Beispiel #1
0
    def resize(self, screen):
        Background.resize(self, screen)
        if self._need_update:
            size = (self._rect.width * 0.6, self._rect.height * 0.6)
            self.layout0 = pictures.get_pygame_layout_image(
                self._text_color, self._background_color, self.choices[0],
                size)
            self.layout1 = pictures.get_pygame_layout_image(
                self._text_color, self._background_color, self.choices[1],
                size)

            inter = (self._rect.width - 2 * self.layout0.get_rect().width) // 3

            x0 = int(self._rect.left + inter)
            x1 = int(self._rect.left + 2 * inter +
                     self.layout0.get_rect().width)
            y = int(self._rect.top + self._rect.height * 0.3)

            self.layout0_pos = (x0, y)
            self.layout1_pos = (x1, y)

            if self.arrow_location != ARROW_HIDDEN:
                if self.arrow_location == ARROW_TOP:
                    y = 5
                    x_offset = 30
                    size = (self._rect.width * 0.1, self._rect.top + y + 30)
                else:
                    x_offset = 0
                    y = self.layout0_pos[1] + self.layout0.get_rect(
                    ).height + 5
                    size = (self._rect.width * 0.1, self._rect.bottom - y - 5)

                vflip = True if self.arrow_location == ARROW_TOP else False
                self.left_arrow = pictures.get_pygame_image(
                    "arrow.png", size, vflip=vflip, color=self._text_color)
                self.right_arrow = pictures.get_pygame_image(
                    "arrow.png",
                    size,
                    hflip=True,
                    vflip=vflip,
                    color=self._text_color)

                inter = (self._rect.width -
                         2 * self.left_arrow.get_rect().width) // 4

                x0 = int(self._rect.left + inter) - x_offset
                x1 = int(self._rect.left + 3 * inter +
                         self.left_arrow.get_rect().width) + x_offset

                self.left_arrow_pos = (x0 - self.arrow_offset, y)
                self.right_arrow_pos = (x1 + self.arrow_offset, y)
Beispiel #2
0
    def resize(self, screen):
        Background.resize(self, screen)
        if self._need_update:
            size = (self._rect.width * 0.6, self._rect.height * 0.6)

            self.layout = pictures.get_pygame_layout_image(
                self._text_color, self._background_color, self.selected, size)

            x = self.layout.get_rect(center=self._rect.center).left
            y = int(self._rect.top + self._rect.height * 0.3)

            self.layout_pos = (x, y)