Beispiel #1
0
 def main(cls, args):
     """ generated source for method main """
     if not args[0].endsWith(".kif") or len(args):
         print "Please enter the path of a .kif file as an argument."
         return
     filename = args[0]
     theGame = Game.createEphemeralGame(Game.preprocessRulesheet(FileUtils.readFileAsString(File(filename))))
     if theGame.getRules() == None or theGame.getRules().size() == 0:
         System.err.println("Problem reading the file " + filename + " or parsing the GDL.")
         return
     try:
         StaticValidator().checkValidity(theGame)
     except ValidatorException as e:
         System.err.println("GDL validation error: " + e.__str__())
         return
     transformedDescription = DeORer.run(theGame.getRules())
     newFilename = filename.substring(0, filename.lastIndexOf(".kif")) + "_DEORED.kif"
     try:
         for gdl in transformedDescription:
             out.write(gdl.__str__())
             out.newLine()
         out.close()
     except IOException as e:
         System.err.println("There was an error writing the translated GDL file " + newFilename + ".")
         e.printStackTrace()
 def flatten(self):
     """ generated source for method flatten """
     self.description = DeORer.run(self.description)
     if noAnnotations():
         GamerLogger.log("StateMachine", "Could not find 'base' annotations. Attempting to generate them...")
         self.description = PropNetAnnotater(self.description).getAugmentedDescription()
         GamerLogger.log("StateMachine", "Annotations generated.")
     self.templates = recordTemplates(self.description)
     self.instantiations = initializeInstantiations(self.description)
     flatDescription = ArrayList()
     for constant in templates.keySet():
         flatDescription.addAll(getInstantiations(constant))
     return flatDescription
Beispiel #3
0
 def __init__(self, description):
     """ generated source for method __init__ """
     description = GdlCleaner.run(description)
     description = DeORer.run(description)
     description = VariableConstrainer.replaceFunctionValuedVariables(description)
     # First we use a sentence model to get the relevant sentence forms
     model = SentenceDomainModelFactory.createWithCartesianDomains(description)
     self.formsControlledByFlow = HashSet()
     self.formsControlledByFlow.addAll(model.getIndependentSentenceForms())
     self.formsControlledByFlow.removeAll(model.getConstantSentenceForms())
     self.constantForms = model.getConstantSentenceForms()
     self.constantChecker = ConstantCheckerFactory.createWithForwardChaining(model)
     # Figure out which of these sentences are true at each stage
     solveTurns(model)
 def create_0(cls, description, verbose):
     """ generated source for method create_0 """
     print "Building propnet..."
     startTime = System.currentTimeMillis()
     description = GdlCleaner.run(description)
     description = DeORer.run(description)
     description = VariableConstrainer.replaceFunctionValuedVariables(description)
     description = Relationizer.run(description)
     description = CondensationIsolator.run(description)
     if verbose:
         for gdl in description:
             print gdl
     # We want to start with a rule graph and follow the rule graph.
     # Start by finding general information about the game
     model = SentenceDomainModelFactory.createWithCartesianDomains(description)
     # Restrict domains to values that could actually come up in rules.
     # See chinesecheckers4's "count" relation for an example of why this
     # could be useful.
     model = SentenceDomainModelOptimizer.restrictDomainsToUsefulValues(model)
     if verbose:
         print "Setting constants..."
     constantChecker = ConstantCheckerFactory.createWithForwardChaining(model)
     if verbose:
         print "Done setting constants"
     sentenceFormNames = SentenceForms.getNames(model.getSentenceForms())
     usingBase = sentenceFormNames.contains("base")
     usingInput = sentenceFormNames.contains("input")
     # For now, we're going to build this to work on those with a
     # particular restriction on the dependency graph:
     # Recursive loops may only contain one sentence form.
     # This describes most games, but not all legal games.
     dependencyGraph = model.getDependencyGraph()
     if verbose:
         print "Computing topological ordering... ",
         System.out.flush()
     ConcurrencyUtils.checkForInterruption()
     topologicalOrdering = getTopologicalOrdering(model.getSentenceForms(), dependencyGraph, usingBase, usingInput)
     if verbose:
         print "done"
     roles = Role.computeRoles(description)
     components = HashMap()
     negations = HashMap()
     trueComponent = Constant(True)
     falseComponent = Constant(False)
     functionInfoMap = HashMap()
     completedSentenceFormValues = HashMap()
     for form in topologicalOrdering:
         ConcurrencyUtils.checkForInterruption()
         if verbose:
             print "Adding sentence form " + form,
             System.out.flush()
         if constantChecker.isConstantForm(form):
             if verbose:
                 print " (constant)"
             # Only add it if it's important
             if form.__name__ == cls.LEGAL or form.__name__ == cls.GOAL or form.__name__ == cls.INIT:
                 # Add it
                 for trueSentence in constantChecker.getTrueSentences(form):
                     trueProp.addInput(trueComponent)
                     trueComponent.addOutput(trueProp)
                     components.put(trueSentence, trueComponent)
             if verbose:
                 print "Checking whether " + form + " is a functional constant..."
             addConstantsToFunctionInfo(form, constantChecker, functionInfoMap)
             addFormToCompletedValues(form, completedSentenceFormValues, constantChecker)
             continue 
         if verbose:
             print 
         # TODO: Adjust "recursive forms" appropriately
         # Add a temporary sentence form thingy? ...
         addSentenceForm(form, model, components, negations, trueComponent, falseComponent, usingBase, usingInput, Collections.singleton(form), temporaryComponents, temporaryNegations, functionInfoMap, constantChecker, completedSentenceFormValues)
         # TODO: Pass these over groups of multiple sentence forms
         if verbose and not temporaryComponents.isEmpty():
             print "Processing temporary components..."
         processTemporaryComponents(temporaryComponents, temporaryNegations, components, negations, trueComponent, falseComponent)
         addFormToCompletedValues(form, completedSentenceFormValues, components)
         # if(verbose)
         # TODO: Add this, but with the correct total number of components (not just Propositions)
         # print "  "+completedSentenceFormValues.get(form).size() + " components added";
     # Connect "next" to "true"
     if verbose:
         print "Adding transitions..."
     addTransitions(components)
     # Set up "init" proposition
     if verbose:
         print "Setting up 'init' proposition..."
     setUpInit(components, trueComponent, falseComponent)
     # Now we can safely...
     removeUselessBasePropositions(components, negations, trueComponent, falseComponent)
     if verbose:
         print "Creating component set..."
     componentSet = HashSet(components.values())
     # Try saving some memory here...
     components = None
     negations = None
     completeComponentSet(componentSet)
     ConcurrencyUtils.checkForInterruption()
     if verbose:
         print "Initializing propnet object..."
     # Make it look the same as the PropNetFactory results, until we decide
     # how we want it to look
     normalizePropositions(componentSet)
     propnet = PropNet(roles, componentSet)
     if verbose:
         print "Done setting up propnet; took " + (System.currentTimeMillis() - startTime) + "ms, has " + len(componentSet) + " components and " + propnet.getNumLinks() + " links"
         print "Propnet has " + propnet.getNumAnds() + " ands; " + propnet.getNumOrs() + " ors; " + propnet.getNumNots() + " nots"
     # print propnet;
     return propnet