Beispiel #1
0
class EnigmaLamp(GCompound):
    def __init__(self, letter):
        GCompound.__init__(self)

        lamp = GOval(LAMP_RADIUS * 2, LAMP_RADIUS * 2)
        lamp.setColor(LAMP_BORDER_COLOR)
        lamp.setFillColor(LAMP_BGCOLOR)
        self.add(lamp, -LAMP_RADIUS, -LAMP_RADIUS)  # create design for lamps

        self.ch = GLabel(letter)
        self.ch.setColor(LAMP_OFF_COLOR)
        self.ch.setFont(LAMP_FONT)
        self.add(self.ch, -self.ch.getWidth() / 2, LAMP_LABEL_DY)

    def setState(self, state):  # set state of lamp to be on or off
        if state:
            self.ch.setColor(LAMP_ON_COLOR)
        else:
            self.ch.setColor(LAMP_OFF_COLOR)

    def getState(self):  # get state of lamp )(n or off)
        if self.ch.getColor() == LAMP_ON_COLOR:
            return True
        else:
            return False
def DrawHexagon(puzzle):
    angle = 30
    figure = GCompound()
    figureinside = GCompound()
    hexagon = createHexagon(HEX_SIDE)
    hexagon.setFilled(True)
    hexagon.setColor(CENTER_HEX_COLOR)
    figureinside.add(hexagon)
    labelinside = GLabel(puzzle[0])
    labelinside.setFont(LABEL_FONT)
    figureinside.add(labelinside, -0.38 * labelinside.getWidth(), HEX_LABEL_DY)
    figure.add(figureinside)

    for i in range(1, 7):

        figureinside = GCompound()
        hexagon = createHexagon(HEX_SIDE)
        hexagon.setFilled(True)
        hexagon.setColor(OUTER_HEX_COLOR)
        figureinside.add(hexagon)
        labelinside = GLabel(puzzle[i])
        labelinside.setFont(LABEL_FONT)
        figureinside.add(labelinside, -0.38 * labelinside.getWidth(),
                         HEX_LABEL_DY)
        figureinside.movePolar(HEX_SEP, angle)
        angle += 60
        figure.add(figureinside)
    gw.add(figure, GWINDOW_WIDTH / 2, GWINDOW_HEIGHT / 2)
def ballsMessage():
    global ballsmsg

    ballsmsg = GLabel("Balls Remaining: " +
                      str(N_BALLS))  # Tell player number of balls remaing
    ballsmsg.setFont("30pt 'Arial'")
    x = (GWINDOW_WIDTH - ballsmsg.getWidth()) / 2
    gw.add(ballsmsg, x, 2 * GWINDOW_HEIGHT / 3 + spacing)
Beispiel #4
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def runSimulation():

    decisionIndicators = createWindow()
    progressLabel = GLabel("GAMES PLAYED: 0")
    progressLabel.setFont(MESSAGE_FONT)
    gw.add(progressLabel, 20, 50)
    
    def adjustIndicators():
        progressLabel.setLabel('GAMES PLAYED: {}'.format(agent.epochsSoFar))
        for state in decisionIndicators:
            action = agent.getPolicy(state)
            indicator = decisionIndicators[state]
            if action == 'hit':
                indicator.setFillColor("green")
                indicator.setFilled(True)
            else:
                indicator.setFillColor("red")
                indicator.setFilled(True)
    
    def adjustIndicatorsAlt():
        progressLabel.setLabel('GAMES PLAYED: {}'.format(agent.epochsSoFar))
        for state in decisionIndicators:
            hitValue = agent.getQValue(state, 'hit')
            standValue = agent.getQValue(state, 'stand')
            hitDifferential = hitValue - standValue
            if hitDifferential > 1:
                color = "#00FF00"
            elif hitDifferential > 0.5:
                color = "#00CC00"
            elif hitDifferential > 0.2:
                color = "#008800"
            elif hitDifferential > 0.1:
                color = "#006600"
            elif hitDifferential > 0.05:
                color = "#004400"
            elif hitDifferential > -0.05:
                color = "#000000"
            elif hitDifferential > 0.1:
                color = "#440000"
            elif hitDifferential > -0.2:
                color = "#660000"
            elif hitDifferential > -0.5:
                color = "#880000"
            elif hitDifferential > -1:
                color = "#CC0000"
            else:
                color = "#FF0000"
            indicator = decisionIndicators[state]
            indicator.setFillColor(color)
            indicator.setFilled(True)
    
    timer1 = gw.createTimer(agent.go, 1000)
    timer1.setRepeats(True)
    timer1.start()
    timer2 = gw.createTimer(adjustIndicatorsAlt, 1500)
    timer2.setRepeats(True)
    timer2.start()
Beispiel #5
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def create_centered_label(text, x, y, font=None):
    """
    Creates a new GLabel centered at the point (x, y) in both the
    horizontal and vertical directions.  If font is specified, it
    is used to set the font of the label.
    """
    label = GLabel(text)
    if font is not None:
        label.setFont(font)
    center_label(label, x, y)
    return label
Beispiel #6
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 def __init__(self,
              msg,
              font="Helvetica",
              font_size=12,
              font_color="#000000"):
     super().__init__()
     self.label = GLabel(msg)
     self.label.setFont("{}px '{}'".format(font_size, font))
     self.label.setColor(font_color)
     self.add(self.label, -self.get_width() // 2,
              (self.label.getAscent() - self.label.getDescent()) // 2)
Beispiel #7
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    def __init__(self, letter):
        GCompound.__init__(self)

        lamp = GOval(LAMP_RADIUS * 2, LAMP_RADIUS * 2)
        lamp.setColor(LAMP_BORDER_COLOR)
        lamp.setFillColor(LAMP_BGCOLOR)
        self.add(lamp, -LAMP_RADIUS, -LAMP_RADIUS)  # create design for lamps

        self.ch = GLabel(letter)
        self.ch.setColor(LAMP_OFF_COLOR)
        self.ch.setFont(LAMP_FONT)
        self.add(self.ch, -self.ch.getWidth() / 2, LAMP_LABEL_DY)
Beispiel #8
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 def __init__(self):
     GCompound.__init__(self)
     bar = GRect(GWINDOW_WIDTH, MENU_BAR_HEIGHT)
     bar.setFilled(True)
     bar.setColor(CELL_BORDER_COLOR)
     bar.setFillColor(MENU_BAR_BGCOLOR)
     self.add(bar, 0, 0)
     self.label = GLabel("Y O U D O K U")
     self.label.setFont(MENU_TITLE_FONT)
     self.label.setColor(MENU_TITLE_COLOR)
     self.add(self.label, 
              GWINDOW_WIDTH//2 - self.label.getWidth()//2, 
              MENU_BAR_HEIGHT//2 + self.label.getAscent()//2 - 5)
Beispiel #9
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def ArpanetSimulation():
    def clickAction(e):
        nodeList = []
        obj = gw.getElementAt(e.getX(), e.getY())
        if isinstance(obj, ArpanetNode):
            nodeList = [obj]
        elif isinstance(obj, GLine):
            active = obj.getColor() == "Black"
            start = obj.getStartPoint()
            end = obj.getEndPoint()
            n1 = gw.getElementAt(start.getX(), start.getY())
            n2 = gw.getElementAt(end.getX(), end.getY())
            if active:
                obj.setColor("LightGray")
                n1.removeNeighbor(n2)
                n2.removeNeighbor(n1)
            else:
                obj.setColor("Black")
                n1.addNeighbor(n2)
                n2.addNeighbor(n1)
        elif obj == allButton:
            nodeList = arpanet.getNodes()
        elif isinstance(obj, GLabel):
            node = arpanet.findNode(obj.getLabel())
            name = node.getName()
            if node.isActive():
                node.setActive(False)
                obj.setColor("LightGray")
                node.setRoutingTable(RoutingTable(name))
                monitors[name].update()
            else:
                node.setActive(True)
                obj.setColor("Black")
                monitors[name].update()
        for node in nodeList:
            name = node.getName()
            myTable = node.getRoutingTable()
            if node.isActive():
                for neighbor in node.getNeighbors():
                    if neighbor.isActive():
                        neighbor.getRoutingTable().update(name, myTable)
        for name in monitors:
            monitors[name].update()

    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    arpanet = createArpanetGraph(gw)
    monitors = createArpanetMonitors(gw, arpanet)
    allButton = GLabel("Update All")
    allButton.setFont(ALL_BUTTON_FONT)
    gw.add(allButton, ALL_BUTTON_X, ALL_BUTTON_Y)
    gw.addEventListener("click", clickAction)
Beispiel #10
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 def __init__(self, digit):
     GCompound.__init__(self)
     self.digit = str(digit)
     cell = GRect(0, 0, SUBCELL_WIDTH, SUBCELL_WIDTH)
     cell.setColor(CELL_BORDER_COLOR)
     cell.setFillColor(SUBCELL_FILL_COLOR)
     cell.setFilled(True)
     self.add(cell, 0, 0)
     self.label = GLabel(digit)
     self.label.setFont(SUBCELL_FONT)
     self.label.setColor(SUBCELL_TEXT_COLOR)
     self.add(self.label, 
              SUBCELL_WIDTH//2 - self.label.getWidth()//2, 
              SUBCELL_WIDTH//2 + self.label.getAscent()//2 - 3)
Beispiel #11
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    def __init__(self, letter):
        GCompound.__init__(self)

        key = GOval(KEY_RADIUS * 2, KEY_RADIUS * 2)
        key.setLineWidth(KEY_BORDER)
        key.setColor(KEY_BORDER_COLOR)
        key.setFillColor(KEY_BGCOLOR)
        self.add(key, -KEY_RADIUS, -KEY_RADIUS)  # create design for keys

        self.ch = GLabel(letter)
        self.ch.setColor(KEY_UP_COLOR)
        self.ch.setFont(KEY_FONT)

        self.add(self.ch, -self.ch.getWidth() / 2, KEY_LABEL_DY)
Beispiel #12
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 def render_label(self):
     if self.label is not None:
         self.remove(self.label)
     if self.digit is not None and self.digit != "0":
         self.label = GLabel(self.digit)
     else:
         self.label = GLabel("")
     self.label.setFont(CELL_FONT)
     if self.only_a_suggestion:
         self.label.setColor(SUGGESTION_TEXT_COLOR)
     else:            
         self.label.setColor(CELL_TEXT_COLOR)
     self.add(self.label, 
              CELL_WIDTH//2 - self.label.getWidth()//2, 
              CELL_WIDTH//2 + self.label.getAscent()//2 - 7)
def setUp():  # Create display
    global ballsmsg, N_BALLS, greet

    for i in range(5):  # Create rows of bricks of specified colors
        color = colors[i]
        y = (BRICK_HEIGHT + BRICK_SEP) * 2 * i

        for i in range(2):
            drawRow(100 + (BRICK_HEIGHT + BRICK_SEP) * i + y, color)

    makePaddle()  # Create paddle (in setup)
    greet = GLabel("Click to Begin")
    greet.setFont("36pt 'Arial'")
    x = (GWINDOW_WIDTH - greet.getWidth()) / 2
    gw.add(greet, x, 2 * GWINDOW_HEIGHT / 3)
Beispiel #14
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def createButton(s):# makes a button with the string s
    button=GCompound()
    buttonSize=75
    label=GLabel(s)
    label.setColor("white")
    label.setFont("8px 'Sans-Serif'")
    c=GOval(-(label.getWidth()+20)//2,-buttonSize//2,label.getWidth()+20,buttonSize)
    c.setFillColor("black")
    c.setFilled(True)
    button.add(c)
    button.add(label,-label.getWidth()//2,0)
    return button
Beispiel #15
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 def __init__(self, text, fn=None):
     GCompound.__init__(self)
     label = GLabel(text)
     label.set_font(self.BUTTON_FONT)
     width = max(self.BUTTON_MIN_WIDTH,
                 2 * self.BUTTON_MARGIN + label.get_width())
     frame = GRect(width, self.BUTTON_DEFAULT_HEIGHT)
     frame.set_filled(True)
     frame.set_fill_color("White")
     self.add(frame)
     self.add(label)
     self.text = text
     self.label = label
     self.frame = frame
     self.fn = fn
     self._recenter()
Beispiel #16
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 def createCardTotalLabels():
     alphabet = ['02','03','04','05','06','07','08','09','10',
                 '11','12','13','14','15','16','17','18','19',
                 '20','21']
     alphabetLabels = [GLabel(letter) for letter in alphabet]
     for label in alphabetLabels:
         label.setFont(LETTER_FONT)    
     return alphabetLabels
Beispiel #17
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class EnigmaKey(GCompound):
    def __init__(self, letter):
        GCompound.__init__(self)

        key = GOval(KEY_RADIUS * 2, KEY_RADIUS * 2)
        key.setLineWidth(KEY_BORDER)
        key.setColor(KEY_BORDER_COLOR)
        key.setFillColor(KEY_BGCOLOR)
        self.add(key, -KEY_RADIUS, -KEY_RADIUS)  # create design for keys

        self.ch = GLabel(letter)
        self.ch.setColor(KEY_UP_COLOR)
        self.ch.setFont(KEY_FONT)

        self.add(self.ch, -self.ch.getWidth() / 2, KEY_LABEL_DY)

    def setLetterColor(self, color):  # change letter color if needed
        self.ch.setColor(color)

    def mousedownAction(self, enigma):  # define mousedownAction
        self.setLetterColor(KEY_DOWN_COLOR)
        enigma.keyPressed(self)

    def mouseupAction(self, enigma):  # define mouseupAction
        self.setLetterColor(KEY_UP_COLOR)
        enigma.keyReleased(self)
    def __init__(self, letter, perm, inverse):
        GCompound.__init__(self)

        rotor = GRect(ROTOR_WIDTH, ROTOR_HEIGHT)
        rotor.setColor(ROTOR_BGCOLOR)
        rotor.setFilled(True)
        self.add(rotor, -ROTOR_WIDTH / 2,
                 -ROTOR_HEIGHT / 2)  # create design for rotors

        self.ch = GLabel(letter)
        self.ch.setColor(ROTOR_COLOR)
        self.ch.setFont(ROTOR_FONT)
        self.add(self.ch, -self.ch.getWidth() / 2, ROTOR_LABEL_DY)

        self.perm = perm
        self.inverse = inverse
        self.offset = 0
        self.rotor = rotor
Beispiel #19
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def createCenteredLabel(text, x, y, font=None):
    """
    Creates a new GLabel centered at the point (x, y) in both the
    horizontal and vertical directions.  If font is specified, it
    is used to set the font of the label.
    """
    label = GLabel(text)
    if font is not None:
        label.setFont(font)
    label.setLocation(x - label.getWidth() / 2, y + label.getAscent() / 2)
    return label
def shuffle(e):  # Function to shuffle hexs
    global shuffleword, beehive

    obj = gw.getElementAt(e.getX(), e.getY())  #
    if obj is not None:
        letters = shuffleword[1:7]  # Only shuffle after first letter
        letters = [char for char in letters]  # Break shuffleword into list
        random.shuffle(letters)
        letters = "".join(letters)  # Create new shuffled string
        for i in range(6):  # Add new cells and letters
            cell = createHexagon(HEX_SIDE)
            cell.setFilled(True)
            cell.setColor(OUTER_HEX_COLOR)
            cell.movePolar(HEX_SEP, 30 + 60 * i)
            beehive.add(cell)
            letter = GLabel(letters[i])
            letter.setFont(LABEL_FONT)
            beehive.add(letter,
                        cell.getX() - letter.getWidth() / 2,
                        cell.getY() + HEX_LABEL_DY)
Beispiel #21
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class TextBox(GCompound):
    def __init__(self,
                 msg,
                 font="Helvetica",
                 font_size=12,
                 font_color="#000000"):
        super().__init__()
        self.label = GLabel(msg)
        self.label.setFont("{}px '{}'".format(font_size, font))
        self.label.setColor(font_color)
        self.add(self.label, -self.get_width() // 2,
                 (self.label.getAscent() - self.label.getDescent()) // 2)

    def get_height(self):
        return self.label.getAscent() + self.label.getDescent()

    def get_width(self):
        return self.label.getBounds().getWidth()
Beispiel #22
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 def __init__(self, node):
     GCompound.__init__(self)
     self._node = node
     frame = GRect(ArpanetMonitor.WIDTH,
                   ArpanetMonitor.MAX_NODES * ArpanetMonitor.VSPACE)
     self.add(frame, 0, ArpanetMonitor.VSPACE)
     label = GLabel(node.getName())
     label.setFont(ArpanetMonitor.FONT)
     x = ArpanetMonitor.MARGIN
     y = label.getAscent()
     self.add(label, x, y)
     self._label = label
     self._lines = []
     for i in range(ArpanetMonitor.MAX_NODES):
         y += ArpanetMonitor.VSPACE
         label = GLabel("")
         label.setFont(ArpanetMonitor.FONT)
         self.add(label, x, y)
         self._lines.append(label)
     self.update()
Beispiel #23
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def createArpanetGraph(gw):
    graph = ArpanetGraph(gw)
    for name, x, y, dx, dy in NODE_TABLE:
        node = ArpanetNode(name)
        node.setRoutingTable(RoutingTable(name))
        graph.addNode(node)
        gw.add(node, x, y)
        label = GLabel(name)
        label.setFont(LABEL_FONT)
        gw.add(label, x + dx, y + dy)
    graph.connect("BBN", "CMU")
    graph.connect("BBN", "MIT")
    graph.connect("BBN", "UTAH")
    graph.connect("CMU", "NRL")
    graph.connect("CMU", "UTAH")
    graph.connect("HARV", "MIT")
    graph.connect("HARV", "NRL")
    graph.connect("MIT", "HARV")
    graph.connect("NRL", "RAND")
    graph.connect("RAND", "UCLA")
    graph.connect("SRI", "STAN")
    graph.connect("SRI", "UTAH")
    graph.connect("STAN", "UCLA")
    return graph
Beispiel #24
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def estimate_pi(tries):
    """
    Uses random dart throws at a circular target to approximate
    the value of pi. As the number of throws gets large, pi should
    be approximately 4 times the fraction of throws that hit the
    circle.
    """
    def take_shot():
        """
        Simulates a random "throw" toward the target, and draws
        a circle of the correct color depending on if the
        throw struck the target or not.
        """
        x = random.random() * size
        y = random.random() * size
        is_hit = (x - radius)**2 + (y - radius)**2 < radius
        if is_hit:
            color = "red"
            n_hits += 1
        else:
            color = "black"
        gw.add(create_filled_circle(x, y, 1, color))

    size = 500
    radius = size / 2

    # Creates the window and adds the circular target
    gw = GWindow(size, size)
    gw.add(create_filled_circle(radius, radius, radius, "blue"))

    # Simulate tries number of throws
    num_hits = 0
    for i in range(tries):
        take_shot()

    # Compute pi
    pi = num_hits / tries * 4

    # Display the rounded value of pi centered pretty in window
    lab = GLabel(str(round(pi, 2)))
    lab.set_font("bold 100px 'serif'")
    lab.set_color("white")
    x = size / 2 - lab.get_width() / 2
    y = size / 2 - lab.get_ascent() / 2
    gw.add(lab, x, y)
Beispiel #25
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    def __init__(self, letter):
        '''
		The constructor initalizes the key for a given letter.
		'''
        GCompound.__init__(self)
        button = createFilledCircle(0,
                                    0,
                                    KEY_RADIUS,
                                    fill=KEY_BGCOLOR,
                                    border=KEY_BORDER_COLOR)
        button.setLineWidth(KEY_BORDER)
        key = GLabel(letter)
        key.setFont(KEY_FONT)
        self.key = key
        key.setColor(KEY_UP_COLOR)
        self.add(button)
        self.add(key, -key.getWidth() / 2, KEY_LABEL_DY)
Beispiel #26
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    def __init__(self):
        '''
		The constructor creates a return button on the enigma.
		'''
        GCompound.__init__(self)
        button = createFilledRect(-RETURN_WIDTH / 2,
                                  -RETURN_HEIGHT / 2,
                                  RETURN_WIDTH,
                                  RETURN_HEIGHT,
                                  fill=RETURN_BGCOLOR,
                                  border=RETURN_BORDER_COLOR)
        button.setLineWidth(RETURN_BORDER)
        label = GLabel('RETURN')
        label.setFont(RETURN_FONT)
        label.setColor(RETURN_COLOR)
        self.add(button)
        self.add(label, -label.getWidth() / 2, RETURN_LABEL_DY)
Beispiel #27
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 def step():
     nonlocal snowman, dx, dy, full_word
     if snowman.getX() > (GWINDOW_WIDTH -
                          BASE_SIZE) or snowman.getX() < BASE_SIZE:
         dx *= -1
         gw.remove(
             gw.getElementAt(GWINDOW_WIDTH / 2,
                             GWINDOW_HEIGHT - WORD_BASE))
         word_display = GLabel(full_word)
         word_display.setFont(WORD_FONT)
         word_display.setColor(INCORRECT_COLOR)
         gw.add(word_display,
                (GWINDOW_WIDTH - word_display.getWidth()) / 2,
                GWINDOW_HEIGHT - WORD_BASE)
     elif snowman.getY() < (GWINDOW_HEIGHT - BASE_SIZE - BODY_SIZE -
                            HEAD_SIZE) or snowman.getY() > SNOWMAN_BASE:
         dy *= -1
     snowman.move(dx, dy)
Beispiel #28
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    def __init__(self, letter):
        ''' 
		The constructor creates a lamp for a given letter.
		'''
        GCompound.__init__(self)
        self.letter = letter
        lamp = createFilledCircle(0,
                                  0,
                                  LAMP_RADIUS,
                                  fill=LAMP_BGCOLOR,
                                  border=LAMP_BORDER_COLOR)
        lamp = GLabel(letter)
        lamp.setFont(LAMP_FONT)
        self.lamp = lamp
        self.state = False
        lamp.setColor(LAMP_OFF_COLOR)
        self.add(lamp)
        self.add(lamp, -lamp.getWidth() / 2, LAMP_LABEL_DY)
Beispiel #29
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    def __init__(self, permuation):
        '''
		The constructor initalizes the rotor in the base setting.
		'''
        GCompound.__init__(self)
        self.permuation = permuation
        self.inversion = invertKey(permuation)
        self.offset = 0
        rotor = createFilledRect(-ROTOR_WIDTH / 2,
                                 -ROTOR_HEIGHT / 2,
                                 ROTOR_WIDTH,
                                 ROTOR_HEIGHT,
                                 fill=ROTOR_BGCOLOR)
        setting = GLabel(ALPHABET[self.offset])
        setting.setColor(ROTOR_COLOR)
        setting.setFont(ROTOR_FONT)
        self.setting = setting
        self.add(rotor)
        self.add(setting, -setting.getWidth() / 2, ROTOR_LABEL_DY)
    def __init__(self, rotor):
        ''' 
		The constructor initalizes the selector in the standard setting in the
		three rotor model.
		'''
        GCompound.__init__(self)
        self.offset = rotor
        self.rotor = rotor
        button = createFilledRect(-SELECTOR_WIDTH / 2,
                                  -SELECTOR_HEIGHT / 2,
                                  SELECTOR_WIDTH,
                                  SELECTOR_HEIGHT,
                                  fill=SELECTOR_BGCOLOR,
                                  border=SELECTOR_COLOR)
        button.setLineWidth(3)
        setting = GLabel(str(self.offset))
        setting.setFont(SELECTOR_FONT)
        setting.setColor(SELECTOR_COLOR)
        self.setting = setting
        self.add(button)
        self.add(setting, -setting.getWidth() / 2, SELECTOR_LABEL_DY)