Beispiel #1
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def test_cell_swap(board_with_1_chain):
    # swapping a board's cell with another should only affect the source and target cells
    original = board_with_1_chain
    swapped_board = Board.copy_board(original)
    # swap corners where the two pieces are different
    swapped_board.swap(0, 0, 4, 5)

    matching = [
        swapped_board.cell(r, c)
        for c in range(original.columns) for r in range(original.rows)
        if isinstance(original.cell(r, c), type(swapped_board.cell(r, c))) and original.cell(r, c).location == swapped_board.cell(r, c).location
    ]
    assert len(matching) == 28, "Swapping upper left corner with lower right corner of board yielded match counts!"
    assert swapped_board.cell(0, 0).location == (0, 0), "Swapped piece @ 0,0 has invalid location!"
    assert swapped_board.cell(4, 5).location == (4, 5), "Swapped piece @ 4,5 has invalid location!"
    assert isinstance(swapped_board.cell(0, 0), type(original.cell(4, 5))), "Swapped piece @ 0,0 does not match original piece @ 4,5!"
    assert isinstance(swapped_board.cell(4, 5), type(original.cell(0, 0))), "Swapped piece @ 4,5 does not match original piece @ 0,0!"

    # swap multiple times should yield expected results
    original = Board.create_randomized_board(5, 6)
    swapped_board = Board.copy_board(original)
    swapped_board.swap(0, 0, 1, 1)
    swapped_board.swap(1, 1, 2, 2)
    swapped_board.swap(2, 2, 3, 3)
    swapped_board.swap(3, 3, 4, 4)
    assert isinstance(swapped_board.cell(0, 0), type(original.cell(1, 1))), "Swapped piece @ 0,0 does not match original @ 1,1"
    assert isinstance(swapped_board.cell(1, 1), type(original.cell(2, 2))), "Swapped piece @ 1,1 does not match original @ 2,2"
    assert isinstance(swapped_board.cell(2, 2), type(original.cell(3, 3))), "Swapped piece @ 2,2 does not match original @ 3,3"
    assert isinstance(swapped_board.cell(3, 3), type(original.cell(4, 4))), "Swapped piece @ 3,3 does not match original @ 4,4"
    assert isinstance(swapped_board.cell(4, 4), type(original.cell(0, 0))), "Swapped piece @ 4,4 does not match original @ 0,0"
Beispiel #2
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def test_cell_swap(board_with_1_chain):
    # swapping a board's cell with another should only affect the source and target cells
    original = board_with_1_chain
    swapped_board = Board.copy_board(original)
    # swap corners where the two pieces are different
    swapped_board.swap(0, 0, 4, 5)

    matching = [
        swapped_board.cell(r, c) for c in range(original.columns)
        for r in range(original.rows)
        if isinstance(original.cell(r, c), type(swapped_board.cell(r, c)))
        and original.cell(r, c).location == swapped_board.cell(r, c).location
    ]
    assert len(
        matching
    ) == 28, "Swapping upper left corner with lower right corner of board yielded match counts!"
    assert swapped_board.cell(
        0, 0).location == (0, 0), "Swapped piece @ 0,0 has invalid location!"
    assert swapped_board.cell(
        4, 5).location == (4, 5), "Swapped piece @ 4,5 has invalid location!"
    assert isinstance(swapped_board.cell(0, 0), type(original.cell(
        4, 5))), "Swapped piece @ 0,0 does not match original piece @ 4,5!"
    assert isinstance(swapped_board.cell(4, 5), type(original.cell(
        0, 0))), "Swapped piece @ 4,5 does not match original piece @ 0,0!"

    # swap multiple times should yield expected results
    original = Board.create_randomized_board(5, 6)
    swapped_board = Board.copy_board(original)
    swapped_board.swap(0, 0, 1, 1)
    swapped_board.swap(1, 1, 2, 2)
    swapped_board.swap(2, 2, 3, 3)
    swapped_board.swap(3, 3, 4, 4)
    assert isinstance(swapped_board.cell(0, 0), type(original.cell(
        1, 1))), "Swapped piece @ 0,0 does not match original @ 1,1"
    assert isinstance(swapped_board.cell(1, 1), type(original.cell(
        2, 2))), "Swapped piece @ 1,1 does not match original @ 2,2"
    assert isinstance(swapped_board.cell(2, 2), type(original.cell(
        3, 3))), "Swapped piece @ 2,2 does not match original @ 3,3"
    assert isinstance(swapped_board.cell(3, 3), type(original.cell(
        4, 4))), "Swapped piece @ 3,3 does not match original @ 4,4"
    assert isinstance(swapped_board.cell(4, 4), type(original.cell(
        0, 0))), "Swapped piece @ 4,4 does not match original @ 0,0"
Beispiel #3
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def test_copy_board():
    # copying a board produces another board with same setup as original
    original = Board.create_randomized_board(5, 6)
    copy = Board.copy_board(original)

    assert original.rows == copy.rows, "Copied board's rows do not match original!"
    assert original.columns == copy.columns, "Copied board's columns do not match original!"
    matching = [copy.cell(r, c)
                for c in range(original.columns) for r in range(original.rows)
                if isinstance(original.cell(r, c), type(copy.cell(r, c))) and original.cell(r, c).location == copy.cell(r, c).location]
    assert len(matching) == 30, "Copied board's board does not match original!"
Beispiel #4
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def test_cell_update():
    # updating a board's cell should update that cell only
    original = Board.create_randomized_board(5, 6)
    updated_board = Board.copy_board(original).update(3, 4, Jammer)
    matching = [
        updated_board.cell(r, c)
        for c in range(original.columns) for r in range(original.rows)
        if isinstance(original.cell(r, c), type(updated_board.cell(r, c))) and original.cell(r, c).location == updated_board.cell(r, c).location
    ]
    assert len(matching) == 29, "Updating board did not yield expected matching cells with original board!"
    assert isinstance(updated_board.cell(3, 4), Jammer), "Piece @ 3,4 was not updated to correct piece!"
Beispiel #5
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    def _step(self, solutions, depth):
        if depth == 0:
            return solutions
        else:
            next_solutions = []
            for score, moves, board, row, column in solutions:
                for delta_r, delta_c in self._swaps(board, row, column):
                    swapped_board = Board.copy_board(board).swap(row, column, row + delta_r, column + delta_c)
                    next_solutions.append((score + self._score(swapped_board), (moves + ((delta_r, delta_c),)), swapped_board, row + delta_r, column + delta_c))

            # prune solutions down before recursing to next depth
            return self._step(self._prune(next_solutions), depth - 1)
Beispiel #6
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def test_copy_board():
    # copying a board produces another board with same setup as original
    original = Board.create_randomized_board(5, 6)
    copy = Board.copy_board(original)

    assert original.rows == copy.rows, "Copied board's rows do not match original!"
    assert original.columns == copy.columns, "Copied board's columns do not match original!"
    matching = [
        copy.cell(r, c) for c in range(original.columns)
        for r in range(original.rows)
        if isinstance(original.cell(r, c), type(copy.cell(r, c)))
        and original.cell(r, c).location == copy.cell(r, c).location
    ]
    assert len(matching) == 30, "Copied board's board does not match original!"
Beispiel #7
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    def _step(self, score, moves, board, row, column, depth):
        if depth == 0:
            return (score, moves, board)
        else:
            # get possible swaps from current row, column position
            swaps = self._swaps(board, row, column)

            solutions = []
            for delta_r, delta_c in swaps:
                swapped_board = Board.copy_board(board).swap(row, column, row + delta_r, column + delta_c)
                solutions.append((self._score(swapped_board), swapped_board, (delta_r, delta_c)))

            # calculate score on all possible swaps and order them from highest to lowest. recurse into the highest one
            best = max(solutions, key=lambda x: x[0])
            return self._step(score + best[0], (moves + (best[2],)), best[1], row + best[2][0], column + best[2][1], depth - 1)
Beispiel #8
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def test_cell_update():
    # updating a board's cell should update that cell only
    original = Board.create_randomized_board(5, 6)
    updated_board = Board.copy_board(original).update(3, 4, Jammer)
    matching = [
        updated_board.cell(r, c) for c in range(original.columns)
        for r in range(original.rows)
        if isinstance(original.cell(r, c), type(updated_board.cell(r, c)))
        and original.cell(r, c).location == updated_board.cell(r, c).location
    ]
    assert len(
        matching
    ) == 29, "Updating board did not yield expected matching cells with original board!"
    assert isinstance(updated_board.cell(3, 4),
                      Jammer), "Piece @ 3,4 was not updated to correct piece!"
Beispiel #9
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    def _step(self, score, moves, board, row, column, depth):
        if depth == 0:
            return (score, moves, board)
        else:
            # get possible swaps from current row, column position
            swaps = self._swaps(board, row, column)

            solutions = []
            for delta_r, delta_c in swaps:
                swapped_board = Board.copy_board(board).swap(row, column, row + delta_r, column + delta_c)
                if self._remember(swapped_board):
                    # only add move to solutions if it is a board layout that has not been seen before
                    solutions.append((self._score(swapped_board), swapped_board, (delta_r, delta_c)))

            if solutions:
                # calculate score on all possible swaps and order them from highest to lowest. recurse into the highest one
                best = max(solutions, key=lambda x: x[0])
                return self._step(score + best[0], (moves + (best[2],)), best[1], row + best[2][0], column + best[2][1], depth - 1)
            else:
                return (score, moves, board)
Beispiel #10
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    def _step(self, solutions, depth):
        if depth == 0:
            return solutions
        else:
            next_solutions = []
            for score, moves, board, row, column in solutions:
                for delta_r, delta_c in self._swaps(board, row, column):
                    swapped_board = Board.copy_board(board).swap(
                        row, column, row + delta_r, column + delta_c)
                    if self._remember(swapped_board):
                        # only add move to solutions if it is a board layout that has not been seen before
                        next_solutions.append(
                            (score + self._score(swapped_board),
                             (moves + ((delta_r, delta_c), )), swapped_board,
                             row + delta_r, column + delta_c))

            if next_solutions:
                # prune solutions down before recursing to next depth
                return self._step(self._prune(next_solutions), depth - 1)
            else:
                return solutions