Beispiel #1
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    def _compute_orientation(self, image_width, image_height) -> None:
        goal_center = self._goal.get_center()

        if self._goal.width_height_ratio > 1.0:  # target is horizontal
            if goal_center.y > image_height / 2:  # target is on bottom
                self._orientation = Angle(pi)
            else:
                self._orientation = Angle(0)
        else:  # target is vertical
            if goal_center.x > image_width / 2:  # target is on the right
                self._orientation = Angle(pi / 2)
            else:
                self._orientation = Angle(3 * pi / 2)
Beispiel #2
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 def __init__(self, port: int, address: str, timeout: float) -> None:
     self._play_area_finder = CvPlayAreaFinder()
     self._vision_service = VisionService(
         CvCameraFactory(),
         CvCameraCalibrationFactory(self._play_area_finder),
         CvImageDrawer(), self._play_area_finder, CvGoalFinder(),
         CvSourceFinder(), CvObstacleFinder(), CvRobotFinder())
     self._time_service = TimeService(PythonChronometer())
     self._robot_camera_service = RobotCameraService()
     self._robot_connector = SocketRobotConnector(port, address, timeout)
     self._communication_service = CommunicationService(
         self._robot_connector)
     self._position_service = PositionService(self._vision_service,
                                              self._communication_service)
     self._light_service = LightService()
     self._objective_service = ObjectiveService()
     self._remote_control = RemoteControl(self._communication_service)
     self._remote_service = RemoteService(self._remote_control)
     self._subroutine_runner = RemoteSubroutineRunner(self._remote_service)
     pathfinder_factory = GrassfirePathfinderFactory(
         Table(111, 231, -1, 27, Angle(0), 15))
     self._pathable_catalog = PathableCatalog(self._vision_service,
                                              pathfinder_factory,
                                              ApproachPositionFinder())
     self._pathfinding_service = PathfindingService(self._pathable_catalog)
     self._path_service = PathService()
     self._path_drawing_service = PathDrawingService(
         OpenCvDrawer(), self._vision_service, self._path_service)
     self._prehensor_service = PrehensorService()
Beispiel #3
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 def _compute_orientation_between_corners(corners: np.ndarray,
                                          first_index: int,
                                          second_index: int) -> Angle:
     fourth_x, fourth_y = CvRobotFinder._extract_corner_coordination(
         corners, first_index)
     first_x, first_y = CvRobotFinder._extract_corner_coordination(
         corners, second_index)
     return Angle(atan2(fourth_y - first_y, fourth_x - first_x) - (pi / 2))
    def qr_code(self) -> Table:
        with self._populating:
            if not self._got_qr_code.is_set():
                self._set_layout()

                found_path = False
                for position in [
                        Position(Coord(190, 40), Angle(pi)),
                        Position(Coord(170, 60), Angle(7 * pi / 8))
                ]:
                    try:
                        self._qr_code = self._pathfinder.pathable_to(position)
                        found_path = True
                    except CannotPathThereError:
                        continue
                if not found_path:
                    raise CannotPathThereError

                self._got_qr_code.set()
        return self._qr_code
    def charge_station(self) -> Table:
        with self._populating:
            if not self._got_charge_station.is_set():
                self._set_layout()

                charge_station = Position(Coord(20, 80), Angle(0))
                self._charge_station = self._pathfinder.pathable_to(
                    charge_station)

                self._got_charge_station.set()
        return self._charge_station
    def home(self) -> Table:
        with self._populating:
            if not self._got_home.is_set():
                self._set_layout()

                home = Coord(55, 55)
                self._home = self._pathfinder.pathable_to(
                    Position(home, Angle(0)))

                self._got_home.set()
        return self._home
    def test_when_get_goal_then_center_of_goal_and_orientation_are_returned_as_real_coordinate(
            self) -> None:
        self.initialiseService()
        expected_coord = Coord(0, 0)
        expected_angle = Angle(0)
        self.goal_finder.find = Mock(return_value=(Rectangle(0, 0, 10, 8),
                                                   expected_angle))
        self.camera_calibration.convert_table_pixel_to_real = Mock(
            return_value=Coord(0, 0))

        position = self.vision_service.get_goal()
        actual_coord = position.coordinate
        actual_angle = position.orientation

        self.camera_calibration.convert_table_pixel_to_real.assert_called_with(
            Coord(5, 4))
        self.assertEqual(expected_coord, actual_coord)
        self.assertEqual(expected_angle, actual_angle)
Beispiel #8
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                removed += 1
            if row >= y_max - removed:
                first_value += 1
            else:
                first_value -= 1

    def __str__(self) -> str:
        table_str = ""
        for row in range(self.height):
            line = ""
            for column in range(self.width):
                value = str(self[Coord(column, row)])
                space = len(value)
                line += " " * (4 - space) + value
            table_str += line + "\n"
        return table_str

    def serialize(self) -> str:
        return dumps({
            "height": self.height,
            "width": self.width,
            "data": self.data,
            "orientation": self.orientation.radians
        })


if __name__ == "__main__":
    t = Table(50, 50, -1, 5, Angle(0), 10)
    print(t.serialize())
    print(t)
Beispiel #9
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    def _get_adjacent_cells(self, cell: Coord, table: Table) -> List[Coord]:
        possible_cells = [
            Coord(cell.x, cell.y - 1),
            Coord(cell.x + 1, cell.y - 1),
            Coord(cell.x + 1, cell.y),
            Coord(cell.x + 1, cell.y + 1),
            Coord(cell.x, cell.y + 1),
            Coord(cell.x - 1, cell.y + 1),
            Coord(cell.x - 1, cell.y),
            Coord(cell.x - 1, cell.y - 1)
        ]

        valid_cells = []
        for possible_cell in possible_cells:
            try:
                if table[possible_cell] < 0:
                    valid_cells.append(possible_cell)
            except KeyError:
                pass

        return valid_cells


if __name__ == '__main__':
    template_table = Table(30, 30, -1, 7, Angle(0), 1)
    obstacles = [Coord(14, 14)]
    grassfire_pathfinder = GrassfirePathfinder(template_table, obstacles)
    dest_map = grassfire_pathfinder.pathable_to(Position(Coord(20, 20), Angle(0)))
    print(dest_map)
Beispiel #10
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class AdaptivePathableCatalog(IPathableCatalog):
    charge_position_pos = Position(Coord(21, 80), Angle(0))
    qr_codes_pos = [Position(Coord(190, 40), Angle(pi)), Position(Coord(170, 60), Angle(7 * pi / 8))]
    home_pos = Position(Coord(55, 55), Angle(0))

    def __init__(self, vision_service: VisionService, pathfinder_factory: IPathfinderFactory,
                 approach_position_finder: IApproachPositionFinder) -> None:
        self._vision_service = vision_service
        self._pathfinder_factory = pathfinder_factory
        self._approach_position_finder = approach_position_finder

        self._populating = Lock()
        self._filled = Event()

    @property
    def home(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._home

    @property
    def charge_station(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self.charge_station

    @property
    def qr_code(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._qr_code

    @property
    def goal(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._goal

    @property
    def source(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._source

    def _fill(self) -> None:
        obstacles = self._find_obstacles()
        self._find_destinations()

        pathfinder = self._pathfinder_factory.create(obstacles)
        while not self._filled.is_set():
            self._charge_station: Table = pathfinder.pathable_to(self.charge_position_pos)
            found_path = False
            for qr_code in self.qr_codes_pos:
                try:
                    self._qr_code = pathfinder.pathable_to(qr_code)
                    found_path = True
                except CannotPathThereError:
                    continue
            if not found_path:
                raise CannotPathThereError
            self._home: Table = pathfinder.pathable_to(self.home_pos)
            self._source: Table = pathfinder.pathable_to(self.source_pos)
            self._goal: Table = pathfinder.pathable_to(self.goal_pos)
            try:
                assert self._charge_station[self.home_pos.coordinate] != -1 and self._charge_station[
                    self.home_pos.coordinate] != float("inf")
                assert self._qr_code[self.home_pos.coordinate] != -1 and self._qr_code[
                    self.home_pos.coordinate] != float("inf")
                assert self._source[self.home_pos.coordinate] != -1 and self._source[
                    self.home_pos.coordinate] != float("inf")
                assert self._goal[self.home_pos.coordinate] != -1 and self._goal[
                    self.home_pos.coordinate] != float("inf")
                self._filled.set()
            except AssertionError:
                self._pathfinder_factory.exclusion_radius -= 1
                print(self._pathfinder_factory.exclusion_radius)
                pathfinder = self._pathfinder_factory.create(obstacles)

    def _find_obstacles(self) -> List[Coord]:
        found_obstacles = False
        count = 3
        obstacles = []
        while not found_obstacles and count > 0:
            try:
                self._vision_service.update()
                obstacles = [obstacle.to_centimeters() for obstacle in self._vision_service.get_obstacles()]
                found_obstacles = True
            except VisionError:
                count -= 1
        return obstacles

    def _find_destinations(self) -> None:
        source = self._vision_service.get_source()
        source = Position(source.coordinate.to_centimeters(), source.orientation)
        self.source_pos = self._approach_position_finder.calculate_from(source)

        goal = self._vision_service.get_goal()
        goal = Position(goal.coordinate.to_centimeters(), goal.orientation)
        self.goal_pos = self._approach_position_finder.calculate_from(goal)
 def test_when_pathing_to_some_point_then_gives_the_right_map(self) -> None:
     path = self.grassfire_pathfinder.pathable_to(Position(Coord(24, 24), Angle(0)))
     self.assertEqual(path.data, EXPECTED_PATH)
 def setUp(self) -> None:
     table = Table(30, 30, -1, 5, Angle(0), 1)
     self.grassfire_pathfinder = GrassfirePathfinder(table, [Coord(7, 7), Coord(17, 17)])