Beispiel #1
0
 def connect(self) -> None:
     # Handle connections and terminations
     self.manager = QueuedConnectionManager()
     # Wait for clients connection requests
     self.listener = QueuedConnectionListener(self.manager, 0)
     # Buffers incoming data from active connection
     self.reader = QueuedConnectionReader(self.manager, 0)
     # Transmit PyDatagrams to active connection
     self.writer = ConnectionWriter(self.manager, 0)
     # Open TCP Rendezvous to accept client connections with a limit
     self.socket = self.manager.openTCPServerRendezvous(
         self.port, self.backlog)
     self.listener.addConnection(self.socket)
     print("Server listening on port %s...." % str(self.port))
     # Listen for mew incoming connections
     taskMgr.add(self.handle_incoming_connections,
                 "Poll the connection listener", -39)
     # Listen for new datagrams
     taskMgr.add(self.handle_connection_data,
                 "Poll the connection reader", -40)
     # Listen for dropped connections
     taskMgr.add(self.handle_dropped_connections,
                 "Poll the dropped connection listener", -41)
     # See if game can be started
     taskMgr.add(self.start_game, "Start Game", -42)
 def _initListener (self):
     """
         Initializes this NetworkHost's connection listener.
     """
     self._connListener = QueuedConnectionListener(self._connManager, 0)
     self._tcpSocket = connManager.openTCPServerRendezvous(self._portAddress,
                                                           self._backlog)
     self._connListener.addConnection(self._tcpSocket)
Beispiel #3
0
 def start(self, reader_cb, connection_cb):
     AbsNetwork.start(self, reader_cb)
     self.connection_cb = connection_cb
     self.c_listener = QueuedConnectionListener(self.c_mgr, 0)
     self.connections = []
     self.tcp_socket = self.c_mgr.open_TCP_server_rendezvous(9099, 1000)
     self.c_listener.add_connection(self.tcp_socket)
     self.listener_tsk = eng.add_tsk(self.tsk_listener, -39)
     eng.log_mgr.log('the server is up')
Beispiel #4
0
    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.tcpport, self.backlog)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.hostname, self.tcpport)
	def __init__(self):
		self.c_manager = QueuedConnectionManager()
		self.c_listener = QueuedConnectionListener(self.c_manager, 0)
		self.c_reader = QueuedConnectionReader(self.c_manager, 0)
		self.c_writer = ConnectionWriter(self.c_manager,0)

		self.active_conns=[]

		self.port_address=9099 #No-other TCP/IP services are using this port
		self.backlog=1000 #If we ignore 1,000 connection attempts, something is wrong!
Beispiel #6
0
    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(
            self.config.TCPPORT, self.config.BACKLOG)
        self.tcpListener.addConnection(self.tcpSocket)
        print("Started Server on: ", self.config.HOSTNAME, self.config.TCPPORT)
class Network():
	def __init__(self):
		self.c_manager = QueuedConnectionManager()
		self.c_listener = QueuedConnectionListener(self.c_manager, 0)
		self.c_reader = QueuedConnectionReader(self.c_manager, 0)
		self.c_writer = ConnectionWriter(self.c_manager,0)

		self.active_conns=[]

		self.port_address=9099 #No-other TCP/IP services are using this port
		self.backlog=1000 #If we ignore 1,000 connection attempts, something is wrong!

		#tcp_socket = c_manager.openTCPServerRendezvous(port_address,backlog)
		#self.tcp_socket = self.c_manager.openTCPServerRendezvous("0.0.0.0", 9099, 1000)
		#self.c_listener.addConnection(self.tcp_socket)

	def tsk_listener_pol(self, taskdata):
		if self.c_listener.newConnectionAvailable():

			rendezvous = PointerToConnection()
			netAddress = NetAddress()
			newConnection = PointerToConnection()

			if self.c_listener.getNewConnection(rendezvous,netAddress,newConnection):
				print("Connected: "+str(netAddress))
				newConnection = newConnection.p()
				self.active_conns.append(newConnection) # Remember connection
				self.c_reader.addConnection(newConnection)     # Begin reading connection
		return Task.cont

	def tsk_reader_pol(self, taskdata):
		if self.c_reader.dataAvailable():
			datagram=NetDatagram()  # catch the incoming data in this instance
			# Check the return value; if we were threaded, someone else could have
			# snagged this data before we did
			if self.c_reader.getData(datagram):
				self.data_process(datagram)
		return Task.cont

	def data_process(self, datagram):
			it = PyDatagramIterator(datagram)
			message = it.getString()
			print("Processed: "+message+" from: "+str(datagram.getAddress()))

	def listen(self):
		print("Now listening on all addresses on port 9099")
		self.tcp_socket = self.c_manager.openTCPServerRendezvous("0.0.0.0", 9099, 1000)
		self.c_listener.addConnection(self.tcp_socket)
		taskMgr.add(self.tsk_listener_pol, "Poll connection listener", -39)
		taskMgr.add(self.tsk_reader_pol, "Pol the connection reader", -40)

	def unlisten(self):
		print("Stopping listen")
		self.c_manager.closeConnection(self.tcp_socket)
    def __init__(self, host="localhost", port=5001, name="server"):
        super().__init__(host=host, port=port, name=name)
        # self.setReaderCallback( sel.ProcessReaderData )

        backlog = 1000
        self.tcpSocket = self.cManager.openTCPServerRendezvous(port, backlog)
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cListener.addConnection(self.tcpSocket)

        self.taskMgr.add(self.tskListenerPolling,
                         "Poll the connection listener", -39)
Beispiel #9
0
    def __init__(self):
        self.socket = None
        self.hostName = None
        self.port = None

        self.ourChannel = 100001

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)
Beispiel #10
0
class Server(AbsNetwork):

    __metaclass__ = Singleton

    def __init__(self):
        AbsNetwork.__init__(self)
        self.c_listener = None
        self.tcp_socket = None
        self.connection_cb = None
        self.listener_tsk = None
        self.connections = []

    def start(self, reader_cb, connection_cb):
        AbsNetwork.start(self, reader_cb)
        self.connection_cb = connection_cb
        self.c_listener = QueuedConnectionListener(self.c_mgr, 0)
        self.connections = []
        self.tcp_socket = self.c_mgr.open_TCP_server_rendezvous(9099, 1000)
        self.c_listener.add_connection(self.tcp_socket)
        self.listener_tsk = eng.add_tsk(self.tsk_listener, -39)
        eng.log_mgr.log('the server is up')

    def tsk_listener(self, task):
        if not self.c_listener.newConnectionAvailable():
            return task.cont
        net_address = NetAddress()
        new_connection = PointerToConnection()
        args = PointerToConnection(), net_address, new_connection
        if not self.c_listener.get_new_connection(*args):
            return task.cont
        self.connections.append(new_connection.p())
        self.c_reader.add_connection(self.connections[-1])
        self.connection_cb(net_address.get_ip_string())
        msg = 'received a connection from ' + net_address.getIpString()
        eng.log_mgr.log(msg)
        return task.cont

    def _actual_send(self, datagram, receiver):
        dests = [cln for cln in self.connections if cln == receiver] \
            if receiver else self.connections
        map(lambda cln: self.c_writer.send(datagram, cln), dests)

    def destroy(self):
        AbsNetwork.destroy(self)
        map(self.c_reader.remove_connection, self.connections)
        self.c_mgr.close_connection(self.tcp_socket)
        taskMgr.remove(self.listener_tsk)
        self.c_listener = self.tcp_socket = self.connection_cb = \
            self.listener_tsk = self.connections = None
        eng.log_mgr.log('the server has been destroyed')
Beispiel #11
0
    def __init__(self, port, backlog=1000, compress=False):
        DirectObject.__init__(self)

        self.port = port
        self.compress = compress

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        self.passedData = []

        self.connect(port, backlog)
        self.startPolling()
Beispiel #12
0
    def connection_open(self):
        self.cManager = QueuedConnectionManager()
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager,0)

        self.activeConnections=[] # We'll want to keep track of these later

        self.cListener = QueuedConnectionListener(self.cManager, 0)
        port_address=9099 #No-other TCP/IP services are using this port
        backlog=1000 #If we ignore 1,000 connection attempts, something is wrong!
        self.tcpSocket = self.cManager.openTCPServerRendezvous(port_address,backlog)
        self.cListener.addConnection(self.tcpSocket)
        print "Network Connection Opened"
        taskMgr.add(self.tskListenerPolling,"Poll the connection listener",-39)
        taskMgr.add(self.tskReaderPolling,"Poll the connection reader",-40)
Beispiel #13
0
    def __init__(self):

        self.activeConnections = [] # lists all connections
        self.players = {} # keys are the players logins, values are the players datagram connections
        self.parties = {} # keys are the parties names, values are dicts representing parties data
        self.sessions = {} # keys are the datagram connections, values are dicts storing the characters of the player and its party
        self.playersinlobby = [] # lists players in the party screen
        self.charid = 0 # used for random team generation
        self.chars = [] # lists of dicts representing characters data

        self.cManager  = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader   = QueuedConnectionReader(self.cManager, 0)
        self.cReader.setTcpHeaderSize(4)
        self.send = Send(self.cManager)

        port = 3001
        if len(sys.argv) > 1:
            port = sys.argv[1]

        self.tcpSocket = self.cManager.openTCPServerRendezvous(port, 10)
        self.cListener.addConnection(self.tcpSocket)
        print("Server listening on port", port)

        taskMgr.add(self.tskListenerPolling, "Poll the connection listener", -39)
        taskMgr.add(self.tskReaderPolling, "Poll the connection reader", -40)
Beispiel #14
0
    def __init__(self):
        ShowBase.__init__(self)

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        self.player = Player()
        self.opponents = dict()
        self.logStat = -1

        host = "localhost"
        port = 9252
        self.connection = self.cManager.openTCPClientConnection(
            host, port, 10000)

        self.received = 1

        self.playersText = []

        if self.connection:
            self.cReader.addConnection(self.connection)
            taskMgr.add(self.updateRoutine, 'updateRoutine')
            taskMgr.add(self.login, 'login')
            #taskMgr.doMethodLater(3, self.updateRoutine, 'updateRoutine')
            taskMgr.doMethodLater(.1, self.heartbeat, 'heartbeat')

        self.accept("q", self.listPlayers)
        self.accept("q-up", self.delistPlayers)
        self.accept("escape", self.disconnect)
        self.accept("arrow_up", self.move)
Beispiel #15
0
    def __init__(self, host="localhost", port=5001):
        taskMgr = Task.TaskManager()

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)
        self.activeConnections = []  # We'll want to keep track of these later
        self.readerCallbacks = []

        backlog = 1000  #If we ignore 1,000 connection attempts, something is wrong!
        self.tcpSocket = self.cManager.openTCPServerRendezvous(port, backlog)
        self.cListener.addConnection(self.tcpSocket)

        taskMgr.add(self.tskListenerPolling, "Poll the connection listener",
                    -39)
        taskMgr.add(self.tskReaderPolling, "Poll the connection reader", -40)
        print("started server! ({} at {})".format(port, host))
Beispiel #16
0
    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.config.TCPPORT, self.config.BACKLOG)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.config.HOSTNAME, self.config.TCPPORT)
class Server(ClientServerBase):
    def __init__(self, host="localhost", port=5001, name="server"):
        super().__init__(host=host, port=port, name=name)
        # self.setReaderCallback( sel.ProcessReaderData )

        backlog = 1000
        self.tcpSocket = self.cManager.openTCPServerRendezvous(port, backlog)
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cListener.addConnection(self.tcpSocket)

        self.taskMgr.add(self.tskListenerPolling,
                         "Poll the connection listener", -39)

    def tskListenerPolling(self, taskdata):
        if self.cListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            if self.cListener.getNewConnection(rendezvous, netAddress,
                                               newConnection):
                newConnection = newConnection.p()
                self.connections.append(newConnection)  # Remember connection
                self.cReader.addConnection(
                    newConnection)  # Begin reading connection
                print("server: received new connection!")
        return Task.cont

    # TODO(victor): what happens when a connection drops away?

    def BroadcastMessage(self, datagram):
        # send the same message to all clients
        for con in self.connections:
            self.cWriter.send(datagram, con)

    # def ProcessReaderData( self, data ):
    #     # TODO(vicdie): overwrite in derived classes
    #     pass

    def Close(self):
        # remove all clients
        for con in self.connections:
            self.cReader.removeConnection(con)
        self.connections = []
        self.cManager.closeConnection(self.tcpSocket)
Beispiel #18
0
    def __init__(self, address, port, handler, backlog=10000):
        NetworkManager.__init__(self)

        self.__address = address
        self.__port = port
        self.__handler = handler
        self.__backlog = backlog

        self.__manager = QueuedConnectionManager()
        self.__listener = QueuedConnectionListener(self.__manager, 0)
        self.__reader = QueuedConnectionReader(self.__manager, 0)
        self.__writer = ConnectionWriter(self.__manager, 0)

        self.__socket = None
        self.__handlers = {}

        self.__listen_task = None
        self.__read_task = None
        self.__disconnect_task = None
    def startHost (self):
        """
            Finishes initialization and begins listening.
        """
        # Initialize Reader and Writer:
        self._connReader = QueuedConnectionReader(self._connManager, 0)
        self._connWriter = ConnectionWriter(self._connManager, 0)
        # Initialize Listener:
        self._connListener = QueuedConnectionListener(self._connManager, 0)
        self._tcpSocket = self._connManager.openTCPServerRendezvous(
                                            self._portAddress, self._backlog)
        self._connListener.addConnection(self._tcpSocket)
        # Begin handling messages (start listening):
        taskMgr.add(self._onListenerPoll,"Poll the connection listener",-39)
        taskMgr.add(self._onReaderPoll,"Poll the connection reader",-40)
        self._isActive = True
        print ("[Host Started at %s]" % socket.gethostbyname(
                                            socket.gethostname()))

        self._gameManager.onHostInitialized()
Beispiel #20
0
    def __init__(self):

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        self.rqTable = ServerRequestTable()
        self.rsTable = ServerResponseTable()

        self.connection = None
Beispiel #21
0
 def __init__(self, protocol):
     """
     """
     net.NetCommon.__init__(self, protocol)
     self.listener = QueuedConnectionListener(self.manager, 0)
     self.connections = []
     self.players = []
     self.protocol.setServer(self)
     self.active = False
     self.controller = None
     self.packetHelper = packet.ServerPacketHelper(self)
    def __init__(self):
        super().__init__()

        # Support objects
        self.manager = QueuedConnectionManager()
        self.listener = QueuedConnectionListener(self.manager, 0)
        self.reader = QueuedConnectionReader(self.manager, 0)
        self.writer = ConnectionWriter(self.manager, 0)
        self.handler = Handler(self)

        # Server model
        self.session_manager = SessionManager()
        self.notifier_manager = NotifierManager(self)
        self.task_manager = TaskManager(self)
        self.connections = []

        # Socket
        self.tcp_socket = self.manager.open_TCP_server_rendezvous(15000, 1000)
        self.listener.add_connection(self.tcp_socket)

        self.accept_event(Event.CLIENT_DISCONNECTION_PUBLISHED, self.close_connection)
Beispiel #23
0
class Client(ShowBase):
    # notify
    notify = directNotify.newCategory("lp")

    # network
    cManager = QueuedConnectionManager()
    cListener = QueuedConnectionListener(cManager, 0)
    cReader = QueuedConnectionReader(cManager, 0)
    cWriter = ConnectionWriter(cManager, 0)

    def __init__(self):
        ShowBase.__init__(self)
        ShowBase.set_background_color(self, 0.08, 0.08, 0.08, 1)
        render.setAntialias(AntialiasAttrib.MAuto)
        self.disableMouse()

        # create father
        self.father = Father(self.cWriter, self.cManager, self.cReader)

        # create messager
        self.messager = Messager(self.father)

        # inputs
        self.accept('escape', self.debug)

        # try to connect
        self.connect()

    def debug(self):
        # testing_alert = Alert(-1)
        self.father.set_active_level(NIGHT)

    def connect(self):
        port_address = SERVER_PORT
        ip_address = SERVER_IP
        timeout = 3000

        my_connection = self.cManager.openTCPClientConnection(
            ip_address, port_address, timeout)
        if my_connection:
            self.notify.info("Connected")
            self.father.set_connection(my_connection)
            self.cReader.addConnection(my_connection)

            # tasks
            taskMgr.add(self.messager.check_for_message,
                        "Poll the connection reader", -39)
            taskMgr.doMethodLater(HEARTBEAT_PLAYER, self.messager.heartbeat,
                                  "Send heartbeat")
        else:
            Alert(-2)
            self.father.failed_to_connect()
            self.notify.warning("Could not connect!")
Beispiel #24
0
    def SetupCommunication(self):
        cManager = QueuedConnectionManager()
        cListener = QueuedConnectionListener(cManager, 0)
        cReader = QueuedConnectionReader(cManager, 0)
        self.activeConnections = []  # We'll want to keep track of these later
        port_address = 9098  # No-other TCP/IP services are using this port
        backlog = 1000  # If we ignore 1,000 connection attempts, something is wrong!
        tcpSocket = cManager.openTCPServerRendezvous(port_address, backlog)
        cListener.addConnection(tcpSocket)

        def tskListenerPolling(taskdata):
            if cListener.newConnectionAvailable():

                rendezvous = PointerToConnection()
                netAddress = NetAddress()
                newConnection = PointerToConnection()

                if cListener.getNewConnection(rendezvous, netAddress,
                                              newConnection):
                    newConnection = newConnection.p()
                    self.activeConnections.append(
                        newConnection)  # Remember connection
                    cReader.addConnection(
                        newConnection)  # Begin reading connection
            return Task.cont

        def tskReaderPolling(taskdata):
            if cReader.dataAvailable():
                datagram = NetDatagram(
                )  # catch the incoming data in this instance
                # Check the return value; if we were threaded, someone else could have
                # snagged this data before we did
                if cReader.getData(datagram):
                    self.myProcessDataFunction(datagram)
            return Task.cont

        self.taskMgr.add(tskReaderPolling, "Poll the connection reader", -40)
        self.taskMgr.add(tskListenerPolling, "Poll the connection listener",
                         -39)
    def __init__(self,
                 port=None,
                 host=None,
                 ip_addr="127.0.0.1",
                 backlog=10000,
                 timeout=5000):
        self.port = port  # our port
        self.host = host  # host port
        self.ip_addr = ip_addr
        self.backlog = backlog
        self.timeout = timeout

        self.socket = None
        self.connection = None
        self.active_connections = []

        self.handler = None

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)
Beispiel #26
0
 def attemptLogin(self):
     # checks to make sure the user inputed a username and password:
     #       if they didn't it will spit out an error message
     #       if they did, it will try to connect to the login server 
     #               (under construction)
     
     if(self.usernameBox.get() == ""):
         if(self.passwordBox.get() == ""):
             self.updateStatus("ERROR: You must enter a username and password before logging in.")
         else:
             self.updateStatus("ERROR: You must specify a username")
         self.passwordBox['focus'] = 0
         self.usernameBox['focus'] = 1
             
     elif(self.passwordBox.get() == ""):
         self.updateStatus("ERROR: You must enter a password")
         self.usernameBox['focus'] = 0
         self.passwordBox['focus'] = 1
         
     elif(self.password2Box.get() == ""):
         self.updateStatus("ERROR: You must confirm the password")
         self.passwordBox['focus'] = 0
         self.password2Box['focus'] = 1
         
     elif(self.passwordBox.get() != self.password2Box.get()):
         self.updateStatus("ERROR: Wrong confirmed password, please enter password again")
         self.passwordBox.set("")
         self.password2Box.set("")
         self.passwordBox['focus'] = 1
         self.password2Box['focus'] = 0
         self.usernameBox['focus'] = 0
         
     else:
         self.updateStatus("Attempting to login...")
         print "Attempting to connect to Server with credentials: (" + self.usernameBox.get() + ", " + self.passwordBox.get() + ")"
         # this is where the networking code will get put in
         self.cManager = QueuedConnectionManager()
         self.cListener = QueuedConnectionListener(self.cManager, 0)
         self.cReader = QueuedConnectionReader(self.cManager, 0)
         self.cWriter = ConnectionWriter(self.cManager, 0)
     
         HOST = "localhost";
         PORT = 1234;
         self.connection = self.cManager.openTCPClientConnection(HOST, PORT, 10000)    
         self.received = 1
         
         if self.connection:
                 self.cReader.addConnection(self.connection)                    
         #taskMgr.add(self.updateRoutine, 'updateRoutine')
         taskMgr.doMethodLater(3, self.updateRoutine, 'updateRoutine')
Beispiel #27
0
    def __init__(self):

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        try:
            host = "localhost"
            port = 9252
            self.connection = self.cManager.openTCPClientConnection(
                host, port, 10000)

            self.received = 1

            if self.connection:
                self.cReader.addConnection(self.connection)
                taskMgr.add(self.updateRoutine, 'updateRoutine')
                # taskMgr.add(self.message, 'message')
        except:
            pass
Beispiel #28
0
    def __init__(self):
        ShowBase.__init__(self)

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

        host = "localhost"
        port = 6002
        self.connection = self.cManager.openTCPClientConnection(
            host, port, 10000)

        self.received = 1

        if self.connection:
            self.cReader.addConnection(self.connection)
            #taskMgr.add(self.updateRoutine, 'updateRoutine')

            # LOGIN Request Starts
            self.uname = raw_input('Enter username :'******'Enter password :'******'Login')
            if (self.received):
                print "->Client request:"
        # Send a request to the server

            myPyDatagram101 = PyDatagram()
            prot = 101
            myPyDatagram101.addUint16(prot)
            myPyDatagram101.addString(self.uname)
            myPyDatagram101.addString(self.password)
            self.cWriter.send(myPyDatagram101, self.connection)
            self.received = 0
            taskMgr.add(self.receiveResponse101, 'Login')
Beispiel #29
0
class Server(net.NetCommon):
    """
    """

    def __init__(self, protocol):
        """
        """
        net.NetCommon.__init__(self, protocol)
        self.listener = QueuedConnectionListener(self.manager, 0)
        self.connections = []
        self.players = []
        self.protocol.setServer(self)
        self.active = False
        self.controller = None
        self.packetHelper = packet.ServerPacketHelper(self)

    def start(self, port):
        socket = self.manager.openTCPServerRendezvous(port, 100)
        self.listener.addConnection(socket)
        taskMgr.add(self.updateListener, "update_listener")

    def stop(self):
        del self.connections[:]
        del self.players[:]
        self.listener = None
        taskMgr.remove("update_listener")

    def updateListener(self, task):
        """
        """
        if self.listener.newConnectionAvailable():
            connection = PointerToConnection()
            if self.listener.getNewConnection(connection):
                connection = connection.p()
                self.connections.append(connection)
                self.reader.addConnection(connection)
                logging.info("New connection established")
                self.players.append(Player(connection))

        for conn in self.connections[:]:
            if not self.reader.isConnectionOk(conn):
                logging.warning("Non-ok connection detected")
                for player in self.players:
                    if player.connection == conn:
                        self.players.remove(player)
                        nick = player.nick
                        logging.info("Removed player with non-ok connection")
                        messenger.send("player_disconnected", sentArgs=[nick])
                self.connections.remove(conn)
        return task.cont

    def startGame(self):
        self.controller = controller.ServerController(self.players[0], self.players[1])
        messenger.send("send_start_game", [self.players])
        taskMgr.doMethodLater(1, self.controller.begin_game, "begin_game")

    def broadcast(self, datagram):
        for conn in self.connections:
            self.writer.send(datagram, conn)

    def sendToSelectedPlayers(self, datagram, players):
        for p in players:
            conn = p.connection
            self.writer.send(datagram, conn)

    def destroy(self):
        """
        """
        net.NetCommon.destroy(self)
        taskMgr.remove("update_listener")
Beispiel #30
0
class SocketTCP(ShowBase):

    def __init__(self, _parent=None):
        ShowBase.__init__(self, windowType = 'none')
        print ("TCP Protocol Startup...")
        #self.parent = _parent

        #self.config = self.parent.server.config
        # tmp config
        self.tcpport = 6000
        self.backlog = 10
        self.hostname = '127.0.0.1'

        self.sendPacketQueue = None


    def startAll(self):
        self.setupTCP()
        self.startTCPTasks()


    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.tcpport, self.backlog)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.hostname, self.tcpport)


    def startTCPTasks(self):
        taskMgr.add(self.tcpListenerTask, "tcpListenerTask", 0)
        print ("TCP Listener Started")
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print ("TCP Reader Started")
        taskMgr.add(self.tcpDisconnectionHandler, "tcpDisconnectionHandler", 20)
        print ("TCP Disconnection Handler Started")
        taskMgr.add(self.tcpQueuedSendHandlerTask, "tcpQueuedSendhandlerTask", -11)
        print ("TCP Queued Send Handler Started")

    # TCP Listener Task
    def tcpListenerTask(self, task):
        """
        Accept new incoming connection from clients, related to TCP
        """
        # Handle new connection
        if self.tcpListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            
            if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                
                # Tell the reader about the new TCP connection
                self.tcpReader.addConnection(newConnection)

                #self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
                    
                print ("Server: " + str(generateUUID), str(netAddress.getIpString()))
            else:
                print ("Server: Connection Failed from -", str(netAddress.getIpString()))    
                    
            
        return Task.cont


    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                #self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
                print("Set Packet Handler to handle packets!")
                
        return Task.cont


    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
                opcode = MSG_NONE

        else:
            datagram = None
            data = None
            opcode = MSG_NONE

        # Return the datagram to keep a handle on the data
        return (datagram, data, opcode)


    # TCP Disconnection Handler
    def tcpDisconnectionHandler(self, task):
        # Check for resets
        if self.tcpManager.resetConnectionAvailable():
            resetConnection = PointerToConnection()
            self.tcpManager.getResetConnection(resetConnection)
            print(str(resetConnection.p()))
            #for client in self.core.server.clients:
            #    if self.core.server.clients[client].connection == resetConnection.p():
            #        del self.core.server.clients[client]
            #        self.tcpReader.removeConnection(resetConnection.p())
            #        print ("Removed Connection:", resetConnection.p())
            #        print ('Current Clients:', self.core.server.clients)
            #        break

        return Task.cont


    def sendPacket(self, _pkt, _connection):
        self.tcpWriter.send(_pkt, _connection)


    def sendBroadcast(self, _pkt, _skipif=None):
        for client in self.serverManager.clients:
            if _skipif == client:
                pass
            else:
                conn = self.serverManager.clients[client].connection
                self.tcpWriter.send(_pkt, conn)

    def addPacketToSendQueue(self, _data):
        # _data should contain packet and connection
        pass

    def addPacketToBroadcastQueue(self, _pkt, _connectionList):
        # _data should contain the pkt data and _connectionList should be the valid connections for that broadcast
        # Could have a grouping system that put clients together and broadcasts go per group
        pass

    def tcpQueuedSendHandlerTask(self, task):
        
        if not self.sendPacketQueue.isEmpty():
            self.addPacketToSendQueue(self.sendPacketQueue.removeFromQue())
        
        return Task.cont
Beispiel #31
0
class TCP():
    def __init__(self, _core):
        print("TCP Protocol Startup...")
        self.core = _core
        self.config = self.core.server.config

    def start(self):
        self.setupTCP()
        self.startTCPTasks()

    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(
            self.config.TCPPORT, self.config.BACKLOG)
        self.tcpListener.addConnection(self.tcpSocket)
        print("Started Server on: ", self.config.HOSTNAME, self.config.TCPPORT)

    def startTCPTasks(self):
        taskMgr.add(self.tcpListenerTask, "tcpListenerTask", 0)
        print("TCP Listener Started")
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print("TCP Reader Started")
        taskMgr.add(self.tcpDisconnectionHandler, "tcpDisconnectionHandler",
                    20)
        print("TCP Disconnection Handler Started")

    # TCP Listener Task
    def tcpListenerTask(self, task):
        """
        Accept new incoming connection from clients, related to TCP
        """
        # Handle new connection
        if self.tcpListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()

            if self.tcpListener.getNewConnection(rendezvous, netAddress,
                                                 newConnection):
                newConnection = newConnection.p()

                # Tell the reader about the new TCP connection
                self.tcpReader.addConnection(newConnection)

                # Handle the connection depending on persistent or not
                if self.core.server.isPersistent:
                    self.core.handleConnection(generateUUID(), newConnection,
                                               netAddress)
                else:
                    self.core.createPlayerObject(generateUUID(), newConnection,
                                                 netAddress)

                print("Server: New Connection from -",
                      str(netAddress.getIpString()))
            else:
                print("Server: Connection Failed from -",
                      str(netAddress.getIpString()))

        return Task.cont

    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                self.core.packetManager.handlePacket(opcode, data,
                                                     datagram.getAddress())

        return Task.cont

    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
                opcode = MSG_NONE

        else:
            datagram = None
            data = None
            opcode = MSG_NONE

        # Return the datagram to keep a handle on the data
        return (datagram, data, opcode)

    # TCP Disconnection Handler
    def tcpDisconnectionHandler(self, task):
        # Check for resets
        if self.tcpManager.resetConnectionAvailable():
            resetConnection = PointerToConnection()
            self.tcpManager.getResetConnection(resetConnection)

            for client in self.core.server.clients:
                if self.core.server.clients[
                        client].connection == resetConnection.p():
                    del self.core.server.clients[client]
                    self.tcpReader.removeConnection(resetConnection.p())
                    print("Removed Connection:", resetConnection.p())
                    print('Current Clients:', self.core.server.clients)
                    break

        return Task.cont

    def sendPacket(self, _pkt, _connection):
        self.tcpWriter.send(_pkt, _connection)

    def sendBroadcast(self, _pkt, _skipif=None):
        for client in self.serverManager.clients:
            if _skipif == client:
                pass
            else:
                conn = self.serverManager.clients[client].connection
                self.tcpWriter.send(_pkt, conn)
Beispiel #32
0
class TCP():

    def __init__(self, _core):
        print ("TCP Protocol Startup...")
        self.core = _core
        self.config = self.core.server.config


    def start(self):
        self.setupTCP()
        self.startTCPTasks()


    def setupTCP(self):
        self.tcpManager = QueuedConnectionManager()
        self.tcpReader = QueuedConnectionReader(self.tcpManager, 0)
        self.tcpWriter = ConnectionWriter(self.tcpManager, 0)
        self.tcpListener = QueuedConnectionListener(self.tcpManager, 0)

        self.tcpSocket = self.tcpManager.openTCPServerRendezvous(self.config.TCPPORT, self.config.BACKLOG)
        self.tcpListener.addConnection(self.tcpSocket)
        print ("Started Server on: ", self.config.HOSTNAME, self.config.TCPPORT)


    def startTCPTasks(self):
        taskMgr.add(self.tcpListenerTask, "tcpListenerTask", 0)
        print ("TCP Listener Started")
        taskMgr.add(self.tcpReaderTask, "tcpReaderTask", -10)
        print ("TCP Reader Started")
        taskMgr.add(self.tcpDisconnectionHandler, "tcpDisconnectionHandler", 20)
        print ("TCP Disconnection Handler Started")

    # TCP Listener Task
    def tcpListenerTask(self, task):
        """
        Accept new incoming connection from clients, related to TCP
        """
        # Handle new connection
        if self.tcpListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            
            if self.tcpListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                
                # Tell the reader about the new TCP connection
                self.tcpReader.addConnection(newConnection)

                # Handle the connection depending on persistent or not
                if self.core.server.isPersistent:
                    self.core.handleConnection(generateUUID(), newConnection, netAddress)
                else:
                    self.core.createPlayerObject(generateUUID(),newConnection, netAddress)
                    
                print ("Server: New Connection from -", str(netAddress.getIpString()))
            else:
                print ("Server: Connection Failed from -", str(netAddress.getIpString()))    
                    
            
        return Task.cont


    def tcpReaderTask(self, task):
        """
        Handle any data from clients by sending it to the Handlers.
        """
        while 1:
            (datagram, data, opcode) = self.tcpNonBlockingRead(self.tcpReader)
            if opcode is MSG_NONE:
                # Do nothing or use it as some 'keep_alive' thing.
                break
            else:
                # Handle it
                self.core.packetManager.handlePacket(opcode, data, datagram.getAddress())
                
        return Task.cont


    # TCP NonBlockingRead??
    def tcpNonBlockingRead(self, qcr):
        """
        Return a datagram collection and type if data is available on
        the queued connection udpReader
        """
        if self.tcpReader.dataAvailable():
            datagram = NetDatagram()
            if self.tcpReader.getData(datagram):
                data = DatagramIterator(datagram)
                opcode = data.getUint8()

            else:
                data = None
                opcode = MSG_NONE

        else:
            datagram = None
            data = None
            opcode = MSG_NONE

        # Return the datagram to keep a handle on the data
        return (datagram, data, opcode)


    # TCP Disconnection Handler
    def tcpDisconnectionHandler(self, task):
        # Check for resets
        if self.tcpManager.resetConnectionAvailable():
            resetConnection = PointerToConnection()
            self.tcpManager.getResetConnection(resetConnection)
            
            for client in self.core.server.clients:
                if self.core.server.clients[client].connection == resetConnection.p():
                    del self.core.server.clients[client]
                    self.tcpReader.removeConnection(resetConnection.p())
                    print ("Removed Connection:", resetConnection.p())
                    print ('Current Clients:', self.core.server.clients)
                    break

        return Task.cont


    def sendPacket(self, _pkt, _connection):
        self.tcpWriter.send(_pkt, _connection)


    def sendBroadcast(self, _pkt, _skipif=None):
        for client in self.serverManager.clients:
            if _skipif == client:
                pass
            else:
                conn = self.serverManager.clients[client].connection
                self.tcpWriter.send(_pkt, conn)
Beispiel #33
0
from panda3d.core import QueuedConnectionManager
from panda3d.core import QueuedConnectionListener
from panda3d.core import QueuedConnectionReader
from panda3d.core import ConnectionWriter
from panda3d.core import NetDatagram
from panda3d.core import PointerToConnection
from panda3d.core import NetAddress

from direct.task.TaskManagerGlobal import taskMgr

cManager = QueuedConnectionManager()
cListener = QueuedConnectionListener(cManager, 0)
cReader = QueuedConnectionReader(cManager, 0)
cWriter = ConnectionWriter(cManager, 0)

activeConnections = []  # We'll want to keep track of these later

port_address = 9099  # No-other TCP/IP services are using this port
backlog = 1000  # If we ignore 1,000 connection attempts, something is wrong!
tcpSocket = cManager.openTCPServerRendezvous(port_address, backlog)

cListener.addConnection(tcpSocket)


def tskListenerPolling(taskdata):
    if cListener.newConnectionAvailable():

        rendezvous = PointerToConnection()
        netAddress = NetAddress()
        newConnection = PointerToConnection()
Beispiel #34
0
class ConnectionManager:
    notify = DirectNotifyGlobal.directNotify.newCategory("ConnectionManager")

    def __init__(self):
        self.socket = None
        self.hostName = None
        self.port = None

        self.ourChannel = 100001

        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager, 0)

    def start(self):
        self.hostName = base.configManager.getString('host-name', '127.0.0.1')
        self.port = base.configManager.getInt('port-number', 6667)

        self.socket = self.cManager.openTCPServerRendezvous(
            self.hostName, self.port, 1000)
        if self.socket:
            self.cListener.addConnection(self.socket)
            self._serverStarted(self.hostName, self.port)
            taskMgr.add(self._socketListener, 'Connection Listener')
            taskMgr.add(self._socketReader, 'Connection Reader')
        else:
            self.notify.warning(
                "Unable to start server on %s:%d - is the port in use?" %
                (self.hostName, self.port))
            base.logManager.writeServerEvent(
                'ServerBase',
                'Unable to start server on %s:%d - is the port in use?' %
                (self.hostName, self.port))
            sys.exit()

    def _serverStarted(self, host, port):
        self.notify.warning("Server started on %s:%d" % (host, port))
        base.logManager.writeServerEvent(
            'ServerBase', 'Server started on %s:%d' % (host, port))

    def _socketListener(self, task):
        if self.cListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()

            if self.cListener.getNewConnection(rendezvous, netAddress,
                                               newConnection):
                newConnection = newConnection.p()
                base.activeConnections[newConnection] = NetworkedClient()
                self.cReader.addConnection(newConnection)
                self.notify.warning("New Unauthed Client Connected: %s" %
                                    (netAddress))

        return Task.cont

    def _socketReader(self, task):
        if self.cReader.dataAvailable():
            datagram = NetDatagram()

            if self.cReader.getData(datagram):
                base.messageManager.handleMessage(datagram)

        return Task.cont
Beispiel #35
0
class Server:
    def __init__(self):

        self.port = 5555
        self.addr = "127.0.0.1"
        self.backlog = 7
        self.active_connections = dict()
        self.start = False

        self.connect()

    def connect(self) -> None:
        # Handle connections and terminations
        self.manager = QueuedConnectionManager()
        # Wait for clients connection requests
        self.listener = QueuedConnectionListener(self.manager, 0)
        # Buffers incoming data from active connection
        self.reader = QueuedConnectionReader(self.manager, 0)
        # Transmit PyDatagrams to active connection
        self.writer = ConnectionWriter(self.manager, 0)
        # Open TCP Rendezvous to accept client connections with a limit
        self.socket = self.manager.openTCPServerRendezvous(
            self.port, self.backlog)
        self.listener.addConnection(self.socket)
        print("Server listening on port %s...." % str(self.port))
        # Listen for mew incoming connections
        taskMgr.add(self.handle_incoming_connections,
                    "Poll the connection listener", -39)
        # Listen for new datagrams
        taskMgr.add(self.handle_connection_data,
                    "Poll the connection reader", -40)
        # Listen for dropped connections
        taskMgr.add(self.handle_dropped_connections,
                    "Poll the dropped connection listener", -41)
        # See if game can be started
        taskMgr.add(self.start_game, "Start Game", -42)

    def start_game(self, task_data: Task) -> Task:
        if len(self.active_connections) == self.backlog:
            self.start = True
        return Task.cont

    def handle_incoming_connections(self, task_data: Task) -> Task:
        if self.listener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            net_addr = NetAddress()
            new_connection = PointerToConnection()
            if self.listener.getNewConnection(rendezvous, net_addr, new_connection):
                new_connection = new_connection.p()
                # Keep track of our active connections
                self.active_connections[str(
                    new_connection.this)] = new_connection
                # Start reading the new connection
                self.reader.addConnection(new_connection)
                print("%s just connected" % str(new_connection))
        return Task.cont

    def handle_connection_data(self, task_data: Task) -> Task:
        if self.reader.dataAvailable():
            # Catch the incoming data
            datagram = NetDatagram()
            if self.reader.getData(datagram):
                name = self.handle_client_message(datagram)
                broadcast = f"Everyone, welcome {name} to the game!"
                self.broadcast_message(broadcast)

        return Task.cont

    def handle_dropped_connections(self, task_data: Task) -> Task:
        if self.manager.resetConnectionAvailable():
            connection_pointer = PointerToConnection()
            self.manager.getResetConnection(connection_pointer)
            lost_connection = connection_pointer.p()
            print("% s disconnected from server" % str(lost_connection))
            del self.active_connections[str(lost_connection.this)]
            self.manager.closeConnection(lost_connection)
        return Task.cont

    def handle_client_message(self, message: str) -> str:
        iterator = PyDatagramIterator(message)
        return iterator.getString()

    def get_connections_count(self) -> int:
        return len(self.active_connections)

    def send_personal_message(self, message: str, client: PointerToConnection) -> None:
        datagram = self.create_new_datagram(message)
        self.writer.send(datagram, client)

    def broadcast_message(self, message: str) -> None:
        datagram = self.create_new_datagram(message)
        for client in self.active_connections:
            self.writer.send(datagram, self.active_connections[client])

    def create_new_datagram(self, message: str) -> PyDatagram:
        new_datagram = PyDatagram()
        new_datagram.addString(message)
        return new_datagram

    def terminate_all_clients(self) -> None:
        for client in self.active_connections:
            self.reader.removeConnection(client)
        self.active_connections = list()

    def terminate_specific_client(self, client: PointerToConnection) -> None:
        self.reader.removeConnection(client)
        del self.active_connections[str(client)]
Beispiel #36
0
class NetworkListener(NetworkManager):
    notify = directNotify.newCategory('NetworkListener')

    def __init__(self, address, port, handler, backlog=10000):
        NetworkManager.__init__(self)

        self.__address = address
        self.__port = port
        self.__handler = handler
        self.__backlog = backlog

        self.__manager = QueuedConnectionManager()
        self.__listener = QueuedConnectionListener(self.__manager, 0)
        self.__reader = QueuedConnectionReader(self.__manager, 0)
        self.__writer = ConnectionWriter(self.__manager, 0)

        self.__socket = None
        self.__handlers = {}

        self.__listen_task = None
        self.__read_task = None
        self.__disconnect_task = None

    def setup(self):
        if not self.__socket:
            self.__socket = self.__manager.open_TCP_server_rendezvous(
                self.__address, self.__port, self.__backlog)

            if not self.__socket:
                raise NetworkError(
                    'Failed to bind TCP socket on address: <%s:%d>!' %
                    (self.__address, self.__port))

            self.__listener.add_connection(self.__socket)

        self.__listen_task = task_mgr.add(
            self.__listen_incoming,
            self.get_unique_name('listen-incoming'),
            taskChain=task_chain)

        self.__read_task = task_mgr.add(self.__read_incoming,
                                        self.get_unique_name('read-incoming'),
                                        taskChain=task_chain)

        self.__disconnect_task = task_mgr.add(
            self.__listen_disconnect,
            self.get_unique_name('listen-disconnect'),
            taskChain=task_chain)

    def __listen_incoming(self, task):
        """
        Polls for incoming connections
        """

        if self.__listener.new_connection_available():
            rendezvous = PointerToConnection()
            address = NetAddress()
            connection = PointerToConnection()

            if self.__listener.get_new_connection(rendezvous, address,
                                                  connection):
                self.__handle_connection(rendezvous, address, connection.p())

        return task.cont

    def __read_incoming(self, task):
        """
        Polls for incoming data
        """

        if self.__reader.data_available():
            datagram = NetworkDatagram()

            if self.__reader.get_data(datagram):
                self.__handle_data(datagram, datagram.get_connection())

        return task.cont

    def __listen_disconnect(self, task):
        """
        Watches all connected socket objects and determines if the stream has ended...
        """

        for handler in self.__handlers.values():
            if not self.__reader.is_connection_ok(handler.connection):
                handler.handle_disconnected()

        return task.cont

    def __has_handler(self, connection):
        """
        Returns True if the handler is queued else False
        """

        return connection in self.__handlers

    def __add_handler(self, handler):
        """
        Adds a handler to the handlers dictionary
        """

        if self.__has_handler(handler.connection):
            return

        handler.setup()
        self.__handlers[handler.connection] = handler
        self.__reader.add_connection(handler.connection)

    def __remove_handler(self, handler):
        """
        Removes a handler from the handlers dictionary
        """

        if not self.__has_handler(handler.connection):
            return

        handler.shutdown()
        self.__reader.remove_connection(handler.connection)
        del self.__handlers[handler.connection]

    def __handle_connection(self, rendezvous, address, connection):
        """
        Handles an incoming connection from the connection listener
        """

        handler = self.__handler(self, rendezvous, address, connection)
        self.__add_handler(handler)

    def __handle_data(self, datagram, connection):
        """
        Handles new data incoming from the connection reader
        """

        if not self.__has_handler(connection):
            return

        self.__handlers[connection].queue(datagram)

    def get_handler_from_channel(self, channel):
        """
        Returns a handler instance if one is associated with that channel
        """

        for connection, handler in self.__handlers.items():

            if handler.channel == channel:
                return handler

        return None

    def handle_send_datagram(self, datagram, connection):
        """
        Sends a datagram to a specific connection
        """

        if not self.__has_handler(connection):
            return

        self.__writer.send(datagram, connection)

    def handle_disconnect(self, handler):
        """
        Disconnects the handlers client socket instance
        """

        self.__manager.close_connection(handler.connection)

    def handle_disconnected(self, handler):
        """
        Handles disconnection of a client socket instance
        """

        self.__remove_handler(handler)

    def shutdown(self):
        if self.__listen_task:
            task_mgr.remove(self.__listen_task)

        if self.__read_task:
            task_mgr.remove(self.__read_task)

        if self.__disconnect_task:
            task_mgr.remove(self.__disconnect_task)

        self.__listen_task = None
        self.__read_task = None
        self.__disconnect_task = None

        self.__listener.remove_connection(self.__socket)
class NetworkManager:
    def __init__(self):
        print "Network Manager Started"

    def connection_open(self):
        self.cManager = QueuedConnectionManager()
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager,0)

        self.activeConnections=[] # We'll want to keep track of these later

        self.cListener = QueuedConnectionListener(self.cManager, 0)
        port_address=9099 #No-other TCP/IP services are using this port
        backlog=1000 #If we ignore 1,000 connection attempts, something is wrong!
        self.tcpSocket = self.cManager.openTCPServerRendezvous(port_address,backlog)
        self.cListener.addConnection(self.tcpSocket)
        print "Network Connection Opened"
        taskMgr.add(self.tskListenerPolling,"Poll the connection listener",-39)
        taskMgr.add(self.tskReaderPolling,"Poll the connection reader",-40)

    def connection_close(self):
        for aClient in self.activeConnections:
            self.cReader.removeConnection(aClient)
        self.activeConnections=[]

         # close down our listener
        self.cManager.closeConnection(self.tcpSocket)
        print "Network Connection Closed"

    def tskListenerPolling(self, taskdata):
        if self.cListener.newConnectionAvailable():
            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
            if self.cListener.getNewConnection(rendezvous,netAddress,newConnection):
                newConnection = newConnection.p()
                self.activeConnections.append(newConnection) # Remember connection
                self.cReader.addConnection(newConnection)     # Begin reading connection
        return Task.cont

    def tskReaderPolling(self, taskdata):
        if self.cReader.dataAvailable():
            datagram=NetDatagram()  # catch the incoming data in this instance
    # Check the return value; if we were threaded, someone else could have
    # snagged this data before we did
            if self.cReader.getData(datagram):
                if base.client == True:
                    self.client_processing(datagram)
                else:
                    self.server_processing(datagram)
        return Task.cont

    def server_messager(self,msg,args=[]):
        if msg == "map_set":
            order = PyDatagram()
            order.addUint16(MAP_SET)
            order.addInt32(args[0])
            self.send_package(order)
        elif msg == "client_update":
            order = PyDatagram()
            order.addUint16(CLIENT_INIT_UPDATE)
            order.addString(args[0])
            order.addString(args[1])
            order.addInt32(args[2])
            order.addInt32(args[3])
            self.send_package(order)
        elif msg == "chat_send":
            r = args[0][0]
            g = args[0][1]
            b = args[0][2]
            order = PyDatagram()
            order.addUint16(SERVER_CHAT)
            order.addInt32(r)
            order.addInt32(g)
            order.addInt32(b)
            order.addString(args[1])
            self.send_package(order)
            base.menu_manager.menus["mp-game"].chat_add((r,g,b,1),args[1])
        elif msg == "ready_button":
            order = PyDatagram()
            order.addUint16(SERVER_READY)
            order.addInt32(args[0])
            order.addInt32(args[1])
            self.send_package(order)
            base.menu_manager.menus["mp-game"].obj_list[args[0]]["indicatorValue"]=args[1]
            base.menu_manager.menus["mp-game"].start_game_check()
        elif msg == "server_loaded":
            order = PyDatagram()
            order.addUint16(SERVER_LOADED)
            self.send_package(order)
        elif msg == "all_loaded":
            order = PyDatagram()
            order.addUint16(ALL_LOADED)
            self.send_package(order)
        elif msg == "game_start":
            order = PyDatagram()
            order.addUint16(GAME_START)
            self.send_package(order)
        elif msg == "army_kill":
            order = PyDatagram()
            order.addUint16(ARMY_KILL)
            order.addInt32(args[0])
            self.send_package(order)
        elif msg == "build_start":
            order = PyDatagram()
            order.addUint16(BUILD_START)
            order.addInt32(args[0])
            order.addInt8(args[1])
            order.addString(args[2])
            self.send_package(order)
        elif msg == "tower_capture":
            order = PyDatagram()
            order.addUint16(TOWER_CAPTURE)
            order.addInt32(args[0])
            order.addInt8(args[1])
            self.send_package(order)
        elif msg == "build_complete":
            order = PyDatagram()
            order.addUint16(BUILD_COMPLETE)
            order.addInt32(args[0])
            order.addInt8(args[1])
            order.addString(args[2])
            self.send_package(order)
        elif msg == "build_cancel":
            order = PyDatagram()
            order.addUint16(BUILD_CANCEL)
            order.addInt32(args[0])
            self.send_package(order)
        elif msg == "battle_start":
            order = PyDatagram()
            order.addUint16(BATTLE_START)
            order.addInt32(args[0])
            order.addFloat32(args[1])
            order.addFloat32(args[2])
            order.addInt32(args[3])
            order.addFloat32(args[4])
            order.addFloat32(args[5])
            order.addInt32(args[6])
            self.send_package(order)
        elif msg == "battle_clash":
            order = PyDatagram()
            order.addUint16(BATTLE_CLASH)
            order.addInt32(args[0])
            order.addInt32(args[1])
            order.addInt32(args[2])
            order.addString(args[3])
            order.addInt8(args[4])
            self.send_package(order)
        elif msg == "battle_turn":
            order = PyDatagram()
            order.addUint16(BATTLE_TURN)
            order.addInt32(args[0])
            order.addInt32(args[1])
            self.send_package(order)
        elif msg == "battle_end":
            order = PyDatagram()
            order.addUint16(BATTLE_END)
            order.addInt32(args[0])
            self.send_package(order)
        elif msg == "battle_armyadd":
            order = PyDatagram()
            order.addUint16(BATTLE_ARMYADD)
            order.addInt32(args[0])
            order.addInt32(args[1])
            order.addFloat32(args[2])
            order.addFloat32(args[3])
            self.send_package(order)


    def client_messager(self,msg,args=[]):
        if msg == "chat_send":
            order = PyDatagram()
            order.addUint16(CLIENT_CHAT)
            order.addInt32(args[0][0])
            order.addInt32(args[0][1])
            order.addInt32(args[0][2])
            order.addString(args[1])
            self.send_package(order)
        elif msg == "ready_button":
            order = PyDatagram()
            order.addUint16(CLIENT_READY)
            order.addInt32(args[0])
            order.addInt32(args[1])
            self.send_package(order)
        elif msg == "client_loaded":
            order = PyDatagram()
            order.addUint16(CLIENT_LOADED)
            self.send_package(order)
        elif msg == "game_init_request":
            order = PyDatagram()
            order.addUint16(CLIENT_INIT_REQUEST)
            order.addString(args[0])
            order.addString(args[1])
            self.send_package(order)
        elif msg == "build_start_request":
            order = PyDatagram()
            order.addUint16(BUILD_START_REQUEST)
            order.addInt32(args[0])
            order.addInt32(args[1])
            order.addString(args[2])
            self.send_package(order)
        elif msg == "build_cancel_request":
            order = PyDatagram()
            order.addUint16(BUILD_CANCEL_REQUEST)
            order.addInt32(args[0])
            self.send_package(order)

    def client_processing(self,datagram):
        data_iter = PyDatagramIterator(datagram)
        msgID = data_iter.getUint16()
        if msgID == PRINT_MESSAGE:
            messageToPrint = data_iter.getString()
            print messageToPrint
        if msgID == ARMY_MOVE:
            army_id = data_iter.getInt16()
            ax = data_iter.getFloat64()
            ay = data_iter.getFloat64()
            tx = data_iter.getFloat64()
            ty = data_iter.getFloat64()
            base.armies[army_id].node_path.setX(ax)
            base.armies[army_id].node_path.setY(ay)
            base.armies[army_id].move_to_point(tx,ty)
        if msgID == CLIENT_INIT_UPDATE:
            p1_name = data_iter.getString()
            p1_kingdom = data_iter.getString()
            p1_ready = data_iter.getInt32()
            game_map = data_iter.getInt32()
            base.menu_manager.menus["mp-game"].client_update(p1_name,p1_kingdom,p1_ready,game_map)
        if msgID == SERVER_CHAT:
            r = data_iter.getInt32()
            g = data_iter.getInt32()
            b = data_iter.getInt32()
            text = data_iter.getString()
            base.menu_manager.menus["mp-game"].chat_add((r,g,b),text)
        if msgID == SERVER_READY:
            but_id = data_iter.getInt32()
            state = data_iter.getInt32()
            base.menu_manager.menus["mp-game"].obj_list[but_id]["indicatorValue"]=state
            base.menu_manager.menus["mp-game"].start_game_check()
        if msgID == SERVER_LOADED:
            base.menu_manager.menus["mp-load"].load()
        if msgID == ALL_LOADED:
            base.menu_manager.menus["mp-load"].load_complete()
        if msgID == GAME_START:
            base.menu_manager.menu_goto("mp-load")
        if msgID == MAP_SET:
            map = data_iter.getInt32()
            base.menu_manager.menus["mp-game"].map_selected = map
            mapname = base.menu_manager.menus["mp-game"].maplist[map]["fullname"]
            mapimage = base.menu_manager.menus["mp-game"].maplist[map]["preview"]
            base.menu_manager.menus["mp-game"].obj_list[11]["text"]=mapname
            base.menu_manager.menus["mp-game"].obj_list[10].setImage(mapimage)
        if msgID == BATTLE_TURN:
            bat = data_iter.getInt32()
            turn = data_iter.getInt32()
            base.battles[bat].turn_change(turn)
        if msgID == BATTLE_START:
            a1 = data_iter.getInt32()
            a1_x = data_iter.getFloat32()
            a1_y = data_iter.getFloat32()
            a2 = data_iter.getInt32()
            a2_x = data_iter.getFloat32()
            a2_y = data_iter.getFloat32()
            army_start = data_iter.getInt32()
            base.armies[a1].stop()
            base.armies[a2].stop()
            base.armies[a1].node_path.setPos(a1_x,a1_y,0)
            base.armies[a2].node_path.setPos(a2_x,a2_y,0)
            base.battles.append(TimObjects.Battle([base.armies[a1],base.armies[a2]],army_start))
        if msgID == BATTLE_CLASH:
            battle = data_iter.getInt32()
            a1 = data_iter.getInt32()
            a2 = data_iter.getInt32()
            result = data_iter.getString()
            buff = data_iter.getInt8()
            base.battles[battle].clash(base.armies[a1],base.armies[a2],result,buff)
        if msgID == BATTLE_ARMYADD:
            bat = data_iter.getInt32()
            army = data_iter.getInt32()
            a_x = data_iter.getFloat32()
            a_y = data_iter.getFloat32()
            base.battles[bat].add_army(base.armies[army])
            base.armies[army].node_path.setPos(a_x,a_y,0)
        if msgID == BATTLE_END:
            bat = data_iter.getInt32()
            base.battles[bat].end()
        if msgID == BUILD_START:
            t_id = data_iter.getInt32()
            player = data_iter.getInt8()
            type = data_iter.getString()
            base.towers[t_id].build_start()
        if msgID == TOWER_CAPTURE:
            t_id = data_iter.getInt32()
            player = data_iter.getInt8()
            base.towers[t_id].change_owner(player)
        if msgID == BUILD_CANCEL:
            t_id = data_iter.getInt32()
            base.towers[t_id].build_cancel()
        if msgID == BUILD_COMPLETE:
            t_id = data_iter.getInt32()
            player = data_iter.getInt8()
            type = data_iter.getString()
            base.towers[t_id].create_counter()

    def server_processing(self,datagram):
        data_iter = PyDatagramIterator(datagram)
        msgID = data_iter.getUint16()
        if msgID == PRINT_MESSAGE:
            messageToPrint = data_iter.getString()
            print messageToPrint
        if msgID == ARMY_MOVE_REQUEST:
            army_id = data_iter.getInt16()
            ax = data_iter.getFloat64()
            ay = data_iter.getFloat64()
            tx = data_iter.getFloat64()
            ty = data_iter.getFloat64()
            base.armies[army_id].set_target(False,tx,ty)
        if msgID == CLIENT_CHAT:
            r = data_iter.getInt32()
            g = data_iter.getInt32()
            b = data_iter.getInt32()
            text = data_iter.getString()
            self.server_messager("chat_send",[(r,g,b),text])
            #base.main_menu.chat_add((r,g,b,1),text)
        if msgID == CLIENT_READY:
            but_id = data_iter.getInt32()
            state = data_iter.getInt32()
            self.server_messager("ready_button",[but_id,state])
            #base.main_menu.chat_add((r,g,b,1),text)
        if msgID == CLIENT_LOADED:
            self.server_messager("all_loaded",[])
            base.menu_manager.menus["mp-load"].load_complete()
        if msgID == CLIENT_INIT_REQUEST:
            pn = data_iter.getString()
            pk = data_iter.getString()
            base.menu_manager.menus["mp-game"].obj_list[6]["text"] = pn
            base.menu_manager.menus["mp-game"].obj_list[7]["text"] = pk
            self.server_messager("client_update",[base.menu_manager.menus["mp-game"].obj_list[4]["text"],
                                                 base.menu_manager.menus["mp-game"].obj_list[5]["text"],
                                                 base.menu_manager.menus["mp-game"].obj_list[8]["indicatorValue"],
                                                 base.menu_manager.menus["mp-game"].map_selected])
        if msgID == BUILD_START_REQUEST:
            t_id = data_iter.getInt32()
            player = data_iter.getInt32()
            type = data_iter.getString()
            base.towers[t_id].build_start()
        if msgID == BUILD_CANCEL_REQUEST:
            t_id = data_iter.getInt32()
            player = data_iter.getInt32()
            type = data_iter.getString()
            base.towers[t_id].build_cancel()

    def msgAllClients(self):
        myPyDatagram=self.myNewPyDatagram()  # build a datagram to send
        for aClient in self.activeConnections:
            self.cWriter.send(myPyDatagram,aClient)

    def send_package(self,package):
#        print "packaged"
        for aClient in self.activeConnections:
            print "Package",package,"sent"
            self.cWriter.send(package,aClient)

    def army_move(self,army_id,tx,ty):
        order = PyDatagram()
        if base.client == True:
            order.addUint16(ARMY_MOVE_REQUEST)
        else:
            order.addUint16(ARMY_MOVE)
        ax = base.armies[army_id].node_path.getX()
        ay = base.armies[army_id].node_path.getY()
        order.addInt16(army_id)
        order.addFloat64(ax)
        order.addFloat64(ay)
        order.addFloat64(tx)
        order.addFloat64(ty)
        if base.client == True:
            self.cWriter.send(order,base.server_connection)
        else:
            self.send_package(order)
            base.armies[army_id].move_to_point(tx,ty)

    def tower_train(self,tower_id,build_object):
        order = PyDatagram()
        if base.client == True:
            order.addUint16(REQUEST_TOWER_TRAIN)
        else:
            order.addUint16(TOWER_TRAIN)
        order.addInt16(army_id)
        order.addFloat64(tx)
        order.addFloat64(ty)
        if base.client == True:
            self.cWriter.send(order,base.server_connection)
        else:
            self.send_package(order)
            base.towers[tower_id].train_counter()

#    def request_army_move(self,army_id,tx,ty):
#        order = PyDatagram()
#        order.addUint16(REQUEST_MOVE_COUNTER)
#        order.addInt16(army_id)
#        order.addFloat64(tx)
#        order.addFloat64(ty)
#        self.cWriter.send(order,base.server_connection)

    def myNewPyDatagram(self):
        # Send a test message
        myPyDatagram = PyDatagram()
        myPyDatagram.addUint16(PRINT_MESSAGE)
        myPyDatagram.addString("You got ze message!")
        return myPyDatagram

    def client_connect(self,ip):
        port_address=9099  # same for client and server

         # a valid server URL. You can also use a DNS name
         # if the server has one, such as "localhost" or "panda3d.org"
        ip_address=ip

         # how long until we give up trying to reach the server?
        timeout_in_miliseconds=3000  # 3 seconds

        base.server_connection=self.cManager.openTCPClientConnection(ip_address,port_address,timeout_in_miliseconds)

        if base.server_connection:
            self.cReader.addConnection(base.server_connection)  # receive messages from server
            self.activeConnections.append(base.server_connection)
            print "Connected to server",ip
            return True
        print "Connection failed"
        return False
Beispiel #38
0
class Server:

    def __init__(self):

        self.activeConnections = [] # lists all connections
        self.players = {} # keys are the players logins, values are the players datagram connections
        self.parties = {} # keys are the parties names, values are dicts representing parties data
        self.sessions = {} # keys are the datagram connections, values are dicts storing the characters of the player and its party
        self.playersinlobby = [] # lists players in the party screen
        self.charid = 0 # used for random team generation
        self.chars = [] # lists of dicts representing characters data

        self.cManager  = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader   = QueuedConnectionReader(self.cManager, 0)
        self.cReader.setTcpHeaderSize(4)
        self.send = Send(self.cManager)

        port = 3001
        if len(sys.argv) > 1:
            port = sys.argv[1]

        self.tcpSocket = self.cManager.openTCPServerRendezvous(port, 10)
        self.cListener.addConnection(self.tcpSocket)
        print("Server listening on port", port)

        taskMgr.add(self.tskListenerPolling, "Poll the connection listener", -39)
        taskMgr.add(self.tskReaderPolling, "Poll the connection reader", -40)

    def processData(self, datagram):
        iterator = PyDatagramIterator(datagram)
        source = datagram.getConnection()
        callback = iterator.getString()
        getattr(globals()[callback], 'execute')(self, iterator, source)

    def updateAllPartyLists(self):
        parties = deepcopy(self.parties)
        for party in list(parties.values()):
            del party['map']['tiles']

        for player in self.playersinlobby:
            self.send.UPDATE_PARTY_LIST(parties, player)

    def tskListenerPolling(self, taskdata):
        if self.cListener.newConnectionAvailable():

            rendezvous = PointerToConnection()
            netAddress = NetAddress()
            newConnection = PointerToConnection()
     
            if self.cListener.getNewConnection(rendezvous, netAddress, newConnection):
                newConnection = newConnection.p()
                self.activeConnections.append(newConnection)
                self.cReader.addConnection(newConnection)
                print('A new client is connected', newConnection)
        return Task.cont

    def tskReaderPolling(self, taskdata):
        if self.cReader.dataAvailable():
            datagram=NetDatagram()
            if self.cReader.getData(datagram):
                self.processData(datagram)
        return Task.cont