Beispiel #1
0
# Setting 2nd param to True renders 'True' Blending
# (this can be changed later to 'False' with 'rockimg2.blend = False')
groundimg = Texture("textures/stripwood.jpg")
monstimg = Texture("textures/pong3.png")
ballimg = Texture("textures/pong2.jpg")

# environment cube
ectex = Texture("textures/ecubes/skybox_stormydays.jpg")
myecube = EnvironmentCube(camera, light, 900.0, "CROSS")
myecube.set_draw_details(flatsh, [ectex])

#ball
maxdsz = 0.3
radius = 1.0
ball = Sphere(camera, light, radius, 12, 12, 0.0, "sphere", -4, 8, -7)
# Shape.set_draw_details is a wrapper for calling the method on each item in buf
# as is done explicitly here for no reason than to show that it can be done!
ball.buf[0].set_draw_details(shader, [ballimg], 0.0, 0.0)

#monster
monster = Plane(camera, light, 5.0, 5.0, "monster", 0, 0, 0, 0, 0, 0)
monster.buf[0].set_draw_details(flatsh, [monstimg])

# Create elevation map
mapwidth = 50.0
mapdepth = 50.0
maphalf = 22.0
mapheight = 40.0

mymap = ElevationMap("textures/pong.jpg",
Beispiel #2
0
mytrees1.set_draw_details(flatsh, [tree2img], 0.0, 0.0)
mytrees1.set_fog(*TFOG)

mytrees2 = MergeShape(name="trees2")
mytrees2.cluster(treemodel2.buf[0], mymap, 0.0, 0.0, 100.0, 100.0, 30, "", 6.0,
                 3.0)
mytrees2.set_draw_details(flatsh, [tree1img], 0.0, 0.0)
mytrees2.set_fog(*TFOG)

mytrees3 = MergeShape(name="trees3")
mytrees3.cluster(treemodel2, mymap, 0.0, 0.0, 300.0, 300.0, 30, "", 4.0, 2.0)
mytrees3.set_draw_details(flatsh, [hb2img], 0.0, 0.0)
mytrees3.set_fog(*TFOG)

#Create monolith
monolith = Sphere(radius=8.0, slices=12, sides=48, sy=10.0, name="monolith")
monolith.translate(100.0, -mymap.calcHeight(100.0, 350) + 10.0, 350.0)
monolith.set_draw_details(shader, [rockimg, bumpimg, reflimg], 32.0, 0.3)
monolith.set_fog(*FOG)

#screenshot number
scshots = 1

#avatar camera
rot = 0.0
tilt = 0.0
avhgt = 3.5
xm = 0.0
zm = 0.0
ym = mymap.calcHeight(xm, zm) + avhgt
Beispiel #3
0
#setup textures, light position and initial model position
Light((0, 5, 0))
#create shaders
shader = Shader("shaders/uv_reflect")
flatsh = Shader("shaders/uv_flat")
defocus = Defocus()

#Create textures
shapeimg = Texture("textures/straw1.jpg")
shapebump = Texture("textures/floor_nm.jpg", True)
shapeshine = Texture("textures/pong3.png")

#Create shape
myshape = MergeShape(camera=persp_cam)  #specify perspective view
asphere = Sphere(sides=16, slices=16)
myshape.radialCopy(asphere, step=72)
myshape.position(0.0, 0.0, 5.0)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 8.0, 0.1)

mysprite = Sprite(w=10.0, h=10.0, camera=persp_cam)
mysprite.position(0.0, 0.0, 15.0)
mysprite.set_draw_details(flatsh, [shapebump])

tick = 0
next_time = time.time() + 2.0

#load ttf font and set the font colour to 'raspberry'
arialFont = Ttffont("fonts/FreeMonoBoldOblique.ttf", "#dd00aa")
mystring = String(font=arialFont,
                  string="blurring with distance!",
Beispiel #4
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#Create textures
shapeimg = Texture("textures/straw1.jpg")
shapebump = Texture("textures/mudnormal.jpg")
waterbump = []
iFiles = glob.glob("textures/water/n_norm???.png")
iFiles.sort()  # order is vital to animation!
for f in iFiles:
    waterbump.append(Texture(f))
num_n = len(waterbump)
shapeshine = Texture("textures/stars.jpg")

#Create shape
myshape = MergeShape()
num = (2, 2)
asphere = Sphere(sides=32)
for i in range(num[0]):
    for j in range(num[1]):
        myshape.add(asphere, -num[0] * 0.9 + 1.8 * i, -num[1] * 0.9 + 1.8 * j,
                    0.0)

myshape.position(0.0, 0.0, 5)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 1.0, 0.1)
myshape.set_material((1.0, 0.5, 0.2, 0.5))

mywater = Plane(w=130.0, h=130.0)
mywater.set_draw_details(matsh, [waterbump[0], shapeshine], 12.0, 0.6)
mywater.set_material((0.0, 0.05, 0.1))
mywater.set_fog((0.4, 0.6, 0.8, 0.0), 150)
mywater.rotateToX(90.001)
mywater.position(0.0, -2.0, 0.0)
Beispiel #5
0
mapdepth = 1000.0
mapheight = 60.0
mountimg1 = Texture("textures/mars_colour.png")
bumpimg = Texture("textures/mudnormal.jpg")
mymap = ElevationMap(mapfile="textures/mars_height.png",
                     width=mapwidth,
                     depth=mapdepth,
                     height=mapheight,
                     divx=128,
                     divy=128)
mymap.set_draw_details(shader, [mountimg1, bumpimg], 128.0, 0.0)
mymap.set_fog((0.3, 0.15, 0.1, 0.1), 300.0)

#create robot
metalimg = Texture("textures/metalhull.jpg")
robot_head = Sphere(radius=1.0)
robot_body = Cylinder(radius=1.0, height=2.0, sides=12)
robot_leg = Cuboid(w=0.35, h=2.0)

robot = MergeShape()
robot.add(robot_head.buf[0], 0.0, 1.6)
robot.add(robot_body.buf[0], 0.0, 0.5)
robot.add(robot_leg.buf[0], -1.04, 0, 0)
robot.add(robot_leg.buf[0], 1.05, 0, 0)
robot.set_draw_details(shader, [metalimg, metalimg, reflcn], 0.0, 0.5)

#create space station
ssphere = Sphere(radius=10, slices=16, sides=16)
scorrid = Cylinder(radius=4, height=22)

station = MergeShape(y=mymap.calcHeight(0, 0), rx=4, ry=4, rz=4)