Beispiel #1
0
class ScreenTwo(Screen):

    joystick = Joystick(0, True)
    button_state = ObjectProperty(0)

    def __init__(self, **kwargs):
        Builder.load_file('ScreenTwo.kv')
        super(ScreenTwo, self).__init__(**kwargs)
        self.anim = ()

    def go_back(self):
        PauseScreen.pause(pause_scene_name='pauseScene',
                          transition_back_scene='main',
                          text="Test",
                          pause_duration=1)

    def animate(self):
        self.anim = Animation(x=.1, y=.1) & Animation(size=(400, 200))
        self.anim.start(self.ids.animate_button)

    def joy_update(self):
        while 1:
            self.ids.joystick.center_x = joystick.get_axis('x') * self.width

            self.ids.joystick.center_y = joystick.get_axis('y') * -self.height

            self.ids.joystick.text = "{:.3f} {:.3f}".format(
                joystick.get_axis('x'), joystick.get_axis('y'))

            self.button_state = self.joystick.get_button_state(0)
            sleep(.1)

    def start_joy_thread(self):
        Thread(target=self.joy_update, args=()).start()
Beispiel #2
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class MainScreen(Screen):

    counter = StringProperty("0")
    toggle = ObjectProperty(False)

    joystick = Joystick(0, False)
    X_axis = ObjectProperty(0.0)
    Y_axis = ObjectProperty(0.0)

    def joystick_thread(self):
        while 1:
            self.joystick.refresh()
            self.X_axis = self.joystick.get_axis('x')
            self.Y_axis = self.joystick.get_axis('y')
            #print(self.X_axis)

    def start_joystick_Thread(self):
        Thread(target=self.joystick_thread).start()

    """
    Class to handle the main screen and its associated touch events
    """

    def pressed_counter(self):
        tempCounter = int(self.counter)
        tempCounter += 1
        self.counter = str(tempCounter)

    def pressed_motor_toggle(self):
        self.toggle = not self.toggle

    def pressed(self):
        """
        Function called on button touch event for button with id: testButton
        :return: None
        """
        #PauseScreen.pause(pause_scene_name='pauseScene', transition_back_scene='main', text="Test", pause_duration=5)

        PauseScreen.pause(pause_scene_name='pauseScene',
                          transition_back_scene='button',
                          text="LOADING BUTTON SCREEN FOR YOU",
                          pause_duration=2)

        #SCREEN_MANAGER.current = 'button'

    def admin_action(self):
        """
        Hidden admin button touch event. Transitions to passCodeScreen.
        This method is called from pidev/kivy/PassCodeScreen.kv
        :return: None
        """
        SCREEN_MANAGER.current = 'passCode'
Beispiel #3
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class MainScreen(Screen):
    """
    Class to handle the main screen and its associated touch events
    """
    string_count = StringProperty()
    condition = ObjectProperty()

    joystick = Joystick(0, True)
    x_axis = ObjectProperty(0, 0)
    y_axis = ObjectProperty(0, 0)

    def joystick_thread(self):

        while 1:
            self.joystick.refresh()
            self.x_axis = self.joystick.get_axis('x')
            self.y_axis = self.joystick.get_axis('y')
            self.ids.dog.text = str(self.joystick.get_button_state(0))

    def start_Joystick_Thread(self):
        Thread(target=self.joystick_thread).start()

    def __init__(self, **kwargs):
        super(MainScreen, self).__init__(**kwargs)
        self.count = 0
        self.condition = False

    def pressed(self):

        self.count = self.count + 1
        self.string_count = str(self.count)

    def press(self):

        PauseScreen.pause(pause_scene_name='pauseScene',
                          transition_back_scene=FARMYARD_SCREEN_NAME,
                          text="Weeeeeee!",
                          pause_duration=1)

    def motor_pressed(self):

        self.condition = not self.condition

    def admin_action(self):
        """
        Hidden admin button touch event. Transitions to passCodeScreen.
        This method is called from pidev/kivy/PassCodeScreen.kv
        :return: None
        """
        SCREEN_MANAGER.current = 'passCode'
Beispiel #4
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class Farmyard(Screen):

    joystick = Joystick(0, True)
    joy_val_x = ObjectProperty(0)
    joy_val_y = ObjectProperty(0)
    joy_trigger_label = ObjectProperty(0)

    def __init__(self, **kwargs):
        Builder.load_file('Farmyard.kv')

        PassCodeScreen.set_transition_back_screen(MAIN_SCREEN_NAME)

        super(Farmyard, self).__init__(**kwargs)

    def update(self):

        while 1:
            self.joy_val_x = joystick.get_axis('x')
            self.joy_val_y = joystick.get_axis('y')
            self.joy_trigger_label = self.joystick.get_button_state(0)
            sleep(.1)

    def joy_thread(self):
        Thread(target=self.update, args=()).start()

    def transition_back(self):

        SCREEN_MANAGER.current = MAIN_SCREEN_NAME

    def back(self):

        PauseScreen.pause(pause_scene_name='pauseScene',
                          transition_back_scene='main',
                          text="Test",
                          pause_duration=5)

    """
        Function called on button touch event for button with id: testButton
        :return: None
    """

    def animation(self):
        anim = Animation(x=50, y=50) & Animation(size=(200, 200))

        anim.start(self.ids.logo_image_button)
Beispiel #5
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from kivy.properties import ObjectProperty
from kivy.uix.slider import Slider
from kivy.animation import Animation, AnimationTransition
from threading import Thread
from time import sleep

from pidev.MixPanel import MixPanel
from pidev.kivy.PassCodeScreen import PassCodeScreen
import pidev.kivy.PauseScreen
from pidev.kivy import DPEAButton
from pidev.kivy import ImageButton
from pidev.Joystick import Joystick

MIXPANEL_TOKEN = "x"
MIXPANEL = MixPanel("Project Name", MIXPANEL_TOKEN)
joystick = Joystick(0, False)

SCREEN_MANAGER = ScreenManager()
MAIN_SCREEN_NAME = 'main'
ADMIN_SCREEN_NAME = 'admin'
IMAGE_SCREEN_NAME = 'image'


class ProjectNameGUI(App):
    """
    Class to handle running the GUI Application
    """
    def build(self):
        """
        Build the application
        :return: Kivy Screen Manager instance
Beispiel #6
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from pidev.MixPanel import MixPanel
from pidev.kivy.PassCodeScreen import PassCodeScreen
from pidev.kivy.PauseScreen import PauseScreen
from pidev.kivy import DPEAButton
from pidev.kivy import ImageButton

MIXPANEL_TOKEN = "x"
MIXPANEL = MixPanel("Project Name", MIXPANEL_TOKEN)

SCREEN_MANAGER = ScreenManager()
MAIN_SCREEN_NAME = 'main'
ADMIN_SCREEN_NAME = 'admin'
TRANSITION_SCREEN_NAME = 'TransitionScreen'
ctr = 1
ctr2 = 0
joystick = Joystick(0, True)


class ProjectNameGUI(App):
    """
    Class to handle running the GUI Application
    """
    def build(self):
        """
        Build the application
        :return: Kivy Screen Manager instance
        """
        return SCREEN_MANAGER


Window.clearcolor = (1, 1, 1, 1)  # White
Beispiel #7
0
from time import sleep

import odrive
import ODrive_Ease_Lib

from pidev.Joystick import Joystick

joystick = Joystick(0, False)

OD = odrive.find_any()
axis_1 = ODrive_Ease_Lib.ODrive_Axis(OD.axis1)
axis_0 = ODrive_Ease_Lib.ODrive_Axis(OD.axis0)

restricted_length = 20000


def run_x_axis():
    pos = axis_1.get_pos()

    if pos < (full_length -
              restricted_length) and joystick.get_axis('x') < -.05:
        axis_1.set_vel(vel_speed * -joystick.get_axis('x'))

    elif pos > restricted_length and joystick.get_axis('x') > .05:
        axis_1.set_vel(vel_speed * -joystick.get_axis('x'))

    else:
        axis_1.set_vel(0)


def run_y_axis():
class JoyScreen(Screen):
    joystick = Joystick(0, True)
    nma = ObjectProperty(None)
    aer = ObjectProperty(None)
    arm = ObjectProperty(None)
    now = ObjectProperty(None)
    gamer = ObjectProperty(None)
    gamet = ObjectProperty(None)
    global event1
    global event2
    global event3
    global event4
    global a
    a = 1
    global glob
    glob = 1
    global x
    global ad
    global keyboard
    x = 1
    global ft
    ft = 2
    def startThread(self):
        print("Thread")
        self.gamet.text = "Running using threads."
        Thread(target=self.threads).start()
        Thread.daemon = True

    def _keyboard_closed(self):
        self._keyboard.unbind(on_key_down=self.arrowcontrol)
        self._keyboard = None

    def threads(self):
        while SCREEN_MANAGER.current == JOY_SCREEN_NAME:
            self.callback(1)
            if(x==1):
                self.cords(1)
            self.combo(1)
            self.backroundc(1)
            sleep(.01)
        print("Thread ended")
    def callback(self,dt):
        print("afdfs")
        if(self.joystick.get_button_state(1)==1):
            self.nma.text = "Button 1 on"
        else:
            self.nma.text = "Button 1 off"
    def cords(self,dt):
        self.arm.text = "x:%f y:%f" % (self.joystick.get_both_axes()[0],self.joystick.get_both_axes()[1])
        self.arm.x = self.joystick.get_both_axes()[0]*Window.size[0] * 1/2
        self.arm.y = -self.joystick.get_both_axes()[1]*Window.size[1] * 1/2
    def backroundc(self,dt):
        global ft
        random.seed(ft)
        if(self.joystick.get_button_state(0)==1):
            Window.clearcolor = (random.random(),random.random(),random.random(),1)
            s = self.aer.text
            self.aer.text = "A"
            self.aer.text = "%s" % s
            ft = self.arm.x + self.arm.y


    def combo(self,dt):
        list = [1,2,3]
        if(self.joystick.button_combo_check(list)==1):
            self.aer.text = "Combo of 123 active"
        else:
            self.aer.text = "Combo of 123 not active"
    def __init__(self, **kwargs):
        Builder.load_file('joyScreen.kv')
        super(JoyScreen, self).__init__(**kwargs)
        self.arm.y = 0
        self.arm.x = 0
    def hi(self,df):
        print("hi")
    def canceled(self):
        global event1
        global event2
        global event3
        global event4
        event1.cancel()
        event2.cancel()
        event3.cancel()
        event4.cancel()
        print("Clock Canceled")

    def events(self):
        print("Clock")
        self.gamet.text = "Running using clock scheduling."
        global a
        a = 2
        global event1
        global event2
        global event3
        global event4
        event1 = Clock.schedule_interval(self.callback, 1/100)
        event2 = Clock.schedule_interval(self.combo, 1/100)
        event4 = Clock.schedule_interval(self.backroundc, 1 / 100)
        event3 = Clock.schedule_interval(self.cords, 1/100)
    def yes(self):
        if(x == 2):
            self.arrowcontrolon()
        if(a == 2):
            self.canceled() # commit this out to switch to thread instead of clock.
        SCREEN_MANAGER.current = MAIN_SCREEN_NAME

    def arrowcontrolon(self):

        global event3
        global x
        global ad
        global glob
        if(x == 1):
            if(a == 2):
                event3.cancel()
            self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
            self._keyboard.bind(on_key_down=self.arrowcontrol)
            self.gamer.text = "Arrow control on"
            x = 2
        else:
            self._keyboard.release()
            if(a==2):
                event3 = Clock.schedule_interval(self.cords, 1/100)
            self.gamer.text = "Arrow control off"
            x = 1

    def arrowcontrol(self, keyboard, keycode, text, modifiers):
        self.arm.text = "x:%f y:%f" % (self.arm.x/400, self.arm.y/300)
        print("%s"% keycode[1])
        if(keycode[1]=="w"):
            if(self.arm.y<300):
                self.arm.y = self.arm.y + 5
            else:
                self.arm.y = 300
        elif(keycode[1]=="s"):
            if(self.arm.y>(-300)):
                self.arm.y = self.arm.y - 5
            else:
                self.arm.y = -300
        elif(keycode[1]=="d"):
            if(self.arm.x<400):
                self.arm.x = self.arm.x + 5
            else:
                self.arm.x = 400
        elif (keycode[1]=="a"):
            if(self.arm.x > (-400)):
                self.arm.x = self.arm.x - 5
            else:
                self.arm.x = -400
        elif (keycode[1] == "up"):
            if (self.arm.y < 300):
                self.arm.y = self.arm.y + 20
            else:
                self.arm.y = 300
        elif (keycode[1] == "down"):
            if (self.arm.y > (-300)):
                self.arm.y = self.arm.y - 20
            else:
                self.arm.y = -300
        elif (keycode[1] == "right"):
            if (self.arm.x < 400):
                self.arm.x = self.arm.x + 20
            else:
                self.arm.x = 400
        elif (keycode[1] == "left"):
            if (self.arm.x > (-400)):
                self.arm.x = self.arm.x - 20
            else:
                self.arm.x = -400
Beispiel #9
0
from time import sleep

import odrive
import ODrive_Ease_Lib

from pidev.Joystick import Joystick

joystick = Joystick(0, False)

OD = odrive.find_any()
axis = ODrive_Ease_Lib.ODrive_Axis(OD.axis1)

if __name__ == '__main__':
    axis.clear_errors()
    axis.cpr(4096)
    axis.calibrate()
    axis.home_with_vel(-5000, -1.0)
    print(axis.zero)
    print(axis.get_pos())

    # cpr encoder 8096 length: 112816
    full_length = 56427
    restricted_length = 10000
    middle = full_length / 2

    axis.set_vel_limit(250000)

    switch = True

    try:
        while True:
Beispiel #10
0
class ProjectNameGUI(App):
    """
    Class to handle running the GUI Application
    """
    def build(self):
        """
        Build the application
        :return: Kivy Screen Manager instance
        """
        return SCREEN_MANAGER


Window.clearcolor = (1, 1, 1, 1)  # White

jstick = Joystick(number=0, ssh_deploy=False)


class ImageScreen(Screen):
    def ret(self, widg):
        anim = Animation(size=(400, 400)) + Animation(size=(80, 80))
        anim.start(widg)
        SCREEN_MANAGER.current = MAIN_SCREEN_NAME


class MainScreen(Screen):
    """
    Class to handle the main screen and its associated touch events
    """
    def joy_update(self):
        while True:
Beispiel #11
0
class MainScreen(Screen):
    """
    Class to handle the main screen and its associated touch events
    """
    joystick = Joystick(0, True)
    countButton = ObjectProperty(None)
    counter = 0
    x_position_joystick1 = ObjectProperty()
    y_position_joystick1 = ObjectProperty()

    def pressed(self):
        """
        Function called on button touch event for button with id: testButton
        :return: None
        """
        PauseScreen.pause(pause_scene_name='pauseScene',
                          transition_back_scene='main',
                          text="Test",
                          pause_duration=1)

    def admin_action(self):
        """
        Hidden admin button touch event. Transitions to passCodeScreen.
        This method is called from pidev/kivy/PassCodeScreen.kv
        :return: None
        """
        SCREEN_MANAGER.current = 'passCode'

    def iterateButton(self, val):
        return str(int(val) + 1)

    def changeButton(self, val):
        if val == "On":
            return "Off"
        else:
            return "On"

    def changeMotorLabel(self, val):
        if val == "Motor On":
            return "Motor Off"
        else:
            return "Motor On"

    def goToNewScreen(self):

        SCREEN_MANAGER.current = NEW_SCREEN

    def start_joy_thread(self):
        x = Thread(target=self.updateJoystick)
        x.start()

    def updateJoystick(self):

        while True:
            # print("hello")
            self.x_position_joystick1 = self.joystick.get_axis('x')
            self.ids.PositionJoystick.center_x = (self.x_position_joystick1 *
                                                  (self.width / 2) +
                                                  (self.width / 2))

            self.y_position_joystick1 = self.joystick.get_axis('y')
            self.ids.PositionJoystick.center_y = (self.y_position_joystick1 *
                                                  (self.height / 2) +
                                                  (self.height / 2))

            self.ids.PositionJoystick.text = "x= {:.3f}, y= {:.3f}".format(
                self.joystick.get_axis('x'), self.joystick.get_axis('y'))
            sleep(.1)
Beispiel #12
0
"""
Method to test Odrive with a joystick
currently being used for tests with Tippy Maze set up
"""

from time import sleep

import odrive
import ODrive_Ease_Lib

from pidev.Joystick import Joystick

# declaring joystick
joystick = Joystick(0, False)

# finding the odrive and setting the axis
OD = odrive.find_any()
axis = ODrive_Ease_Lib.ODrive_Axis(OD.axis0)

if __name__ == '__main__':
    axis.clear_errors()
    axis.calibrate()

    # direction of homing determined by the way the ODrive is connected and subject to change
    axis.home_with_vel(5000, -1.0)
    print(axis.zero
          )  # prints the location of the 0 in the raw position of the ODrive
    print(axis.get_pos(), " ", axis.get_raw_pos())

    axis.set_curr_limit(28)
Beispiel #13
0
class NewScreen(Screen):
    if_then = False
    joystick = Joystick(0, True)

    def __init__(self, **kwargs):
        Builder.load_file('NewScreen.kv')
        super(NewScreen, self).__init__(**kwargs)

    def thread_function(self):
        y = threading.Thread(target=self.joystick1, daemon=True)
        y.start()

    def joystick1(self):
        while True:

            self.ids.location.x = self.joystick.get_axis('x') * (self.width /
                                                                 2)
            self.ids.location.y = self.joystick.get_axis('y') * -(self.height /
                                                                  2)
            self.ids.location.text = "{:.3f} {:1.3f}".format(
                self.joystick.get_axis('x'), (self.joystick.get_axis('y')))

            for x in range(11):
                if self.joystick.get_button_state(x) == 1:
                    self.ids.updates.text = str(x)
                    break
                else:
                    self.ids.updates.text = "No button depressed"

            if (-.9 * (self.width / 2)) <= self.ids.location.x <= (-.5 * (self.width / 2)) and \
               (-.4 * (self.height / 2)) <= self.ids.location.y <= (-.0001 * (self.height / 2)):
                pass
            else:
                self.ids.on.text = "Not Pressed"


            if (-.9 * (self.width / 2)) <= self.ids.location.x <= (-.5 * (self.width / 2)) and \
                    (-.4 * (self.height / 2)) <= self.ids.location.y <= (-.0001 * (self.height / 2)) and \
                    self.joystick.get_button_state(0) == 0 and self.if_then == False:
                self.if_then = True
                self.ids.on.text = "Not Pressed"



            if (-.9 * (self.width / 2)) <= self.ids.location.x <= (-.5 * (self.width / 2)) and \
                    (-.4 * (self.height / 2)) <= self.ids.location.y <= (-.0001 * (self.height / 2)) and \
                    self.if_then and self.joystick.get_button_state(0) == 1:
                self.ids.on.text = "Pressed!"
                self.if_then = False

            time.sleep(.1)

    def mainscreen(self):
        SCREEN_MANAGER.current = MAIN_SCREEN_NAME

    def animation(self):

        self.anim = Animation(x=50, y=100, duration=2.) & Animation(
            size=(200, 200), duration=2.)

        for w in range(3):
            self.anim += Animation(x=750, y=300, duration=.05) & Animation(
                size=(50, 50), duration=.05)
            self.anim += Animation(x=200, y=600, duration=.05) & Animation(
                size=(500, 500), duration=.05)
            self.anim += Animation(x=5, y=300, duration=.05) & Animation(
                size=(200, 200), duration=.05)
            self.anim += Animation(x=600, y=10, duration=.05) & Animation(
                size=(10, 10), duration=.05)

        self.anim += Animation(x=400, y=75, duration=2.) & Animation(
            size=(120, 120), duration=2.)
        self.anim.start(self.ids.animation)
Beispiel #14
0
class JoyScreen(Screen):
    joystick = Joystick(0, False)
    X_axis = ObjectProperty(0.0)
    Y_axis = ObjectProperty(0.0)


    def __init__(self, **kwargs):
        Builder.load_file('joyScreen')
        super(JoyScreen, self).__init__(**kwargs)

    def switch_text2(self):
        list = [1]

        if self.joystick.button_combo_check(list)==1:
            self.lbz.text = ""
            self.lb0.text = "Ready"
            self.xy.color = 0, 1, 0, 1

            if self.joystick.get_button_state(0) == 0:
                self.lb0.text = "Ready"
                self.xy.color = 0, 1, 0, 1
            else:
                self.lb0.text = ""
                self.xy.color = 1, 0, 0, 1
                self.counter()

        else:
            self.lbz.text = "Hold 2"
            self.lb0.text = ""
            self.xy.color = 1, 1, 1, 1


    def joystick_thread(self):
        while 1:
            self.joystick.refresh()
            self.X_axis = self.joystick.get_axis('x') * Window.size[0] * 1/2
            self.Y_axis = self.joystick.get_axis('y') * Window.size[1] * 1/2
            # self.switch_text()
            self.switch_text2()
            sleep(1/200)
            # print(self.X_axis)

    def start_joystick_thread(self):
        Thread(target=self.joystick_thread).start()

    def transition_back(self):
        """
        Transition back to the main screen
        :return:
        """
        SCREEN_MANAGER.current = MAIN_SCREEN_NAME

    global xin
    xin = 0
    global x

    def counter(self):
        global xin
        global x
        xin = xin + 1
        if xin == 1000:
            xin = 0
        else:
            print ("%d" % xin)
            x = "%d" % xin
            random.seed(x)
            Window.clearcolor = (random.random(), random.random(), random.random(), 1000)