['ok'], C.COLOR_OK),
            #         colorize(u'changed', t['changed'], C.COLOR_CHANGED),
            #         colorize(u'unreachable', t['unreachable'], C.COLOR_UNREACHABLE),
            #         colorize(u'failed', t['failures'], C.COLOR_ERROR),
            #         colorize(u'skipped', t['skipped'], C.COLOR_SKIP),
            #         colorize(u'rescued', t['rescued'], C.COLOR_OK),
            #         colorize(u'ignored', t['ignored'], C.COLOR_WARN),
            #     ),
            #     screen_only=True
            # )

            self._display.display(u"%s : %s %s %s %s %s %s %s" % (
                hostcolor(h, t, False),
                colorize(u'ok', t['ok'], None),
                colorize(u'changed', t['changed'], None),
                colorize(u'unreachable', t['unreachable'], None),
                colorize(u'failed', t['failures'], None),
                colorize(u'skipped', t['skipped'], None),
                colorize(u'rescued', t['rescued'], None),
                colorize(u'ignored', t['ignored'], None),
            ),
                                  log_only=True)

        if not failed_count:
            update_info = {
                'job_id': self._job_id,
                'play_id': self._play_id,
                'end_time': current_timestamp(),
                'status': PlayStatus.SUCCESS
            }

            JobSaver.update_play(update_info)
            JobSaver.update_play_status(update_info)

        self._display.display("", screen_only=True)

        # print custom stats if required
        if stats.custom and self.show_custom_stats:
            self._display.banner("CUSTOM STATS: ")
            # per host
            # TODO: come up with 'pretty format'
            for k in sorted(stats.custom.keys()):
                if k == '_run':
                    continue
                self._display.display(
                    '\t%s: %s' %
                    (k, self._dump_results(stats.custom[k], indent=1).replace(
                        '\n', '')))

            # print per run custom stats
            if '_run' in stats.custom:
                self._display.display("", screen_only=True)
                self._display.display('\tRUN: %s' % self._dump_results(
                    stats.custom['_run'], indent=1).replace('\n', ''))
            self._display.display("", screen_only=True)

        if context.CLIARGS['check'] and self.check_mode_markers:
            self._display.banner("DRY RUN")