Beispiel #1
0
def lf(c1, c2):
    p1 = PartyBar().all(c1)
    p2 = PartyBar().all(c2)
    c = Chase()
    c.add(FadeCommand(p1, p2, 15, 15.8))
    c.add(FadeCommand(p2, p1, 16, 15.8))
    c.loop = True
    return c
Beispiel #2
0
    def run(self, universe, client, bpm, lastState):
        src = self.scene1
        if src == None:
            src = PartyBar(lastState)

        fps = 30
        frames = 0.0
        fade_duration = 60.0 / bpm * self.duration
        numFrames = fade_duration * fps
        while frames < numFrames:
            bb = PartyBar.blend(src, self.scene2, frames / numFrames)
            client.SendDmx(universe, bb.data, DmxSent)
            frames = frames + 1
            sleep(fade_duration / numFrames)
        client.SendDmx(universe, self.scene2.data, DmxSent)
        return self.scene2.data
Beispiel #3
0
def main():
    global wrapper
    wrapper = ClientWrapper()
    client = wrapper.Client()

    global l
    l = LightDrummer(client, 140)

    # Intro
    pb2 = PartyBar()
    pb2.set(PURPLE, BLUE, BLUE, PURPLE)
    l.run(twobardimmer(pb2))

    def handle_input(input):
        exec input in globals(), globals()

    shell.run(l, handle_input)
Beispiel #4
0
def twobardimmer(pb):
    c = Chase()
    pb2 = PartyBar.clone(pb)
    pb2.dim(0)
    # If we run the dim for the whole measure we lose time to
    # hit the next beat
    c.add(FadeCommand(pb, pb2, 0, 3.75))
    c.add(FadeCommand(pb2, pb, 4, 3.75))
    return c
Beispiel #5
0
def strobe(scene, beatdivision, duration):
    c = Chase()

    off = PartyBar.clone(scene)
    off.dim(0)

    numScenes = (1.0 / beatdivision) * duration
    numScenes = numScenes / 2
    sceneDuration = beatdivision
    scenes = 0
    while scenes < numScenes:
        print("Adding commands" + str(scenes))
        c.add(SceneCommand(off, 0))
        c.add(SceneCommand(scene, beatdivision))
        c.add(SleepCommand(beatdivision))
        scenes = scenes + 1

    return c
Beispiel #6
0
    def lightDrum(self, client, queue):
        chase = None
        lastState = PartyBar().all(WHITE).data

        while True:
            if chase != None and chase.loop == True:
                try:
                    chase = queue.get(False)
                except:
                    pass
            else:
                chase = queue.get()
            if chase == None:
                chase = queue.get()
            if client.disabled == True:
                return
            beatPos = 0
            startTime = time()

            if chase.bpm > 0:
                self.bpm = chase.bpm

            for command in chase.commands:
                beatPos = beatPos + command.switchAfter

                if self.nextBeatTime > 0:
                    nextBeatPos = ceil(beatPos)
                    startTime = self.nextBeatTime - nextBeatPos * (60.0 /
                                                                   self.bpm)
                    self.nextBeatTime = -1

                expectedTime = startTime + beatPos * (60.0 / self.bpm)

                wait = expectedTime - time()
                if wait > 0:
                    sleep(wait)

                lastState = command.run(self.universe, client, self.bpm,
                                        lastState)
Beispiel #7
0
def onebardimmer(pb):
    c = Chase()
    pb2 = PartyBar.clone(pb)
    pb2.dim(0)
    c.add(FadeCommand(pb, pb2, 0, 4))
    return c
Beispiel #8
0
def fourstepmover(duration, color, background=BLACK, fadeDivisor=2.0):
    c = Chase()
    p0 = PartyBar()
    p1 = PartyBar()
    p1.l1(color)
    p1.l2(background)
    p1.l3(background)
    p1.l4(background)

    p2 = PartyBar()
    p2.l1(background)
    p2.l2(color)
    p2.l3(background)
    p2.l4(background)
    p3 = PartyBar()
    p3.l1(background)
    p3.l2(background)
    p3.l3(color)
    p3.l4(background)
    p4 = PartyBar()
    p4.l1(background)
    p4.l2(background)
    p4.l3(background)
    p4.l4(color)

    sceneDur = duration / 4.0

    c.add(FadeCommand(None, p1, 0, sceneDur / fadeDivisor))
    c.add(FadeCommand(p1, p2, sceneDur, sceneDur / fadeDivisor))
    c.add(FadeCommand(p2, p3, sceneDur, sceneDur / fadeDivisor))
    c.add(FadeCommand(p3, p4, sceneDur, sceneDur / fadeDivisor))
    c.add(SleepCommand(sceneDur))
    return c
Beispiel #9
0
def cstrobe(color, dst):
    p = PartyBar()
    p.all(color)
    c = strobe(p, 1 / 2.0, 4.0)
    return c
Beispiel #10
0
 def __init__(self, scene, after, target, duration):
     self.scene2 = PartyBar.clone(scene)