Beispiel #1
0
    def __init__(self, global_network: RoadNetwork, lane_width: float,
                 lane_num: int, render_root_np: NodePath,
                 pg_physics_world: PGPhysicsWorld, random_seed):
        place_holder = BlockSocket(Road(Decoration.start, Decoration.end),
                                   Road(Decoration.start, Decoration.end))
        super(FirstBlock, self).__init__(0, place_holder, global_network,
                                         random_seed)
        basic_lane = StraightLane([0, lane_width * (lane_num - 1)],
                                  [10, lane_width * (lane_num - 1)],
                                  line_types=(LineType.STRIPED, LineType.SIDE),
                                  width=lane_width)
        ego_v_born_road = Road(self.NODE_1, self.NODE_2)
        CreateRoadFrom(basic_lane, lane_num, ego_v_born_road,
                       self.block_network, self._global_network)
        CreateAdverseRoad(ego_v_born_road, self.block_network,
                          self._global_network)

        next_lane = ExtendStraightLane(basic_lane, 40,
                                       [LineType.STRIPED, LineType.SIDE])
        other_v_born_road = Road(self.NODE_2, self.NODE_3)
        CreateRoadFrom(next_lane, lane_num, other_v_born_road,
                       self.block_network, self._global_network)
        CreateAdverseRoad(other_v_born_road, self.block_network,
                          self._global_network)

        self._create_in_world()
        global_network += self.block_network
        socket = self.create_socket_from_positive_road(other_v_born_road)
        socket.index = 0
        self.add_sockets(socket)
        self.attach_to_pg_world(render_root_np, pg_physics_world)
        self._reborn_roads = [other_v_born_road]
Beispiel #2
0
    def _try_plug_into_previous_block(self) -> bool:
        parameters = self.get_config()
        basic_lane = self.positive_basic_lane
        lane_num = self.positive_lane_num

        # part 1
        start_node = self._pre_block_socket.positive_road.end_node
        end_node = self.add_road_node()
        positive_road = Road(start_node, end_node)
        length = parameters[Parameter.length]
        direction = parameters[Parameter.dir]
        angle = parameters[Parameter.angle]
        radius = parameters[Parameter.radius]
        curve, straight = sharpbend(basic_lane, length, radius,
                                    np.deg2rad(angle), direction,
                                    basic_lane.width,
                                    (LineType.STRIPED, LineType.SIDE))
        no_cross = CreateRoadFrom(curve, lane_num, positive_road,
                                  self.block_network, self._global_network)
        no_cross = CreateAdverseRoad(positive_road, self.block_network,
                                     self._global_network) and no_cross

        # part 2
        start_node = end_node
        end_node = self.add_road_node()
        positive_road = Road(start_node, end_node)
        no_cross = CreateRoadFrom(straight, lane_num, positive_road,
                                  self.block_network,
                                  self._global_network) and no_cross
        no_cross = CreateAdverseRoad(positive_road, self.block_network,
                                     self._global_network) and no_cross

        # common properties
        self.add_sockets(self.create_socket_from_positive_road(positive_road))
        return no_cross
Beispiel #3
0
    def _create_left_turn(self, radius, lane_num, attach_left_lane,
                          attach_road, intersect_nodes, part_idx):
        left_turn_radius = radius + lane_num * attach_left_lane.width_at(0)
        diff = self.lane_num_intersect - self.positive_lane_num  # increase lane num
        if ((part_idx == 1 or part_idx == 3) and diff > 0) or (
            (part_idx == 0 or part_idx == 2) and diff < 0):
            diff = abs(diff)
            left_bend, extra_part = create_bend_straight(
                attach_left_lane, self.lane_width * diff, left_turn_radius,
                np.deg2rad(self.ANGLE), False, attach_left_lane.width_at(0),
                (LineType.NONE, LineType.NONE))
            left_road_start = intersect_nodes[2]
            pre_left_road_start = left_road_start + self.EXTRA_PART
            CreateRoadFrom(left_bend,
                           min(self.positive_lane_num,
                               self.lane_num_intersect),
                           Road(attach_road.end_node, pre_left_road_start),
                           self.block_network,
                           self._global_network,
                           toward_smaller_lane_index=False,
                           center_line_type=LineType.NONE,
                           side_lane_line_type=LineType.NONE,
                           inner_lane_line_type=LineType.NONE)

            CreateRoadFrom(extra_part,
                           min(self.positive_lane_num,
                               self.lane_num_intersect),
                           Road(pre_left_road_start, left_road_start),
                           self.block_network,
                           self._global_network,
                           toward_smaller_lane_index=False,
                           center_line_type=LineType.NONE,
                           side_lane_line_type=LineType.NONE,
                           inner_lane_line_type=LineType.NONE)

        else:
            left_bend, _ = create_bend_straight(attach_left_lane,
                                                self.EXIT_PART_LENGTH,
                                                left_turn_radius,
                                                np.deg2rad(self.ANGLE), False,
                                                attach_left_lane.width_at(0),
                                                (LineType.NONE, LineType.NONE))
            left_road_start = intersect_nodes[2]
            CreateRoadFrom(left_bend,
                           min(self.positive_lane_num,
                               self.lane_num_intersect),
                           Road(attach_road.end_node, left_road_start),
                           self.block_network,
                           self._global_network,
                           toward_smaller_lane_index=False,
                           center_line_type=LineType.NONE,
                           side_lane_line_type=LineType.NONE,
                           inner_lane_line_type=LineType.NONE)
Beispiel #4
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    def __init__(self,
                 global_network: RoadNetwork,
                 lane_width: float,
                 lane_num: int,
                 render_root_np: NodePath,
                 pg_physics_world: PGPhysicsWorld,
                 random_seed,
                 length: float = 50):
        place_holder = BlockSocket(Road(Decoration.start, Decoration.end),
                                   Road(Decoration.start, Decoration.end))
        super(FirstBlock, self).__init__(0, place_holder, global_network,
                                         random_seed)
        assert length > self.ENTRANCE_LENGTH
        basic_lane = StraightLane(
            [0, lane_width * (lane_num - 1)],
            [self.ENTRANCE_LENGTH, lane_width * (lane_num - 1)],
            line_types=(LineType.BROKEN, LineType.SIDE),
            width=lane_width)
        ego_v_spawn_road = Road(self.NODE_1, self.NODE_2)
        CreateRoadFrom(basic_lane, lane_num, ego_v_spawn_road,
                       self.block_network, self._global_network)
        CreateAdverseRoad(ego_v_spawn_road, self.block_network,
                          self._global_network)

        next_lane = ExtendStraightLane(basic_lane,
                                       length - self.ENTRANCE_LENGTH,
                                       [LineType.BROKEN, LineType.SIDE])
        other_v_spawn_road = Road(self.NODE_2, self.NODE_3)
        CreateRoadFrom(next_lane, lane_num, other_v_spawn_road,
                       self.block_network, self._global_network)
        CreateAdverseRoad(other_v_spawn_road, self.block_network,
                          self._global_network)

        self._create_in_world()

        # global_network += self.block_network
        global_network.add(self.block_network)

        socket = self.create_socket_from_positive_road(other_v_spawn_road)
        socket.set_index(self._block_name, 0)

        self.add_sockets(socket)
        self.attach_to_pg_world(render_root_np, pg_physics_world)
        self._respawn_roads = [other_v_spawn_road]
Beispiel #5
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    def _create_part(self, attach_lanes, attach_road: Road, radius: float,
                     intersect_nodes: deque, part_idx) -> (StraightLane, bool):
        lane_num = self.lane_num_intersect if part_idx == 0 or part_idx == 2 else self.positive_lane_num
        non_cross = True
        attach_left_lane = attach_lanes[0]
        # first left part
        assert isinstance(
            attach_left_lane, StraightLane
        ), "Can't create a intersection following a circular lane"
        self._create_left_turn(radius, lane_num, attach_left_lane, attach_road,
                               intersect_nodes, part_idx)

        # u-turn
        if self.enable_u_turn:
            adverse_road = -attach_road
            self._create_u_turn(attach_road, part_idx)

        # go forward part
        lanes_on_road = copy.deepcopy(attach_lanes)
        straight_lane_len = 2 * radius + (2 * lane_num -
                                          1) * lanes_on_road[0].width_at(0)
        for l in lanes_on_road:
            next_lane = ExtendStraightLane(l, straight_lane_len,
                                           (LineType.NONE, LineType.NONE))
            self.block_network.add_lane(attach_road.end_node,
                                        intersect_nodes[1], next_lane)

        # right part
        length = self.EXIT_PART_LENGTH
        right_turn_lane = lanes_on_road[-1]
        assert isinstance(
            right_turn_lane, StraightLane
        ), "Can't create a intersection following a circular lane"
        right_bend, right_straight = create_bend_straight(
            right_turn_lane, length, radius, np.deg2rad(self.ANGLE), True,
            right_turn_lane.width_at(0), (LineType.NONE, LineType.SIDE))

        non_cross = (not check_lane_on_road(self._global_network, right_bend,
                                            1)) and non_cross
        CreateRoadFrom(right_bend,
                       min(self.positive_lane_num, self.lane_num_intersect),
                       Road(attach_road.end_node, intersect_nodes[0]),
                       self.block_network,
                       self._global_network,
                       toward_smaller_lane_index=True,
                       side_lane_line_type=LineType.SIDE,
                       inner_lane_line_type=LineType.NONE,
                       center_line_type=LineType.NONE)

        intersect_nodes.rotate(-1)
        right_straight.line_types = [LineType.BROKEN, LineType.SIDE]
        return right_straight, non_cross
Beispiel #6
0
    def _try_plug_into_previous_block(self) -> bool:
        self.set_part_idx(0)  # only one part in simple block like straight, and curve
        para = self.get_config()
        length = para[Parameter.length]
        basic_lane = self.positive_basic_lane
        assert isinstance(basic_lane, StraightLane), "Straight road can only connect straight type"
        new_lane = ExtendStraightLane(basic_lane, length, [LineType.STRIPED, LineType.SIDE])
        start = self._pre_block_socket.positive_road.end_node
        end = self.add_road_node()
        socket = Road(start, end)
        _socket = -socket

        # create positive road
        no_cross = CreateRoadFrom(new_lane, self.positive_lane_num, socket, self.block_network, self._global_network)
        # create negative road
        no_cross = CreateAdverseRoad(socket, self.block_network, self._global_network) and no_cross
        self.add_sockets(BlockSocket(socket, _socket))
        return no_cross
Beispiel #7
0
    def _try_plug_into_previous_block(self) -> bool:
        para = self.get_config()
        decrease_increase = -1 if para[Parameter.decrease_increase] == 0 else 1
        if self.positive_lane_num <= 1:
            decrease_increase = 1
        elif self.positive_lane_num >= 4:
            decrease_increase = -1
        self.lane_num_intersect = self.positive_lane_num + decrease_increase * para[
            Parameter.change_lane_num]
        no_cross = True
        attach_road = self.pre_block_socket.positive_road
        _attach_road = self.pre_block_socket.negative_road
        attach_lanes = attach_road.get_lanes(self._global_network)
        # right straight left node name, rotate it to fit different part
        intersect_nodes = deque([
            self.road_node(0, 0),
            self.road_node(1, 0),
            self.road_node(2, 0), _attach_road.start_node
        ])

        for i in range(4):
            right_lane, success = self._create_part(attach_lanes, attach_road,
                                                    para[Parameter.radius],
                                                    intersect_nodes, i)
            no_cross = no_cross and success
            if i != 3:
                lane_num = self.positive_lane_num if i == 1 else self.lane_num_intersect
                exit_road = Road(self.road_node(i, 0), self.road_node(i, 1))
                no_cross = CreateRoadFrom(right_lane, lane_num, exit_road,
                                          self.block_network,
                                          self._global_network) and no_cross
                no_cross = CreateAdverseRoad(exit_road, self.block_network,
                                             self._global_network) and no_cross
                socket = BlockSocket(exit_road, -exit_road)
                self.add_respawn_roads(socket.negative_road)
                self.add_sockets(socket)
                attach_road = -exit_road
                attach_lanes = attach_road.get_lanes(self.block_network)
        return no_cross
Beispiel #8
0
 def _create_u_turn(self, attach_road, part_idx):
     # set to CONTINUOUS to debug
     line_type = LineType.NONE
     lanes = attach_road.get_lanes(
         self.block_network) if part_idx != 0 else self.positive_lanes
     attach_left_lane = lanes[0]
     lane_num = len(lanes)
     left_turn_radius = self.lane_width / 2
     left_bend, _ = create_bend_straight(attach_left_lane,
                                         0.1, left_turn_radius,
                                         np.deg2rad(180), False,
                                         attach_left_lane.width_at(0),
                                         (LineType.NONE, LineType.NONE))
     left_road_start = (-attach_road).start_node
     CreateRoadFrom(left_bend,
                    lane_num,
                    Road(attach_road.end_node, left_road_start),
                    self.block_network,
                    self._global_network,
                    toward_smaller_lane_index=False,
                    center_line_type=line_type,
                    side_lane_line_type=line_type,
                    inner_lane_line_type=line_type)
Beispiel #9
0
    def _try_plug_into_previous_block(self) -> bool:
        acc_lane_len = self.get_config()[Parameter.length]
        no_cross = True
        fork_lane_num = self.get_config()[Parameter.lane_num] + 1

        # extend road and acc raod part, part 0
        self.set_part_idx(0)
        sin_angle = np.sin(np.deg2rad(self.ANGLE))
        cos_angle = np.cos(np.deg2rad(self.ANGLE))
        longitude_len = sin_angle * self.RADIUS * 2 + cos_angle * self.CONNECT_PART_LEN + self.RAMP_LEN

        extend_lane = ExtendStraightLane(
            self.positive_basic_lane, longitude_len + self.EXTRA_PART,
            [LineType.STRIPED, LineType.CONTINUOUS])
        extend_road = Road(self._pre_block_socket.positive_road.end_node,
                           self.add_road_node())
        no_cross = CreateRoadFrom(extend_lane, self.positive_lane_num,
                                  extend_road, self.block_network,
                                  self._global_network) and no_cross
        no_cross = CreateAdverseRoad(extend_road, self.block_network,
                                     self._global_network) and no_cross

        acc_side_lane = ExtendStraightLane(
            extend_lane, acc_lane_len + self.lane_width,
            [LineType.STRIPED, LineType.CONTINUOUS])
        acc_road = Road(extend_road.end_node, self.add_road_node())
        no_cross = CreateRoadFrom(acc_side_lane, self.positive_lane_num,
                                  acc_road, self.block_network,
                                  self._global_network) and no_cross
        no_cross = CreateAdverseRoad(acc_road, self.block_network,
                                     self._global_network) and no_cross
        acc_road.get_lanes(self.block_network)[-1].line_types = [
            LineType.STRIPED, LineType.STRIPED
        ]
        self.add_sockets(Block.create_socket_from_positive_road(acc_road))

        # ramp part, part 1
        self.set_part_idx(1)
        lateral_dist = (1 - cos_angle
                        ) * self.RADIUS * 2 + sin_angle * self.CONNECT_PART_LEN
        end_point = extend_lane.position(self.EXTRA_PART + self.RAMP_LEN,
                                         lateral_dist + self.lane_width)
        start_point = extend_lane.position(self.EXTRA_PART,
                                           lateral_dist + self.lane_width)
        straight_part = StraightLane(start_point,
                                     end_point,
                                     self.lane_width,
                                     self.LANE_TYPE,
                                     speed_limit=self.SPEED_LIMIT)
        straight_road = Road(self.add_road_node(), self.add_road_node())
        self.block_network.add_lane(straight_road.start_node,
                                    straight_road.end_node, straight_part)
        no_cross = (not check_lane_on_road(self._global_network, straight_part,
                                           0.95)) and no_cross
        self.add_reborn_roads(straight_road)

        # p1 road 0, 1
        bend_1, connect_part = sharpbend(straight_part,
                                         self.CONNECT_PART_LEN,
                                         self.RADIUS,
                                         np.deg2rad(self.ANGLE),
                                         False,
                                         self.lane_width,
                                         self.LANE_TYPE,
                                         speed_limit=self.SPEED_LIMIT)
        bend_1_road = Road(straight_road.end_node, self.add_road_node())
        connect_road = Road(bend_1_road.end_node, self.add_road_node())
        self.block_network.add_lane(bend_1_road.start_node,
                                    bend_1_road.end_node, bend_1)
        self.block_network.add_lane(connect_road.start_node,
                                    connect_road.end_node, connect_part)
        no_cross = CreateRoadFrom(bend_1, fork_lane_num, bend_1_road,
                                  self.block_network, self._global_network,
                                  False) and no_cross
        no_cross = CreateRoadFrom(connect_part, fork_lane_num, connect_road,
                                  self.block_network, self._global_network,
                                  False) and no_cross

        # p1, road 2, 3
        bend_2, acc_lane = sharpbend(connect_part,
                                     acc_lane_len,
                                     self.RADIUS,
                                     np.deg2rad(self.ANGLE),
                                     True,
                                     self.lane_width,
                                     self.LANE_TYPE,
                                     speed_limit=self.SPEED_LIMIT)
        acc_lane.line_types = [LineType.STRIPED, LineType.CONTINUOUS]
        bend_2_road = Road(connect_road.end_node, self.road_node(
            0, 0))  # end at part1 road 0, extend road
        acc_road = Road(self.road_node(0, 0), self.road_node(0, 1))
        self.block_network.add_lane(bend_2_road.start_node,
                                    bend_2_road.end_node, bend_2)
        self.block_network.add_lane(acc_road.start_node, acc_road.end_node,
                                    acc_lane)
        no_cross = CreateRoadFrom(bend_2, fork_lane_num, bend_2_road,
                                  self.block_network, self._global_network,
                                  False) and no_cross
        no_cross = CreateRoadFrom(acc_lane, fork_lane_num, acc_road,
                                  self.block_network, self._global_network,
                                  False) and no_cross
        return no_cross
Beispiel #10
0
    def _try_plug_into_previous_block(self) -> bool:
        no_cross = True
        sin_angle = np.sin(np.deg2rad(self.ANGLE))
        cos_angle = np.cos(np.deg2rad(self.ANGLE))
        longitude_len = sin_angle * self.RADIUS * 2 + cos_angle * self.CONNECT_PART_LEN + self.RAMP_LEN

        self.set_part_idx(0)
        # part 0 road 0
        dec_lane_len = self.PARAMETER_SPACE.sample()[Parameter.length]
        dec_lane = ExtendStraightLane(self.positive_basic_lane,
                                      dec_lane_len + self.lane_width,
                                      [LineType.STRIPED, LineType.CONTINUOUS])
        dec_road = Road(self._pre_block_socket.positive_road.end_node,
                        self.add_road_node())
        no_cross = CreateRoadFrom(dec_lane, self.positive_lane_num, dec_road,
                                  self.block_network,
                                  self._global_network) and no_cross
        no_cross = CreateAdverseRoad(dec_road, self.block_network,
                                     self._global_network) and no_cross
        dec_right_lane = dec_road.get_lanes(self.block_network)[-1]
        dec_right_lane.line_types = [LineType.STRIPED, LineType.STRIPED]

        # part 0 road 1
        extend_lane = ExtendStraightLane(
            dec_right_lane, longitude_len,
            [LineType.STRIPED, LineType.CONTINUOUS])
        extend_road = Road(dec_road.end_node, self.add_road_node())
        no_cross = CreateRoadFrom(extend_lane, self.positive_lane_num,
                                  extend_road, self.block_network,
                                  self._global_network) and no_cross
        no_cross = CreateAdverseRoad(extend_road, self.block_network,
                                     self._global_network) and no_cross
        self.add_sockets(self.create_socket_from_positive_road(extend_road))

        # part 1 road 0
        self.set_part_idx(1)
        dec_side_right_lane = self._get_deacc_lane(dec_right_lane)
        self.block_network.add_lane(dec_road.start_node, self.add_road_node(),
                                    dec_side_right_lane)
        no_cross = (not check_lane_on_road(
            self._global_network, dec_side_right_lane, 0.95)) and no_cross

        bend_1, connect_part = sharpbend(dec_side_right_lane,
                                         self.CONNECT_PART_LEN,
                                         self.RADIUS,
                                         np.deg2rad(self.ANGLE),
                                         True,
                                         self.lane_width,
                                         self.LANE_TYPE,
                                         speed_limit=self.SPEED_LIMIT)
        bend_1_road = Road(self.road_node(1, 0), self.add_road_node())
        connect_road = Road(bend_1_road.end_node, self.add_road_node())
        self.block_network.add_lane(bend_1_road.start_node,
                                    bend_1_road.end_node, bend_1)
        self.block_network.add_lane(connect_road.start_node,
                                    connect_road.end_node, connect_part)
        no_cross = (not check_lane_on_road(self._global_network, bend_1,
                                           0.95)) and no_cross
        no_cross = (not check_lane_on_road(self._global_network, connect_part,
                                           0.95)) and no_cross

        bend_2, straight_part = sharpbend(connect_part,
                                          self.RAMP_LEN,
                                          self.RADIUS,
                                          np.deg2rad(self.ANGLE),
                                          False,
                                          self.lane_width,
                                          self.LANE_TYPE,
                                          speed_limit=self.SPEED_LIMIT)
        bend_2_road = Road(
            connect_road.end_node,
            self.add_road_node())  # end at part1 road 0, extend road
        straight_road = Road(bend_2_road.end_node, self.add_road_node())
        self.block_network.add_lane(bend_2_road.start_node,
                                    bend_2_road.end_node, bend_2)
        self.block_network.add_lane(straight_road.start_node,
                                    straight_road.end_node, straight_part)
        no_cross = (not check_lane_on_road(self._global_network, bend_2,
                                           0.95)) and no_cross
        no_cross = (not check_lane_on_road(self._global_network, straight_part,
                                           0.95)) and no_cross

        decoration_part = self._get_merge_part(dec_side_right_lane)
        self.block_network.add_lane(Decoration.start, Decoration.end,
                                    decoration_part)
        return no_cross
Beispiel #11
0
    def _try_plug_into_previous_block(self) -> bool:
        no_cross = True
        parameters = self.get_config()
        lane_num_changed = parameters[Parameter.lane_num]

        start_ndoe = self.pre_block_socket.positive_road.end_node
        straight_lane_num = int(self.positive_lane_num - lane_num_changed)
        straight_lane_num = max(1, straight_lane_num)

        circular_lane_num = self.positive_lane_num - straight_lane_num

        # part 1, straight road 0
        basic_lane = self.positive_lanes[straight_lane_num - 1]
        ref_lane = ExtendStraightLane(basic_lane, self.BOTTLENECK_LEN,
                                      [LineType.NONE, LineType.NONE])
        straight_road = Road(start_ndoe, self.road_node(0, 0))
        no_cross = CreateRoadFrom(
            ref_lane,
            straight_lane_num,
            straight_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.CONTINUOUS,
            side_lane_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE) and no_cross
        no_cross = CreateAdverseRoad(
            straight_road,
            self.block_network,
            self._global_network,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE,
            center_line_type=LineType.CONTINUOUS) and no_cross

        # extend for socket ,part 1 road 1
        ref_lane = ExtendStraightLane(ref_lane, parameters[Parameter.length],
                                      [LineType.NONE, LineType.NONE])
        socket_road = Road(self.road_node(0, 0), self.road_node(0, 1))
        no_cross = CreateRoadFrom(
            ref_lane,
            straight_lane_num,
            socket_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.CONTINUOUS,
            side_lane_line_type=LineType.SIDE,
            inner_lane_line_type=LineType.BROKEN) and no_cross
        no_cross = CreateAdverseRoad(
            socket_road,
            self.block_network,
            self._global_network,
            inner_lane_line_type=LineType.BROKEN,
            side_lane_line_type=LineType.SIDE,
            center_line_type=LineType.CONTINUOUS) and no_cross

        negative_sockect_road = -socket_road
        self.add_sockets(BlockSocket(socket_road, negative_sockect_road))

        # part 2, circular part
        for index, lane in enumerate(self.positive_lanes[straight_lane_num:],
                                     1):
            lateral_dist = index * self.lane_width / 2
            inner_node = self.road_node(1, index)
            side_line_type = LineType.SIDE if index == self.positive_lane_num - straight_lane_num else LineType.NONE

            # positive part
            circular_1, circular_2, _ = create_wave_lanes(
                lane, lateral_dist, self.BOTTLENECK_LEN, 5, self.lane_width)
            road_1 = Road(start_ndoe, inner_node)
            no_cross = CreateRoadFrom(
                circular_1,
                1,
                road_1,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE) and no_cross
            road_2 = Road(inner_node, self.road_node(0, 0))
            no_cross = CreateRoadFrom(
                circular_2,
                1,
                road_2,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE) and no_cross

            # adverse part
            lane = negative_sockect_road.get_lanes(self.block_network)[-1]
            circular_2, circular_1, _ = create_wave_lanes(
                lane, lateral_dist, self.BOTTLENECK_LEN, 5, self.lane_width,
                False)
            road_2 = -road_2
            no_cross = CreateRoadFrom(
                circular_2,
                1,
                road_2,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE) and no_cross

            road_1 = -road_1
            no_cross = CreateRoadFrom(
                circular_1,
                1,
                road_1,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                side_lane_line_type=side_line_type,
                inner_lane_line_type=LineType.NONE) and no_cross

        return no_cross
Beispiel #12
0
    def _create_circular_part(self, road: Road, part_idx: int,
                              radius_exit: float, radius_inner: float,
                              angle: float) -> (str, str, StraightLane, bool):
        """
        Create a part of roundabout according to a straight road
        """
        none_cross = True
        self.set_part_idx(part_idx)
        radius_big = (self.positive_lane_num * 2 -
                      1) * self.lane_width + radius_inner

        # circular part 0
        segment_start_node = road.end_node
        segment_end_node = self.add_road_node()
        segment_road = Road(segment_start_node, segment_end_node)
        lanes = road.get_lanes(
            self._global_network) if part_idx == 0 else road.get_lanes(
                self.block_network)
        right_lane = lanes[-1]
        bend, straight = sharpbend(right_lane, 10, radius_exit,
                                   np.deg2rad(angle), True, self.lane_width,
                                   (LineType.STRIPED, LineType.SIDE))
        ignore_last_2_part_start = self.road_node((part_idx + 3) % 4, 0)
        ignore_last_2_part_end = self.road_node((part_idx + 3) % 4, 0)
        none_cross = CreateRoadFrom(
            bend,
            self.positive_lane_num,
            segment_road,
            self.block_network,
            self._global_network,
            ignore_start=ignore_last_2_part_start,
            ignore_end=ignore_last_2_part_end) and none_cross

        # set circular part 0 visualization
        for k, lane in enumerate(segment_road.get_lanes(self.block_network)):
            if k == self.positive_lane_num - 1:
                lane.line_types = [LineType.NONE, LineType.SIDE]
            else:
                lane.line_types = [LineType.NONE, LineType.NONE]

        # circular part 1
        tool_lane_start = straight.position(-5, 0)
        tool_lane_end = straight.position(0, 0)
        tool_lane = StraightLane(tool_lane_start, tool_lane_end)

        bend, straight_to_next_iter_part = sharpbend(
            tool_lane, 10, radius_big, np.deg2rad(2 * angle - 90), False,
            self.lane_width, (LineType.STRIPED, LineType.SIDE))

        segment_start_node = segment_end_node
        segment_end_node = self.add_road_node()
        segment_road = Road(segment_start_node, segment_end_node)

        none_cross = CreateRoadFrom(bend, self.positive_lane_num, segment_road,
                                    self.block_network,
                                    self._global_network) and none_cross

        # circular part 2 and exit straight part
        length = self.EXIT_PART_LENGTH
        tool_lane_start = straight_to_next_iter_part.position(-5, 0)
        tool_lane_end = straight_to_next_iter_part.position(0, 0)
        tool_lane = StraightLane(tool_lane_start, tool_lane_end)

        bend, straight = sharpbend(tool_lane, length, radius_exit,
                                   np.deg2rad(angle), True, self.lane_width,
                                   (LineType.STRIPED, LineType.SIDE))

        segment_start_node = segment_end_node
        segment_end_node = self.add_road_node(
        ) if part_idx < 3 else self._pre_block_socket.negative_road.start_node
        segment_road = Road(segment_start_node, segment_end_node)

        none_cross = CreateRoadFrom(bend, self.positive_lane_num, segment_road,
                                    self.block_network,
                                    self._global_network) and none_cross

        # set circular part 2 (curve) visualization
        for k, lane in enumerate(segment_road.get_lanes(self.block_network)):
            if k == self.positive_lane_num - 1:
                lane.line_types = [LineType.NONE, LineType.SIDE]
            else:
                lane.line_types = [LineType.NONE, LineType.NONE]

        exit_start = segment_end_node
        exit_end = self.add_road_node()
        segment_road = Road(exit_start, exit_end)
        if part_idx < 3:
            none_cross = CreateRoadFrom(straight, self.positive_lane_num,
                                        segment_road, self.block_network,
                                        self._global_network) and none_cross
            self.add_sockets(
                self.create_socket_from_positive_road(segment_road))

        #  add circular part 3 at last
        segment_start = self.road_node(part_idx, 1)
        segment_end = self.road_node((part_idx + 1) % 4, 0)
        segment_road = Road(segment_start, segment_end)
        tool_lane_start = straight_to_next_iter_part.position(-6, 0)
        tool_lane_end = straight_to_next_iter_part.position(0, 0)
        tool_lane = StraightLane(tool_lane_start, tool_lane_end)

        beneath = (self.positive_lane_num * 2 -
                   1) * self.lane_width / 2 + radius_exit
        cos = np.cos(np.deg2rad(angle))
        radius_this_seg = beneath / cos - radius_exit

        bend, _ = sharpbend(tool_lane, 5, radius_this_seg,
                            np.deg2rad(180 - 2 * angle), False,
                            self.lane_width, (LineType.STRIPED, LineType.SIDE))
        CreateRoadFrom(bend, self.positive_lane_num, segment_road,
                       self.block_network, self._global_network)

        # set circular part 2 visualization
        for k, lane in enumerate(segment_road.get_lanes(self.block_network)):
            if k == 0:
                if self.positive_lane_num > 1:
                    lane.line_types = [LineType.CONTINUOUS, LineType.STRIPED]
                else:
                    lane.line_types = [LineType.CONTINUOUS, LineType.NONE]
            else:
                lane.line_types = [LineType.STRIPED, LineType.STRIPED]

        return Road(exit_start, exit_end), none_cross
Beispiel #13
0
    def _try_plug_into_previous_block(self) -> bool:
        self.spawn_roads = []
        self.dest_roads = []

        no_cross = True
        para = self.get_config()
        assert self.positive_lane_num == 1, "Lane number of previous block must be 1 in each direction"

        self.parking_space_length = para[Parameter.length]
        self.parking_space_width = self.lane_width
        parking_space_num = para[Parameter.one_side_vehicle_num]
        # parking_space_num = 10
        radius = para[Parameter.radius]

        main_straight_road_length = 2 * radius + (parking_space_num - 1) * self.parking_space_width
        main_lane = ExtendStraightLane(
            self.positive_lanes[0], main_straight_road_length, [LineType.BROKEN, LineType.NONE]
        )
        road = Road(self.pre_block_socket.positive_road.end_node, self.road_node(0, 0))

        # main straight part
        no_cross = CreateRoadFrom(
            main_lane,
            self.positive_lane_num,
            road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.BROKEN,
            inner_lane_line_type=LineType.BROKEN,
            side_lane_line_type=LineType.NONE,
            center_line_color=LineColor.GREY
        ) and no_cross
        no_cross = CreateAdverseRoad(
            road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.BROKEN,
            inner_lane_line_type=LineType.BROKEN,
            side_lane_line_type=LineType.NONE,
            center_line_color=LineColor.GREY
        ) and no_cross

        # socket part
        parking_lot_out_lane = ExtendStraightLane(main_lane, self.SOCKET_LENGTH, [LineType.BROKEN, LineType.NONE])
        parking_lot_out_road = Road(self.road_node(0, 0), self.road_node(0, 1))

        # out socket part
        no_cross = CreateRoadFrom(
            parking_lot_out_lane,
            self.positive_lane_num,
            parking_lot_out_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.BROKEN,
            inner_lane_line_type=LineType.BROKEN,
            side_lane_line_type=LineType.SIDE
        ) and no_cross

        no_cross = CreateAdverseRoad(
            parking_lot_out_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.BROKEN,
            inner_lane_line_type=LineType.BROKEN,
            side_lane_line_type=LineType.SIDE
        ) and no_cross

        socket = self.create_socket_from_positive_road(parking_lot_out_road)
        self.add_sockets(socket)

        # add parking space
        for i in range(int(parking_space_num)):
            no_cross = self._add_one_parking_space(
                copy.copy(self.get_socket_list()[0]).get_socket_in_reverse(),
                self.pre_block_socket.get_socket_in_reverse(), i + 1, radius, i * self.parking_space_width,
                (parking_space_num - i - 1) * self.parking_space_width
            ) and no_cross

        for i in range(parking_space_num, 2 * parking_space_num):
            index = i + 1
            i -= parking_space_num
            no_cross = self._add_one_parking_space(
                self.pre_block_socket, copy.copy(self.get_socket_list()[0]), index, radius,
                i * self.parking_space_width, (parking_space_num - i - 1) * self.parking_space_width
            ) and no_cross

        return no_cross
Beispiel #14
0
    def _add_one_parking_space(
        self, in_socket: BlockSocket, out_socket: BlockSocket, part_idx: int, radius, dist_to_in, dist_to_out
    ) -> bool:
        no_cross = True

        # lane into parking space and parking space, 1
        if in_socket.is_same_socket(self.pre_block_socket) or in_socket.is_same_socket(
                self.pre_block_socket.get_socket_in_reverse()):
            net = self._global_network
        else:
            net = self.block_network
        in_lane = in_socket.positive_road.get_lanes(net)[0]
        start_node = in_socket.positive_road.end_node
        if dist_to_in > 1e-3:
            # a straight part will be added
            in_lane = ExtendStraightLane(in_lane, dist_to_in, [LineType.NONE, LineType.NONE])
            in_road = Road(in_socket.positive_road.end_node, self.road_node(part_idx, 0))
            CreateRoadFrom(
                in_lane,
                self.positive_lane_num,
                in_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE
            )
            start_node = self.road_node(part_idx, 0)

        bend, straight = create_bend_straight(
            in_lane, self.parking_space_length, radius, self.ANGLE, True, self.parking_space_width
        )
        bend_road = Road(start_node, self.road_node(part_idx, 1))
        bend_no_cross = CreateRoadFrom(
            bend,
            self.positive_lane_num,
            bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE if dist_to_in < 1e-3 else LineType.NONE
        )
        if dist_to_in < 1e-3:
            no_cross = no_cross and bend_no_cross

        straight_road = Road(self.road_node(part_idx, 1), self.road_node(part_idx, 2))
        self.dest_roads.append(straight_road)
        no_cross = no_cross and CreateRoadFrom(
            straight,
            self.positive_lane_num,
            straight_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.CONTINUOUS,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE if dist_to_in < 1e-3 else LineType.NONE,
            center_line_color=LineColor.GREY
        )

        # lane into parking space and parking space, 2
        neg_road: Road = out_socket.negative_road
        if out_socket.is_same_socket(self.pre_block_socket) or out_socket.is_same_socket(
                self.pre_block_socket.get_socket_in_reverse()):
            net = self._global_network
        else:
            net = self.block_network
        neg_lane = \
            neg_road.get_lanes(net)[0]
        start_node = neg_road.end_node
        if dist_to_out > 1e-3:
            # a straight part will be added
            neg_lane = ExtendStraightLane(neg_lane, dist_to_out, [LineType.NONE, LineType.NONE])
            neg_road = Road(neg_road.end_node, self.road_node(part_idx, 3))
            CreateRoadFrom(
                neg_lane,
                self.positive_lane_num,
                neg_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE
            )
            start_node = self.road_node(part_idx, 3)

        bend, straight = create_bend_straight(
            neg_lane, self.lane_width, radius, self.ANGLE, False, self.parking_space_width
        )
        bend_road = Road(start_node, self.road_node(part_idx, 4))
        CreateRoadFrom(
            bend,
            self.positive_lane_num,
            bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE
        )

        straight_road = Road(self.road_node(part_idx, 4), self.road_node(part_idx, 1))
        CreateRoadFrom(
            straight,
            self.positive_lane_num,
            straight_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE
        )

        # give it a new road name to make it be a two way road (1,2) = (5,6) = parking space !
        parking_road = Road(self.road_node(part_idx, 5), self.road_node(part_idx, 6))
        self.spawn_roads.append(parking_road)
        CreateTwoWayRoad(
            Road(self.road_node(part_idx, 1), self.road_node(part_idx, 2)),
            self.block_network,
            self._global_network,
            parking_road,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE if dist_to_out < 1e-3 else LineType.NONE
        )

        # out part
        parking_lane = parking_road.get_lanes(self.block_network)[0]

        # out part 1
        bend, straight = create_bend_straight(
            parking_lane, 0.1 if dist_to_out < 1e-3 else dist_to_out, radius, self.ANGLE, True, parking_lane.width
        )
        out_bend_road = Road(
            self.road_node(part_idx, 6),
            self.road_node(part_idx, 7) if dist_to_out > 1e-3 else out_socket.positive_road.start_node
        )
        bend_success = CreateRoadFrom(
            bend,
            self.positive_lane_num,
            out_bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.SIDE if dist_to_out < 1e-3 else LineType.NONE
        )
        if dist_to_out < 1e-3:
            no_cross = no_cross and bend_success

        if dist_to_out > 1e-3:
            out_straight_road = Road(self.road_node(part_idx, 7), out_socket.positive_road.start_node)
            no_cross = no_cross and CreateRoadFrom(
                straight,
                self.positive_lane_num,
                out_straight_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE
            )
        # out part 2
        extend_lane = ExtendStraightLane(parking_lane, self.lane_width, [LineType.NONE, LineType.NONE])
        CreateRoadFrom(
            extend_lane,
            self.positive_lane_num,
            Road(self.road_node(part_idx, 6), self.road_node(part_idx, 8)),
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE
        )

        bend, straight = create_bend_straight(
            extend_lane, 0.1 if dist_to_in < 1e-3 else dist_to_in, radius, self.ANGLE, False, parking_lane.width
        )
        out_bend_road = Road(
            self.road_node(part_idx, 8),
            self.road_node(part_idx, 9) if dist_to_in > 1e-3 else in_socket.negative_road.start_node
        )
        CreateRoadFrom(
            bend,
            self.positive_lane_num,
            out_bend_road,
            self.block_network,
            self._global_network,
            center_line_type=LineType.NONE,
            inner_lane_line_type=LineType.NONE,
            side_lane_line_type=LineType.NONE
        )
        if dist_to_in > 1e-3:
            out_straight_road = Road(self.road_node(part_idx, 9), in_socket.negative_road.start_node)
            CreateRoadFrom(
                straight,
                self.positive_lane_num,
                out_straight_road,
                self.block_network,
                self._global_network,
                center_line_type=LineType.NONE,
                inner_lane_line_type=LineType.NONE,
                side_lane_line_type=LineType.NONE
            )

        return no_cross