Beispiel #1
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    def test_reverse_distance_traveled(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending   = Location4D(latitude=38.96, longitude=-75.315, depth=0)
        
        difference = AsaGreatCircle.great_distance(start_point=starting, end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point, end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(  start_point = starting,
                                hit_point = int4d,
                                end_point = ending,
                                feature = intersection['feature'],
                                distance = distance,
                                angle = angle,
                                azimuth = difference['azimuth'],
                                reverse_azimuth = difference['reverse_azimuth'],
                                reverse_distance = 0.000001)

        # Resulting point should be VERY close to the hit point.
        assert abs(int4d.latitude - final_point.latitude) < 0.005
        assert abs(int4d.longitude - final_point.longitude) < 0.005
Beispiel #2
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    def test_reverse_half_distance_until_in_water(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending   = Location4D(latitude=38.96, longitude=-75.315, depth=0)
        
        difference = AsaGreatCircle.great_distance(start_point=starting, end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point, end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(  start_point = starting,
                                hit_point = int4d,
                                end_point = ending,
                                feature = intersection['feature'],
                                distance = distance,
                                angle = angle,
                                azimuth = difference['azimuth'],
                                reverse_azimuth = difference['reverse_azimuth'],
                                reverse_distance = 40000)

        # Should be in water
        assert s.intersect(start_point=final_point.point, end_point=final_point.point) is None
Beispiel #3
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    def test_reverse_10_times_then_start_point(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending   = Location4D(latitude=38.96, longitude=-75.315, depth=0)
        
        difference = AsaGreatCircle.great_distance(start_point=starting, end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point, end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(  start_point = starting,
                                hit_point = int4d,
                                end_point = ending,
                                feature = intersection['feature'],
                                distance = distance,
                                angle = angle,
                                azimuth = difference['azimuth'],
                                reverse_azimuth = difference['reverse_azimuth'],
                                reverse_distance = 9999999999999999999999999999)

        # Should be start location
        assert final_point.longitude == starting.longitude
        assert final_point.latitude == starting.latitude
        assert final_point.depth == starting.depth
Beispiel #4
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    def test_reverse_left(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.1, longitude=-74.91, depth=0)
        ending   = Location4D(latitude=39.1, longitude=-74.85, depth=0)

        difference = AsaGreatCircle.great_distance(start_point=starting, end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point, end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(  start_point = starting,
                                hit_point = int4d,
                                end_point = ending,
                                feature = intersection['feature'],
                                distance = distance,
                                angle = angle,
                                azimuth = difference['azimuth'],
                                reverse_azimuth = difference['reverse_azimuth'])

        # Since we are on a stright horizonal line, the latitude will change only slightly
        assert abs(final_point.latitude - starting.latitude) < 0.005

        # Resulting longitude should be between the startpoint and the intersection point
        assert final_point.longitude < int4d.longitude
        assert final_point.longitude > starting.longitude
Beispiel #5
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    def test_reverse_up_left(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending   = Location4D(latitude=38.96, longitude=-75.315, depth=0)
        
        difference = AsaGreatCircle.great_distance(start_point=starting, end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point, end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(  start_point = starting,
                                hit_point = int4d,
                                end_point = ending,
                                feature = intersection['feature'],
                                distance = distance,
                                angle = angle,
                                azimuth = difference['azimuth'],
                                reverse_azimuth = difference['reverse_azimuth'])

        # Resulting latitude should be between the startpoint and the intersection point
        assert final_point.latitude > int4d.latitude
        assert final_point.latitude < starting.latitude
        
        # Resulting longitude should be between the startpoint and the intersection point
        assert final_point.longitude < int4d.longitude
        assert final_point.longitude > starting.longitude
    def test_reverse_12_times_then_start_point(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending = Location4D(latitude=38.96, longitude=-75.315, depth=0)

        difference = AsaGreatCircle.great_distance(start_point=starting,
                                                   end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point,
                                   end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(start_point=starting,
                              hit_point=int4d,
                              end_point=ending,
                              feature=intersection['feature'],
                              distance=distance,
                              angle=angle,
                              azimuth=difference['azimuth'],
                              reverse_azimuth=difference['reverse_azimuth'],
                              reverse_distance=9999999999999999999999999999)

        # Should be start location
        assert final_point.longitude == starting.longitude
        assert final_point.latitude == starting.latitude
        assert final_point.depth == starting.depth
    def test_reverse_distance_traveled(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending = Location4D(latitude=38.96, longitude=-75.315, depth=0)

        difference = AsaGreatCircle.great_distance(start_point=starting,
                                                   end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point,
                                   end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(start_point=starting,
                              hit_point=int4d,
                              end_point=ending,
                              feature=intersection['feature'],
                              distance=distance,
                              angle=angle,
                              azimuth=difference['azimuth'],
                              reverse_azimuth=difference['reverse_azimuth'],
                              reverse_distance=0.000001)

        # Resulting point should be VERY close to the hit point.
        assert abs(int4d.latitude - final_point.latitude) < 0.005
        assert abs(int4d.longitude - final_point.longitude) < 0.005
    def test_reverse_half_distance_until_in_water(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending = Location4D(latitude=38.96, longitude=-75.315, depth=0)

        difference = AsaGreatCircle.great_distance(start_point=starting,
                                                   end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point,
                                   end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(start_point=starting,
                              hit_point=int4d,
                              end_point=ending,
                              feature=intersection['feature'],
                              distance=distance,
                              angle=angle,
                              azimuth=difference['azimuth'],
                              reverse_azimuth=difference['reverse_azimuth'],
                              reverse_distance=40000)

        # Should be in water
        assert s.intersect(start_point=final_point.point,
                           end_point=final_point.point) is None
    def test_reverse_up_left(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.05, longitude=-75.34, depth=0)
        ending = Location4D(latitude=38.96, longitude=-75.315, depth=0)

        difference = AsaGreatCircle.great_distance(start_point=starting,
                                                   end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point,
                                   end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(start_point=starting,
                              hit_point=int4d,
                              end_point=ending,
                              feature=intersection['feature'],
                              distance=distance,
                              angle=angle,
                              azimuth=difference['azimuth'],
                              reverse_azimuth=difference['reverse_azimuth'])

        # Resulting latitude should be between the startpoint and the intersection point
        assert final_point.latitude > int4d.latitude
        assert final_point.latitude < starting.latitude

        # Resulting longitude should be between the startpoint and the intersection point
        assert final_point.longitude < int4d.longitude
        assert final_point.longitude > starting.longitude
    def test_reverse_left(self):

        s = Shoreline(type='reverse')

        starting = Location4D(latitude=39.1, longitude=-74.91, depth=0)
        ending = Location4D(latitude=39.1, longitude=-74.85, depth=0)

        difference = AsaGreatCircle.great_distance(start_point=starting,
                                                   end_point=ending)
        angle = AsaMath.azimuth_to_math_angle(azimuth=difference['azimuth'])
        distance = difference['distance']

        intersection = s.intersect(start_point=starting.point,
                                   end_point=ending.point)
        int4d = Location4D(point=intersection['point'])

        final_point = s.react(start_point=starting,
                              hit_point=int4d,
                              end_point=ending,
                              feature=intersection['feature'],
                              distance=distance,
                              angle=angle,
                              azimuth=difference['azimuth'],
                              reverse_azimuth=difference['reverse_azimuth'])

        # Since we are on a stright horizonal line, the latitude will change only slightly
        assert abs(final_point.latitude - starting.latitude) < 0.005

        # Resulting longitude should be between the startpoint and the intersection point
        assert final_point.longitude < int4d.longitude
        assert final_point.longitude > starting.longitude
    def __bounce(self, **kwargs):
        """
            Bounce off of the shoreline.

            NOTE: This does not work, but left here for future implementation

            feature = Linestring of two points, being the line segment the particle hit.
            angle = decimal degrees from 0 (x-axis), couter-clockwise (math style)
        """
        start_point = kwargs.pop('start_point')
        hit_point = kwargs.pop('hit_point')
        end_point = kwargs.pop('end_point')
        feature = kwargs.pop('feature')
        distance = kwargs.pop('distance')
        angle = kwargs.pop('angle')

        # Figure out the angle of the shoreline here (beta)
        points_in_shore = map(lambda x: Point(x), list(feature.coords))
        points_in_shore = sorted(points_in_shore, key=lambda x: x.x)

        # The point on the left (least longitude is always the first Point)
        first_shore = points_in_shore[0]
        last_shore = points_in_shore[-1]

        shoreline_x = abs(abs(first_shore.x) - abs(last_shore.x))
        shoreline_y = abs(abs(first_shore.y) - abs(last_shore.y))
        beta = math.degrees(math.atan(shoreline_x / shoreline_y))

        theta = 90 - angle - beta
        bounce_azimuth = AsaMath.math_angle_to_azimuth(angle=2 * theta + angle)

        print "Beta:           " + str(beta)
        print "Incoming Angle: " + str(angle)
        print "ShorelineAngle: " + str(theta + angle)
        print "Bounce Azimuth: " + str(bounce_azimuth)
        print "Bounce Angle:   " + str(
            AsaMath.azimuth_to_math_angle(azimuth=bounce_azimuth))

        after_distance = distance - AsaGreatCircle.great_distance(
            start_point=start_point, end_point=hit_point)['distance']

        new_point = AsaGreatCircle.great_circle(distance=after_distance,
                                                azimuth=bounce_azimuth,
                                                start_point=hit_point)
        return Location4D(latitude=new_point['latitude'],
                          longitude=new_point['longitude'],
                          depth=start_point.depth)
    def __bounce(self, **kwargs):
        """
            Bounce off of the shoreline.

            NOTE: This does not work, but left here for future implementation

            feature = Linestring of two points, being the line segment the particle hit.
            angle = decimal degrees from 0 (x-axis), couter-clockwise (math style)
        """
        start_point = kwargs.pop("start_point")
        hit_point = kwargs.pop("hit_point")
        end_point = kwargs.pop("end_point")
        feature = kwargs.pop("feature")
        distance = kwargs.pop("distance")
        angle = kwargs.pop("angle")

        # Figure out the angle of the shoreline here (beta)
        points_in_shore = map(lambda x: Point(x), list(feature.coords))
        points_in_shore = sorted(points_in_shore, key=lambda x: x.x)

        # The point on the left (least longitude is always the first Point)
        first_shore = points_in_shore[0]
        last_shore = points_in_shore[-1]

        shoreline_x = abs(abs(first_shore.x) - abs(last_shore.x))
        shoreline_y = abs(abs(first_shore.y) - abs(last_shore.y))
        beta = math.degrees(math.atan(shoreline_x / shoreline_y))

        theta = 90 - angle - beta
        bounce_azimuth = AsaMath.math_angle_to_azimuth(angle=2 * theta + angle)

        print "Beta:           " + str(beta)
        print "Incoming Angle: " + str(angle)
        print "ShorelineAngle: " + str(theta + angle)
        print "Bounce Azimuth: " + str(bounce_azimuth)
        print "Bounce Angle:   " + str(AsaMath.azimuth_to_math_angle(azimuth=bounce_azimuth))

        after_distance = (
            distance - AsaGreatCircle.great_distance(start_point=start_point, end_point=hit_point)["distance"]
        )

        new_point = AsaGreatCircle.great_circle(distance=after_distance, azimuth=bounce_azimuth, start_point=hit_point)
        return Location4D(latitude=new_point["latitude"], longitude=new_point["longitude"], depth=start_point.depth)
Beispiel #13
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    def test_geo_angle_to_math(self):
        angle = AsaMath.azimuth_to_math_angle(azimuth=0)
        assert angle == 90

        angle = AsaMath.azimuth_to_math_angle(azimuth=45)
        assert angle == 45

        angle = AsaMath.azimuth_to_math_angle(azimuth=90)
        assert angle == 0

        angle = AsaMath.azimuth_to_math_angle(azimuth=180)
        assert angle == 270

        angle = AsaMath.azimuth_to_math_angle(azimuth=360)
        assert angle == 90

        angle = AsaMath.azimuth_to_math_angle(azimuth=270)
        assert angle == 180

        angle = AsaMath.azimuth_to_math_angle(azimuth=218)
        assert angle == 232
Beispiel #14
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    def test_geo_angle_to_math(self):
        angle = AsaMath.azimuth_to_math_angle(azimuth=0)
        assert angle == 90

        angle = AsaMath.azimuth_to_math_angle(azimuth=45)
        assert angle == 45

        angle = AsaMath.azimuth_to_math_angle(azimuth=90)
        assert angle == 0

        angle = AsaMath.azimuth_to_math_angle(azimuth=180)
        assert angle == 270

        angle = AsaMath.azimuth_to_math_angle(azimuth=360)
        assert angle == 90

        angle = AsaMath.azimuth_to_math_angle(azimuth=270)
        assert angle == 180

        angle = AsaMath.azimuth_to_math_angle(azimuth=218)
        assert angle == 232