def __init__(self, visualize=False, token=None, max_obstacles=3): logger.info("max_obstacles={}".format(max_obstacles)) if token is None: self.remote_env = False self.env = RunEnv(visualize=visualize, max_obstacles=max_obstacles) else: self.remote_env = True self.local_env = RunEnv(visualize=False, max_obstacles=max_obstacles) self.token = token self.env = Client(GRADER_URL) self.env_created = False
def __init__(self, game_name, display): self.game_name = game_name self.display = display # self.env = gym.make(game_name) self.env = RunEnv(self.display) self.reset()
def main(): env = RunEnv(visualize=False) population = [[NN(), 0] for _ in range(100)] generation = 0 for _ in range(2000): for i in range(len(population)): print i population[i][1] = run(population[i][0], env) population = sorted(population, key=lambda x: x[1], reverse=True) print np.mean([p[1] for p in population[:5]]) generation += 1 population = population[:50] for _ in range(20): population.append([random.choice(population[:50])[0].mutate(), 0]) for _ in range(20): nn1 = random.choice(population[:20])[0] nn2 = random.choice(population[:50])[0] population.append([nn1.crossover(nn2), 0]) for _ in range(10): population.append([NN(), 0]) with open('save.p', 'w') as f: pickle.dump(population, f)
def create_env(args): env = RunEnv(visualize=True, max_obstacles=args.max_obstacles) if hasattr(args, "baseline_wrapper") or hasattr(args, "ddpg_wrapper"): env = DdpgWrapper(env, args) return env
def test(): task_fn = lambda: LTR() task = task_fn() state_dim = task.env.observation_space.shape[0] action_dim = task.env.action_space.shape[0] with open('data/ddpg-model-LearningToRun.bin', 'rb') as f: model = pickle.load(f) actor = DDPGActorNet(state_dim, action_dim) actor.load_state_dict(model) logger = Logger('./log') env = RunEnv(visualize=False) state = env.reset(difficulty=0) print state done = False total_reward = 0.0 step = 0 while not done: action = actor.predict(np.stack([state]), to_numpy=True).flatten() state, reward, done, info = env.step(action) total_reward += reward step += 1 logger.histo_summary('input', actor.input, step) logger.histo_summary('act1', actor.act1, step) logger.histo_summary('act2', actor.act2, step) logger.histo_summary('pre_act3', actor.pre_act3, step) logger.histo_summary('act3', actor.act3, step) for tag, value in actor.named_parameters(): tag = tag.replace('.', '/') logger.histo_summary(tag, value.data.numpy(), step) print total_reward print step
def test(skip=4): test_env = RunEnv(visualize=True, max_obstacles=0) fast_env = FastEnv(test_env, skip) # 4 is skip factor agent.training = False agent.play(fast_env, noise_level=1e-11, episode_index=-1) agent.training = True del test_env
def main(): env = RunEnv(visualize=False) s = socket.socket() s.bind(("localhost", 8000)) s.listen(10) # max number of connections while True: sc, address = s.accept() f = open("work.p", 'wb') while (True): l = sc.recv(1024) while (l): f.write(l) l = sc.recv(1024) f.close() with open('work.p', 'r') as f: nn = pickle.load(f) reward = run(nn, env) sc.send(str(reward)) sc.close() s.close()
def test(): env = RunEnv(visualize=False) observation_d = env.reset(project=False) observation = process_obs_dict(observation_d) total_reward = 0 steps = 0 while True: #a = AGENT OUTPUT a, q = agent.act(observation) observation_d, reward, done, info = env.step(a, project=False) observation = process_obs_dict(observation_d) total_reward += reward steps += 1 #print(observation) print(steps, 'total reward:', total_reward) if done: break print('finished testing!')
def Simulation(proxy_agent,index, return_dict, episodes, vis=False): print('starting simulation') env = RunEnv(visualize=vis) observation = env.reset(difficulty=0) rewards = np.zeros(episodes) totalreward = 0 for episode in range(0, episodes): action = env.action_space.sample() observation, reward, done, info = env.step(action) observation = np.array(observation) Preprocess = Preprocessing(observation, delta=0.01) prevState = Preprocess.GetState(observation) for i in range(1,1000): observation, reward, done, info = env.step(action) observation = np.array(observation) #means it didn't go the full simulation if done and i < 1000: reward = 0 state = Preprocess.GetState(observation) s,a,r,sp = Preprocess.ConvertToTensor(prevState,action, reward, state) totalreward += reward if done: env.reset(difficulty = 0, seed = None) #resets the environment if done is true print("reseting environment" + str(episode)) rewards[episode] = totalreward totalreward = 0 break action = proxy_agent(Variable(s, volatile=True)) action = action.data.numpy() prevState = state; return_dict[index] = np.sum(rewards) / episodes return np.sum(rewards) / episodes
def test(frameskip = 1, vis = False): env = RunEnv(visualize=vis) #env.change_model(model='2D', prosthetic=True, difficulty=0, seed=None) observation_d = env.reset(project = False) #observation = process_obs_dict(observation_d) total_reward = 0 steps = 0 while True: #a = AGENT OUTPUT observation = process_obs_dict(observation_d) a, q = agent.act(observation) for _ in range(frameskip): observation_d, reward, done, info = env.step(a, project = False) #observation = process_obs_dict(observation_d) total_reward += reward steps += 1 #print(observation) print(steps, 'total reward:', total_reward) if done: break print('finished testing!')
def test1(self): env = RunEnv(visualize=False) observation = env.reset() action = env.action_space.sample() action[5] = np.NaN self.assertRaises(ValueError, env.step, action)
def run(self): self.env = RunEnv(visualize=False) self.env.reset(difficulty = 2, seed = int(time.time())) if self.monitor: self.env.monitor.start('monitor/', force=True) # tensorflow variables (same as in model.py) self.observation_size = 55+7 self.action_size = np.prod(self.env.action_space.shape) self.hidden_size = 128 weight_init = tf.random_uniform_initializer(-0.05, 0.05) bias_init = tf.constant_initializer(0) # tensorflow model of the policy self.obs = tf.placeholder(tf.float32, [None, self.observation_size]) self.debug = tf.constant([2,2]) with tf.variable_scope("policy-a"): h1 = fully_connected(self.obs, self.observation_size, self.hidden_size, weight_init, bias_init, "policy_h1") h1 = tf.nn.relu(h1) h2 = fully_connected(h1, self.hidden_size, self.hidden_size, weight_init, bias_init, "policy_h2") h2 = tf.nn.relu(h2) h3 = fully_connected(h2, self.hidden_size, self.action_size, weight_init, bias_init, "policy_h3_1") h3 = tf.nn.tanh(h3,name="policy_h3") action_dist_logstd_param = tf.Variable((.01*np.random.randn(1, self.action_size)).astype(np.float32), name="policy_logstd") self.action_dist_mu = h3 self.action_dist_logstd = tf.tile(action_dist_logstd_param, tf.stack((tf.shape(self.action_dist_mu)[0], 1))) config = tf.ConfigProto( device_count = {'CPU': 0} ) self.session = tf.Session() self.session.run(tf.initialize_all_variables()) var_list = tf.trainable_variables() self.set_policy = SetPolicyWeights(self.session, var_list) while True: # get a task, or wait until it gets one next_task = self.task_q.get(block=True) if next_task == 1: # the task is an actor request to collect experience path = self.rollout() self.task_q.task_done() self.result_q.put(path) elif next_task == 2: print "kill message" if self.monitor: self.env.monitor.close() self.task_q.task_done() break else: # the task is to set parameters of the actor policy self.set_policy(next_task) # super hacky method to make sure when we fill the queue with set parameter tasks, # an actor doesn't finish updating before the other actors can accept their own tasks. time.sleep(0.1) self.task_q.task_done() return
def build_model(shared_object): shared_object['env'] = RunEnv(shared_object.get('visualize',False)) model_class_name = 'models.agents.' + shared_object.get('model_class',None) log_info('importing class : {}'.format(model_class_name)) model_class = import_class(model_class_name) log_info('{} successfuly imported'.format(model_class_name)) log_info('building model') model = model_class(shared_object) return model
def Simulation(proxy_agent, episodes, vis=False): env = RunEnv(visualize=vis) observation = env.reset(difficulty=0) memory = random.randint(1000, 2000) tau = random.uniform(0.01, .9) epsilon = random.uniform(.15, .9) target = proxy_agent.ProduceTargetActorCritic( memory, tau, epsilon ) batches = [ 16, 32, 64, 128] batchsize = batches[random.randint(0,len(batches)-1)] for episode in range(0, episodes): action = env.action_space.sample() observation, reward, done, info = env.step(action) observation = np.array(observation) Preprocess = Preprocessing(observation, delta=0.01) prevState = Preprocess.GetState(observation) if(vis): target.OUprocess(0, 0.15, 0.0) else: target.OUprocess(random.random(), 0.15,0.0) pelvis_y = 0 for i in range(1,1000): observation, reward, done, info = env.step(action) observation = np.array(observation) #means it didn't go the full simulation if i > 1: reward += (observation[2] - pelvis_y)*0.01 #penalty for pelvis going down reward = env.current_state[4] * 0.01 reward += 0.01 # small reward for still standing reward += min(0, env.current_state[22] - env.current_state[1]) * 0.1 # penalty for head behind pelvis reward -= sum([max(0.0, k - 0.1) for k in [env.current_state[7], env.current_state[10]]]) * 0.02 # penalty for straight legs if done and i < 1000: reward = 0 state = Preprocess.GetState(observation) s,a,r,sp = Preprocess.ConvertToTensor(prevState,action, reward, state) target.addToMemory(s,a,r,sp) # env.render() if done: env.reset(difficulty = 0, seed = None) #resets the environment if done is true if(target.primedToLearn()): lock.acquire() proxy_agent.PerformUpdate(batchsize, target) target.UpdateTargetNetworks(agent.getCritic(), agent.getActor()) print("saving actor") proxy_agent.saveActorCritic() print("actor saved") lock.release() print("reseting environment" + str(episode)) break action = target.selectAction(s) action = action.numpy() prevState = state;
def test_actions(self): env = RunEnv(visualize=False) env.reset() v = env.action_space.sample() v[0] = 1.5 v[1] = -0.5 observation, reward, done, info = env.step(v) self.assertLessEqual(env.last_action[0],1.0) self.assertGreaterEqual(env.last_action[1],0.0)
def __init__(self, visualize=False, difficulty=None): super(LearnToRunEnv, self).__init__() if difficulty == None: self.difficulty = random.randint(0, 2) else: self.difficulty = difficulty self.learntorun_env = RunEnv(visualize=visualize) self.observation_space = self.learntorun_env.observation_space self.action_space = self.learntorun_env.action_space
def standalone_headless_isolated(pq, cq, plock): # locking to prevent mixed-up printing. plock.acquire() print('starting headless...', pq, cq) try: from osim.env import RunEnv # RunEnv = runenv_with_alternative_obstacle_generation_scheme() e = RunEnv(visualize=False, max_obstacles=0) # bind_alternative_pelvis_judgement(e) # use_alternative_episode_length(e) except Exception as err: print('error on start of standalone') traceback.print_exc() plock.release() return else: plock.release() def report(e): # a way to report errors ( since you can't just throw them over a pipe ) # e should be a string print('(standalone) got error!!!') cq.put(('error', e)) def floatify(np): return [float(np[i]) for i in range(len(np))] try: while True: msg = pq.get() # messages should be tuples, # msg[0] should be string # isinstance is dangerous, commented out # if not isinstance(msg,tuple): # raise Exception('pipe message received by headless is not a tuple') if msg[0] == 'reset': o = e.reset(difficulty=0) cq.put(floatify(o)) elif msg[0] == 'step': o, r, d, i = e.step(msg[1]) o = floatify(o) # floatify the observation cq.put((o, r, d, i)) else: cq.close() pq.close() del e break except Exception as e: traceback.print_exc() report(str(e)) return # end process
def standalone_headless_isolated(conn, plock): # locking to prevent mixed-up printing. plock.acquire() print('starting headless...', conn) try: import traceback from osim.env import RunEnv e = RunEnv(visualize=False) except Exception as e: print('error on start of standalone') traceback.print_exc() plock.release() return else: plock.release() def report(e): # a way to report errors ( since you can't just throw them over a pipe ) # e should be a string print('(standalone) got error!!!') conn.send(('error', e)) def floatify(np): return [float(np[i]) for i in range(len(np))] try: while True: msg = conn.recv() # messages should be tuples, # msg[0] should be string # isinstance is dangerous, commented out # if not isinstance(msg,tuple): # raise Exception('pipe message received by headless is not a tuple') if msg[0] == 'reset': o = e.reset(difficulty=2) conn.send(floatify(o)) elif msg[0] == 'step': ordi = e.step(msg[1]) ordi[0] = floatify(ordi[0]) conn.send(ordi) else: conn.close() del e break except Exception as e: traceback.print_exc() report(str(e)) return # end process
def test(skip=1): # e = p.env te = RunEnv(visualize=True, max_obstacles=10) from multi import fastenv fenv = fastenv(te, skip) # 4 is skip factor agent.render = True try: agent.play(fenv, realtime=True, max_steps=-1, noise_level=1e-11) except: pass finally: del te
def __init__(self, game='l2r', visualize=False, max_obstacles=10, skip_count=1): self.env = RunEnv(visualize=visualize, max_obstacles=max_obstacles) self.step_count = 0 self.old_observation = None self.skip_count = 1 # skip_count # 4 self.last_x = 0 self.current_x = 0 self.observation_space_shape = (76, ) self.action_space = self.env.action_space self.difficulty = 2
def __init__(self, visualize=True, test=False, step_size=0.01, processor=None, timestep_limit=1000): self.visualize = visualize self._osim_env = RunEnv(visualize=visualize) self._osim_env.stepsize = step_size self._osim_env.spec.timestep_limit = timestep_limit self._osim_env.horizon = timestep_limit # self._osim_env.integration_accuracy = 1e-1 if test: self._osim_env.timestep_limit = 1000 self.processor = processor print "stepsize: " + str(self._osim_env.stepsize)
def test(skip=1): # e = p.env te = RunEnv(visualize=False) from multi import fastenv fenv = fastenv(te, skip) # 4 is skip factor agent.render = True agent.training = False try: #print('playing') #agent.play(fenv,realtime=True,max_steps=-1,noise_level=1e-11) playifavailable(0) except: pass finally: del te
def test_reset(self): env = RunEnv(visualize=False) observation = env.reset(difficulty=2, seed=123) env1 = env.env_desc observation = env.reset(difficulty=2, seed=3) observation = env.reset(difficulty=2, seed=3) observation = env.reset(difficulty=2, seed=3) observation = env.reset(difficulty=2, seed=3) observation = env.reset(difficulty=2, seed=123) env2 = env.env_desc s = map(lambda x: x[0] - x[1], list(zip(env1["obstacles"][1],env2["obstacles"][1]))) self.assertAlmostEqual(sum([k**2 for k in s]), 0.0) action = env.action_space.sample() action[5] = np.NaN self.assertRaises(ValueError, env.step, action)
def env(chrom): from osim.env import L2RunEnv as RunEnv e = RunEnv(visualize=False) e.reset() T = 2 total_reward = 0 for t in range(500): obs, reward, done, _ = e.step( controller.input(chrom.allele, T, t * 0.01)) total_reward += reward if done: break # print("HEADLESS: The reward is {}".format(total_reward)) # enables to calculate accumulated fitness if total_reward < 0: total_reward = 0 del e return total_reward
def test(args): print('start testing') ddpg = DDPG() ddpg.load_model(args.model, load_memory=False) env = RunEnv(visualize=args.visualize, max_obstacles=args.max_obs) np.random.seed(args.seed) for i in range(1): step = 0 state = env.reset(difficulty=2) fg = FeatureGenerator() state = fg.gen(state) #obs = fg.traj[0] #print(obs.left_knee_r, obs.right_knee_r) ep_reward = 0 ep_memories = [] while True: action = ddpg.select_action(list(state)) next_state, reward, done, info = env.step(action.tolist()) next_state = fg.gen(next_state) #obs = fg.traj[0] #print(obs.left_knee_r, obs.right_knee_r) print('step: {0:03d}'.format(step), end=', action: ') for act in action: print('{0:.3f}'.format(act), end=', ') print() state = next_state ep_reward += reward step += 1 print('reward:', ep_reward) if done: break print('\nEpisode: {} Reward: {}, n_steps: {}'.format( i, ep_reward, step))
def create(self, env_id, seed=None): try: if (env_id == 'osim'): from osim.env import RunEnv env = RunEnv(visualize=True) else: env = gym.make(env_id) print('making environment') if seed: env.seed(seed) except gym.error.Error: raise InvalidUsage( "Attempted to look up malformed environment ID '{}'".format( env_id)) instance_id = str(uuid.uuid4().hex)[:self.id_len] self.envs[instance_id] = env self.envs_id[instance_id] = env_id return instance_id
def submit(self): remote_base = 'http://grader.crowdai.org:1729' env = RunEnv(visualize=self.visualize) client = Client(remote_base) # Create environment observation = client.env_create(self.submit_token) # Run a single step # # The grader runs 3 simulations of at most 1000 steps each. We stop after the last one while True: [observation, reward, done, info] = client.env_step(self.agent.forward(observation)) if done: observation = client.env_reset() if not observation: break client.submit()
def standalone(conn,visualize=True): from osim.env import RunEnv re = RunEnv(visualize=visualize) e = fastenv(re,4) while True: msg = conn.recv() # messages should be tuples, # msg[0] should be string if msg[0] == 'reset': obs = e.reset() conn.send(obs) elif msg[0] == 'step': four = e.step(msg[1]) conn.send(four) else: conn.close() del e return
def standalone_headless_isolated(conn, visualize, n_obstacles, run_logs_dir, additional_info, higher_pelvis=0.65): try: e = RunEnv(visualize=visualize, max_obstacles=n_obstacles) if higher_pelvis != 0.65: bind_alternative_pelvis_judgement(e, higher_pelvis) e = MyRunEnvLogger(e, log_dir=run_logs_dir, additional_info=additional_info) while True: msg = conn.recv() # messages should be tuples, # msg[0] should be string if msg[0] == 'reset': o = e.reset(difficulty=msg[1], seed=msg[2]) conn.send(o) elif msg[0] == 'step': ordi = e.step(msg[1]) conn.send(ordi) elif msg[0] == 'close': e.close() conn.send(None) import psutil current_process = psutil.Process() children = current_process.children(recursive=True) for child in children: child.terminate() return except Exception as e: import traceback print(traceback.format_exc()) conn.send(e)
def __init__(self, shared_object): self.env = shared_object.get("env", None) if self.env: self.env = RunEnv(shared_object.get('visualize', False)) self.nb_actions = self.env.action_space.shape[0] ## memory parameters self.memoryLimit = shared_object.get('memoryLimit', 100000) self.window_length = shared_object.get('window_length', 1) ## random process parameters self.random_process_theta = shared_object.get('random_process_theta', .15) self.random_process_mu = shared_object.get('random_process_mu', 0.) self.random_process_sigma = shared_object.get('random_process_sigma', .2) ## building the networks super(example, self).__init__(shared_object)