Beispiel #1
0
def on_quit(event):
    uuid = uid(event.getPlayer())
    if uuid in toggle_dict:
        del toggle_dict[uuid]
    for pid in list(toggle_dict):
        if toggle_dict[pid] == uuid:
            del toggle_dict[pid]
            msg(
                Bukkit.getPlayer(juuid(pid)),
                "%s &cwent off so your Private Message Toggle has been disabled!"
                % Bukkit.getPlayer(juuid(uuid)).getDisplayName())
Beispiel #2
0
def on_quit(event):
    uuid = uid(event.getPlayer())
    if uuid in toggle_dict:
        del toggle_dict[uuid]
    for pid in list(toggle_dict):
        if toggle_dict[pid] == uuid:
            del toggle_dict[pid]
            msg(
                Bukkit.getPlayer(juuid(pid)),
                "%s &cwent off so your Private Message Toggle has been disabled!"
                % Bukkit.getPlayer(juuid(uuid)).getDisplayName(),
            )
Beispiel #3
0
def OnCommandFoodfight(sender, args):
    if len(args) == 0:
        SendError(sender, "You must specify who you are to throw food at.")
        return True

    Item = random.choice(Food.items())

    receiver = Bukkit.getPlayer(args[0])

    if receiver == None:
        SendError(sender, 'No such player.')
        return True

    GiveItem(receiver, Item[1])

    Singular = ('a ', 'an ')[Item[0][0] in Vowels]

    Name = sender.getName()
    RName = receiver.getName()

    Bukkit.broadcastMessage(
        Color("5") + Name + Color("e") + " threw " + Singular + Color("6") +
        Item[0] + Color("c") + " at " + Color("5") + RName)

    if random.randint(1, 5) == 1:
        receiver.addPotionEffect(
            PotionEffect(PotionEffectType.BLINDNESS, 40, 1, True))

        Bukkit.broadcastMessage(Color("5") + "Headshot!")

    return True
Beispiel #4
0
def onCommandFoodfight(sender,args):
	if len(args) == 0:
		sender.sendMessage(color("c") + "You must specify who you are to throw food at.")
		return False

	Item = random.choice(Food.items())
		
	receiver = Bukkit.getPlayer(args[0])

	if receiver == None:
		sender.sendMessage(color("c") + 'No such player.')
		return False

	Sudo("give " + args[0] + ' ' + Item[1] + " 1")

	Singular = ('a ', 'an ')[Item[0][0] in vowels]

	Name  = sender.getName()
	RName = receiver.getName()

	Bukkit.broadcastMessage(color("5") + Name + color("e") + " threw "+ Singular + color("6") + Item[0] + color("c") + " at " + color("5") + RName)

	if random.randint(1,5) == 1:
		receiver.addPotionEffect(PotionEffect(PotionEffectType.BLINDNESS, 40, 1, True))
		Bukkit.broadcastMessage(color("5") + "Headshot!")

	return True
Beispiel #5
0
def onCommandFoodfight(sender,args):

    if len(args) == 0:
        sender.sendMessage(''.join([color("c"),"You must specify who you are to throw food at."]))
        return False

    food = random.randint(1,(len(foodlistitem)-1))
    receiver = Bukkit.getPlayer(args[0])

    if receiver == None:
        sender.sendMessage(''.join([color('c'),'No such player.']))
        return False

    sudo(''.join(["give ",args[0],foodlistitem[food]," 1"]))

    if food == 1:
        Bukkit.broadcastMessage(''.join([color("5"),sender.getName(),color("c")," threw an ",color("6"),"apple",color("c")," at ",color("5"),receiver.getName()]))

    else:
        Bukkit.broadcastMessage(''.join([color("5"),sender.getName(),color("c")," threw a ",color("6"),foodlistname[food],color("c")," at ",color("5"),receiver.getName()]))

    if random.randint(1,5) == 1:
        receiver.addPotionEffect(PotionEffect(PotionEffectType.BLINDNESS, 40, 1, True))
        Bukkit.broadcastMessage(''.join([color("5"),"Headshot!"]))

    return True
Beispiel #6
0
def on_toggle_message_command(sender, command, label, args):
    if not sender.hasPermission(permission) or not is_player(sender):
        noperm(sender)
        return True
    plugin_header(sender, "Private Message Toggle")
    uuid = uid(sender)
    if len(args) > 0:
        if len(args) > 1:
            msg(sender, "&cToo many arguments!")
            return True
        target = Bukkit.getPlayer(args[0])
        if target:
            toggle_dict[uuid] = uid(target)
            msg(
                sender,
                "&2Enabled toggle so that you're now sending only to %s &2by default"
                % target.getDisplayName())
        else:
            msg(sender, "&cThat player could not be found")
    elif uuid in toggle_dict:
        del toggle_dict[uuid]
        msg(sender, "&2Disabled toggle successfully")
    else:
        msg(sender, "&cExpected a player as argument")
    return True
Beispiel #7
0
    def onPayGem(self, sender, args):
        if self.iconomy is None:
            sender.sendMessage("Vault not found!")
            return

        if not sender.isOp():
            sender.sendMessage("Only for OP!")
            return

        if len(args) < 3:
            sender.sendMessage("Usage: paygem <player> <cost> <gemname>")
            return

        namePlayer = args[0]
        cost = float(args[1])
        nameGem = args[2]

        player = Bukkit.getPlayer(namePlayer)

        if not self.iconomy.has(namePlayer, cost):
            player.sendMessage(u"%sНе хватает денег на покупку. Требуется %d голд." % (ChatColor.RED, cost))
            return

        self.iconomy.withdrawPlayer(namePlayer, cost)
        server = Bukkit.getServer()
        server.dispatchCommand(server.getConsoleSender(), "md gem %s -a 1 -g %s" % (namePlayer, nameGem))
Beispiel #8
0
    def onGetExp(self, sender, args):
        if self.pheroes is None:
            sender.sendMessage("Heroes not found!")
            return

        if not sender.isOp():
            sender.sendMessage("Only for OP!")
            return

        if len(args) < 2:
            sender.sendMessage("Usage: getexp <player> <exp>")
            return

        namePlayer = args[0]
        exp = int(args[1])

        player = Bukkit.getPlayer(namePlayer)
        if player is None:
            sender.sendMessage("%sPlayer not found!" % ChatColor.RED)
            return

        hero = self.pheroes.getCharacterManager().getHero(player)
        if hero is None:
            sender.sendMessage("%sHero not found!" % ChatColor.RED)
            return

        heroClass = hero.getHeroClass()
        heroLevel = hero.getLevel(heroClass)
        if heroLevel >= heroClass.getMaxLevel():
            player.sendMessage(u"%sУ вас уже максимальный уровень." % ChatColor.RED)
        else:
            hero.addExp(exp, heroClass, player.getLocation())
            player.sendMessage(u"%sПолучено %d опыта." % (ChatColor.GREEN, exp))
Beispiel #9
0
def OnCommandFoodfight(sender,args):
	if len(args) == 0:
		SendError(sender, "You must specify who you are to throw food at.")
		return True

	Item = random.choice(Food.items())
		
	receiver = Bukkit.getPlayer(args[0])

	if receiver == None:
		SendError(sender, 'No such player.')
		return True

	GiveItem(receiver, Item[1])

	Singular = ('a ', 'an ')[Item[0][0] in Vowels]

	Name  = sender.getName()
	RName = receiver.getName()

	Bukkit.broadcastMessage(Color("5") + Name + Color("e") + " threw " + Singular + Color("6") + Item[0] + Color("c") + " at " + Color("5") + RName)

	if random.randint(1, 5) == 1:
		receiver.addPotionEffect(PotionEffect(PotionEffectType.BLINDNESS, 40, 1, True))

		Bukkit.broadcastMessage(Color("5") + "Headshot!")

	return True
Beispiel #10
0
def onCommandFoodfight(sender,args):
	if len(args) == 0:
		sender.sendMessage(color("c") + "/slap [Player] [Thing]")
		return False

	receiver = Bukkit.getPlayer(args[0])

	if receiver == None:
		sender.sendMessage(color("c") + 'No such player.')
		return False

	if len(args) > 1:
		item = ' '.join(args[1:])
		number = '1'
		for i in args[1:]:
			if not i.isdigit() and i != 'some':
				if number != 1:
					if i[len(i)-1:] == 's':
						sudo(' '.join(('give',receiver.getName(),i[:len(i)-1],number)))
						if i[len(i)-2:] == 'es':
							Sudo(' '.join(('give',receiver.getName(),i[:len(i)-2],number)))
					else:
						Sudo(' '.join(('give ',receiver.getName(),i,number)))
				else:  
					Sudo(' '.join(('give ',receiver.getName(),i,'1')))
			number = 1
			if i == 'some':
				number = str(random.randint(2,8))
			if i.isdigit():
				number = i
		Word1 = args[1]
	else:
		item = 'large trout'
		Sudo('give '+receiver.getName()+' fish 1')
		i = 'fishy'
		Word1 = 'large'
		material = None

	if receiver == sender:
		receiverName = 'themselves'
	else:
		receiverName = receiver.getName()

	if not (Word1 == 'some' or Word1.isdigit()):
		if Word1[0].lower() in vowels:
			amount = 'an '
		else:
			amount = 'a '
	else:
		amount = ''

	Bukkit.broadcastMessage(color("5") + sender.getName() + color("c") + " slapped " + color("5") + receiverName + color("c") + " about a bit with " + amount + color("6") + item)

	if random.randint(0,1):
		receiver.addPotionEffect(PotionEffect(PotionEffectType.CONFUSION, 160, 3, True))
	else:
		receiver.addPotionEffect(PotionEffect(PotionEffectType.SLOW, 40, 1, True))

	return True
Beispiel #11
0
def on_chat(event):
    if event.isCancelled():
        return
    player = event.getPlayer()
    uuid = uid(player)
    if uuid in toggle_dict:
        event.setCancelled(True)
        target = Bukkit.getPlayer(juuid(toggle_dict[uuid])).getName()
        runas(player, "msg %s %s" % (target, event.getMessage()))
Beispiel #12
0
def on_chat(event):
    if event.isCancelled():
        return
    player = event.getPlayer()
    uuid = uid(player)
    if uuid in toggle_dict:
        event.setCancelled(True)
        target = Bukkit.getPlayer(juuid(toggle_dict[uuid])).getName()
        runas(player, "msg %s %s" % (target, event.getMessage()))
Beispiel #13
0
def OnCommandItemname(sender,args):
	if len(args) == 0:
		SendError(sender, "You must have an argument -" + Color("6") + " /eff [effect] [power] [duration]" + Color("c") + " you can also use 'rem' and 'list' as effects, for special functions")
		return True
	
	if args[0] == "rem":
		if len(args) < 2:
			for effect in sender.getActivePotionEffects():
				sender.removePotionEffect(effect.getType())

			return True

		elif int(args[1]) < sender.getActivePotionEffects():
			effect = sender.getActivePotionEffects()[int(args[1])]
			sender.removePotionEffect(effect.getType())

			return True

	if args[0] == "list":		
		if len(args) < 2:
			Bukkit.dispatchCommand(sender, "e")
		else:
			Bukkit.dispatchCommand(sender, "e " + args[1])

		return True
	
	if len(args) < 3:
		SendError(sender, "You must have the correct amount of arguments -" + Color("6") + " /eff [effect] [power] [duration]")
		return True
	
	for i in range(1,2):
		if args[i].isdigit() == False:
			sender.sendMessage(Color("c") + "Your power and duration must be integers -" + Color("6") + " /eff [effect] [power] [duration]")
			return False

	args[0] = args[0].upper()
	args[0] = args[0].replace(" ", "")
	args[0] = args[0].replace(".", "")

	if len(args) == 4:
		receiver = Bukkit.getPlayer(args[3])

		if receiver == None:
			SendError("Invalid player")
			return True

	else:
		receiver = sender

	EffectStr = "PotionEffectType." + args[0]

	try:
		receiver.addPotionEffect(PotionEffect(eval(EffectStr), int(args[2]), int(args[1] - 1)))
	except: sender.sendMessage("Invalid effect")	

	return True
Beispiel #14
0
def onCommandHug(sender, args):
    
    if len(args) == 0:

        sender.sendMessage(''.join([color("c"),"You must have an argument -",color("6")," /hug [thing]"]))
        return False

    if Bukkit.getPlayer(args[0]) != None:

        receiverPlayer = Bukkit.getPlayer(args[0])
        receiverPlayer.sendMessage(''.join([color("d"),"You were hugged by ",sender.getName()]))
        receiver = receiverPlayer.getName()
        sender.sendMessage(''.join([color("d"),"You hugged ",receiver]))

    else:

        receiver = args[0]

    Bukkit.broadcastMessage(''.join([color(str(hex(random.randint(1,15)))[2]),color(str(hex(random.randint(1,15)))[2]),sender.getName(),color(str(hex(random.randint(1,15)))[2])," hugged ",color(str(hex(random.randint(1,15)))[2]),receiver]))
    
    return True
Beispiel #15
0
def onCommandFixme(sender, args):

    if len(args) == 1:
        receiver = Bukkit.getPlayer(args[0])
    else:
        receiver = sender

    Bukkit.dispatchCommand(receiver,"eff rem")

    receiver.sendMessage("Removed potion effects")
        
    return True
Beispiel #16
0
def onCommandItemname(sender,args):
    
    if len(args) == 0:
        sender.sendMessage(''.join([color("c"),"You must have an argument -",color("6")," /eff [effect] [power] [duration]",color("c")," you can also use 'rem' and 'list' as effects, for special functions"]))
        return False
    
    if args[0] == "rem":
        if len(args) < 2:
            for effect in sender.getActivePotionEffects():
                sender.removePotionEffect(effect.getType())
            return True
        elif int(args[1]) < sender.getActivePotionEffects():
            effect = sender.getActivePotionEffects()[int(args[1])]
            sender.removePotionEffect(effect.getType())
            return True
    if args[0] == "list" and len(args) > 0:
        
        if len(args) < 2:
            Bukkit.dispatchCommand(sender,"e")
        
        else:
            Bukkit.dispatchCommand(sender,''.join(["e ",args[1]]))
        return True
    
    if len(args) < 3:
        sender.sendMessage(''.join([color("c"),"You must have the correct amount of arguments -",color("6")," /eff [effect] [power] [duration]"]))
        return False
    
    for i in range(1,2):
        if args[i].isdigit() == False:
            sender.sendMessage(''.join([color("c"),"Your power and duration must be integers -",color("6")," /eff [effect] [power] [duration]"]))
            return False

    args[0] = args[0].upper()
    args[0] = args[0].replace(" ","")
    args[0] = args[0].replace(".","")

    if len(args) == 4:
        receiver = Bukkit.getPlayer(args[3])
        if receiver == None:
            sender.sendMessage(''.join([color("c"),"Invalid player"]))
            return False
    else:
        receiver = sender

    receiver.addPotionEffect(PotionEffect(eval(''.join(["PotionEffectType.",args[0]])), int(args[2]), (int(args[1])-1)))
    
    return True
Beispiel #17
0
def onCommandFoodfight(sender,args):

    if len(args) == 0:
        sender.sendMessage(''.join([color("c"),"/slap [Player] [Thing]"]))
        return False

    receiver = Bukkit.getPlayer(args[0])

    if len(args) == 2:
        item = args[1]
    else:
        item = 'large trout'

    material = Material.matchMaterial(args[1])


    if receiver == None:
        sender.sendMessage(''.join([color('c'),'No such player.']))
        return False

    if receiver == sender:
        receiverName = 'themself'
    else:
        reveiverName = receiver.getName()
    
    if item[0] in vowels:
        Bukkit.broadcastMessage(''.join([color("5"),sender.getName(),color("c")," slapped ",color("5"),receiverName,color("c")," about a bit with an ",color("5"),item]))
    else:
        Bukkit.broadcastMessage(''.join([color("5"),sender.getName(),color("c")," slapped ",color("5"),receiverName,color("c")," about a bit with a ",color("5"),item]))


    if random.randint(0,1):
        receiver.addPotionEffect(PotionEffect(PotionEffectType.CONFUSION, 160, 3, True))
    else:
        receiver.addPotionEffect(PotionEffect(PotionEffectType.BLINDNESS, 20, 3, True))

    if material != None:
        sudo(' '.join(['give',receiver.getName(),material.getId()]))

    return True
Beispiel #18
0
def on_toggle_message_command(sender, command, label, args):
    if not sender.hasPermission(permission) or not is_player(sender):
        noperm(sender)
        return True
    plugin_header(sender, "Private Message Toggle")
    uuid = uid(sender)
    if len(args) > 0:
        if len(args) > 1:
            msg(sender, "&cToo many arguments!")
            return True
        target = Bukkit.getPlayer(args[0])
        if target:
            toggle_dict[uuid] = uid(target)
            msg(sender, "&2Enabled toggle so that you're now sending only to %s &2by default" % target.getDisplayName())
        else:
            msg(sender, "&cThat player could not be found")
    elif uuid in toggle_dict:
        del toggle_dict[uuid]
        msg(sender, "&2Disabled toggle successfully")
    else:
        msg(sender, "&cExpected a player as argument")
    return True
Beispiel #19
0
def OnCommandFoodfight(sender, args):
    if len(args) == 0:
        SendError(sender, "Usage: /slap [Player] [Object]")
        return True

    receiver = Bukkit.getPlayer(args[0])

    if receiver == None:
        SendError(sender, 'No such player.')
        return True

    if len(args) > 1:
        item = ' '.join(args[1:])
        number = '1'

        for i in args[1:]:
            if not i.isdigit() and i != 'some':
                if number != 1:
                    if i[len(i) - 1:] == 's':
                        Sudo(' '.join(('give', receiver.getName(),
                                       i[:len(i) - 1], number)))

                        if i[len(i) - 2:] == 'es':
                            Sudo(' '.join(('give', receiver.getName(),
                                           i[:len(i) - 2], number)))

                    else:
                        Sudo(' '.join(
                            ('give ', receiver.getName(), i, number)))

                else:
                    Sudo(' '.join(('give ', receiver.getName(), i, '1')))

            number = 1

            if i == 'some':
                number = str(random.randint(2, 8))

            if i.isdigit():
                number = i

        Word1 = args[1]

    else:
        item = 'large trout'
        i = 'fishy'
        Word1 = 'large'

        material = None

        GiveItem(receiver, 349)  # Fish

    if receiver == sender:
        receiverName = 'themselves'
    else:
        receiverName = receiver.getName()

    if not (Word1 == 'some' or Word1.isdigit()):
        if Word1[0].lower() in Vowels:
            amount = 'an '
        else:
            amount = 'a '
    else:
        amount = ''

    Bukkit.broadcastMessage(
        Color("5") + sender.getName() + Color("c") + " slapped " + Color("5") +
        receiverName + Color("c") + " about a bit with " + amount +
        Color("6") + item)

    if random.randint(0, 1):
        receiver.addPotionEffect(
            PotionEffect(PotionEffectType.CONFUSION, 160, 3, True))
    else:
        receiver.addPotionEffect(
            PotionEffect(PotionEffectType.SLOW, 40, 1, True))

    return True
Beispiel #20
0
    def event_resident_add(self, event):

        residentJoined = event.getResident()
        if residentJoined is None:
            return

        town = event.getTown()
        if town is None:
            return

        player = Bukkit.getPlayer(residentJoined.getName())
        if (player is None) or (not player.isOnline()) or player.hasPermission(PERM_ADMIN):
            return

        hasResidentsInTown = False
        findedResident = False
        playerInTown = None
        for resTown in town.getResidents():
            if (resTown == residentJoined):
                continue

            hasResidentsInTown = True

            if resTown.isNPC():
                continue

            playerInTown = Bukkit.getPlayer(resTown.getName())
            if (playerInTown is None) or (not playerInTown.isOnline()) or (playerInTown.hasPermission(PERM_ADMIN)):
                # Если игрок не в сети, или этот игрок Админ, тогда продолжаем поиск.
                # Из-за админа мы не можем заинвайтить игрока в город, ибо может начаться каша в городе!
                continue

            findedResident = True
            break

        # Если событие вызывается когда игрок создает город,
        # то надо игнорировать все проверки и просто ничего не делать
        if not hasResidentsInTown:
            return

        needRemove = False
        if findedResident:
            isTownHero = playerInTown.hasPermission(PERM_HEROES)
            isTownOutcast = playerInTown.hasPermission(PERM_OUTCAST)
            isResHero = player.hasPermission(PERM_HEROES)
            isResOutcast = player.hasPermission(PERM_OUTCAST)
            isResAdmin = player.hasPermission(PERM_ADMIN)

            # print "isTownHero: %s, isTownOutcast: %s, isResHero: %s, isResOutcast: %s, isResAdmin: %s" % (isTownHero, isTownOutcast, isResHero, isResOutcast, isResAdmin)

            isCorrect = isResAdmin or (isTownHero and isResHero) or (isTownOutcast and isResOutcast)

            if not isCorrect:
                needRemove = True
                player.sendMessage(u"%sВы не можете вступить в город противоположной фракции." % ChatColor.RED)

        else:
            needRemove = True
            player.sendMessage(u"%sВ данный момент в городе нет игроков в онлайн! Подождите пока кто-нибудь появится онлайн." % ChatColor.RED)

        if needRemove:
            try:
                town.removeResident(residentJoined)
            except:
                pass
Beispiel #21
0
def OnCommandItemname(sender, args):
    if len(args) == 0:
        SendError(
            sender, "You must have an argument -" + Color("6") +
            " /eff [effect] [power] [duration]" + Color("c") +
            " you can also use 'rem' and 'list' as effects, for special functions"
        )
        return True

    if args[0] == "rem":
        if len(args) < 2:
            for effect in sender.getActivePotionEffects():
                sender.removePotionEffect(effect.getType())

            return True

        elif int(args[1]) < sender.getActivePotionEffects():
            effect = sender.getActivePotionEffects()[int(args[1])]
            sender.removePotionEffect(effect.getType())

            return True

    if args[0] == "list":
        if len(args) < 2:
            Bukkit.dispatchCommand(sender, "e")
        else:
            Bukkit.dispatchCommand(sender, "e " + args[1])

        return True

    if len(args) < 3:
        SendError(
            sender, "You must have the correct amount of arguments -" +
            Color("6") + " /eff [effect] [power] [duration]")
        return True

    for i in range(1, 2):
        if args[i].isdigit() == False:
            sender.sendMessage(
                Color("c") + "Your power and duration must be integers -" +
                Color("6") + " /eff [effect] [power] [duration]")
            return False

    args[0] = args[0].upper()
    args[0] = args[0].replace(" ", "")
    args[0] = args[0].replace(".", "")

    if len(args) == 4:
        receiver = Bukkit.getPlayer(args[3])

        if receiver == None:
            SendError("Invalid player")
            return True

    else:
        receiver = sender

    EffectStr = "PotionEffectType." + args[0]

    try:
        receiver.addPotionEffect(
            PotionEffect(eval(EffectStr), int(args[2]), int(args[1] - 1)))
    except:
        sender.sendMessage("Invalid effect")

    return True