green = (0, 155, 0) #ALl Variables width = 600 circleRadius = 30 bigCircleRadius = 100 #All Vectors: # position = vector.create('position',200,200) # velocity = vector.create('velocity',0,0) # vector.setLength(velocity,3) # vector.setAngle(velocity,(math.pi/6)) #Creating a Particle: particle = (p.create(100, 100, 3, (math.pi / 6))) particlePosition = vector.toInt(particle[0]) particleVelocity = vector.toInt(particle[1]) particle = [particlePosition, particleVelocity] print(particlePosition, particleVelocity) speed = 0 pg.init() mainDisplay = pg.display.set_mode((width, width)) pg.display.set_caption("Ball Movement") frames = pg.time.Clock() pause = True def update(): mainDisplay.fill(white)
colors = [black,blue,green,red] #ALl Variables width = 600 circleRadius = 30 bigCircleRadius = 100 #All Vectors: # position = vector.create('position',200,200) # velocity = vector.create('velocity',0,0) # vector.setLength(velocity,3) # vector.setAngle(velocity,(math.pi/6)) #Creating a Particle: ship = p.create(width/2,width/2,1,1,1) thrust = vector.create('thrust',0,0) speed = 0 pg.init() mainDisplay = pg.display.set_mode((width,width)) pg.display.set_caption("Ball Movement") frames = pg.time.Clock() pause = True
import random import vectorOperationFunctions as vector import particleFunctions as p black = (0, 0, 0) white = (255, 255, 255) blue = (0, 0, 255) red = (255, 0, 0) green = (0, 155, 0) colors = [black, blue, green, red] #ALl Variables width = 600 circleRadius = 30 sun = p.create(width / 2, width / 2, 0, 0, 0) planet = p.create(width / 2 + 200, width / 2, 10, -math.pi / 2, 0) planetPosition = planet[0] planetVelocity = planet[1] sunPosition = sun[0] sunVelocity = sun[1] sunMass = 20000 speed = 0 pg.init() mainDisplay = pg.display.set_mode((width, width)) pg.display.set_caption("Ball Movement") frames = pg.time.Clock() pause = True
green = (0, 155, 0) #ALl Variables width = 600 circleRadius = 30 bigCircleRadius = 100 #All Vectors: # position = vector.create('position',200,200) # velocity = vector.create('velocity',0,0) # vector.setLength(velocity,3) # vector.setAngle(velocity,(math.pi/6)) #Creating a Particle: particle = (p.create(100, width, 10, (-math.pi / 2))) particleAcceleration = vector.create('accelerationVector', 0.1, 0.1) particlePosition = vector.toInt(particle[0]) particleVelocity = vector.toInt(particle[1]) particle = [particlePosition, particleVelocity] print(particlePosition, particleVelocity) speed = 0 pg.init() mainDisplay = pg.display.set_mode((width, width)) pg.display.set_caption("Ball Movement") frames = pg.time.Clock() pause = True def update():
#All Vectors: # position = vector.create('position',200,200) # velocity = vector.create('velocity',0,0) # vector.setLength(velocity,3) # vector.setAngle(velocity,(math.pi/6)) #Creating a Particle: particles = [] numParticles = 50 for x in range(0, numParticles): randomPositionX = random.randint(0, numParticles) randomPositionY = random.randint(0, numParticles) randomVelocity = random.randint(0, 50) particles.append( p.create(randomPositionX, randomPositionY, randomVelocity, (math.pi / 6))) particlePosition = vector.toInt(particles[x][0]) particleVelocity = vector.toInt(particles[x][1]) particles[x] = [particlePosition, particleVelocity] print(particles) speed = 0 pg.init() mainDisplay = pg.display.set_mode((width, width)) pg.display.set_caption("Ball Movement") frames = pg.time.Clock() pause = True def update():