def removePlayerFriend(self, id): PlayerFriendsManager.removePlayerFriend(self, id) self.playerId2ShipState.pop(id, None) shipId = self.playerId2ShipId.get(id, 0) if shipId: self.shipId2ShipState.pop(id, None) self.playerId2ShipId.pop(id, None)
def removePlayerFriend(self, id): PlayerFriendsManager.removePlayerFriend(self, id) self.playerId2ShipState.pop(id, None) shipId = self.playerId2ShipId.get(id, 0) if shipId: self.shipId2ShipState.pop(id, None) self.playerId2ShipId.pop(id, None)
def __init__(self, cr): PlayerFriendsManager.__init__(self, cr)
def updatePlayerFriend(self, id, info, isNewFriend): pcinfo = PCFriendPlayerInfo.makeFromFriendInfo(info) PlayerFriendsManager.updatePlayerFriend(self, id, pcinfo, isNewFriend)
def __init__(self, cr): PlayerFriendsManager.__init__(self, cr) self.playerId2ShipState = { } self.playerId2ShipId = { } self.shipId2ShipState = { }
def __init__(self, cr): PlayerFriendsManager.__init__(self, cr)
def __init__(self, cr): assert self.notify.debugCall() PlayerFriendsManager.__init__(self,cr)
def updatePlayerFriend(self, id, info, isNewFriend): pcinfo = PCFriendPlayerInfo.makeFromFriendInfo(info) PlayerFriendsManager.updatePlayerFriend(self, id, pcinfo, isNewFriend)
def __init__(self, cr): PlayerFriendsManager.__init__(self, cr) self.playerId2ShipState = {} self.playerId2ShipId = {} self.shipId2ShipState = {}