Beispiel #1
0
 def assemble(self):
     # Yes, everything with HEIGHT, so I'm working in a square.
     # May have the colors backwards.
     p = partLine(linetype=self.lineType)
     if self.pieces == 8:
         # No reason to do this as a special case, but it was working
         # first, so why mess with it.
         p.move(0, -blazon.Ordinary.HEIGHT)
         p.makeline(0, blazon.Ordinary.HEIGHT)
         p.hline(-blazon.Ordinary.HEIGHT)
         p.makeline(blazon.Ordinary.HEIGHT, -blazon.Ordinary.HEIGHT)
         p.closepath()
         p.move(-blazon.Ordinary.HEIGHT, 0)
         p.makeline(blazon.Ordinary.HEIGHT, 0)
         p.vline(blazon.Ordinary.HEIGHT)
         p.makeline(-blazon.Ordinary.HEIGHT, -blazon.Ordinary.HEIGHT)
         p.closepath()
     else:
         angle = 2 * math.pi / self.pieces
         pi_2 = math.pi / 2
         for i in range(0, self.pieces, 2):
             p.move(blazon.Ordinary.HEIGHT * math.cos(pi_2 + i * angle),
                    blazon.Ordinary.HEIGHT * math.sin(pi_2 + i * angle))
             p.makeline(0, 0)
             p.makeline(
                 blazon.Ordinary.HEIGHT * math.cos(pi_2 + (i + 1) * angle),
                 blazon.Ordinary.HEIGHT * math.sin(pi_2 + (i + 1) * angle))
             p.closepath()
     self.path = SVGdraw.path(p)
     self.path.attributes["fill-rule"] = "evenodd"
Beispiel #2
0
 def assemble(self):
     # Yes, everything with HEIGHT, so I'm working in a square.
     # May have the colors backwards.
     p=partLine(linetype=self.lineType)
     if self.pieces == 8:
         # No reason to do this as a special case, but it was working
         # first, so why mess with it.
         p.move(0,-blazon.Ordinary.HEIGHT)
         p.makeline(0,blazon.Ordinary.HEIGHT)
         p.hline(-blazon.Ordinary.HEIGHT)
         p.makeline(blazon.Ordinary.HEIGHT,-blazon.Ordinary.HEIGHT)
         p.closepath()
         p.move(-blazon.Ordinary.HEIGHT,0)
         p.makeline(blazon.Ordinary.HEIGHT,0)
         p.vline(blazon.Ordinary.HEIGHT)
         p.makeline(-blazon.Ordinary.HEIGHT,-blazon.Ordinary.HEIGHT)
         p.closepath()
     else:
         angle=2*math.pi/self.pieces
         pi_2=math.pi/2
         for i in range(0,self.pieces,2):
             p.move(blazon.Ordinary.HEIGHT*math.cos(pi_2+i*angle),
                    blazon.Ordinary.HEIGHT*math.sin(pi_2+i*angle))
             p.makeline(0,0)
             p.makeline(blazon.Ordinary.HEIGHT*math.cos(pi_2+(i+1)*angle),
                        blazon.Ordinary.HEIGHT*math.sin(pi_2+(i+1)*angle))
             p.closepath()
     self.path=SVGdraw.path(p)
     self.path.attributes["fill-rule"]="evenodd"
Beispiel #3
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     height=float(blazon.Ordinary.HEIGHT)/self.pieces
     for i in range(0,self.pieces):
         p.move(-blazon.Ordinary.FESSPTX,-blazon.Ordinary.FESSPTY+i*height)
         p.makelinerel(blazon.Ordinary.WIDTH,height/2)
         p.makelinerel(-blazon.Ordinary.WIDTH,height/2)
         p.closepath()
     self.path=SVGdraw.path(p)
Beispiel #4
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     width=float(blazon.Ordinary.WIDTH)/self.pieces
     for i in range(0,self.pieces):
         p.move(-blazon.Ordinary.FESSPTX+i*width,-blazon.Ordinary.FESSPTY)
         p.makelinerel(width/2,blazon.Ordinary.HEIGHT)
         p.makelinerel(width/2,-blazon.Ordinary.HEIGHT)
         p.closepath()
     self.path=SVGdraw.path(p)
Beispiel #5
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     height=float(blazon.Ordinary.HEIGHT)/self.pieces
     for i in range(0,self.pieces):
         p.move(-blazon.Ordinary.FESSPTX,-blazon.Ordinary.FESSPTY+i*height)
         p.makelinerel(blazon.Ordinary.WIDTH,height/2)
         p.makelinerel(-blazon.Ordinary.WIDTH,height/2)
         p.closepath()
     self.path=SVGdraw.path(p)
Beispiel #6
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     width=float(blazon.Ordinary.WIDTH)/self.pieces
     for i in range(0,self.pieces):
         p.move(-blazon.Ordinary.FESSPTX+i*width,-blazon.Ordinary.FESSPTY)
         p.makelinerel(width/2,blazon.Ordinary.HEIGHT)
         p.makelinerel(width/2,-blazon.Ordinary.HEIGHT)
         p.closepath()
     self.path=SVGdraw.path(p)
Beispiel #7
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     p.move(-blazon.Ordinary.FESSPTX,35)
     p.makeline(0,-5,1)
     p.makeline(blazon.Ordinary.FESSPTX,35,shift=-1)
     p.relvline(blazon.Ordinary.FESSPTY)
     p.relhline(-blazon.Ordinary.WIDTH)
     p.closepath()
     self.path=SVGdraw.path(p)
     if self.inverted:
         self.path.attributes["transform"]="rotate(180)"
Beispiel #8
0
 def assemble(self):
     p = partLine(linetype=self.lineType)
     p.move(-blazon.Ordinary.FESSPTX, 35)
     p.makeline(0, -5, 1)
     p.makeline(blazon.Ordinary.FESSPTX, 35, shift=-1)
     p.relvline(blazon.Ordinary.FESSPTY)
     p.relhline(-blazon.Ordinary.WIDTH)
     p.closepath()
     self.path = SVGdraw.path(p)
     if self.inverted:
         self.path.attributes["transform"] = "rotate(180)"
Beispiel #9
0
 def assemble(self):
    p=partLine()
    p.lineType=self.lineType
    p.move(-blazon.Ordinary.WIDTH-blazon.Ordinary.FESSPTX,-blazon.Ordinary.HEIGHT-blazon.Ordinary.FESSPTY)
    p.hline(0)
    p.makeline(0,blazon.Ordinary.HEIGHT)
    p.hline(blazon.Ordinary.WIDTH)
    p.vline(0)
    p.makeline(-blazon.Ordinary.WIDTH,0)
    p.closepath()
    self.path=SVGdraw.path(p)
    self.path.attributes["fill-rule"]="evenodd"
Beispiel #10
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     breadth=math.sqrt(blazon.Ordinary.HEIGHT**2 +
                       blazon.Ordinary.WIDTH**2)
     unit=breadth/self.pieces
     for i in range(0,self.pieces):
         p.move(-breadth/2+i*unit, -breadth/2)
         p.makelinerel(unit/2, breadth)
         p.makelinerel(unit/2, -breadth)
         p.closepath()
     self.path=SVGdraw.path(p)
     self.path.attributes["transform"]=" rotate(45)"
Beispiel #11
0
 def assemble(self):
     p = partLine(linetype=self.lineType)
     breadth = math.sqrt(blazon.Ordinary.HEIGHT**2 +
                         blazon.Ordinary.WIDTH**2)
     unit = breadth / self.pieces
     for i in range(0, self.pieces):
         p.move(-breadth / 2 + i * unit, -breadth / 2)
         p.makelinerel(unit / 2, breadth)
         p.makelinerel(unit / 2, -breadth)
         p.closepath()
     self.path = SVGdraw.path(p)
     self.path.attributes["transform"] = " rotate(45)"
Beispiel #12
0
 def assemble(self):
     p = partLine()
     p.lineType = self.lineType
     p.move(0, blazon.Ordinary.HEIGHT)
     p.makeline(0, 0, align=1)
     p.makeline(-blazon.Ordinary.WIDTH, -blazon.Ordinary.WIDTH)
     p.vline(blazon.Ordinary.HEIGHT)
     p.closepath()
     self.path1 = SVGdraw.path(p)
     p = partLine()
     p.lineType = self.lineType
     p.move(0, blazon.Ordinary.HEIGHT)
     p.makeline(0, 0, align=1, shift=1)
     p.makeline(blazon.Ordinary.WIDTH, -blazon.Ordinary.WIDTH)
     p.vline(blazon.Ordinary.HEIGHT)
     p.closepath()
     self.path2 = SVGdraw.path(p)
     if self.inverted:
         # Have to rearrange the colors too
         self.colors = (self.colors[2], self.colors[1], self.colors[0])
         self.path1.attributes["transform"] = "rotate(180)"
         self.path2.attributes["transform"] = "rotate(180)"
Beispiel #13
0
 def assemble(self):
     p = partLine()
     p.lineType = self.lineType
     p.move(-blazon.Ordinary.WIDTH - blazon.Ordinary.FESSPTX,
            -blazon.Ordinary.HEIGHT - blazon.Ordinary.FESSPTY)
     p.hline(0)
     p.makeline(0, blazon.Ordinary.HEIGHT)
     p.hline(blazon.Ordinary.WIDTH)
     p.vline(0)
     p.makeline(-blazon.Ordinary.WIDTH, 0)
     p.closepath()
     self.path = SVGdraw.path(p)
     self.path.attributes["fill-rule"] = "evenodd"
Beispiel #14
0
 def assemble(self):
     p=partLine()
     p.lineType=self.lineType
     p.move(0,blazon.Ordinary.HEIGHT)
     p.makeline(0,0,align=1)
     p.makeline(-blazon.Ordinary.WIDTH, -blazon.Ordinary.WIDTH)
     p.vline(blazon.Ordinary.HEIGHT)
     p.closepath()
     self.path1=SVGdraw.path(p)
     p=partLine()
     p.lineType=self.lineType
     p.move(0,blazon.Ordinary.HEIGHT)
     p.makeline(0,0,align=1,shift=1)
     p.makeline(blazon.Ordinary.WIDTH, -blazon.Ordinary.WIDTH)
     p.vline(blazon.Ordinary.HEIGHT)
     p.closepath()
     self.path2=SVGdraw.path(p)
     if self.inverted:
         # Have to rearrange the colors too
         self.colors=(self.colors[2],self.colors[1],self.colors[0])
         self.path1.attributes["transform"]="rotate(180)"
         self.path2.attributes["transform"]="rotate(180)"
Beispiel #15
0
 def assemble(self):
    # Can't really do this by rotating Bendy, since the round corner is
    # on the other side.
    p=partLine(linetype=self.lineType)
    fullwidth=math.sqrt(2)*blazon.Ordinary.HEIGHT
    if self.pieces>3:
       width=fullwidth*.87/self.pieces # Compensate for round corner.
    else:
       width=fullwidth/self.pieces
    for i in range(1,self.pieces+2,2):
       p.rect(-fullwidth/2+i*width, -blazon.Ordinary.HEIGHT,
              width, 2*blazon.Ordinary.HEIGHT)
    self.path=SVGdraw.path(p)
    self.path.attributes["transform"]="rotate(45)"
Beispiel #16
0
 def assemble(self):
    """For internal use, to simplify assembly of subclasses"""
    p=partLine(linetype=self.lineType) # Start to support partition lines
    width=float(blazon.Ordinary.WIDTH)/self.pieces
    for i in range(1,self.pieces-1,2):
       p.rect(-blazon.Ordinary.FESSPTX+i*width,-blazon.Ordinary.HEIGHT,
              width,2*blazon.Ordinary.HEIGHT)
    if not self.pieces%2:
        # Make the last one extra-big, so things don't show through
        # if the line-type isn't plain.
        p.rect(-blazon.Ordinary.FESSPTX+(self.pieces-1)*width,
               -blazon.Ordinary.HEIGHT,
               2*width,2*blazon.Ordinary.HEIGHT)
    self.path=SVGdraw.path(p)
Beispiel #17
0
 def assemble(self):
    """For internal use, to simplify assembly of subclasses"""
    p=partLine(linetype=self.lineType) # Start to support partition lines
    width=float(blazon.Ordinary.WIDTH)/self.pieces
    for i in range(1,self.pieces-1,2):
       p.rect(-blazon.Ordinary.FESSPTX+i*width,-blazon.Ordinary.HEIGHT,
              width,2*blazon.Ordinary.HEIGHT)
    if not self.pieces%2:
        # Make the last one extra-big, so things don't show through
        # if the line-type isn't plain.
        p.rect(-blazon.Ordinary.FESSPTX+(self.pieces-1)*width,
               -blazon.Ordinary.HEIGHT,
               2*width,2*blazon.Ordinary.HEIGHT)
    self.path=SVGdraw.path(p)
Beispiel #18
0
 def assemble(self):
     # Can't really do this by rotating Bendy, since the round corner is
     # on the other side.
     p = partLine(linetype=self.lineType)
     fullwidth = math.sqrt(2) * blazon.Ordinary.HEIGHT
     if self.pieces > 3:
         width = fullwidth * .87 / self.pieces  # Compensate for round corner.
     else:
         width = fullwidth / self.pieces
     for i in range(1, self.pieces + 2, 2):
         p.rect(-fullwidth / 2 + i * width, -blazon.Ordinary.HEIGHT, width,
                2 * blazon.Ordinary.HEIGHT)
     self.path = SVGdraw.path(p)
     self.path.attributes["transform"] = "rotate(45)"
Beispiel #19
0
 def assemble(self):
    p=partLine(linetype=self.lineType)
    # OK, let's map things on the *square* HEIGHTxHEIGHT
    # Because HEIGHT > WIDTH!!!
    fullwidth=math.sqrt(2)*blazon.Ordinary.HEIGHT
    # Oh, this is going to be much easier to do orthogonally and rotating.
    if self.pieces>3:
        width=fullwidth*.87/self.pieces # Compensate for round corner.
    else:                             # Otherwise Per Bend doesn't work.
        width=fullwidth/self.pieces
    for i in range(0,self.pieces+2,2):
        p.rect(fullwidth/2-i*width, -blazon.Ordinary.HEIGHT,
               width,2*blazon.Ordinary.HEIGHT)
    self.path=SVGdraw.path(p)
    self.path.attributes["transform"]="rotate(-45)"
Beispiel #20
0
 def assemble(self):
     p = partLine(linetype=self.lineType)
     # OK, let's map things on the *square* HEIGHTxHEIGHT
     # Because HEIGHT > WIDTH!!!
     fullwidth = math.sqrt(2) * blazon.Ordinary.HEIGHT
     # Oh, this is going to be much easier to do orthogonally and rotating.
     if self.pieces > 3:
         width = fullwidth * .87 / self.pieces  # Compensate for round corner.
     else:  # Otherwise Per Bend doesn't work.
         width = fullwidth / self.pieces
     for i in range(0, self.pieces + 2, 2):
         p.rect(fullwidth / 2 - i * width, -blazon.Ordinary.HEIGHT, width,
                2 * blazon.Ordinary.HEIGHT)
     self.path = SVGdraw.path(p)
     self.path.attributes["transform"] = "rotate(-45)"
Beispiel #21
0
 def assemble(self):
     p = partLine(linetype=self.lineType)
     height = float(blazon.Ordinary.HEIGHT) / self.pieces
     #"Chevronny of n" doesn't make all that much sense anyway.
     for i in range(0, self.pieces + 2, 2):
         p.move(-blazon.Ordinary.FESSPTX,
                blazon.Ordinary.FESSPTY - (i - 2) * height)
         p.makelinerel(blazon.Ordinary.FESSPTX, -25, align=1)
         p.makelinerel(blazon.Ordinary.FESSPTX, 25)
         p.relvline(-height)
         p.makelinerel(-blazon.Ordinary.FESSPTX, -25, align=1)
         p.makelinerel(-blazon.Ordinary.FESSPTX, 25)
         p.closepath()
     self.path = SVGdraw.path(p)
     if (self.inverted):
         self.path.attributes['transform'] = " rotate(180)"
Beispiel #22
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     height=float(blazon.Ordinary.HEIGHT)/self.pieces
     #"Chevronny of n" doesn't make all that much sense anyway.
     for i in range(0,self.pieces+2,2):
         p.move(-blazon.Ordinary.FESSPTX,
                blazon.Ordinary.FESSPTY-(i-2)*height)
         p.makelinerel(blazon.Ordinary.FESSPTX,-25,align=1)
         p.makelinerel(blazon.Ordinary.FESSPTX,25)
         p.relvline(-height)
         p.makelinerel(-blazon.Ordinary.FESSPTX,-25,align=1)
         p.makelinerel(-blazon.Ordinary.FESSPTX,25)
         p.closepath()
     self.path=SVGdraw.path(p)
     if (self.inverted):
         self.path.attributes['transform']=" rotate(180)"
Beispiel #23
0
 def assemble(self):
    p=partLine(linetype=self.lineType)
    height=float(blazon.Ordinary.HEIGHT)/self.pieces
    # Problem.  Optical center is at 0.  Geometric center is a little lower,
    # owing to the placement of the coordinates.
    for i in range(1,self.pieces-1,2):
       p.rect(-blazon.Ordinary.WIDTH, -blazon.Ordinary.FESSPTY+i*height,
              3*blazon.Ordinary.WIDTH, height)
    # Last piece is extra-wide because everything is shifted up to correct
    # for optical center.  Only matters when pieces is even.
    # Also compensates for non-plain lines.
    if not self.pieces%2:
        p.rect(-blazon.Ordinary.WIDTH, -blazon.Ordinary.FESSPTY+(self.pieces-1)*height,
               3*blazon.Ordinary.WIDTH, 3*height)
    self.path=SVGdraw.path(p)
    # Shift to bring center into place.
    self.path.attributes["transform"]=" translate(0,%.4f)"%\
                                       -(blazon.Ordinary.HEIGHT/2 - blazon.Ordinary.FESSPTY)
Beispiel #24
0
 def assemble(self):
    p=partLine(linetype=self.lineType)
    height=float(blazon.Ordinary.HEIGHT)/self.pieces
    # Problem.  Optical center is at 0.  Geometric center is a little lower,
    # owing to the placement of the coordinates.
    for i in range(1,self.pieces-1,2):
       p.rect(-blazon.Ordinary.WIDTH, -blazon.Ordinary.FESSPTY+i*height,
              3*blazon.Ordinary.WIDTH, height)
    # Last piece is extra-wide because everything is shifted up to correct
    # for optical center.  Only matters when pieces is even.
    # Also compensates for non-plain lines.
    if not self.pieces%2:
        p.rect(-blazon.Ordinary.WIDTH, -blazon.Ordinary.FESSPTY+(self.pieces-1)*height,
               3*blazon.Ordinary.WIDTH, 3*height)
    self.path=SVGdraw.path(p)
    # Shift to bring center into place.
    self.path.attributes["transform"]=" translate(0,%.4f)"%\
                                       -(blazon.Ordinary.HEIGHT/2 - blazon.Ordinary.FESSPTY)
Beispiel #25
0
 def assemble(self):
     p=partLine(linetype=self.lineType)
     p.move(-blazon.Ordinary.FESSPTX,35)
     p.makeline(0,-5,1)
     p.makeline(blazon.Ordinary.FESSPTX,35,shift=-1)
     p.relvline(blazon.Ordinary.HEIGHT)
     p.relhline(-blazon.Ordinary.WIDTH)
     p.closepath()
     self.path=SVGdraw.path(p)
     trns=""
     try:
         trns+=" "+self.transform
     except AttributeError:
         pass
     if self.inverted:
         trns+=" rotate(180)"
     if trns:
         self.path.attributes['transform']=trns