Beispiel #1
0
def draw_round(p, q):
    for i in count():
        pew.keys()
        p = rotate(p)
        check(p)

        if p == q:
            continue

        mids = list(get_intermediate_points(p, q))

        screen.box(color=0)

        screen.pixel(*p, color=3)
        screen.pixel(*q, color=3)

        for j, m in enumerate(mids):
            c = (j % 3) + 1
            screen.pixel(*m, color=c)

        pew.show(screen)
        pew.tick(1 / 32)

        # after a few iterations, randomly swap the points
        if i > 10 and not random.randint(0, 30):
            return q, p
Beispiel #2
0
def main():
    pew.init()
    screen = pew.Pix()

    while True:
        screen.box(0, 0, 0)
        board = Board(screen)
        board.draw()

        while not pew.keys():
            pew.tick(0.25)

        while True:
            pew.tick(0.25)

            keys = pew.keys()
            if keys & pew.K_UP:
                board.move_paddle(board.left_paddle, Direction.UP)
            if keys & pew.K_DOWN:
                board.move_paddle(board.left_paddle, Direction.DOWN)
            if keys & pew.K_O:
                board.move_paddle(board.right_paddle, Direction.UP)
            if keys & pew.K_X:
                board.move_paddle(board.right_paddle, Direction.DOWN)

            try:
                board.refresh()
            except BallOut:
                break
Beispiel #3
0
def checkwin(board, passcount):
    c = [0, 0, 0]
    for y in range(8):
        for x in range(8):
            c[board[y * 8 + x]] += 1
    if c[0] == 0 or c[1] == 0 or c[2] == 0 or passcount >= 2:
        winner = 0
        if c[1] >= c[2]:
            winner |= 1
        if c[2] >= c[1]:
            winner |= 2
        while pew.keys():
            pew.tick(0.1)
        while not pew.keys():
            for y in range(8):
                for x in range(8):
                    p = lookup(board, x, y)
                    if p & winner:
                        r = random.getrandbits(3)
                        if y == 7 or lookup(board, x, y + 1) != p:
                            if r & 3 == 0:
                                p = 3
                        else:
                            if r & 6:
                                p = screen.pixel(x, y + 1)
                            elif r & 1:
                                p = 3
                    screen.pixel(x, y, p)
            show(screen)
            pew.tick(0.06)
        raise pew.GameOver()
Beispiel #4
0
 def print_text(self, raw_text):
     text = pew.Pix.from_text(raw_text)
     print(text)
     for dx in range(-8, text.width):
         self.screen.blit(text, -dx, 1)
         pew.show(self.screen)
         pew.tick(1 / 12)
Beispiel #5
0
    def run(self):
        screen = pew.Pix()
        apple = Apple(self._snake)
        apple.paint(screen)

        while True:
            self.paint(screen)
            pew.show(screen)
            pew.tick(1 / self._game_speed)

            self._keyboard.update(pew.keys())
            x = (self._snake[-1][0] + self._x_delta) % 8
            y = (self._snake[-1][1] + self._y_delta) % 8

            if (x, y) in self._snake:
                return False

            if len(self._snake) >= self._win_length:
                return True

            self._snake.append((x, y))

            if x == apple.x_location and y == apple.y_location:
                apple.rub_out(screen)
                apple = Apple(self._snake)
                apple.paint(screen)
                self._game_speed += 0.2
            else:
                self.rub_out(screen, 0)
Beispiel #6
0
    def print(string):
        _screen = pew.Pix()
        _text = pew.Pix.from_text(string, 3, 0)

        for dx in range(-8, _text.width):
            _screen.blit(_text, -dx, 1)
            pew.show(_screen)
            pew.tick(1 / 8)
Beispiel #7
0
def game():
    data = init_data()

    while not has_won_the_game(data):
        data = update_game(data)
        show_scene(data)
        speed = data['player']['speed']
        pew.tick(1 / speed)
Beispiel #8
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def end_game(winner=False):
    scene = new_scene()
    message = 'You Win' if winner else 'Game Over'
    text = pew.Pix.from_text(message)
    for dx in range(-8, text.width):
        scene.blit(text, -dx, 1)
        pew.show(scene)
        pew.tick(1 / 12)
Beispiel #9
0
    def main_loop(self):
        while True:
            self.keys()
            self.print_board()
            self.iterate_board()
            self.delayed_random_click()

            pew.show(self.screen)
            pew.tick(1 / 3)
Beispiel #10
0
 def main_loop(self):
     while True:
         self.screen.pixel(0, 0, 0)
         self.screen.pixel(1, 1, 1)
         self.screen.pixel(2, 2, 2)
         self.screen.pixel(3, 3, 3)
         self.screen.box(2, 5, 0, 2, 2)
         pew.show(self.screen)
         pew.tick(1 / 3)
Beispiel #11
0
def gameOver():
    for i in range(8):
        for j in range(8):
            screen.pixel(i, j, 0)
    message = pew.Pix.from_text("Gameover!")
    for i in range(-8, message.width):
        screen.blit(message, -i, 1)
        pew.show(screen)
        pew.tick(1 / 10)
    initGame()
Beispiel #12
0
def hint(lt):
    if lt:
        b = MORSE.get(lt, 0)
        if b:
            scr = pew.Pix()
            scr.blit(pew.Pix.from_text(lt, color=3), 2, 0)
            for j, v in enumerate(to_beep(b)):
                if v > 1:
                    v = 3
                scr.pixel(STARTPOS + j, 7, v)
            pew.show(scr)
            pew.tick(1)
Beispiel #13
0
def play():

    sc = pew.Pix()
    keys = pew.keys()

    player_x = 1
    p = Player(x=player_x)
    o = Obstacle()

    score = 0
    player_collided = False

    # Game loop
    while not keys & pew.K_X and not player_collided:
        # Parse events
        p.parse_keys(keys)
        if o.get_pos() == player_x:
            if p.collides(o.get_collisions()):
                player_collided = True
        elif o.get_pos() == player_x - 1:
            score += 1

        p.fall()

        score_array = get_score_array(score)[::-1]
        for i in range(len(score_array)):
            sc.pixel(7 - i, 0, 3 * score_array[i])

        p.blit(sc)
        o.blit(sc)

        pew.show(sc)
        pew.tick(1 / 2)

        # Clear last player position
        p.blit(sc, clear=True)
        o.blit(sc, clear=True)
        o.move()
        p.clear_jump()
        keys = pew.keys()

    if p.collides(o.get_collisions()):
        # Display score
        print(f"Game ended with a score of {score}!!")
    else:
        print("Quit game.")
Beispiel #14
0
def show_text(t):
    if not t.strip():
        return
    scr = pew.Pix()
    rpt = False
    text = pew.Pix.from_text(t, color=3)
    while True:
        for dx in range(-8, text.width):
            scr.blit(text, -dx, 1)
            pew.show(scr)
            keys = pew.keys()
            if keys:
                if keys & pew.K_X:
                    return
                if keys & pew.K_O:
                    pew.tick(1 / 24)
                    rpt = True
            else:
                pew.tick(1 / 6)
        if not rpt:
            return
Beispiel #15
0
 def run_game(self):
     game_started = False
     # Title
     while True:
         for dx in range(-8, self.title.width):
             self.screen.blit(self.title, -dx, 1)
             pew.show(self.screen)
             pew.tick(1 / 12)
             game_started = self.check_for_start()
             if game_started: break
         if game_started: break
     # Game started
     self.clear_screen_for_start()
     try:
         while True:
             # Poll keys
             self.screen.pixel(*self.player, color=__ERASING_COLOR)
             self.check_and_move_player()
             self.screen.pixel(*self.player, color=__PLAYER_COLOR)
             #####################################
             self.remove_fallen_raindrops()
             self.update_raindrops()
             self.generate_new_raindrops()
             self.check_for_player_collision()
             # Update screen elements here
             while len(self.to_erase):
                 self.screen.pixel(*self.to_erase.pop(0),
                                   color=__ERASING_COLOR)
             while len(self.to_draw):
                 self.screen.pixel(*self.to_draw.pop(0),
                                   color=__DRAWING_COLOR)
             pew.show(self.screen)
             pew.tick(1 / self.game_speed)
             self.game_speed *= self.speed_factor
     except pew.GameOver:
         # Game over screen
         self.clear_screen_for_start()
         for dx in range(-8, self.game_over.width):
             self.screen.blit(self.game_over, -dx, 1)
             pew.show(self.screen)
             pew.tick(1 / 17)
         score = pew.Pix.from_text("Score: " + str(self.raindrops_evaded))
         for dx in range(-8, score.width):
             self.screen.blit(score, -dx, 1)
             pew.show(self.screen)
             pew.tick(1 / 13)
         self.reset_game_logic()
         self.debounce()  # for any other button presses
Beispiel #16
0
def loop():
    screen = pew.Pix()

    # Run until user input
    while not pew.keys():
        current_time = time.localtime()
        h = current_time[3] % 12
        m = current_time[4] // 5
        s = current_time[5] // 5

        # Paint pixels
        enable_hand(screen, h, 1)
        enable_hand(screen, m, 2)
        enable_hand(screen, s, 3)

        # Update display
        pew.show(screen)
        # Wait until next iteration
        pew.tick(1 / 2)

        # Clear pixels
        disable_hand(screen, h)
        disable_hand(screen, m)
        disable_hand(screen, s)
def main():

    # -- animations ----

    def blink(row):
        while len(animations) > 1:
            yield
        while True:
            yield
            for x, y in row:
                screen.pixel(x, y + 2, 0)
            yield

    def drop(color, x, y):
        for i in range(1, y):
            screen.pixel(x, y, 0)
            screen.pixel(x, i, color)
            yield

    # -- initialization ----

    pew.init()
    screen = pew.Pix()
    board = pew.Pix(7, 6)
    cursor = 3
    opcursor = 3
    turn = 1
    prevk = 0b111111
    won = False
    animations = []

    with open('four-name', 'rb') as f:
        myname = f.read()
    lobbyprefix = b'fourinarow/lobby/'
    lobbytopic = lobbyprefix + myname
    joinprefix = b'fourinarow/join/'
    jointopic = joinprefix + myname
    client = mqtt.MQTTClient('', 'mqtt.kolleegium.ch')
    client.set_last_will(lobbytopic, b'', True)
    client.connect()
    try:

        # -- lobby initialization ----

        client.publish(lobbytopic, b'1', True)
        joined = None
        lobby = set()
        lobbylist = ['>exit']
        menu = menugen(screen, lobbylist)

        def onMessageLobby(topic, message):
            nonlocal joined, mycolor
            if topic.startswith(lobbyprefix):
                username = topic[len(lobbyprefix):]
                if message:
                    lobby.add(username)
                    screen.box(1, 0, 7, 8, 1)
                else:
                    lobby.discard(username)
                    screen.box(2, 0, 7, 8, 1)
                lobbylist[:-1] = [
                    str(n, 'ascii') for n in lobby if n != myname
                ]
            elif topic == jointopic:
                joined = message
                mycolor = 2

        client.set_callback(onMessageLobby)
        client.subscribe(lobbyprefix + b'+')
        client.subscribe(jointopic)

        # -- lobby loop ----

        for selected in menu:
            client.check_msg()
            if joined:
                break
            pew.show(screen)
            pew.tick(1 / 24)
        else:
            if selected < len(lobbylist) - 1:
                joined = bytes(lobbylist[selected], 'ascii')
                client.publish(joinprefix + joined, myname)
                mycolor = 1
        client.publish(lobbytopic, b'', True)
        screen.box(0)
        pew.show(screen)

        if not joined:
            return

        # -- game initialization ----

        mygameprefix = b'fourinarow/game/' + myname + b'/'
        mycursortopic = mygameprefix + b'cursor'
        mydroptopic = mygameprefix + b'drop'
        opgameprefix = b'fourinarow/game/' + joined + b'/'
        opcursortopic = opgameprefix + b'cursor'
        opdroptopic = opgameprefix + b'drop'

        def move(cursor):
            nonlocal won, turn
            y = 0
            while y < 6 and board.pixel(cursor, y) == 0:
                y += 1
            if y != 0:
                board.pixel(cursor, y - 1, turn)
                animations.append(drop(turn, cursor, y + 1))
                won = check(board)
                if won:
                    animations.append(blink(won))
                turn = 3 - turn

        def onMessageGame(topic, message):
            nonlocal opcursor
            if topic == opcursortopic and len(message) == 1:
                opcursor = message[0]
            elif topic == opdroptopic and len(
                    message) == 1 and turn == 3 - mycolor:
                move(message[0])

        client.set_callback(onMessageGame)
        client.subscribe(opgameprefix + b'#')
        client.publish(mycursortopic, bytes((cursor, )), True)

        # -- game loop ----

        while True:

            # -- input handling ----

            k = pew.keys()
            if not won:
                if k & pew.K_LEFT:
                    if cursor > 0:
                        cursor -= 1
                        client.publish(mycursortopic, bytes((cursor, )), True)
                if k & pew.K_RIGHT:
                    if cursor < 6:
                        cursor += 1
                        client.publish(mycursortopic, bytes((cursor, )), True)
                if k & ~prevk & (pew.K_DOWN | pew.K_O
                                 | pew.K_X) and turn == mycolor:
                    move(cursor)
                    client.publish(mydroptopic, bytes((cursor, )), False)
            else:
                if prevk == 0 and k != 0 and len(animations) == 1:
                    return
            prevk = k

            client.check_msg()

            # -- drawing ----

            screen.box(0, 0, 0, 8, 2)
            if not won:
                screen.pixel(cursor, 0, mycolor)
                screen.pixel(opcursor, 0,
                             3 if cursor == opcursor else 3 - mycolor)
                if turn == mycolor:
                    screen.pixel(7, 1, turn)
            screen.blit(board, 0, 2)
            for i in range(len(animations) - 1, -1, -1):
                try:
                    next(animations[i])
                except StopIteration:
                    del animations[i]
            pew.show(screen)
            pew.tick(0.15)

    finally:
        client.publish(lobbytopic, b'', True)
        client.disconnect()
Beispiel #18
0
def debounce():
    for i in range(100):
        pew.tick(1 / 100)
        if not pew.keys():
            return
Beispiel #19
0
    if buttons & pew.K_UP:
        y = -127
        screen.pixel(2, 3, 3)
        screen.pixel(2, 5, 1)
    elif buttons & pew.K_DOWN:
        y = 127
        screen.pixel(2, 3, 1)
        screen.pixel(2, 5, 3)
    else:
        y = 0
        screen.pixel(2, 3, 1)
        screen.pixel(2, 5, 1)

    if buttons & pew.K_LEFT:
        x = -127
        screen.pixel(1, 4, 3)
        screen.pixel(3, 4, 1)
    elif buttons & pew.K_RIGHT:
        x = 127
        screen.pixel(1, 4, 1)
        screen.pixel(3, 4, 3)
    else:
        x = 0
        screen.pixel(1, 4, 1)
        screen.pixel(3, 4, 1)

    struct.pack_into('<Hbbbb', report, 0, report_buttons, x, y, 0, 0)
    gamepad.send_report(report)
    pew.show(screen)
    pew.tick(1 / 12)
Beispiel #20
0
        up, down, left, right = 0, 0, 0, 1
    elif keys & pew.K_X:
        X()
    elif keys & pew.K_O:
        H()


# --- MAIN ---

initGame()
while 1:
    # print head of snek
    x, y = snek[-1]
    screen.pixel(x, y, 3)
    pew.show(screen)
    pew.tick(1 / speed)

    # draw food
    screen.pixel(foodX, foodY, foodB)

    # get user input
    getUserInput()

    # update coords
    x = (x - left + right) % 8
    y = (y - up + down) % 8  # 0, 0 is in the top left corner

    # game over
    if (x, y) in snek:
        gameOver()
        continue
Beispiel #21
0
                    brick = new_brick
                debounce()
            elif (keys & pew.K_X and not (brick == BRICKS[7])):
                new_brick = pew.Pix.from_iter([[
                    brick.pixel(y, brick.height - x - 1)
                    for x in range(brick.height)
                ] for y in range(brick.width)])
                if not is_colliding(board, new_brick, brick_x, brick_y):
                    brick = new_brick
                debounce()
            screen.blit(board, dx=0, dy=0, x=1, y=3, width=6, height=8)
            screen.blit(brick, dx=brick_x, dy=brick_y, key=0)
            pew.show(screen)
            if keys & pew.K_DOWN:
                break
            pew.tick(1 / 4)
        brick_y += 1
    board.blit(brick, dx=brick_x + 1, dy=brick_y - 1 + 3, key=0)
    debounce()
    if brick_y < 0:
        break
    for row in range(11):
        if sum(1 for x in range(1, 7) if board.pixel(x, row)) != 6:
            continue
        for y in range(row, 0, -1):
            for x in range(1, 7):
                board.pixel(x, y, board.pixel(x, y - 1))

screen.box(0, 6, 0, 2, 5)
for y in range(7, -1, -1):
    screen.box(3, x=0, y=y, width=6, height=1)
Beispiel #22
0
    dy = 0
    if keys & pew.K_UP:
        dy = -1
    elif keys & pew.K_DOWN:
        dy = 1
    elif keys & pew.K_LEFT:
        dx = -1
    elif keys & pew.K_RIGHT:
        dx = 1
    target = screen.pixel(x + dx, y + dy)
    behind = screen.pixel(x + dx + dx, y + dy + dy)
    if target in {0, 2}:
        x += dx
        y += dy
    elif target in {3, 7} and behind in {0, 2}:
        screen.pixel(x + dx + dx, y + dy + dy, 3 if behind == 0 else 7)
        x += dx
        y += dy
    count = 0
    for b in range(8):
        for a in range(8):
            if screen.pixel(a, b) == 2:
                count += 1
    if count == 0:
        break
    screen.pixel(x, y, (3 if blink else 2) +
                 (4 if screen.pixel(x, y) in {2, 7} else 0))
    blink = not blink
    pew.show(screen)
    pew.tick(1 / 6)
Beispiel #23
0
l = True
while True:
    if l:
        gm_sp = 5
        pts = 0
        snake = [(3, 3)]
        dx, dy = 1, 0
        apple_x, apple_y = 6, 6
        screen.pixel(apple_x, apple_y, 3)
        l = False

    while True:
        x, y = snake[-1]
        screen.pixel(x, y, 3)
        pew.show(screen)
        pew.tick(1 / gm_sp)
        keys = pew.keys()
        if keys & pew.K_UP and dy == 0:
            dx, dy = 0, -1
        elif keys & pew.K_LEFT and dx == 0:
            dx, dy = -1, 0
        elif keys & pew.K_RIGHT and dx == 0:
            dx, dy = 1, 0
        elif keys & pew.K_DOWN and dy == 0:
            dx, dy = 0, 1

        x = (x + dx)
        y = (y + dy)

        s_b = 3
        y_pos_b = 4
gates[0] = 'H'
gates[1] = 'Z'
gates[2] = 'M'
g = 0

#add circuit

while True:
    if len(snake) > 1:
        x, y = snake[-2]
        screen.pixel(x, y, 1)
    x, y = snake[-1]
    screen.pixel(x, y, 3)

    pew.show(screen)
    pew.tick(1 / game_speed)

    keys = pew.keys()
    if keys & pew.K_UP and dy == 0:
        dx, dy = 0, -1
    elif keys & pew.K_LEFT and dx == 0:
        dx, dy = -1, 0
    elif keys & pew.K_RIGHT and dx == 0:
        dx, dy = 1, 0
    elif keys & pew.K_DOWN and dy == 0:
        dx, dy = 0, 1
    x = (x + dx) % 8
    y = (y + dy) % 8

    if keys & pew.K_O:
        dis.blit(ima2, (0, 320))
Beispiel #25
0
 def main_loop(self):
     while True:
         self.keys()
         self.print_dot()
         pew.show(self.screen)
         pew.tick(1 / 3)
Beispiel #26
0
def main():
    screen = pew.Pix()
    r1 = -1
    r2 = -1
    stop = False
    stopped = 0
    blend = bytearray(16)
    t1r = t1g = t2r = t2g = 0
    while stopped != 3:
        stop = stop or pew.keys()
        if r1 < 10:
            if stop:
                stopped |= 1
                cx1 = 500
                r1 = 10
                dr1 = 20
            else:
                cx1 = random.getrandbits(7)
                cy1 = random.getrandbits(7)
                dx1 = random.getrandbits(4) - 8
                dy1 = random.getrandbits(4) - 11
                r1 = 10
                dr1 = random.getrandbits(4) + 5
                t1r = random.getrandbits(8) % 23
                t1g = 7
                if t1r >= 16:
                    t1g = 22 - t1r
                    t1r = 15
                for a1 in range(4):
                    for a2 in range(4):
                        blend[(a1 << 2) | a2] = 0x80 | ((
                            (3 * a1 * t1r +
                             (3 - a1) * a2 * t2r + 4) // 9) << 3) | (
                                 (3 * a1 * t1g + (3 - a1) * a2 * t2g + 4) // 9)
        if r2 < 10:
            if stop:
                stopped |= 2
                cx2 = 500
                r2 = 10
                dr2 = 20
            else:
                cx2 = random.getrandbits(7)
                cy2 = random.getrandbits(7)
                dx2 = random.getrandbits(4) - 8
                dy2 = random.getrandbits(4) - 11
                r2 = 10
                dr2 = random.getrandbits(4) + 5
                t2r = random.getrandbits(8) % 23
                t2g = 7
                if t2r >= 16:
                    t2g = 22 - t2r
                    t2r = 15
                for a1 in range(4):
                    for a2 in range(4):
                        blend[(a1 << 2) | a2] = 0x80 | ((
                            (3 * a1 * t1r +
                             (3 - a1) * a2 * t2r + 4) // 9) << 3) | (
                                 (3 * a1 * t1g + (3 - a1) * a2 * t2g + 4) // 9)
        r = r1 >> 1
        l1 = r - 5
        l1 *= l1
        m1 = r * r
        u1 = r + 5
        u1 *= u1
        r = r2 >> 1
        l2 = r - 5
        l2 *= l2
        m2 = r * r
        u2 = r + 5
        u2 *= u2
        for y in range(8):
            for x in range(8):
                rx = (x << 4) - cx1
                ry = (y << 4) - cy1
                rr1 = rx * rx + ry * ry
                rx = (x << 4) - cx2
                ry = (y << 4) - cy2
                rr2 = rx * rx + ry * ry
                screen.pixel(
                    x, y,
                    blend[((3 if rr1 < l1 else
                            2 if rr1 < m1 else 1 if rr1 < u1 else 0) << 2) |
                          (3 if rr2 < l2 else
                           2 if rr2 < m2 else 1 if rr2 < u2 else 0)])
        r1 += dr1
        dr1 -= 1
        cx1 += dx1
        cy1 += dy1
        r2 += dr2
        dr2 -= 1
        cx2 += dx2
        cy2 += dy2
        pew.show(screen)
        pew.tick(0.05)
Beispiel #27
0
        u2 *= u2
        for y in range(8):
            for x in range(8):
                rx = (x << 4) - cx1
                ry = (y << 4) - cy1
                rr1 = rx * rx + ry * ry
                rx = (x << 4) - cx2
                ry = (y << 4) - cy2
                rr2 = rx * rx + ry * ry
                screen.pixel(
                    x, y,
                    blend[((3 if rr1 < l1 else
                            2 if rr1 < m1 else 1 if rr1 < u1 else 0) << 2) |
                          (3 if rr2 < l2 else
                           2 if rr2 < m2 else 1 if rr2 < u2 else 0)])
        r1 += dr1
        dr1 -= 1
        cx1 += dx1
        cy1 += dy1
        r2 += dr2
        dr2 -= 1
        cx2 += dx2
        cy2 += dy2
        pew.show(screen)
        pew.tick(0.05)


while pew.keys():
    pew.tick(0.1)
main()
Beispiel #28
0
def main_loop(ins):
    """
    main loop of the program. Takes an instruction
    set and calls it iteratively to process the
    pushed buttons and update the display.
    Button 'O' exits the loop
    """
    # initialize PewPew console
    pew.init()

    # Load start screens
    for start_screen in start_screens:
        pew.show(pew.Pix.from_iter(start_screen))
        pew.tick(0.2)
    pew.show(pew.Pix.from_iter(blank_screen))
    pew.tick(0.5)

    # initialization stage
    pew.show(ins.get_current_screen())

    # flags used throughout the loop
    bool_loop = True
    old_keys = 0

    while bool_loop:
        keys = pew.keys()

        if keys != 0 and keys != old_keys:
            old_keys = keys

            # dispatch the pushed buttons
            if keys & pew.K_X:
                value = pew.K_X
            elif keys & pew.K_DOWN:
                value = pew.K_DOWN
            elif keys & pew.K_LEFT:
                value = pew.K_LEFT
            elif keys & pew.K_RIGHT:
                value = pew.K_RIGHT
            elif keys & pew.K_UP:
                value = pew.K_UP
            elif keys & pew.K_O:
                value = pew.K_O
                bool_loop = False
            else:
                value = 0

            ins.key_pressed(value)

        elif keys == 0:
            # this is necessary to be able to push
            # a button twice in a row
            old_keys = keys

        # update the screen and wait for 20ms
        pew.show(ins.get_current_screen())
        pew.tick(0.02)

    # the program has been terminated.
    # display the final sequence
    for final_screen in final_screens:
        pew.show(pew.Pix.from_iter(final_screen))
        pew.tick(0.2)
    pew.show(pew.Pix.from_iter(blank_screen))
    pew.tick(0.2)
Beispiel #29
0
            passcount = 0
        else:
            error = 4
    if keys & pew.K_X:
        turn = turn ^ 3
        passcount += 1
    if keys & pew.K_RIGHT:
        cursorx = (cursorx + 1) & 7
        error = 0
    if keys & pew.K_LEFT:
        cursorx = (cursorx - 1) & 7
        error = 0
    if keys & pew.K_UP:
        cursory = (cursory - 1) & 7
        error = 0
    if keys & pew.K_DOWN:
        cursory = (cursory + 1) & 7
        error = 0
    checkwin(board, passcount)
    blink = 0 if keys != 0 else (blink + 1) % 6

    screen.blit(pew.Pix(8, 8, board))
    if blink < 2 and turn == 1:
        screen.pixel(
            cursorx, cursory,
            turn if lookup(board, cursorx, cursory) == 0 and error == 0 else 3)
    if error != 0:
        error -= 1
    show(screen)
    pew.tick(0.06)
Beispiel #30
0
                    else:
                        if self.state[curr_y][curr_x] == value:
                            movements.add((curr_y, curr_x))

        if not game_over:
            pew.Pix.from_text("GAME OVER!")


pew.init()
screen = pew.Pix()
blinking = 0
add_in = 0
game = Game2048()

while True:
    if add_in == 0:
        game.add_random_items()
        add_in = None
    elif add_in:
        add_in -= 1

    blinking = 0 if blinking == 9 else blinking + 1
    board = pew.Pix.from_iter(game.get_board(blinking))
    keys = pew.keys()
    if keys != 0 and not add_in:
        add_in = 10  # add new items after some delay
        game.move(keys)
    screen.blit(board)
    pew.show(screen)
    pew.tick(1 / 128)