Beispiel #1
0
 def start_game(self):
     world = World(self.screen)
     world.load_level(1)
     self.states.push(world)
Beispiel #2
0
 def load_game(self, file_name):
     world = World(self.screen)
     world.load_game(file_name)
     self.states.push(world)