def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() self.tr() self.td(gui.Label("Map ID: ", color=UI_FONT_COLOR), colspan=2) self.tr() self.inpMapID = gui.Input('', size=8, name='inpWarpMapID') self.td(self.inpMapID, colspan=2) # used for selecting the map mapDialog = MapSelectorDialog(self.inpMapID) self.tr() e = gui.Button('Choose map...') e.connect(gui.CLICK, mapDialog.openDialog, None) self.td(e, colspan=2) self.tr() self.td(gui.Spacer(10, 20)) self.tr() self.td(gui.Label("Warp-To Position", color=UI_FONT_COLOR), colspan=2) self.tr() self.td(gui.Label("X: ", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpWarpX")) self.tr() self.td(gui.Label("Y: ", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpWarpY"))
def setup_sliders(self): table = gui.Table() table.tr() table.td(gui.Label('Двигатели:', font=self.font), align=-1) self.left_engine_slider = gui.VSlider(value=0, min=-100, max=100, size=10, width=16, height=200) self.right_engine_slider = gui.VSlider(value=0, min=-100, max=100, size=10, width=16, height=200) table.tr() container = gui.Container() table.td(container) left_input = gui.Input('0', font=self.font, size=4) right_input = gui.Input('0', font=self.font, size=4) def sliders_changed(): left_input.value = str(-self.left_engine_slider.value) right_input.value = str(-self.right_engine_slider.value) self.change_engine_power(-self.left_engine_slider.value, -self.right_engine_slider.value) def inputs_changed(): try: left = int(left_input.value) right = int(right_input.value) if abs(left) <= 100 and abs(right) <= 100: self.left_engine_slider.value = -left self.right_engine_slider.value = -right self.change_engine_power(left, right) except: pass self.left_engine_slider.connect(gui.CHANGE, sliders_changed) self.right_engine_slider.connect(gui.CHANGE, sliders_changed) left_input.connect(gui.KEYDOWN, inputs_changed) right_input.connect(gui.KEYDOWN, inputs_changed) lt = gui.Table(width=35) lt.tr() lt.td(left_input, align=1) gt = gui.Table() gt.tr() gt.td(right_input, align=-1) container.add(left_input, 20, 90) container.add(self.left_engine_slider, 70, 0) container.add(self.right_engine_slider, 120, 0) container.add(right_input, 140, 90) table.tr() table.td(gui.Spacer(height=20, width=0)) return table
def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() self.tr() self.td(gui.Label("Map Name:", color=UI_FONT_COLOR)) self.td(gui.Input("", size=16, name="inpMapName")) self.tr() self.td(gui.Label("Warp Up:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapUp")) self.tr() self.td(gui.Label("Warp Down:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapDown")) self.tr() self.td(gui.Label("Warp Left:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapLeft")) self.tr() self.td(gui.Label("Warp Right:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapRight")) self.loadProperties()
def start_input(self, attrs): r = self.attrs_to_map(attrs) params = self.map_to_params(r) #why bother #params = {} type_, name, value = r.get('type', 'text'), r.get('name', None), r.get('value', None) f = self.form if type_ == 'text': e = gui.Input(**params) self.map_to_connects(e, r) self.item.add(e) elif type_ == 'radio': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Radio(group=g, **params) self.map_to_connects(e, r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'checkbox': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Checkbox(group=g, **params) self.map_to_connects(e, r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'button': e = gui.Button(**params) self.map_to_connects(e, r) self.item.add(e) elif type_ == 'submit': e = gui.Button(**params) self.map_to_connects(e, r) self.item.add(e) elif type_ == 'file': e = gui.Input(**params) self.map_to_connects(e, r) self.item.add(e) b = gui.Button(value='Browse...') self.item.add(b) def _browse(value): d = gui.FileDialog() d.connect(gui.CHANGE, gui.action_setvalue, (d, e)) d.open() b.connect(gui.CLICK, _browse, None) self._locals[r.get('id', None)] = e
def __init__(self,**params): self.task = gui.Form() # widget values get added to this dict self.state = None title = gui.Label("Task Dialog") table = gui.Table(width=400) # Name input table.tr() table.td(gui.Label("Name:"), colspan=1) table.td(gui.Input(name="name"), colspan=3) table.tr() table.td(gui.Spacer(width=1,height=5)) # Notes input table.tr() table.td(gui.Label("Notes:"), colspan=1) table.td(gui.Input(name="notes"), colspan=3) table.tr() table.td(gui.Spacer(width=1,height=5)) # Due date input table.tr() table.td(gui.Label("Due Date:"), colspan=1) table.td(gui.Input(name="dueDate"), colspan=3) table.tr() table.td(gui.Spacer(width=1,height=5)) # tags checkbox table.tr() table.td(gui.Label("Tags:"), colspan=4, align=0) tagGroup = gui.Group(name="tags") table.tr() table.td(gui.Label("School"), colspan=2, align=1) table.td(gui.Checkbox(tagGroup,value="school")) table.tr() table.td(gui.Label("Work"), colspan=2, align=1) table.td(gui.Checkbox(tagGroup,value="work")) table.tr() table.td(gui.Label("Health"), colspan=2, align=1) table.td(gui.Checkbox(tagGroup,value="health")) table.tr() table.td(gui.Spacer(width=1,height=10)) table.tr() self.saveBtn = gui.Button("Add Task") self.saveBtn.connect(gui.CLICK,self.send,gui.CHANGE) table.td(self.saveBtn, colspan=4) gui.Dialog.__init__(self,title,table)
def setup_menu(this): td_style = {'padding_right': 10} tb = gui.Table(vpadding=5, hpadding=5) tb.tr() tb.td(gui.Label(u'单元格行宽'), style=td_style) btn1 = gui.Input(size=20) tb.td(btn1, style=td_style) tb.td(gui.Label(u'单元格列宽'), style=td_style) btn = gui.Input("Pause/resume clock", size=20) tb.td(btn, style=td_style) tb.tr() this.menuArea.add(tb, 0, 0)
def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() self.tr() self.td(gui.Label("Map ID: ", color=UI_FONT_COLOR), colspan=2) self.tr() self.inpMapID = gui.Input('0', size=8, name='inpWarpMapID') self.td(self.inpMapID, colspan=2) # used for selecting the map - todo ''' mapDialog = MapSelectorDialog(self.inpMapID) self.tr() e = gui.Button('Choose map...') e.connect(gui.CLICK, mapDialog.openDialog, None) self.td(e, colspan=2) ''' self.tr() self.td(gui.Spacer(10, 20)) self.tr() self.td(gui.Label("Warp-To Position", color=UI_FONT_COLOR), colspan=2) self.tr() self.td(gui.Label("X: ", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpWarpX")) self.tr() self.td(gui.Label("Y: ", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpWarpY")) self.tr() self.td(gui.Spacer(10, 20)) self.tr() label = gui.Label("Left click to add warp", color=UI_FONT_COLOR) self.td(label, colspan=2) self.tr() label = gui.Label("Right click to remove warp", color=UI_FONT_COLOR) self.td(label, colspan=2) # initialize the alert dialog self.alertDialog = EmptyFieldAlertDialog()
def __init__(self, **params): gui.Table.__init__(self, **params) self.listCount = 0 # dialogs openNpcDialog = OpenNPCDialog(self) self.value = gui.Form() self.tr() self.td(gui.Label("Map Name:", color=UI_FONT_COLOR)) self.td(gui.Input("", size=16, name="inpMapName")) self.tr() self.td(gui.Label("Warp Up:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapUp")) self.tr() self.td(gui.Label("Warp Down:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapDown")) self.tr() self.td(gui.Label("Warp Left:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapLeft")) self.tr() self.td(gui.Label("Warp Right:", color=UI_FONT_COLOR)) self.td(gui.Input("0", size=4, name="inpMapRight")) self.tr() self.td(gui.Spacer(10, 10)) # npc list self.tr() e = gui.Button('Add NPC...', width=80) e.connect(gui.CLICK, openNpcDialog.openDialog, None) self.td(e) e = gui.Button('Remove', width=80) e.connect(gui.CLICK, self.removeNpc, None) self.td(e) self.tr() self.npcList = gui.List(width=200, height=80, name='lstNpcs') self.td(self.npcList, colspan=2) self.loadProperties()
def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() self.engine = None self._data = '' self._count = 1 self.focused = False self.tr() self.chatMsg = gui.Input(size=52, focusable=False) self.chatMsg.connect(gui.KEYDOWN, self.lkey) self.td(self.chatMsg) self.tr() self.chatList = gui.List(width=480, height=170) self.td(self.chatList) self.tr() class Hack(gui.Spacer): def resize(self, width=None, height=None): #self.chatListBox.set_vertical_scroll(65535) return 1, 1 self.td(Hack(1, 1))
def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() self.engine = None def btnLogin(btn): self.engine.doLogin() def btnRegister(btn): g.gameState = MENU_REGISTER if g.tcpConn is None: g.gameEngine.initConnection() self.tr() self.td(gui.Input(name="username", value="Username")) self.tr() self.td(gui.Password(name="password", value="password")) self.tr() self.td(gui.Spacer(0, 30)) self.tr() btn = gui.Button("Login", width=120) btn.connect(gui.CLICK, btnLogin, None) self.td(btn) self.tr() self.td(gui.Spacer(0, 5)) self.tr() btn = gui.Button("Register", width=120) btn.connect(gui.CLICK, btnRegister, None) self.td(btn)
def loadFrame(): def open_file_browser(arg): d = gui.FileDialog('Load NoteMap file', path='records') d.connect(gui.CHANGE, handle_file_browser_closed, d) d.open() def handle_file_browser_closed(dlg): if dlg.value: input_file.value = dlg.value app.quit() app = gui.Desktop() main = gui.Container(width=500, height=400) # , background=(220, 220, 220) ) # main.add(gui.Label("File Dialog Example", cls="h1"), 20, 20) td_style = {'padding_right': 10} t = gui.Table() t.tr() t.td(gui.Label('File Name:'), style=td_style) input_file = gui.Input() t.td(input_file, style=td_style) b = gui.Button("Browse...") t.td(b, style=td_style) b.connect(gui.CLICK, open_file_browser, None) main.add(t, 20, 100) app.run(main) return input_file.value
def build_background_select(self): background = gui.Table() background.td(gui.Label("Room background:"), style={'padding_right': 6}) self.background_input = gui.Input(size=16) inp = gui.Button('...') inp.connect(gui.CLICK, self.file_dialog_open, None) self.bckg_group = gui.Group(name='background', value='') t = gui.Table() t.tr() t.td(gui.Radio(self.bckg_group, value='')) t.td(gui.Label('None'), align=-1, style={'padding_left': 4}) t.tr() custom_bckg = gui.Radio(self.bckg_group, value='custom') t.td(custom_bckg) t.td(self.background_input, style={'padding_left': 4}) t.td(inp, style={'padding_left': 4}) if self.bckg is not None and self.bckg != "None"\ and os.path.exists(self.bckg): self.background_input.value = self.bckg custom_bckg.click() background.td(t) return background
def __init__(self, engine, **params): gui.Container.__init__(self, **params) self.engine = engine self.value = gui.Form() # item editor state self.itemNum = None # dialogs # menu title self.tTitle = gui.Table(width=272, height=32) self.tTitle.tr() self.tTitle.td(gui.Label("NPC Editor", name='npcTitle', color=UI_FONT_COLOR)) # content self.tContent = gui.Table(width=272, height=123) self.tContent.tr() self.tContent.tr() self.tContent.td(gui.Label('Name:', color=UI_FONT_COLOR), colspan=2) self.tContent.tr() self.tContent.td(gui.Input('', size=26, name='inpNpcName'), colspan=2, valign=-1) self.tContent.tr() self.tContent.td(gui.Label('Behaviour:', color=UI_FONT_COLOR), colspan=2) self.tContent.tr() e = gui.Select(name='selBehaviour') e.add('Attack on sight', 0) e.add('Attack when attacked', 1) e.add('Friendly', 2) e.add('Shopkeeper', 3) e.add('Guard', 4) e.value = 0 e.connect(gui.CHANGE, self.updateType, None) self.tContent.td(e, colspan=2) # data input self.tData = gui.Table(width=272, height=75) # bottom buttons self.tBottom = gui.Table(width=272, height=200) self.tBottom.tr() self.saveButton = gui.Button("Add NPC", width=100, height=40) self.saveButton .connect(gui.CLICK, self.saveNPC, None) self.tBottom.td(self.saveButton) e = gui.Button("Cancel", width=100, height=40) e.connect(gui.CLICK, self.cancel, None) self.tBottom.td(e) self.add(self.tTitle, 0, 0) self.add(self.tContent, 0, 100) self.add(self.tData, 0, 255) self.add(self.tBottom, 0, 368)
def __init__(self, value="", **params): self.ev_manager = params['ev_manager'] self.ev_manager.register_listener(self) self.highs_table = config.current_highs self.score = params['score'] self.data = params['data'] title = gui.Label("New High Score!") main = gui.Table() self.gui_form = gui.Form() main.tr() main.td(gui.Label("Please enter your name:")) main.tr() self.name_field = gui.Input(value=value, name='player_name') main.td(self.name_field) main.tr() submit_button = gui.Button("Submit") main.td(submit_button) submit_button.connect(gui.CLICK, self.submit, None) submit_button.connect(gui.CLOSE, self.close, None) gui.Dialog.__init__(self, title, main) self.ev_manager.post(FreezeCards())
def create_attribute_field(ctx, solver, attribute): # create the control converter = attribute.converter name = attribute.name prop = attribute.prop default = attribute.default if converter == bool: field = gui.Switch(value=default) elif converter in (int, float, Decimal): field = gui.Input(value=default, size=10, align=1) else: field = gui.Input(value=default, size=10, align=-1) label = gui.Label(name) field.connect(gui.CHANGE, attr_changer, (ctx, solver, prop, field, converter)) return label, field
def __init__(self, init_code=None, init_text=None, ps1='>>>', **params): self._locals = {} self.commands = [] self.lastcmd = 0 title = gui.Label("Interactive console") self.container = gui.Container(background= (255, 255, 255)) t = gui.Table(width=env.w + env.WALL_HEIGHT*2 + 300 , height=85) t.tr() self.lines = gui.Table(background=(255, 255, 255)) self.box = gui.ScrollArea(self.lines, env.w + env.WALL_HEIGHT*2 + 300, 135, hscrollbar=False, vscrollbar=True, background=(255, 255, 255)) self.box.set_vertical_scroll(100) t.td(self.box) font = pygame.font.Font("theme/Inconsolata.ttf", 14) t.tr() it = gui.Table() it.td(gui.Label(' ' + ps1 + ' ', font=font)) dx = 1 if sys.platform.startswith('linux') else 0 self.line = gui.Input(size=(8*22 - len(ps1)*8 - dx), font=font) self.line.connect(gui.KEYDOWN, self.lkey) #self.line.connect(gui.MOUSEBUTTONDOWN, self.lkey) it.td(self.line) t.td(it) t.tr() t.td(Hack(1, 1, self.box)) self.container.add(t, 0, 0) if init_code is not None : code = compile(init_code, '<string>', 'single') eval(code,globals(),self._locals) if init_text is not None: _stdout = sys.stdout s = sys.stdout = StringStream(self.lines) val = self.line.value print(init_text) sys.stdout = _stdout self.ps1 = ps1 gui.Dialog.__init__(self, title, self.container)
def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() self.engine = None def btnNextClass(btn): self.engine.classIndex += 1 self.engine.updateClassSelection() def btnPrevClass(btn): self.engine.classIndex -= 1 self.engine.updateClassSelection() def btnCreateChar(btn): self.engine.createCharacter() def btnCancel(btn): g.gameState = MENU_CHAR self.tr() self.lblCharName = gui.Label(_('Character Name'), color=(255, 255, 255)) self.td(self.lblCharName, colspan=3, valign=1) self.tr() self.inpCharName = gui.Input(name='inpCharName', value='') self.td(self.inpCharName, colspan=3) self.tr() self.lblClassName = gui.Label(_('CLASS NAME'), color=(255, 255, 255)) self.td(self.lblClassName, colspan=3, valign=1) self.tr() btn = gui.Button(_("Previous"), width=160, height=40) btn.connect(gui.CLICK, btnPrevClass, None) self.td(btn) self.td(gui.Spacer(300, 160)) btn = gui.Button(_("Next"), width=160, height=40) btn.connect(gui.CLICK, btnNextClass, None) self.td(btn) self.tr() self.td(gui.Spacer(0, 0)) self.btnSelChar = gui.Button(_("Create Character"), width=160, height=30) self.btnSelChar.connect(gui.CLICK, btnCreateChar, None) self.td(self.btnSelChar) self.td(gui.Spacer(0, 0)) self.tr() self.td(gui.Spacer(0, 20)) self.tr() self.td(gui.Spacer(0, 0)) btn = gui.Button("Cancel", width=160, height=30) btn.connect(gui.CLICK, btnCancel, None) self.td(btn) self.td(gui.Spacer(0, 0))
def main_function(): # On évite PGU pour Michel if len(sys.argv) >= 4 and sys.argv[1] == "--michel": ip = sys.argv[2] port = int(sys.argv[3]) jeu(ip, port) else: app = gui.Desktop(theme=gui.Theme("data/themes/clean")) app.connect(gui.QUIT, app.quit, None) table = gui.Table() # Titre table.tr() table.td(gui.Label("Connexion au serveur"), colspan=4) # IP table.tr() table.td(gui.Label("IP :")) champ_ip = gui.Input(value="127.0.0.1", size=15) table.td(champ_ip, colspan=3) # Port d'écoute table.tr() table.td(gui.Label("Port : ")) champ_port = gui.Input(value="8888", size=5) table.td(champ_port, colspan=3) # Bouton connexion table.tr() bouton_conn = gui.Button("Connexion") table.td(bouton_conn) def lancer_jeu(valeurs): (ip, port) = valeurs jeu(ip.value, int(port.value)) sys.exit(0) bouton_conn.connect(gui.CLICK, lancer_jeu, (champ_ip, champ_port)) app.run(table)
def buildNameInput(self): newActor = self.script.controls['actor-group-focus'].value nameInput = gui.Input(name='actor-input-name', value=newActor.name, size=30) nameInput.connect(gui.BLUR, self.changeName) self.editablesDocumentLeft.add(gui.Label(_("Name: "))) self.editablesDocumentLeft.add(nameInput) self.spaceEditablesDocumentLeft()
def __init__(self, config): title = gui.Label("New simulation") t = gui.Table() t.tr() t.td(gui.Label("Bots:"), align=1) t.td(gui.Input(name="n", value=config['n'], size=4), align=-1) def open_file_browser(arg): d = gui.FileDialog() d.connect(gui.CHANGE, handle_file_browser_closed, d) d.open() def handle_file_browser_closed(dlg): if dlg.value: program.value = dlg.value t.tr() t.td(gui.Label('Program:')) program = gui.Input(name="program", value=config['program']) t.td(program) b = gui.Button("Browse...") b.connect(gui.CLICK, open_file_browser, gui.CHANGE) t.td(b) t.tr() t.td(gui.Label("Formation:")) e = gui.Select(name="formation", value=config['formation']) e.add("Circle", 'CIRCLE') e.add("Piled", 'PILED') e.add("Line", 'LINE') e.add("Random", 'RANDOM') t.td(e, align=-1) t.tr() e = gui.Button("Okay") e.connect(gui.CLICK, self.send, gui.CHANGE) t.td(e, align=-1) e = gui.Button("Cancel") e.connect(gui.CLICK, self.close, None) t.td(e, align=1) self.value = None gui.Dialog.__init__(self, title, t)
def __init__(self, title): self.title = gui.Label(title) t = gui.Table() t.tr() self.line = gui.Input(size=49) self.line.connect(gui.KEYDOWN, self.lkey) t.td(self.line) main = gui.Container(width=20, height=20) # passing the 'height' parameter resulting in a typerror when paint was called gui.Dialog.__init__(self, self.title, t)
def __init__(self, title_txt, button_txt, allow_new, cls="dialog"): self.value = None self.save_folder = config.config.save_folder self.save_games = {} self._populate_save_games() if allow_new: self.name_input = gui.Input() else: self.name_input = None td_style = { 'padding_left': 4, 'padding_right': 4, 'padding_top': 2, 'padding_bottom': 2, } self.save_list = gui.List(width=350, height=250) games = self.save_games.keys() games.sort() for name in games: self.save_list.add(name, value=name) self.save_list.set_vertical_scroll(0) self.save_list.connect(gui.CHANGE, self._save_list_change) self.image_container = gui.Container() button_ok = gui.Button(button_txt) button_ok.connect(gui.CLICK, self._click_ok) button_cancel = gui.Button("Cancel") button_cancel.connect(gui.CLICK, self._click_cancel) body = gui.Table() body.tr() body.td(self.save_list, style=td_style, colspan=2) body.td(self.image_container, style=td_style, colspan=2) body.tr() if self.name_input: body.td(gui.Label("Save as:"), style=td_style, align=1) body.td(self.name_input, style=td_style) else: body.td(gui.Spacer(0, 0), style=td_style, colspan=2) body.td(button_ok, style=td_style, align=1) body.td(button_cancel, style=td_style, align=1) title = gui.Label(title_txt, cls=cls + ".title.label") gui.Dialog.__init__(self, title, body) if games: self.save_list.group.value = games[0]
def __init__(self, tmr, delay, **params): params.setdefault('cls', 'dialog') gui.table.Table.__init__(self, **params) self.timer = tmr self.delay = delay self.popuptime = tmr() + self.delay self.opened = False a = random.randint(4, 10) b = random.randint(2, 10) self.tr() self.td(gui.Label("%dX%d" % (a, b)), align=-1, cls=self.cls + '.bar') #clos = gui.button.Icon(self.cls+".bar.close") #self.td(clos,align=1,cls=self.cls+'.bar') self.tr() self.w = gui.Input(value='', size=18) self.w.connect("activate", self.checkAnswer, (self.w, a, b)) self.td(self.w)
def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() self.engine = None self._data = '' self._count = 1 self.focused = False def clickChatMsg(value): # disable movement when chat msg is mouse clicked if self.focused: self.focused = False else: self.focused = True g.canMoveNow = False self.tr() self.chatMsg = gui.Input(maxlength=128, width=468, focusable=False) self.chatMsg.connect(gui.CLICK, clickChatMsg, None) self.chatMsg.connect(gui.KEYDOWN, self.lkey) self.td(self.chatMsg) self.tr() self.chatList = gui.Table() self.box = gui.ScrollArea(self.chatList, width=480, height=172, hscrollbar=False) self.td(self.box) self.tr() class Hack(gui.Spacer): def __init__(self, box): super(gui.Spacer, self).__init__() self.box = box def resize(self, width=None, height=None): self.box.set_vertical_scroll(65535) return 1, 1 dirtyHack = Hack(self.box) self.td(dirtyHack)
def creationpopup(character): app = gui.Desktop() app.connect(gui.QUIT,app.quit,None) c = gui.Table() c.tr() c.td(gui.Label("Character creation"),colspan=4) c.tr() c.td(gui.Label("Name :")) w = gui.Input(value='noname',size=8) c.td(w,colspan=3) c.tr() def doneit(): character.name=w.value btn = gui.Button("Done") btn.connect(gui.CLICK,doneit) btn.connect(gui.CLICK,app.quit) c.tr() c.td(btn,colspan=4) app.run(c)
def __init__(self, **params): gui.Table.__init__(self, **params) self.value = gui.Form() # dialogs openNpcDialog = OpenNPCDialog(self) self.tr() self.td(gui.Spacer(10, 70)) self.tr() e = gui.Button("Open NPC...", width=100) e.connect(gui.CLICK, openNpcDialog.openDialog, None) self.td(e, colspan=2) self.tr() self.td(gui.Spacer(10, 20)) self.tr() self.td(gui.Label('Name:', color=UI_FONT_COLOR), colspan=2) self.tr() self.td(gui.Input('', size=26, name='inpNpcName'), colspan=2, valign=-1) self.tr() self.td(gui.Spacer(10, 20)) self.tr() self.td(gui.Label('Behaviour:', color=UI_FONT_COLOR), colspan=2) self.tr() e = gui.Select(name='selBehaviour') e.add('Attack on sight', 0) e.add('Attack when attacked', 1) e.add('Friendly', 2) e.add('Shopkeeper', 3) e.add('Guard', 4) e.value = 0 #e.connect(gui.CHANGE, self.updateType, None) self.td(e, colspan=2)
def build_background_select(self): background = gui.Table() background.td(gui.Label("Room background:"), style={'padding_right': 6}) self.background_input = gui.Input(size=16) inp = gui.Button('...') inp.connect(gui.CLICK, self.file_dialog_open, None) self.bckg_group = gui.Group(name='background', value='') t = gui.Table() t.tr() t.td(gui.Radio(self.bckg_group, value='')) t.td(gui.Label('None'), align=-1, style={'padding_left': 4}) t.tr() t.td(gui.Radio(self.bckg_group, value='custom')) t.td(self.background_input, style={'padding_left': 4}) t.td(inp, style={'padding_left': 4}) background.td(t) return background
def __init__(self,**params): title = gui.Label("Save As...") t = gui.Table() self.value = gui.Form() t.tr() t.td(gui.Label("Save: ")) t.td(gui.Input(name="fname"),colspan=3) t.tr() e = gui.Button("Okay") e.connect(gui.CLICK,self.send,gui.CHANGE) t.td(e,colspan=2) e = gui.Button("Cancel") e.connect(gui.CLICK,self.close,None) t.td(e,colspan=2) gui.Dialog.__init__(self,title,t)
def __init__(self, config): title = gui.Label("New design") t = gui.Table() t.tr() t.td(gui.Label("Bots:"), align=1) t.td(gui.Input(name="n", value=config['n'], size=4), align=-1) ## TODO: what here? t.tr() e = gui.Button("Okay") e.connect(gui.CLICK, self.send, gui.CHANGE) t.td(e, align=-1) e = gui.Button("Cancel") e.connect(gui.CLICK, self.close, None) t.td(e, align=1) self.value = None gui.Dialog.__init__(self, title, t)
def __init__(self, mainMenu, songName, score, message): self._mainMenu = mainMenu self._songName = songName self._score = score # Create the title titleLabel = gui.Label("Add your score") space = titleLabel.style.font.size(" ") # Create the document to put stuff in to width = 400 height = 130 document = gui.Document(width=width) # Create the description self._addText(message, space, document) # Create the user input label document.block(align=-1) userLabel = gui.Label('Name: ') document.add(userLabel) # Create the user input field self._userInput = gui.Input("Anonymous") document.add(self._userInput) # Add the Cancel button document.br(space[1]) document.block(align=-1) cancelButton = gui.Button('Cancel') cancelButton.connect(gui.CLICK, self.close) document.add(cancelButton) # Add the Submit button submitButton = gui.Button('Submit') submitButton.connect(gui.CLICK, self._saveHighScore) document.add(submitButton) gui.Dialog.__init__(self, titleLabel, gui.ScrollArea(document, width, height))