Beispiel #1
0
def run(lay, lay_name, pac, ghosts, disp, n_games=1, name='games'):
    """Run a few games and return/output their statistics."""
    starttime = time.time()
    print('*** Running %s on' % name, lay_name, '%d time(s).' % n_games)
    games = pacman.run_games(lay,
                             pac,
                             ghosts,
                             disp,
                             n_games,
                             False,
                             catch_exceptions=True,
                             timeout=120)
    print('*** Finished running %s on' % name, lay_name,
          'after %d seconds.' % (time.time() - starttime))
    stats = {
        'time': time.time() - starttime,
        'wins': [g.state.is_win() for g in games].count(True),
        'games': games,
        'scores': [g.state.get_score() for g in games],
        'timeouts': [g.agent_timeout for g in games].count(True),
        'crashes': [g.agent_crashed for g in games].count(True)
    }
    print('*** Won %d out of %d games. Average score: %f ***' %
          (stats['wins'], len(games), sum(stats['scores']) * 1.0 / len(games)))
    return stats
Beispiel #2
0
    def execute(self, grades, module_dict, solution_dict):
        """Test student's code.

        Overrides test_classes.TestCase.execute
        """
        start_time = time.time()

        agent_type = getattr(module_dict['multi_agents'], self.agent_name)
        agent_opts = (pacman.parse_agent_args(self.agent_args)
                      if self.agent_args != '' else {})
        agent = agent_type(**agent_opts)

        lay = layout.get_layout(self.layout_name, 3)

        disp = self.question.display

        random.seed(self.seed)
        games = pacman.run_games(lay,
                                 agent,
                                 self.ghosts,
                                 disp,
                                 self.num_games,
                                 False,
                                 catch_exceptions=True,
                                 timeout=self.max_time)
        total_time = time.time() - start_time

        stats = {
            'time': total_time,
            'wins': [g.state.is_win() for g in games].count(True),
            'games': games,
            'scores': [g.state.get_score() for g in games],
            'timeouts': [g.agent_timeout for g in games].count(True),
            'crashes': [g.agent_crashed for g in games].count(True)
        }

        average_score = sum(stats['scores']) / float(len(stats['scores']))
        non_timeouts = self.num_games - stats['timeouts']
        wins = stats['wins']

        def grade_threshold(value, minimum, thresholds, name):
            points = 0
            passed = (minimum is None) or (value >= minimum)
            if passed:
                for t in thresholds:
                    if value >= t:
                        points += self.points_per_threshold
            return (passed, points, value, minimum, thresholds, name)

        results = [
            grade_threshold(average_score, self.score_minimum,
                            self.score_thresholds, "average score"),
            grade_threshold(non_timeouts, self.non_timeout_minimum,
                            self.non_timeout_thresholds,
                            "games not timed out"),
            grade_threshold(wins, self.wins_minimum, self.wins_thresholds,
                            "wins")
        ]

        total_points = 0
        for passed, points, value, minimum, thresholds, name in results:
            if minimum is None and len(thresholds) == 0:
                continue

            # print passed, points, value, minimum, thresholds, name
            total_points += points
            if not passed:
                assert points == 0
                self.add_message("%s %s (fail: below minimum value %s)" %
                                 (value, name, minimum))
            else:
                self.add_message("%s %s (%s of %s points)" %
                                 (value, name, points,
                                  self.points_per_threshold * len(thresholds)))

            if minimum is not None:
                self.add_message("    Grading scheme:")
                self.add_message("     < %-5s:  fail" % (minimum, ))
                if len(thresholds) == 0 or minimum != thresholds[0]:
                    self.add_message("    >= %-5s:  0 points" % (minimum, ))
                for idx, threshold in enumerate(thresholds):
                    self.add_message("    >= %-5s:  %s points" %
                                     (threshold,
                                      (idx + 1) * self.points_per_threshold))
            elif len(thresholds) > 0:
                self.add_message("    Grading scheme:")
                self.add_message("     < %-5s:  0 points" % (thresholds[0], ))
                for idx, threshold in enumerate(thresholds):
                    self.add_message("    >= %-5s:  %s points" %
                                     (threshold,
                                      (idx + 1) * self.points_per_threshold))

        if any([not passed for passed, _, _, _, _, _ in results]):
            total_points = 0

        return self.test_partial(grades, total_points, self.max_points)
Beispiel #3
0
    def execute(self, grades, module_dict, solution_dict):
        self.add_message('Grading agent using command:  python pacman.py %s' %
                         (self.pacman_params, ))

        start_time = time.time()
        games = pacman.run_games(
            **pacman.read_command(self.pacman_params.split(' ')))
        total_time = time.time() - start_time
        num_games = len(games)

        stats = {
            'time': total_time,
            'wins': [g.state.is_win() for g in games].count(True),
            'games': games,
            'scores': [g.state.get_score() for g in games],
            'timeouts': [g.agent_timeout for g in games].count(True),
            'crashes': [g.agent_crashed for g in games].count(True)
        }

        average_score = sum(stats['scores']) / float(len(stats['scores']))
        non_timeouts = num_games - stats['timeouts']
        wins = stats['wins']

        def grade_threshold(value, minimum, thresholds, name):
            points = 0
            passed = (minimum == None) or (value >= minimum)
            if passed:
                for t in thresholds:
                    if value >= t:
                        points += 1
            return (passed, points, value, minimum, thresholds, name)

        results = [
            grade_threshold(average_score, self.score_minimum,
                            self.score_thresholds, "average score"),
            grade_threshold(non_timeouts, self.non_timeout_minimum,
                            self.non_timeout_thresholds,
                            "games not timed out"),
            grade_threshold(wins, self.wins_minimum, self.wins_thresholds,
                            "wins")
        ]

        total_points = 0
        for passed, points, value, minimum, thresholds, name in results:
            if minimum == None and len(thresholds) == 0:
                continue

            # print passed, points, value, minimum, thresholds, name
            total_points += points
            if not passed:
                assert points == 0
                self.add_message("%s %s (fail: below minimum value %s)" %
                                 (value, name, minimum))
            else:
                self.add_message("%s %s (%s of %s points)" %
                                 (value, name, points, len(thresholds)))

            if minimum != None:
                self.add_message("    Grading scheme:")
                self.add_message("     < %s:  fail" % (minimum, ))
                if len(thresholds) == 0 or minimum != thresholds[0]:
                    self.add_message("    >= %s:  0 points" % (minimum, ))
                for idx, threshold in enumerate(thresholds):
                    self.add_message("    >= %s:  %s points" %
                                     (threshold, idx + 1))
            elif len(thresholds) > 0:
                self.add_message("    Grading scheme:")
                self.add_message("     < %s:  0 points" % (thresholds[0], ))
                for idx, threshold in enumerate(thresholds):
                    self.add_message("    >= %s:  %s points" %
                                     (threshold, idx + 1))

        if any([not passed for passed, _, _, _, _, _ in results]):
            total_points = 0

        return self.test_partial(grades, total_points, self.max_points)