Beispiel #1
0
    def __init__(
        self,
        id=None,
        ref=None,
        legend=None,
        tooltips=None,
        inner_value=None,
        inner_radius=None,
        points=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.__data = Data(points=points)
        self.legend = legend
        self.tooltips = tooltips
        self.inner_value = inner_value
        self.inner_radius = inner_radius
Beispiel #2
0
    def __init__(self, id=None, ref=None, points=None):
        Control.__init__(self, id=id, ref=ref)

        self.__points = []
        if points != None:
            for point in points:
                self.__points.append(point)
Beispiel #3
0
    def __init__(self, id=None, ref=None, controls=None):
        Control.__init__(self, id=id, ref=ref)

        self.__controls = []
        if controls != None:
            for control in controls:
                self.__controls.append(control)
Beispiel #4
0
 def __init__(
     self,
     label=None,
     id=None,
     ref=None,
     label_position: Position = None,
     size=None,
     width=None,
     height=None,
     padding=None,
     margin=None,
     visible=None,
     disabled=None,
 ):
     Control.__init__(
         self,
         id=id,
         ref=ref,
         width=width,
         height=height,
         padding=padding,
         margin=margin,
         visible=visible,
         disabled=disabled,
     )
     self.label = label
     self.size = size
     self.label_position = label_position
Beispiel #5
0
    def __init__(
        self,
        tabs=None,
        id=None,
        ref=None,
        value=None,
        solid=None,
        on_change=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.solid = solid
        self.on_change = on_change
        self.__tabs = []
        self.tabs = tabs
        if value:
            self.value = value
Beispiel #6
0
    def __init__(
        self,
        id=None,
        ref=None,
        inverted=None,
        items=None,
        overflow=None,
        far=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.__items = []
        if items != None:
            for item in items:
                self.__items.append(item)
        self.__overflow = Overflow(items=overflow)
        self.__far = Far(items=far)
        self.inverted = inverted
Beispiel #7
0
    def __init__(
        self,
        name=None,
        id=None,
        ref=None,
        color=None,
        size=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.name = name
        self.color = color
        self.size = size
Beispiel #8
0
 def __init__(
     self,
     id=None,
     ref=None,
     key=None,
     text=None,
     icon=None,
     icon_color=None,
     url=None,
     items=None,
     new_window=None,
     expanded=None,
     visible=None,
     disabled=None,
     data=None,
 ):
     Control.__init__(self,
                      id=id,
                      ref=ref,
                      visible=visible,
                      disabled=disabled,
                      data=data)
     # key and text are optional for group item but key or text are required for level 2 and deeper items
     # assert key != None or text != None, "key or text must be specified"
     self.key = key
     self.text = text
     self.icon = icon
     self.icon_color = icon_color
     self.url = url
     self.new_window = new_window
     self.expanded = expanded
     self.__items = []
     if items != None:
         for item in items:
             self.__items.append(item)
Beispiel #9
0
    def __init__(self, id=None, ref=None, items=None):
        Control.__init__(self, id=id, ref=ref)

        self.__items = []
        if items != None:
            for item in items:
                self.__items.append(item)
Beispiel #10
0
    def __init__(
        self,
        text=None,
        id=None,
        ref=None,
        image_url=None,
        image_alt=None,
        initials_color: InitialsColor = None,
        initials_text_color=None,
        secondary_text=None,
        tertiary_text=None,
        optional_text=None,
        size: Size = None,
        presence: Presence = None,
        hide_details=None,
        visible=None,
    ):

        Control.__init__(self, id=id, ref=ref, visible=visible)

        self.text = text
        self.image_url = image_url
        self.image_alt = image_alt
        self.initials_color = initials_color
        self.initials_text_color = initials_text_color
        self.secondary_text = secondary_text
        self.tertiary_text = tertiary_text
        self.optional_text = optional_text
        self.size = size
        self.presence = presence
        self.hide_details = hide_details
Beispiel #11
0
 def __init__(
     self,
     label=None,
     id=None,
     ref=None,
     description=None,
     value=None,
     bar_height=None,
     width=None,
     height=None,
     padding=None,
     margin=None,
     visible=None,
     disabled=None,
 ):
     Control.__init__(
         self,
         id=id,
         ref=ref,
         width=width,
         height=height,
         padding=padding,
         margin=margin,
         visible=visible,
         disabled=disabled,
     )
     self.value = value
     self.description = description
     self.label = label
     self.bar_height = bar_height
Beispiel #12
0
    def __init__(
        self,
        id=None,
        ref=None,
        tooltips=None,
        data_mode: DataMode = None,
        points=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.__data = Data(points=points)
        self.tooltips = tooltips
        self.data_mode = data_mode
Beispiel #13
0
    def __init__(self, key=None, text=None, icon=None, icon_color=None, ref=None):
        Control.__init__(self, ref=ref)
        assert key != None or text != None, "key or text must be specified"

        self.key = key
        self.text = text
        self.icon = icon
        self.icon_color = icon_color
Beispiel #14
0
 def __init__(
     self, key=None, text=None, item_type: ItemType = None, disabled=None, ref=None
 ):
     Control.__init__(self, ref=ref, disabled=disabled)
     assert key != None or text != None, "key or text must be specified"
     self.key = key
     self.text = text
     self.item_type = item_type
     self.disabled = disabled
Beispiel #15
0
    def __init__(
        self,
        value=None,
        id=None,
        ref=None,
        markdown=None,
        align: TextAlign = None,
        vertical_align: VerticalAlign = None,
        size: TextSize = None,
        bold=None,
        italic=None,
        pre=None,
        nowrap=None,
        block=None,
        color=None,
        bgcolor=None,
        border_style: BorderStyle = None,
        border_width: BorderWidth = None,
        border_color: BorderColor = None,
        border_radius: BorderRadius = None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.value = value
        self.markdown = markdown
        self.align = align
        self.vertical_align = vertical_align
        self.size = size
        self.bold = bold
        self.italic = italic
        self.pre = pre
        self.nowrap = nowrap
        self.block = block
        self.color = color
        self.bgcolor = bgcolor
        self.border_style = border_style
        self.border_width = border_width
        self.border_color = border_color
        self.border_radius = border_radius
Beispiel #16
0
    def __init__(self, conn: Connection, session_id):
        Control.__init__(self, id="page")

        self._conn = conn
        self._session_id = session_id
        self._controls = []  # page controls
        self._index = {}  # index with all page controls
        self._index[self.id] = self
        self._last_event = None
        self._event_available = threading.Event()
        self._fetch_page_details()
Beispiel #17
0
    def __init__(self,
                 id=None,
                 ref=None,
                 value=None,
                 legend=None,
                 color=None,
                 tooltip=None):
        Control.__init__(self, id=id, ref=ref)

        self.value = value
        self.legend = legend
        self.color = color
        self.tooltip = tooltip
Beispiel #18
0
    def __init__(
        self,
        id=None,
        ref=None,
        open=None,
        title=None,
        sub_text=None,
        type: DialogType = None,
        auto_dismiss=None,
        width=None,
        max_width=None,
        height=None,
        fixed_top=None,
        blocking=None,
        data=None,
        controls=None,
        footer=None,
        on_dismiss=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
            data=data,
        )

        self.open = open
        self.title = title
        self.sub_text = sub_text
        self.type = type
        self.auto_dismiss = auto_dismiss
        self.max_width = max_width
        self.fixed_top = fixed_top
        self.blocking = blocking
        self.on_dismiss = on_dismiss
        self.__footer = Footer(controls=footer)
        self.__controls = []
        if controls != None:
            for control in controls:
                self.__controls.append(control)
Beispiel #19
0
 def __init__(
     self,
     label=None,
     id=None,
     ref=None,
     value: ComboBoxValue = None,
     placeholder=None,
     error_message=None,
     on_change=None,
     on_focus=None,
     on_blur=None,
     options=None,
     width=None,
     height=None,
     padding=None,
     margin=None,
     visible=None,
     disabled=None,
     focused=None,
     multi_select=None,
     allow_free_form=None,
     auto_complete=None,
     data=None,
 ):
     Control.__init__(
         self,
         id=id,
         ref=ref,
         width=width,
         height=height,
         padding=padding,
         margin=margin,
         visible=visible,
         disabled=disabled,
         data=data,
     )
     self.label = label
     self.value = value
     self.placeholder = placeholder
     self.error_message = error_message
     self.focused = focused
     self.multi_select = multi_select
     self.allow_free_form = allow_free_form
     self.auto_complete = auto_complete
     self.on_change = on_change
     self.on_focus = on_focus
     self.on_blur = on_blur
     self.__options = []
     if options != None:
         for option in options:
             self.__options.append(option)
Beispiel #20
0
    def __init__(self,
                 id=None,
                 ref=None,
                 color=None,
                 legend=None,
                 points=None):
        Control.__init__(self, id=id, ref=ref)

        self.color = color
        self.legend = legend
        self.__points = []
        if points != None:
            for point in points:
                self.__points.append(point)
Beispiel #21
0
    def __init__(
        self,
        text=None,
        id=None,
        ref=None,
        secondary_text=None,
        url=None,
        new_window=None,
        icon=None,
        icon_color=None,
        icon_only=None,
        split=None,
        divider=None,
        on_click=None,
        sub_menu_items=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
        data=None,
    ):
        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
            data=data,
        )

        self.text = text
        self.secondary_text = secondary_text
        self.url = url
        self.new_window = new_window
        self.icon = icon
        self.icon_color = icon_color
        self.icon_only = icon_only
        self.split = split
        self.divider = divider
        self.on_click = on_click
        self.__sub_menu_items = []
        if sub_menu_items != None:
            for item in sub_menu_items:
                self.__sub_menu_items.append(item)
Beispiel #22
0
 def __init__(
     self,
     label=None,
     id=None,
     ref=None,
     value=None,
     min=None,
     max=None,
     step=None,
     show_value=None,
     value_format=None,
     vertical=None,
     focused=None,
     data=None,
     on_change=None,
     on_focus=None,
     on_blur=None,
     width=None,
     height=None,
     padding=None,
     margin=None,
     visible=None,
     disabled=None,
 ):
     Control.__init__(
         self,
         id=id,
         ref=ref,
         width=width,
         height=height,
         padding=padding,
         margin=margin,
         visible=visible,
         disabled=disabled,
         data=data,
     )
     self.value = value
     self.label = label
     self.min = min
     self.max = max
     self.step = step
     self.show_value = show_value
     self.value_format = value_format
     self.vertical = vertical
     self.focused = focused
     self.on_change = on_change
     self.on_focus = on_focus
     self.on_blur = on_blur
Beispiel #23
0
    def __init__(
        self,
        id=None,
        ref=None,
        value=None,
        placeholder=None,
        underlined=None,
        icon=None,
        icon_color=None,
        data=None,
        on_search=None,
        on_clear=None,
        on_change=None,
        on_focus=None,
        on_blur=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
        focused=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
            data=data,
        )

        self.value = value
        self.placeholder = placeholder
        self.underlined = underlined
        self.icon = icon
        self.icon_color = icon_color
        self.focused = focused
        self.on_search = on_search
        self.on_clear = on_clear
        self.on_change = on_change
        self.on_focus = on_focus
        self.on_blur = on_blur
Beispiel #24
0
 def __init__(self,
              text,
              controls=None,
              id=None,
              ref=None,
              key=None,
              icon=None,
              count=None):
     Control.__init__(self, id=id, ref=ref)
     assert key or text, "key or text must be specified"
     self.key = key
     self.text = text
     self.icon = icon
     self.count = count
     self.__controls = []
     self.controls = controls
Beispiel #25
0
    def __init__(
        self,
        id=None,
        ref=None,
        target=None,
        position: Position = None,
        gap=None,
        beak=None,
        beak_width=None,
        page_padding=None,
        focus=None,
        cover=None,
        visible=None,
        controls=None,
        on_dismiss=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.target = target
        self.position = position
        self.gap = gap
        self.beak = beak
        self.beak_width = beak_width
        self.page_padding = page_padding
        self.focus = focus
        self.cover = cover
        self.on_dismiss = on_dismiss
        self.__controls = []
        if controls != None:
            for control in controls:
                self.__controls.append(control)
Beispiel #26
0
    def __init__(
        self,
        id=None,
        ref=None,
        legend=None,
        tooltips=None,
        stroke_width=None,
        y_min=None,
        y_max=None,
        y_ticks=None,
        y_format=None,
        x_type: XType = None,
        lines=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.__lines = []
        if lines != None:
            for line in lines:
                self.__lines.append(line)

        self.legend = legend
        self.tooltips = tooltips
        self.stroke_width = stroke_width
        self.y_min = y_min
        self.y_max = y_max
        self.y_ticks = y_ticks
        self.y_format = y_format
        self.x_type = x_type
Beispiel #27
0
    def __init__(
        self,
        label=None,
        id=None,
        ref=None,
        value=None,
        value_field=None,
        inline=None,
        on_text=None,
        off_text=None,
        focused=None,
        data=None,
        on_change=None,
        on_focus=None,
        on_blur=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
            data=data,
        )

        self.value = value
        self.value_field = value_field
        self.label = label
        self.inline = inline
        self.on_text = on_text
        self.off_text = off_text
        self.focused = focused
        self.on_change = on_change
        self.on_focus = on_focus
        self.on_blur = on_blur
Beispiel #28
0
    def __init__(
        self,
        id=None,
        ref=None,
        legend=None,
        tooltips=None,
        bar_width=None,
        colors=None,
        y_min=None,
        y_max=None,
        y_ticks=None,
        y_format=None,
        x_type: XType = None,
        points=None,
        width=None,
        height=None,
        padding=None,
        margin=None,
        visible=None,
        disabled=None,
    ):

        Control.__init__(
            self,
            id=id,
            ref=ref,
            width=width,
            height=height,
            padding=padding,
            margin=margin,
            visible=visible,
            disabled=disabled,
        )

        self.__data = Data(points=points)
        self.legend = legend
        self.tooltips = tooltips
        self.bar_width = bar_width
        self.colors = colors
        self.y_min = y_min
        self.y_max = y_max
        self.y_ticks = y_ticks
        self.y_format = y_format
        self.x_type = x_type
Beispiel #29
0
    def __init__(
        self,
        id=None,
        ref=None,
        x=None,
        y=None,
        legend=None,
        color=None,
        x_tooltip=None,
        y_tooltip=None,
    ):
        Control.__init__(self, id=id, ref=ref)

        self.x = x
        self.y = y
        self.legend = legend
        self.color = color
        self.x_tooltip = x_tooltip
        self.y_tooltip = y_tooltip
Beispiel #30
0
    def __init__(
        self,
        id=None,
        ref=None,
        x=None,
        y=None,
        tick=None,
        legend=None,
        x_tooltip=None,
        y_tooltip=None,
    ):
        Control.__init__(self, id=id, ref=ref)

        self.x = x
        self.y = y
        self.tick = tick
        self.legend = legend
        self.x_tooltip = x_tooltip
        self.y_tooltip = y_tooltip