Beispiel #1
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 def _serve(self, nodes=None):  #XXX: should be STATE method; use id
     """Create a new server if one isn't already initialized"""
     if nodes is None: nodes = self.__nodes
     _pool = __STATE.get(self._id, None)
     if not _pool or nodes != _pool.__nodes:
         self._clear()
         _pool = _ThreadPool(nodes)
         _pool.__nodes = nodes
         __STATE[self._id] = _pool
     return _pool
Beispiel #2
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 def _serve(self, nodes=None): #XXX: should be STATE method; use id
     """Create a new server if one isn't already initialized"""
     if nodes is None: nodes = self.__nodes
     _pool = __STATE.get(self._id, None)
     if not _pool or nodes != _pool.__nodes:
         self._clear()
         _pool = _ThreadPool(nodes)
         _pool.__nodes = nodes
         __STATE[self._id] = _pool
     return _pool
Beispiel #3
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 def restart(self, force=False):
     "restart a closed pool"
     _pool = __STATE.get(self._id, None)
     if _pool and self.__nodes == _pool.__nodes:
         RUN = 0
         if not force:
             assert _pool._state != RUN
         # essentially, 'clear' and 'serve'
         self._clear()
         _pool = _ThreadPool(self.__nodes)
         _pool.__nodes = self.__nodes
         __STATE[self._id] = _pool
     return _pool
Beispiel #4
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 def restart(self, force=False):
     "restart a closed pool"
     _pool = __STATE.get(self._id, None)
     if _pool and self.__nodes == _pool.__nodes:
         RUN = 0
         if not force:
             assert _pool._state != RUN
         # essentially, 'clear' and 'serve'
         self._clear()
         _pool = _ThreadPool(self.__nodes)
         _pool.__nodes = self.__nodes
         __STATE[self._id] = _pool
     return _pool