cnx_p.listen(1)
while 1:
    cnx, infos = cnx_p.accept()
    cmd = cnx.recv(1024)
    if cmd[:3] == b"GET":
        id = cmd[3:]
        with open("database.db", "rb") as f:
            db = pickle.Unpickler(f).load()
        cnx.send(db.get(id, b"invalid ID"))
        if id in db:
            if db[id][-1]:
                db[id] = db[id][:-1] + b"\0"
            else:
                db[id] = db[id][:-1] + b"\1"
            with open("database.db", "wb") as f:
                pickle.Pickler(f).dump(db)
    elif cmd[:3] == b"ADD":
        id_len = cmd[3]
        id = cmd[4:4 + id_len]
        with open("database.db", "rb") as f:
            db = pickle.Unpickler(f).load()
        if id in db:
            cnx.send(b"ID already in use.")
        else:
            db[id] = cmd[4 + id_len:]
            if len(db[id]) < 3:
                del db[id]
                cnx.send(b"invalid name")
            else:
                cnx.send(b"Added")
            with open("database.db", "wb") as f:
Beispiel #2
0
            elif hab.completed == True:
                fix_tod = tod_user.items.get_by_id(tid)
                fix_tod.close()
                print('completed tod %s' % tod.name)
            else:
                print("ERROR: check HAB %s" % tid)
        elif tod.complete == 1:
            if hab.completed == False:
                r = main.complete_hab(hab)
                print(r)
                if r.ok == True:
                    print('Completed hab %s' % hab.name)
                else:
                    print('check hab ID %s' % tid)
                    print(r.reason)
            elif hab.completed == True:
                expired_tids.append(tid)
            else:
                print("ERROR: check HAB %s" % tid)
        else:
            print("ERROR: check TOD %s" % tid)

for tid in expired_tids:
    matchDict.pop(tid)

pkl_file = open('twoWay_matchDict.pkl', 'wb')
pkl_out = pickle.Pickler(pkl_file, -1)
pkl_out.dump(matchDict)
pkl_file.close()
tod_user.commit()
Beispiel #3
0
 def func(f):
     p = pickle.Pickler(f, protocol=protocol)
     p.persistent_id = persistent_id(zip_file)
     p.dump(obj)
Beispiel #4
0
def save(fichier, mots_trad):
    with open(fichier, "wb") as f:
        variable = pickle.Pickler(f)
        variable.dump(mots_trad)
Beispiel #5
0
#Auteur : Cyril AUREJAC
#Formation AJC Consultant Réseau - Module Python
#Exercice

import random
import os
import pickle

os.chdir("C:/Users/SkoreGaming/Documents/GitHub/Python")

#on crée une liste de 10 entiers random entre 1 et 10
liste=[]
for i in range(0,10):
	liste.append(random.randint(1,10))

#méthode d'ouverture en écriture, pas besoin de fermeture
with open("test.py", "wb") as fichier:
	pick=pickle.Pickler(fichier)
	pick.dump(liste)

#on recupere la liste en lecture
with open("test.py", "rb") as fichier:
	depick=pickle.Unpickler(fichier)
	recup_liste=depick.load()

print(recup_liste)




Beispiel #6
0
def save_score(score):
    with open('score', 'wb') as f_player:
        pickle_players = pickle.Pickler(f_player)
        pickle_players.dump(score)
Beispiel #7
0
import pickle
import os
"""importer le dictionnaire contenant le meilleur score"""
try:
    with open("F:/bureau/Python/tp/ZEPendu/donnee/MeilleurScore.flo",
              'rb') as fichier:
        lePickle = pickle.Unpickler(fichier)
        MeilleurScore = lePickle.load()
except FileNotFoundError:
    MeilleurScore = {}
    with open("F:/bureau/Python/tp/ZEPendu/donnee/MeilleurScore.flo",
              'wb') as fichier:
        lePickle = pickle.Pickler(fichier)
        lePickle.dump(MeilleurScore)


def sauvegardeScore():
    with open("F:/bureau/Python/tp/ZEPendu/donnee/MeilleurScore.flo",
              'wb') as fichier:
        monPickle = pickle.Pickler(fichier)
        monPickle.dump(MeilleurScore)


if __name__ == "__main__":
    print(MeilleurScore)
    os.system("pause")
Beispiel #8
0
from COCODataset import COCODataset


def _wordToInd(vocab):
    ret = {}
    for i, word in tqdm(enumerate(vocab)):
        assert word not in ret
        ret[word] = i
    return ret


if __name__ == '__main__':
    assert not settings.vocabfilepath.is_file()

    with open(settings.vocabfilepath, 'wb') as dsf:
        pcklr = pickle.Pickler(dsf)
        dataset = COCODataset('coco/images/train2017',
                              'coco/annotations/captions_train2017.json', True)

        vocab = dataset.calcVocab()
        print('Vocabulary length:', len(vocab))

        maxCaptionLen = dataset.calcMaxCaptionLen()
        print('Max caption length:', maxCaptionLen)

        wordToInd = _wordToInd(vocab)

        obj = {
            'vocab': vocab,
            'maxCaptionLen': maxCaptionLen,
            'wordToInd': wordToInd
Beispiel #9
0
def saveScores(scores):
    scoreFile = open(saveFile, 'wb')
    scorePeek = pickle.Pickler(scoreFile)
    score = scorePeek.dump(scores)
    scoreFile.close()
Beispiel #10
0
def save(data):
    f = open(PATH, 'r+b')
    pickle.Pickler(f, 0).dump(data)
    f.close()
Beispiel #11
0
    previous_findings += "*"

try:
    with open('score', 'rb') as fichier_score:
        depickler = pickle.Unpickler(fichier_score)
        score = depickler.load()
        #existing/returning players
        if name in score.keys():
            (life, word_to_search, previous_findings) = score[name]
        #new player
        else:
            score[name] = (life, word_to_search, previous_findings)

    #update file for new player
    with open('score', 'wb') as fichier_score:
        pickler = pickle.Pickler(fichier_score)
        pickler.dump(score)
except:
    print("No score file. Creating it...")
    score[name] = (life, word_to_search, previous_findings)
    fichier_score = open('score', 'wb')
    pickler = pickle.Pickler(fichier_score)
    pickler.dump(score)
    fichier_score.close()

#setup
print("""Mr/Mrs {}, you have {} live to start.
        You are looking for {}.
        You have found {}.""".format(name, life, word_to_search,
                                     previous_findings))
Beispiel #12
0
import pickle

score = {
    "joueur 1": 5,
    "joueur 2": 35,
    "joueur 3": 20,
    "joueur 4": 2,
}

with open("Ecriture_fichiers/fichier.txt", "wb") as donnees:
    mon_pickler = pickle.Pickler(donnees)
    mon_pickler.dump(score)

with open("Ecriture_fichiers/fichier.txt", "rb") as fichier:
    mon_depickler = pickle.Unpickler(fichier)
    score_recup = mon_depickler.load()

print(score_recup)
Beispiel #13
0
    if w_svpt == w_svpt and w_1stIn == w_1stIn:
        winner.update_first_serve_success_percentage(w_1stIn, w_svpt)
    if w_bp_Faced == w_bp_Faced and w_bp_Saved == w_bp_Saved and w_SvGms == w_SvGms:
        winner.update_breakpoint_faced_and_savec(w_bp_Faced, w_bp_Saved,
                                                 w_SvGms)

    loser.add_defeat(id_winner)
    loser.last_tournament_date = tournament_date
    loser.update_fatigue(tournament_date, sets_number)
    loser.update_surface_victory_percentage(surface, 'D')
    if l_svpt == l_svpt and l_ace == l_ace:
        loser.update_ace_percentage(l_ace, l_svpt)
    if l_svpt == l_svpt and l_df == l_df:
        loser.update_doublefault_percentage(l_df, l_svpt)
    if l_svpt == l_svpt and l_1stwon == l_1stwon and l_2ndwon == l_2ndwon:
        loser.update_winning_on_1st_serve_percentage(l_1stwon, l_svpt)
        loser.update_winning_on_2nd_serve_percentage(l_2ndwon, l_svpt)
    if l_svpt == l_svpt and l_1stIn == l_1stIn:
        loser.update_first_serve_success_percentage(l_1stIn, l_svpt)
    if l_bp_Faced == l_bp_Faced and l_bp_Saved == l_bp_Saved and l_SvGms == l_SvGms:
        loser.update_breakpoint_faced_and_savec(l_bp_Faced, l_bp_Saved,
                                                l_SvGms)

    whole_data += [match.get_data()]

print(whole_data[0])

with open('Data_%i' % year_to_study, 'wb') as file:
    my_pickler = pickle.Pickler(file)
    my_pickler.dump(whole_data)
Beispiel #14
0
def writeDataOnFile(binary, output, dico):
    with open(binary, "wb") as bin:
        writer = pickle.Pickler(bin)
        writer.dump(dico)
    with open(output, 'w') as txt:
        txt.write(str(dico))
# encoding: utf-8
import pickle

########### EJEMPLO 1 ##############
print '########### EJEMPLO 1 ##############'

# Guardo en el archivo
with open('ejemplo.pkl', 'wb') as archivo:
    pkl = pickle.Pickler(archivo)

    lista1 = [1, 2, 3]
    lista2 = [4, 5]
    diccionario = {'campo1': 1, 'campo2': 'dos'}

    pkl.dump(lista1)
    pkl.dump(None)
    pkl.dump(lista2)
    pkl.dump('Hola mundo')
    pkl.dump(diccionario)
    pkl.dump(1)

# Leo del archivo
with open('ejemplo.pkl', 'rb') as archivo:
    seguir_leyendo = True
    while seguir_leyendo:
        try:
            data = pickle.load(archivo)
        except EOFError:
            seguir_leyendo = False
        else:
            print '### Esta línea no es del archivo ###'
Beispiel #16
0
    def launch(self, withresume):
        decaly = 0
        decalx = -150
        space = 120

        firstRound = True
        while (True):
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    sys.exit()

            self.clock.tick_busy_loop(30)
            self.background.updatecompteur()
            screen.fill((0, 0, 0))
            self.background.blitStars()
            self.background.blitPlanets()
            #show the fog
            self.background.blitFog()

            screen.blit(self.single_sprites['menu_micshooter.png'], (120, 40))

            self.compteur = self.compteur + 1
            #update the particles
            particles.blitAndUpdate()

            if self.menustatus == 0:
                #change the selection
                if pygame.key.get_pressed()[pygame.K_UP]:
                    if self.compteur >= 5:
                        particles.addRandomExplosion(3)
                        #print(self.selection)
                        self.play_sound(self.sounds["menu.wav"])
                        self.selection = self.selection - 1
                        if self.selection == 0:
                            self.selection = 3
                        self.compteur = 0

                if pygame.key.get_pressed()[
                        pygame.K_DOWN] and self.compteur >= 5:
                    particles.addRandomExplosion(3)
                    #print(self.selection)
                    self.play_sound(self.sounds["menu.wav"])
                    self.selection = self.selection + 1
                    if self.selection == 4:
                        self.selection = 1
                    self.compteur = 0

                #blit the help
                s = pygame.Surface((300, 300))  # the size of your rect
                s.set_alpha(64)  # alpha level
                s.fill((99, 0, 201))  # this fills the entire surface
                screen.blit(s, (25, 150))  # (0,0) are the top-left coordinates
                screen.blit(self.littlefont.render("Use the arrow keys and", \
                True, (255,255, 255)),(30,155))
                screen.blit(self.littlefont.render("enter to navigate the menu. ", \
                True, (255,255, 255)),(30,175))
                screen.blit(self.littlefont.render("Game controls : ", \
                True, (255,128, 128)),(30,210))
                screen.blit(self.littlefont.render("Arrow keys : move your ship ", \
                True, (255,255, 255)),(30,230))
                screen.blit(self.littlefont.render("space : fire ", \
                True, (255,255, 255)),(30,250))

                if pygame.key.get_pressed(
                )[pygame.
                  K_RETURN] and self.selection == 1 and self.compteur >= 5:
                    self.compteur = 0
                    effects.fadeToColor(0, 0, 0)
                    return

                #if pygame.key.get_pressed()[pygame.K_RETURN] and self.selection==3 and self.compteur>=5:
                #print("YAY")
                ##pygame.display.toggle_fullscreen()

                if pygame.key.get_pressed(
                )[pygame.
                  K_RETURN] and self.selection == 3 and self.compteur >= 5:
                    self.compteur = 0
                    exit()

                if pygame.key.get_pressed(
                )[pygame.
                  K_RETURN] and self.selection == 2 and self.compteur >= 5:
                    self.compteur = 0
                    self.selection = 1
                    self.menustatus = 1
                #print the menu accordingly to the selection and the menu state

                if withresume == 0:
                    if pygame.key.get_pressed()[K_ESCAPE]:
                        exit()
                    if self.selection == 1:
                        if self.compteur < 30 and self.compteur % 2:
                            screen.blit(
                                self.single_sprites['lifeBonusLight.png'],
                                (190 - 33 - decalx, 180 - 32 - decaly))
                        screen.blit(self.single_sprites['sprite_ship.png'],
                                    (190 - decalx, 180 - decaly))

                        screen.blit(self.single_sprites['menu_playblurry.png'],
                                    (270 - decalx, 200 - decaly))
                    else:
                        screen.blit(self.single_sprites['menu_play.png'],
                                    (270 - decalx, 200 - decaly))
                else:
                    if self.selection == 1:
                        if self.compteur < 30 and self.compteur % 2:
                            screen.blit(
                                self.single_sprites['lifeBonusLight.png'],
                                (190 - 33 - decalx, 180 - 32 - decaly))
                        screen.blit(self.single_sprites['sprite_ship.png'],
                                    (190 - decalx, 180 - decaly))

                        screen.blit(
                            self.single_sprites['menu_resumeblurry.png'],
                            (270 - decalx, 200 - decaly))
                    else:
                        screen.blit(self.single_sprites['menu_resume.png'],
                                    (270 - decalx, 200 - decaly))

                if self.selection == 2:
                    if self.compteur < 30 and self.compteur % 2:
                        screen.blit(
                            self.single_sprites['lifeBonusLight.png'],
                            (190 - 33 - decalx, 180 - 32 + space - decaly))
                    screen.blit(self.single_sprites['sprite_ship.png'],
                                (190 - decalx, 180 + space - decaly))

                    screen.blit(self.single_sprites['menu_optionsblurry.png'],
                                (270 - decalx, 200 + space - decaly))
                else:
                    screen.blit(self.single_sprites['menu_options.png'],
                                (270 - decalx, 200 + space - decaly))

                #if self.selection==3:
                #if self.compteur<30 and self.compteur%2:
                #screen.blit(self.single_sprites['lifeBonusLight.png'],(190-33-decalx,180-32+(2*space)-decaly))
                #screen.blit(self.single_sprites['sprite_ship.png'],(190-decalx,180+(2*space)-decaly))

                ##	pygame.display.toggle_fullscreen()

                if self.selection == 3:
                    if self.compteur < 30 and self.compteur % 2:
                        screen.blit(self.single_sprites['lifeBonusLight.png'],
                                    (190 - 33 - decalx, 180 - 32 +
                                     (2 * space) - decaly))
                    screen.blit(self.single_sprites['sprite_ship.png'],
                                (190 - decalx, 180 + (2 * space) - decaly))

                    screen.blit(self.single_sprites['menu_quitblurry.png'],
                                (270 - decalx, 200 + (2 * space) - decaly))
                else:
                    screen.blit(self.single_sprites['menu_quit.png'],
                                (270 - decalx, 200 + (2 * space) - decaly))

            elif self.menustatus == 1:
                #change the selection
                if pygame.key.get_pressed()[pygame.K_UP]:
                    if self.compteur >= 5:
                        self.play_sound(self.sounds["menu.wav"])
                        #print(self.selection)
                        self.selection = self.selection - 1
                        if self.selection == 0:
                            self.selection = 4
                        self.compteur = 0

                if pygame.key.get_pressed()[
                        pygame.K_DOWN] and self.compteur >= 5:
                    self.play_sound(self.sounds["menu.wav"])
                    #print(self.selection)
                    self.selection = self.selection + 1
                    if self.selection == 5:
                        self.selection = 1
                    self.compteur = 0

                #decrease sound volume
                if pygame.key.get_pressed(
                )[pygame.
                  K_LEFT] and self.selection == 1 and self.compteur >= 5 and (
                      self.config['sound'] > 0):
                    self.play_sound(self.sounds["menu.wav"])
                    self.compteur = 0
                    self.config['sound'] = self.config['sound'] - 1

                #increase sound volume
                if pygame.key.get_pressed()[pygame.K_RIGHT] \
                and self.selection==1 and self.compteur>=5 \
                and self.config['sound'] < 10:
                    self.play_sound(self.sounds["menu.wav"])
                    self.compteur = 0
                    self.config['sound'] = self.config['sound'] + 1
                #if (pygame.key.get_pressed()[pygame.K_LEFT] or pygame.key.get_pressed()[pygame.K_RIGHT]) \
                #and self.selection==1 and self.compteur>=5:
                #self.play_sound(self.sounds["menu.wav"])
                #self.compteur=0
                #self.config['sound']= not self.config['sound']

                if (pygame.key.get_pressed()[pygame.K_LEFT] or pygame.key.get_pressed()[pygame.K_RIGHT]) \
                and self.selection==2 and self.compteur>=5:
                    self.play_sound(self.sounds["menu.wav"])
                    self.compteur = 0
                    self.config['resolution'] = not self.config['resolution']
                    if self.config['resolution'] == 0:
                        self.hud.offset = 0
                        if self.config['fullscreen'] == 0:
                            common_pygame.pygame.display.set_mode((800, 600))
                        else:
                            common_pygame.pygame.display.set_mode((800,600), \
                            common_pygame.pygame.FULLSCREEN)

                        common_pygame.screenheight = 600
                    else:
                        self.hud.offset = 100
                        if self.config['fullscreen'] == 0:
                            common_pygame.pygame.display.set_mode((800, 500))
                        else:
                            common_pygame.pygame.display.set_mode((800,500), \
                            common_pygame.pygame.FULLSCREEN)
                        common_pygame.screenheight = 500

                if (pygame.key.get_pressed()[pygame.K_RETURN]  \
                or pygame.key.get_pressed()[pygame.K_LEFT] or \
                 pygame.key.get_pressed()[pygame.K_RIGHT] )and \
                 self.selection==3:
                    if self.config['resolution'] == 0:
                        res = (800, 600)
                    else:
                        res = (800, 500)

                    self.config['fullscreen'] = int(
                        not self.config['fullscreen'])
                    if self.config['fullscreen']:
                        common_pygame.pygame.display.set_mode(res, \
                        common_pygame.pygame.FULLSCREEN)
                    else:
                        common_pygame.pygame.display.set_mode(res)
                        #common_pygame.pygame.display.toggle_fullscreen()

                if pygame.key.get_pressed()[
                        pygame.K_RETURN] and self.selection == 4:
                    #write the config into the file
                    with open(os.path.join('data', 'config.conf'),
                              'wb') as fichier:
                        mon_pickler = pickle.Pickler(fichier)
                        mon_pickler.dump(self.config)

                        self.compteur = 0
                        self.selection = 1
                        self.menustatus = 0

                bar = pygame.Surface((10, 15))  # the size of your rect
                #bar.set_alpha(64)                # alpha level
                if self.selection == 1:
                    screen.blit(self.font.render("Sound :", True, (255, 0, 0)),
                                (350, 200))
                    bar.fill((128, 0, 0))
                else:
                    bar.fill((128, 128, 128))
                    screen.blit(
                        self.font.render("Sound :", True, (255, 255, 255)),
                        (350, 200))
                # this fills the entire surface
                #screen.blit(s, (25,150))    # (0,0) are the top-left coordinates
                for i in range(10):
                    screen.blit(bar, (490 + (20 * i), 210))
                if self.selection == 1:
                    bar.fill((255, 0, 0))
                else:
                    bar.fill((255, 255, 255))
                for i in range(self.config['sound']):
                    screen.blit(bar, (490 + (20 * i), 210))

                #else:

                #if self.config['sound']:
                #if self.selection==1:
                #screen.blit(self.font.render("Sound : on", True, (255,0, 0)),(350,200))
                #else:
                #screen.blit(self.font.render("Sound : on", True, (255,255, 255)),(350,200))
                #else:
                #if self.selection==1:
                #screen.blit(self.font.render("Sound : off", True, (255,0, 0)),(350,200))
                #else:
                #screen.blit(self.font.render("Sound : off", True, (255,255, 255)),(350,200))

                if self.config['resolution'] == 0:
                    if self.selection == 2:
                        screen.blit(
                            self.font.render("Resolution : 800*600", True,
                                             (255, 0, 0)), (350, 250))
                    else:
                        screen.blit(
                            self.font.render("Resolution : 800*600", True,
                                             (255, 255, 255)), (350, 250))
                else:
                    if self.selection == 2:
                        screen.blit(
                            self.font.render("Resolution : 800*500", True,
                                             (255, 0, 0)), (350, 250))
                    else:
                        screen.blit(
                            self.font.render("Resolution : 800*500", True,
                                             (255, 255, 255)), (350, 250))

                if self.config['fullscreen'] == 0:
                    if self.selection == 3:
                        screen.blit(
                            self.font.render("Fullscreen : off", True,
                                             (255, 0, 0)), (350, 300))
                    else:
                        screen.blit(
                            self.font.render("Fullscreen : off", True,
                                             (255, 255, 255)), (350, 300))
                else:
                    if self.selection == 3:
                        screen.blit(
                            self.font.render("Fullscreen : on", True,
                                             (255, 0, 0)), (350, 300))
                    else:
                        screen.blit(
                            self.font.render("Fullscreen : on", True,
                                             (255, 255, 255)), (350, 300))

                if self.selection == 4:
                    screen.blit(self.font.render("go back", True, (255, 0, 0)),
                                (350, 350))
                else:
                    screen.blit(
                        self.font.render("go back", True, (255, 255, 255)),
                        (350, 350))

                if pygame.key.get_pressed()[K_ESCAPE]:
                    self.menustatus = 0

            pygame.display.flip()
Beispiel #17
0
def save_policy(policy, name=POLICY_FILE):
    file = open(name, 'wb')
    pickle.Pickler(file).dump(policy)
def save_state(state, filename):
    p = pickle.Pickler(
        compress.open(filename + compress_suffix, 'wb', **compress_kwargs))
    p.fast = True
    p.dump(state)
    raw_data_distrib[val.astype(int)] = c
    raw_data_distrib = raw_data_distrib / len(snv_table_nona)
    est_distrib = new_est.xi.dot(new_est.pi).dot(new_est.mu_matrix)
    overall_profile_dist = score_sig_1A_base(raw_data_distrib, est_distrib)

    metrics_list.append([
        new_est.J, lr, pval, clonal_phi, clonal_xi, nb_mut_clonal,
        largest_subclonal_phi, largest_subclonal_xi, nb_mut_largest_subclonal,
        clonal_largest_sub_pidist, largest_pi_dist, overall_profile_dist,
        end - start
    ])

    with open(
            '{}/{}/{}_clonesig_raw_results_restr_curated'.format(
                tcga_folder, patient_id, folder_type), 'wb') as raw_res:
        my_pickler = pickle.Pickler(raw_res)
        my_pickler.dump([new_est, lr, pval, cst_est, fitted_sigs])

id_cols = [
    'patient_id', 'mutation_set', 'cancer_loc', 'cosmic_type', 'prop_diploid',
    'ploidy', 'purity', 'nb_mut', 'nb_sigs', 'nb_sigs_prefit', 'major_cn_mean',
    'total_cn_mean', 'method', 'prefit_bool', 'sigprofiler_bool', 'dof'
]
metrics_cols = [
    'nb_clones', 'lr', 'pval', 'clonal_phi', 'clonal_xi', 'nb_mut_clonal',
    'largest_subclonal_phi', 'largest_subclonal_xi',
    'nb_mut_largest_subclonal', 'clonal_largest_sub_pidist', 'largest_pi_dist',
    'overall_profile_dist', 'runtime'
]
id_df = pd.DataFrame(id_list, columns=id_cols)
metrics_df = pd.DataFrame(metrics_list, columns=metrics_cols)
Beispiel #20
0
def main() :

  nbL=0
  secureDel('dist2.txt',FILE_TYPE,False)
  with open ('nbLines.txt','r') as f :
    ln=f.read()
    tab=ln.strip().split(':')
    nbL=int(tab[1])
    printLog("nbL = ", nbL)
  listDotsLines=[]
  for i in range(nbL) :
    HL=[]
    frmName='./Lines/Line' +str(i+1)+'.jpg'
    img=cv2.imread(frmName, 0)
    points=calcul_centers(img,echo=False)[0]
    rows,cols=img.shape



    imgName="./Lines/frames/inverted_"+str(i+1)+".jpg"
    erodInvert(img, ks1=(1,400), ks2=(0,0),
      invName=imgName)

    img2=cv2.imread(imgName, 0)


    # convert the grayscale image to binary image
    ret,thresh = cv2.threshold(img2, 127, 255, 0)


    # find contour in the binary image
    contours, hierarchy = cv2.findContours(thresh,cv2.RETR_TREE,cv2.CHAIN_APPROX_SIMPLE)
    #printLog("nb contours : ",len(contours))
    for c in contours :
      x,y,w,h = cv2.boundingRect(c)
      y0=int(y+(h//2))
      line0=((0,y0),(cols,y0))
      HL.append(line0)

    points2=[]
    for p in points :
      yp=selectLine(HL,p,Y_AXIS)
      points2.append((p[0],yp))

  #  drawDotsLines(frmName, points2, HL,(i+1))
    frmName=drawDotsLines(frmName, points2, None,(i+1))

    img1=cv2.imread(frmName,0)

  #  imvName='./Lines/frames/inverted_' +str(i+1)+'.jpg'
    imgName='./Lines/frames/vertical_' +str(i+1)+'.jpg'
  #  VerticalMask(img1, ks1=(50,1),ks2=(5,1),
  #    invName=imvName,dilName=imgName)
    erodInvert(img1, ks1=(100,3), ks2=(0,0),
      invName=imgName)



    k=cv2.imread(imgName,0)

    ret,thresh = cv2.threshold(k,127,255,0)

    contours, hierarchy = cv2.findContours(thresh,cv2.RETR_TREE,cv2.CHAIN_APPROX_SIMPLE)
    #printLog("nb contours : ",len(contours))



    v_lines=[]
    for c in contours :
      x,y,w,h = cv2.boundingRect(c)
      xL=int(x+(w//2))
      v_lines.append(((xL, 0),(xL, rows)))

    v_lines.sort()

    points3=[]
    for p in points2 :
      xp=selectLine(v_lines,p,X_AXIS)
      points3.append((xp,p[1]))


    frmName=drawDotsLines(frmName, points3, v_lines,(i+1))

    dL=DotsLines(i+1, points3, HL, v_lines)
    listDotsLines.append(dL)
    writeDist(v_lines,sign="line "+str(i+1)+" : \n")




  with open('dLdata','wb') as dLfile :
    dLPickler=pickle.Pickler(dLfile)
    dLPickler.dump(listDotsLines)
Beispiel #21
0
def sauvegardeScore():
    with open("F:/bureau/Python/tp/ZEPendu/donnee/MeilleurScore.flo",
              'wb') as fichier:
        monPickle = pickle.Pickler(fichier)
        monPickle.dump(MeilleurScore)
            lemmat.remove(val)
        elif val == '-':
            lemmat.remove(val)
    i = 0
    try:
        while i < len(lemmat):
            if doc[p][i].isdigit() == False and doc[p][i] != lemmat[i]:
                doc[p][i] = lemmat[i]
            i += 1
    except:
        doc[p] = doc[p]
    lemmat = []
    p += 1

with open('liste_msg', 'wb') as file:
    liste_msg = pickle.Pickler(file)
    liste_msg.dump(doc)

counting = len(dicti)
frequency = defaultdict(int)
for texte in doc:
    doublons(texte)
    for token in texte:
        frequency[token] += (1 * 100) / counting
        frequency[token] = round(frequency[token], 3)
        if frequency[token] > 30:
            if token not in base:
                base.append(token)

marshal.dump(base, open("list_base", 'wb'))
Beispiel #23
0
def update(let, num, val):
    loc = let + str(num)
    db[loc] = UmatiVendDB.VendItem("", loc, res)


def getRange(let):
    if (let in fivers):
        return range(1, 6)
    elif (let in tenners):
        return range(1, 11)
    else:
        raise Exception("F****D")


for let in fivers + tenners:
    print("Set one value for all of row %s?" % let)
    res = sys.stdin.readline()
    if (res.lower().strip() in ["yes", "y"]):
        print("What value for row %s?" % let)
        res = int(sys.stdin.readline())
        for num in getRange(let):
            update(let, num, res)
    else:
        for num in getRange(let):
            print("Whats the value for %s%d?" % (let, num))
            res = int(sys.stdin.readline())
            update(let, num, res)

p = pickle.Pickler(open(path, 'wb'))
p.dump(db)
Beispiel #24
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def saveHighscore(score):
    fichier_scores = open("highscoreFolder", "wb")
    mon_pickler = pickle.Pickler(fichier_scores)
    mon_pickler.dump(score)
    fichier_scores.close()
Beispiel #25
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 def enregistrer_labyrinthe(self):
     """Enregistrer le status du labyrinthe"""
     with open(self._chemin, 'wb') as fichier:
         mon_pickler = pickle.Pickler(fichier)
         mon_pickler.dump(self)
Beispiel #26
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	def write(self, chemin_du_fichier, contenu):
		with open(chemin_du_fichier, 'wb') as fichier:
			pickler = pickle.Pickler(fichier)
			contenu = pickler.dump(contenu)
Beispiel #27
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def enregistrer_scores(scores):

    fichier_scores = open(nom_fichier_scores, "wb")
    mon_pickler = pickle.Pickler(fichier_scores)
    mon_pickler.dump(scores)
    fichier_scores.close()
Beispiel #28
0
 def save(self):
     with open(self.path, "wb") as save_perso:
         pickle.Pickler(save_perso).dump(self.pos)
     self.inventaire.save()
Beispiel #29
0
 def __init__(self, filename):
     self.f = open(filename + ".pkl", "wb")
     self.pkl = pickle.Pickler(self.f, protocol=2)
     self.filename = filename
     self.oracle_test_data = {}
def main_voronoi():

    size_grid = 100
    density = 1
    grid_step = 1
    affichage = 'Polygone'

    delaunay = delaunay_gen(size_grid, density, grid_step)
    ##    return delaunay

    ##    gcfm = GetColorFromMap(size_grid)
    ##    if affichage == 'Polygone' or affichage == 'Polygone2':
    gcfm = GetColorFromMap(size_grid)

    ####plt.figure()
    fig = plt.figure()
    ax = fig.add_subplot(111)
    if 1:
        for delau_point in delaunay.Liste:
            if affichage == 'Point':
                print("point")
                x = empty(0)
                y = empty(0)
                for bary in delau_point.Bary:
                    x = hstack((x, bary.Pos[0][0]))
                    y = hstack((y, bary.Pos[0][1]))
                try:
                    x = hstack((x, x[0]))
                    y = hstack((y, y[0]))
                    ax.plot(x, y)
                except:
                    print('x = %s, y = %s' % (x, y))

            elif affichage == 'Polygone':
                nverts = len(delau_point.Bary) + 1
                verts = empty((0, 2))
                for bary in delau_point.Bary:
                    verts = vstack((verts, bary.Pos))
                try:
                    ##                if 1 :
                    verts = vstack((verts, verts[0, :]))
                    verts[verts[:, 0] <= 0, 0] = 0
                    verts[verts[:, 1] <= 0, 1] = 0
                    verts[verts[:, 0] > size_grid, 0] = size_grid
                    verts[verts[:, 1] > size_grid, 1] = size_grid
                    codes = ones(nverts, int) * Path.LINETO
                    codes[0] = Path.MOVETO
                    codes[nverts - 1] = Path.CLOSEPOLY
                    path = Path(verts, codes)
                    ind = delau_point.indice
                    arg_color = delaunay.rand_pts[ind]
                    if arg_color[0] < 0: arg_color[0] = 0
                    if arg_color[1] < 0: arg_color[1] = 0
                    color = gcfm.get_color(arg_color)
                    patch = patches.PathPatch(path,
                                              facecolor=color,
                                              edgecolor='none')
                    ax.add_patch(patch)
                except:
                    print(
                        '!!!!!!!!!!    attention   !!!!!!!!!!! \n poly_position= %s'
                        % verts)

    elif affichage == 'Polygone2':

        point_water_array = empty((0, 2))
        for point in delaunay.Liste:
            arg_color = delaunay.rand_pts[point.indice]
            if arg_color[0] < 0:
                arg_color[0] = 0
            if arg_color[1] < 0:
                arg_color[1] = 0

            # define water of point
            point.water = gcfm.iswater(arg_color)
            ##            print('water : ' + str(point.water))
            if point.water == 0:
                point_water_array = vstack((point_water_array, arg_color))

        for point in delaunay.Liste:
            for bary in point.Bary:
                if bary.pos[0][0] < 0: bary.pos[0][0] = 0
                if bary.pos[0][1] < 0: bary.pos[0][1] = 0
                if bary.pos[0][0] > size_grid: bary.pos[0][0] = size_grid
                if bary.pos[0][1] > size_grid: bary.pos[0][1] = size_grid

                dist_from_ocean = sqrt(amin((point_water_array[:,0]-bary.pos[0][0])**2 + \
                                       (point_water_array[:,1]-bary.pos[0][1])**2))
                bary.altitude = dist_from_ocean

        delaunay, max_altitude = norm_altitude(delaunay)
        show_polygones(delaunay, size_grid, gcfm)

    plt.xlim([0, size_grid])
    plt.ylim([0, size_grid])
    plt.show()

    plt.pause(60)
    fichier_nom = ("fichier_delaunay%sx%s.txt" % (size_grid, size_grid))
    mon_fichier = open(fichier_nom, "w")
    with open('donnees', 'wb') as fichier:
        mon_pickler = pickle.Pickler(fichier)
        mon_pickler.dump(delaunay)