def __init__(self, t): self.imagerepo = [pygame.image.load(paths.getImagePath('apple.png'))] Entity.__init__(self) self.target = t self.targinv = t.inventory self.invpos = -665 self.invlock = 0
def __init__(self,t): self.imagerepo=[pygame.image.load(paths.getImagePath('apple.png'))] Entity.__init__(self) self.target = t self.targinv=t.inventory self.invpos = -665 self.invlock = 0
def initialize(self): """Called the first time the game is changed to this state during the applications lifecycle.""" # Load State Assets self.player_anim = AnimationSet(paths.getImagePath("player_14.png"), (16, 24)) self.player_anim.addAnim("walk_down", 0, 3) self.player_anim.addAnim("walk_right", 4, 7) self.player_anim.addAnim("walk_left", 8, 11) self.player_anim.addAnim("walk_up", 12, 15) self.player_anim.addAnim("idle", 16, 19)#for npc right now self.player = Player(Point(64, 64), self.player_anim) self.player.give(items.Food(self.player,"apple",self.player.inventory),22) self.player.take("apple",3) self.test = Companion(Point(120, 120), self.player_anim) self.hud = Hud(self.player)
def initialize(self): """Called the first time the game is changed to this state during the applications lifecycle.""" self.menuimg = pygame.image.load(paths.getImagePath('creds.png'))
def initialize(self): """Called the first time the game is changed to this state during the applications lifecycle.""" self.menuimg=pygame.image.load(paths.getImagePath('creds.png'))