def need(self, need_id, user): op.delay(300) pl.cd_score[self.pos] += 0 if (need_id == 4 and self.equip[1].id == 32 and user.equip[0].id != 25): print("%s使用了[%s]" % (self.name, cd.card_nm[self.equip[1].id])) tmp = cd.get_new_card() print("判定结果:", end=" ") tmp.show() print() if (tmp.type == 1 or tmp.type == 3): print("[%s]生效" % (cd.card_nm[self.equip[1].id])) tmp.id = 4 return tmp if (need_id == 5): for i in range(0, len(self.has_card)): if (self.has_card[i].type % 2 == 1): tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) st = cd.card_nm[need_id] print("%s发动了技能【急救】打出了%s" % (self.name, st)) return tmp for i in range(len(self.equip)): item = self.equip[i] if (item.type % 2 == 1): tmp = item cd.throw_queue.append(tmp) self.equip[i] = cd.Card(0, 0, 0, i == 0) st = cd.card_nm[need_id] print("%s发动了技能【急救】打出了%s" % (self.name, st)) return tmp for i in range(0, len(self.has_card)): if (self.has_card[i].id == need_id): if (need_id == 4): tmp = ["向后一躲,避开了这一招", "片刻之间已侧身避过", "忽的跳出,早避开这招"] st = tmp[random.randint(0, 2)] print("%s%s," % (self.name, st)) elif (need_id == 18): st = "早就看出端倪,轻松化开" print("%s%s," % (self.name, st)) elif (need_id in [1, 2, 3]): st = self.skill[need_id] print("%s接了一记“%s”" % (self.name, st)) else: st = cd.card_nm[need_id] print("%s打出了%s" % (self.name, st)) tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) # op.play(self) return tmp pl.cd_score[self.pos] -= 0 return 0
def multi_need(self, need_id): # print("需要", self.name, "出:") # for i in need_id: # print(cd.card_nm[i],end=" ") print() op.delay(300) cd_score[self.pos] += 0 for i in range(0, len(self.has_card)): if (self.has_card[i].id in need_id): print("%s打出了%s" % (self.name, cd.card_nm[self.has_card[i].id])) tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) # op.play(self) return tmp cd_score[self.pos] -= 0 return 0
def multi_need(self,need_id): #print("需要", self.name, "出:") #for i in need_id: # print(cd.card_nm[i],end=" ") print() op.delay(1000) for i in range(0,len(self.has_card)): if(self.has_card[i].id in need_id): op.choices_num = [0] * 120 x = op.judge(("是否响应打出【%s】?" % (cd.card_nm[self.has_card[i].id])), 380, 30, ["确定", "取消"], 420, 30, 0) if (x != 0): break print("%s打出了%s"%(self.name,cd.card_nm[self.has_card[i].id])) tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) #op.play(self) return tmp return 0
def need(self, need_id, user): # print("需要",self.name,"出",cd.card_nm[need_id]) op.delay(300) if (need_id == 4 and self.equip[1].id == 32 and user.equip[0].id != 25): print("%s使用了[%s]" % (self.name, cd.card_nm[self.equip[1].id])) tmp = cd.get_new_card() print("判定结果:", end=" ") tmp.show() print() if (tmp.type == 1 or tmp.type == 3): print("[%s]生效" % (cd.card_nm[self.equip[1].id])) tmp.id = 4 return tmp if (need_id == 4): change = self.multi_need([1, 2, 3]) if (change != 0): print("%s发动技能【龙胆】" % (self.name)) if (len(user.has_card) > 0): print("%s发动技能【冲阵】并获得%s的一张手牌" % (self.name, user.name)) tmp_card = user.has_card.pop(random.randint(0, len(user.has_card) - 1)) self.has_card.append(tmp_card) return change for i in range(0, len(self.has_card)): if (self.has_card[i].id == need_id): if (need_id == 4): tmp = ["向后一躲,避开了这一招", "片刻之间已侧身避过", "忽的跳出,早避开这招"] st = tmp[random.randint(0, 2)] print("%s%s," % (self.name, st)) elif (need_id == 18): st = "早就看出端倪,轻松化开" print("%s%s," % (self.name, st)) elif (need_id in [1, 2, 3]): st = self.skill[need_id] print("%s接了一记“%s”" % (self.name, st)) else: st = cd.card_nm[need_id] print("%s打出了%s" % (self.name, st)) tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) # op.play(self) return tmp return 0
def multi_need(self, need_id): op.delay(300) if (self.hp == 1 and 2 in need_id): for i in range(len(self.has_card) - 1, -1, -1): item = self.has_card[i] if (item.type == 3): print("%s发动技能【龙魂】将" % (self.name), end="") tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) tmp.show() print("作为%s打出" % (cd.card_nm[2])) return tmp for i in range(0, len(self.has_card)): if (self.has_card[i].id in need_id): print("%s打出了%s" % (self.name, cd.card_nm[self.has_card[i].id])) tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) # op.play(self) return tmp return 0
def need(self,need_id,user): #print("需要",self.name,"出",cd.card_nm[need_id]) op.delay(1000) if(need_id == 4 and self.equip[1].id == 32 and user.equip[0].id != 25): print("%s使用了[%s]" % (self.name, cd.card_nm[self.equip[1].id])) tmp = cd.get_new_card() print("判定结果:", end=" ") tmp.show() print() if(tmp.type == 1 or tmp.type == 3): print("[%s]生效"%(cd.card_nm[self.equip[1].id])) tmp.id = 4 return tmp for i in range(0,len(self.has_card)): if(self.has_card[i].id == need_id): op.choices_num = [0] * 120 x = op.judge(("是否响应%s打出【%s】?"%(user.name,cd.card_nm[need_id])), 380,30,["确定","取消"],420,30,0) if(x != 0): break if (need_id == 4): tmp = ["向后一躲,避开了这一招","片刻之间已侧身避过","忽的跳出,早避开这招"] st = tmp[random.randint(0,2)] print("%s%s," % (self.name, st)) elif (need_id == 18): st = "早就看出端倪,轻松化开" print("%s%s," % (self.name, st)) elif (need_id in [1, 2, 3]): st = self.skill[need_id] print("%s接了一记“%s”" % (self.name, st)) else: st = cd.card_nm[need_id] print("%s打出了%s"%(self.name,st)) tmp = self.has_card.pop(i) cd.throw_queue.append(tmp) #op.play(self) return tmp return 0
def event(self): print(self.name, "的出牌阶段") self.has_card.sort(key=lambda x: x.attack_level) for item in self.has_card: item.show() print() print() i = 0 try_kill = 1 while (i < len(self.has_card)): if (self.dead): return item = self.has_card[i] # print("in ",end="") # item.show() if (item.attack_level == 99): break if (len(self.has_card) > 2 and item.attack_level > 3 and i < len(self.has_card) - 1): if (self.equip[0].id == 26 and self.use_kill == 0 and try_kill): print("%s使用了[%s]" % (self.name, cd.card_nm[self.equip[0].id])) pop_card_1 = self.has_card.pop(i) pop_card_2 = self.has_card.pop(i) tmp = cd.Card(1, (pop_card_1.type % 2) ^ (pop_card_2.type % 2), 1, 1) aimer = cd.aiming(tmp, self) using_res, item = self.using(tmp) if (using_res and aimer != 0): pop_card_1.show() print() pop_card_2.show() print() cd.use(tmp, self, aimer) else: i = -1 self.has_card.sort(key=lambda x: x.attack_level) self.has_card.append(pop_card_1) self.has_card.append(pop_card_1) try_kill = 0 aimer = cd.aiming(item, self) using_res, item = self.using(item) if (using_res and aimer != 0): if (len(self.has_card) > i): self.has_card.pop(i) if (self.equip[0].id == 31 and item.id < 4 and len(self.has_card) == 0): kill_set = cd.aiming_list(item, self) i = 0 if (kill_set != 0): while (i < min(len(kill_set), 3)): print("%s使用了[%s]" % (self.name, cd.card_nm[self.equip[0].id])) cd.use(item, self, kill_set[i]) i += 1 self.used(item) else: cd.use(item, self, aimer) self.used(item) i = -1 self.has_card.sort(key=lambda x: x.attack_level) i += 1 # op.play(self) op.delay(400) for item in self.has_card: if (self.hp > 1): break if (item.type == 1): self.need(5, self)
def event(self): print(self.name, "的出牌阶段") self.has_card.sort(key=lambda x: x.attack_level) for item in self.has_card: item.show() print() print() i = 0 try_kill = 1 skill_pl = 0 for item in pl.player_in_game: if(item.dead==1):continue if (item.country == self.country and item.hp < item.max_hp): if (skill_pl == 0): skill_pl = item elif (skill_pl.hp > item.hp): skill_pl = item if (len(self.has_card) > 1 and skill_pl != 0): tmp = self.has_card.pop() cd.throw_queue.append(tmp) skill_pl.hp += 1 print("%s弃置了" % (self.name), end="") tmp.show() print("对%s发动了技能【青囊】" % (skill_pl.name)) while (i < len(self.has_card)): if (self.dead): return item = self.has_card[i] # print("in ",end="") # item.show() if (item.attack_level == 99): break if (len(self.has_card) > 2 and item.attack_level > 3 and i < len(self.has_card) - 1): if (self.equip[0].id == 26 and self.use_kill == 0 and try_kill): print("%s使用了[%s]" % (self.name, cd.card_nm[self.equip[0].id])) pop_card_1 = self.has_card.pop(i) pop_card_2 = self.has_card.pop(i) tmp = cd.Card(1, (pop_card_1.type % 2) ^ (pop_card_2.type % 2), 1, 1) aimer = cd.aiming(tmp, self) using_res, item = self.using(tmp) if (using_res and aimer != 0): pop_card_1.show() print() pop_card_2.show() print() cd.use(tmp, self, aimer) else: i = -1 self.has_card.sort(key=lambda x: x.attack_level) self.has_card.append(pop_card_1) self.has_card.append(pop_card_1) try_kill = 0 aimer = cd.aiming(item, self) using_res, item = self.using(item) if (using_res and aimer != 0): if (len(self.has_card) > i): self.has_card.pop(i) if (self.equip[0].id == 31 and item.id < 4 and len(self.has_card) == 0): kill_set = cd.aiming_list(item, self) i = 0 if (kill_set != 0): while (i < min(len(kill_set), 3)): print("%s使用了[%s]" % (self.name, cd.card_nm[self.equip[0].id])) cd.use(item, self, kill_set[i]) i += 1 self.used(item) else: cd.use(item, self, aimer) self.used(item) i = -1 self.has_card.sort(key=lambda x: x.attack_level) i += 1 # op.play(self) op.delay(400)