Beispiel #1
0
    def __init__(self, rows, cols):
        self.rows = rows
        self.cols = cols

        self.board = [[0 for x in range(8)] for _ in range(rows)]
        self.board[0][0] = Rook(0, 0, 'b')
        self.board[0][1] = Knight(0, 1, 'b')
        self.board[0][2] = Bishop(0, 2, 'b')
        self.board[0][3] = Queen(0, 3, 'b')
        self.board[0][4] = King(0, 4, 'b')
        self.board[0][5] = Bishop(0, 5, 'b')
        self.board[0][6] = Knight(0, 6, 'b')
        self.board[0][7] = Rook(0, 7, 'b')
        '''self.board[1][0] = Pawn(1,0, 'b')
        self.board[1][1] = Pawn(1,1, 'b')
        self.board[1][2] = Pawn(1,2, 'b')
        self.board[1][3] = Pawn(1,3, 'b')
        self.board[1][4] = Pawn(1,4, 'b')
        self.board[1][5] = Pawn(1,5, 'b')
        self.board[1][6] = Pawn(1,6, 'b')
        self.board[1][7] = Pawn(1,7, 'b')'''

        self.board[7][0] = Rook(7, 0, 'w')
        self.board[7][1] = Knight(7, 1, 'w')
        self.board[7][2] = Bishop(7, 2, 'w')
        self.board[7][3] = Queen(7, 3, 'w')
        self.board[7][4] = King(7, 4, 'w')
        self.board[7][5] = Bishop(7, 5, 'w')
        self.board[7][6] = Knight(7, 6, 'w')
        self.board[7][7] = Rook(7, 7, 'w')
        '''self.board[6][0] = Pawn(6,0, 'w')
Beispiel #2
0
 def __init__(self):
     self.pieces = []
     self.selected_idx = None
     self._player_name = None
     for i in range(8):
         self.pieces += [Pawn(i, 1, 'black')]
         self.pieces += [Pawn(i, 6, 'white')]
     self.pieces += [
         Rook(0, 0, 'black'),
         Rook(7, 0, 'black'),
         Knight(1, 0, 'black'),
         Knight(6, 0, 'black'),
         Bishop(2, 0, 'black'),
         Bishop(5, 0, 'black'),
         Queen(3, 0, 'black'),
         King(4, 0, 'black'),
         Rook(0, 7, 'white'),
         Rook(7, 7, 'white'),
         Knight(1, 7, 'white'),
         Knight(6, 7, 'white'),
         Bishop(2, 7, 'white'),
         Bishop(5, 7, 'white'),
         Queen(3, 7, 'white'),
         King(4, 7, 'white'),
     ]
Beispiel #3
0
	def test_castling_forbidden_rook_moved(self):
		'''Test that castling is forbidden once the rook moved.'''
		board = Board(10, 10)
		king = King(board.white)
		rook_l = Rook(board.white)
		rook_r = Rook(board.white)

		board[0, 7].piece = rook_l
		board[7, 7].piece = rook_r
		board[4, 7].piece = king

		moves = king.get_moves((4, 7), board)
		self.assertTrue(Castling("left",board.white) in moves)
		self.assertTrue(Castling("right",board.white) in moves)

		move = Move((0,7),(1,7))
		self.assertTrue(move in rook_l.get_moves((0,7),board))
		move.perform(board)

		moves = king.get_moves((4, 7), board)
		self.assertFalse(Castling("left",board.white) in moves)
		self.assertTrue(Castling("right",board.white) in moves)

		move = Move((7,7),(6,7))
		self.assertTrue(move in rook_r.get_moves((7,7),board))
		move.perform(board)

		moves = king.get_moves((4, 7), board)
		self.assertFalse(Castling("left",board.white) in moves)
		self.assertFalse(Castling("right",board.white) in moves)
Beispiel #4
0
 def test_moves_blocked_ally(self):
     rook = Rook(self.white, (0, 0))
     king = King(self.white, (0, 1))
     self.board.add_piece(rook)
     self.board.add_piece(king)
     moves = list(rook.moves(self.board))
     self.assertEquals(len(moves), 7, moves)
Beispiel #5
0
 def test_moves_blocked_enemy(self):
     rook = Rook(self.white, (0, 0))
     knight = Knight(self.black, (0, 1))
     self.board.add_piece(rook)
     self.board.add_piece(knight)
     moves = list(rook.moves(self.board))
     self.assertEquals(len(moves), 8, moves)
Beispiel #6
0
 def test_moves_corner(self):
     king = King(self.white, (3, 3))
     rook = Rook(self.white, (0, 0))
     self.board.add_piece(king)
     self.board.add_piece(rook)
     moves = list(rook.moves(self.board))
     self.assertEquals(len(moves), 14, moves)
Beispiel #7
0
    def __init__(self):  #setup board and pieces
        self.blackPieces = []
        self.whitePieces = []

        self.blackPieces.append(King(4, 0, BLACK))
        self.blackPieces.append(Queen(3, 0, BLACK))
        self.blackPieces.append(Bishop(2, 0, BLACK))
        self.blackPieces.append(Bishop(5, 0, BLACK))
        self.blackPieces.append(Knight(1, 0, BLACK))
        self.blackPieces.append(Knight(6, 0, BLACK))
        self.blackPieces.append(Rook(0, 0, BLACK))
        self.blackPieces.append(Rook(7, 0, BLACK))
        for i in range(0, 8):
            self.blackPieces.append(Pawn(i, 1, BLACK))

        self.whitePieces.append(King(4, 7, WHITE))
        self.whitePieces.append(Queen(3, 7, WHITE))
        self.whitePieces.append(Bishop(2, 7, WHITE))
        self.whitePieces.append(Bishop(5, 7, WHITE))
        self.whitePieces.append(Knight(1, 7, WHITE))
        self.whitePieces.append(Knight(6, 7, WHITE))
        self.whitePieces.append(Rook(0, 7, WHITE))
        self.whitePieces.append(Rook(7, 7, WHITE))
        for i in range(0, 8):
            self.whitePieces.append(Pawn(i, 6, WHITE))
Beispiel #8
0
    def test_cant_capture_diagonally(self):
        rook = Rook(color='WHITE')
        is_valid_capture = rook.validate_capture((4,2), (5,3))
        self.assertFalse(is_valid_capture)

        is_valid_capture = rook.validate_capture((4,2), (3,1))
        self.assertFalse(is_valid_capture)

        is_valid_capture = rook.validate_capture((4,2), (3,3))
        self.assertFalse(is_valid_capture)

        is_valid_capture = rook.validate_capture((4,2), (5,1))
        self.assertFalse(is_valid_capture)


        is_valid_capture = rook.validate_capture((4,2), (3,3))
        self.assertFalse(is_valid_capture)

        is_valid_capture = rook.validate_capture((4,2), (3,1))
        self.assertFalse(is_valid_capture)

        is_valid_capture = rook.validate_capture((4,2), (5,3))
        self.assertFalse(is_valid_capture)

        is_valid_capture = rook.validate_capture((4,2), (3,1))
        self.assertFalse(is_valid_capture)
Beispiel #9
0
    def __init__(self):
        self.rows = common.DIMENSION
        self.cols = common.DIMENSION

        self.current_color = "white"

        self.board_inst = {}
        for row in range(self.rows):
            for col in range(self.cols):
                self.board_inst[row, col] = Empty(row, col, None)

        self.board_inst[0, 0] = Rook(0, 0, 'black')
        self.board_inst[0, 1] = Knight(0, 1, 'black')
        self.board_inst[0, 2] = Bishop(0, 2, 'black')
        self.board_inst[0, 3] = Queen(0, 3, 'black')
        self.board_inst[0, 4] = King(0, 4, 'black')
        self.board_inst[0, 5] = Bishop(0, 5, 'black')
        self.board_inst[0, 6] = Knight(0, 6, 'black')
        self.board_inst[0, 7] = Rook(0, 7, 'black')

        self.board_inst[7, 0] = Rook(7, 0, 'white')
        self.board_inst[7, 1] = Knight(7, 1, 'white')
        self.board_inst[7, 2] = Bishop(7, 2, 'white')
        self.board_inst[7, 3] = Queen(7, 3, 'white')
        self.board_inst[7, 4] = King(7, 4, 'white')
        self.board_inst[7, 5] = Bishop(7, 5, 'white')
        self.board_inst[7, 6] = Knight(7, 6, 'white')
        self.board_inst[7, 7] = Rook(7, 7, 'white')

        for i in range(common.DIMENSION):
            self.board_inst[1, i] = Pawn(1, i, 'black')
            self.board_inst[6, i] = Pawn(6, i, 'white')
Beispiel #10
0
    def __init__(self, rows, cols):
        self.rows = rows
        self.cols = cols

        self.ready = False

        self.last = None

        self.copy = True

        self.board = [[0 for x in range(8)] for _ in range(rows)]

        self.board[0][0] = Rook(0, 0, "b")
        self.board[0][1] = Knight(0, 1, "b")
        self.board[0][2] = Bishop(0, 2, "b")
        self.board[0][3] = Queen(0, 3, "b")
        self.board[0][4] = King(0, 4, "b")
        self.board[0][5] = Bishop(0, 5, "b")
        self.board[0][6] = Knight(0, 6, "b")
        self.board[0][7] = Rook(0, 7, "b")

        self.board[1][0] = Pawn(1, 0, "b")
        self.board[1][1] = Pawn(1, 1, "b")
        self.board[1][2] = Pawn(1, 2, "b")
        self.board[1][3] = Pawn(1, 3, "b")
        self.board[1][4] = Pawn(1, 4, "b")
        self.board[1][5] = Pawn(1, 5, "b")
        self.board[1][6] = Pawn(1, 6, "b")
        self.board[1][7] = Pawn(1, 7, "b")

        self.board[7][0] = Rook(7, 0, "w")
        self.board[7][1] = Knight(7, 1, "w")
        self.board[7][2] = Bishop(7, 2, "w")
        self.board[7][3] = Queen(7, 3, "w")
        self.board[7][4] = King(7, 4, "w")
        self.board[7][5] = Bishop(7, 5, "w")
        self.board[7][6] = Knight(7, 6, "w")
        self.board[7][7] = Rook(7, 7, "w")

        self.board[6][0] = Pawn(6, 0, "w")
        self.board[6][1] = Pawn(6, 1, "w")
        self.board[6][2] = Pawn(6, 2, "w")
        self.board[6][3] = Pawn(6, 3, "w")
        self.board[6][4] = Pawn(6, 4, "w")
        self.board[6][5] = Pawn(6, 5, "w")
        self.board[6][6] = Pawn(6, 6, "w")
        self.board[6][7] = Pawn(6, 7, "w")

        self.turn = "w"

        self.time1 = 900
        self.time2 = 900

        self.storedTime1 = 0
        self.storedTime2 = 0

        self.winner = None

        self.startTime = time.time()
Beispiel #11
0
	def __init__(self):
		self.state = [[EMPTY_SQUARE for y in range(BOARD_SIZE)] for x in range(BOARD_SIZE)]
		self.white_pieces = ROOK + HORSE + BISHOP + QUEEN + KING + PAWN
		self.black_pieces = self.white_pieces.lower()
		# White
		self.state[0] = [Rook(0, 0), Knight(0, 1), Bishop(0, 2), Queen(0, 3), King(0, 4), Bishop(0, 5), Knight(0, 6), Rook(0, 7)]
		self.state[1] = [Pawn(1, 0), Pawn(1, 1), Pawn(1, 2), Pawn(1, 3), Pawn(1, 4), Pawn(1, 5), Pawn(1, 6), Pawn(1, 7)]
		# Black
		self.state[6] = [Pawn(7, 0, False), Pawn(7, 1, False), Pawn(7, 2, False), Pawn(7, 3, False), Pawn(7, 4, False), Pawn(7, 5, False), Pawn(7, 6, False), Pawn(7, 7, False)]
		self.state[7] = [Rook(6, 0, False), Knight(6, 1, False), Bishop(6, 2, False), Queen(6, 3, False), King(6, 4, False), Bishop(6, 5, False), Knight(6, 6, False), Rook(6, 7, False)]
Beispiel #12
0
 def __init__(self, player1, player2, graphic_interface, verbose = False) :
     self.board = [
         Rook(Color.BLACK),
         Knight(Color.BLACK),
         Bishop(Color.BLACK),
         Queen(Color.BLACK),
         King(Color.BLACK),
         Bishop(Color.BLACK),
         Knight(Color.BLACK),
         Rook(Color.BLACK)
     ]
     self.board += [Pawn(Color.BLACK) for _ in range(8)]
     self.board += [Null() for _ in range(32)]
     self.board += [Pawn(Color.WHITE) for _ in range(8)]
     self.board += [
         Rook(Color.WHITE),
         Knight(Color.WHITE),
         Bishop(Color.WHITE),
         Queen(Color.WHITE),
         King(Color.WHITE),
         Bishop(Color.WHITE),
         Knight(Color.WHITE),
         Rook(Color.WHITE)
     ]
     self.board_with_boundaries = [
         -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
         -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
         -1,  0,  1,  2,  3,  4,  5,  6,  7, -1,
         -1,  8,  9, 10, 11, 12, 13, 14, 15, -1,
         -1, 16, 17, 18, 19, 20, 21, 22, 23, -1,
         -1, 24, 25, 26, 27, 28, 29, 30, 31, -1,
         -1, 32, 33, 34, 35, 36, 37, 38, 39, -1,
         -1, 40, 41, 42, 43, 44, 45, 46, 47, -1,
         -1, 48, 49, 50, 51, 52, 53, 54, 55, -1,
         -1, 56, 57, 58, 59, 60, 61, 62, 63, -1,
         -1, -1, -1, -1, -1, -1, -1, -1 ,-1 ,-1,
         -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
     ]
     self.player1 = player1
     self.player2 = player2
     self.graphic_interface = graphic_interface
     self.selected_case = None
     self.selected_case_2 = None
     self.turn = Color.WHITE
     self.special_moves_authorization = [
         True, #White castle
         True, #White castle (queen side)
         True, #Black castle
         True, #Black castle (queen side)
         -1,   #White "en passant" capture
         -1    #Black "en passant" capture
     ]
     self.moves_played=[]
     self.end = False
     self.verbose = verbose
Beispiel #13
0
 def __init__(self):
     self.board = ChessBoard(self)
     self.pieces = [Pawn(self, "white", item) for item in [i + "2" for i in "abcdefgh"]]
     self.pieces.extend([Pawn(self, "black", item) for item in [i + "7" for i in "abcdefgh"]])
     self.pieces.extend([Rook(self, "white", item) for item in ("a1", "h1")])
     self.pieces.extend([Rook(self, "black", item) for item in ("a8", "h8")])
     self.pieces.extend([Bishop(self, "white", item) for item in ("c1", "f1")])
     self.pieces.extend([Bishop(self, "black", item) for item in ("c8", "f8")])
     self.pieces.extend([Knight(self, "white", item) for item in ("b1", "g1")])
     self.pieces.extend([Knight(self, "black", item) for item in ("b8", "g8")])
     self.pieces.extend([King(self, "white", "e1"), King(self, "black", "e8"), Queen(self, "white", "d1"), Queen(self, "black", "d8")])
     self.players = []
Beispiel #14
0
	def test_rook_moves(self):
		'''Test the rook's moves unblocked'''
		board = Board(10, 10)
		rook = Rook(board.white)

		i, j = 4, 4
		board[i, j].piece = rook
		moves = rook.get_moves((i, j), board)

		self.assertTrue(Move((i,j),(i,0)) in moves)
		self.assertTrue(Move((i,j),(i,7)) in moves)
		self.assertTrue(Move((i,j),(0,j)) in moves)
		self.assertTrue(Move((i,j),(7,j)) in moves)
Beispiel #15
0
    def __init__(self, rows, cols):
        self.rows = rows
        self.cols = cols

        self.turn = "w"
        self.winner = None
        self.last = None

        #player time
        self.time1 = 900
        self.time2 = 900
        """Places all the pieces on 2D Array Board & generate the board"""
        self.board = [[0 for x in range(8)] for _ in range(rows)]

        self.board[0][0] = Rook(0, 0, "b")
        self.board[0][1] = Knight(0, 1, "b")
        self.board[0][2] = Bishop(0, 2, "b")
        self.board[0][3] = Queen(0, 3, "b")
        self.board[0][4] = King(0, 4, "b")
        self.board[0][5] = Bishop(0, 5, "b")
        self.board[0][6] = Knight(0, 6, "b")
        self.board[0][7] = Rook(0, 7, "b")

        self.board[7][0] = Rook(7, 0, "w")
        self.board[7][1] = Knight(7, 1, "w")
        self.board[7][2] = Bishop(7, 2, "w")
        self.board[7][3] = Queen(7, 3, "w")
        self.board[7][4] = King(7, 4, "w")
        self.board[7][5] = Bishop(7, 5, "w")
        self.board[7][6] = Knight(7, 6, "w")
        self.board[7][7] = Rook(7, 7, "w")

        #faster way of setting pawns
        for colum in range(0, 8):
            self.board[1][colum] = Pawn(1, colum, "b")
            self.board[6][colum] = Pawn(6, colum, "w")

        #keep track of pieces move
        self.moveStack = []

        self.turn = "w"

        self.time1 = 900
        self.time2 = 900

        self.storedTime1 = 0
        self.storedTime2 = 0

        self.winner = None

        self.startTime = time.time()
Beispiel #16
0
    def __init__(self,
                 grid,
                 newBoard=False,
                 whiteInCheck=False,
                 blackInCheck=False):

        if (newBoard == True):

            self.mobility = 0
            self.bMobility = 0
            self.grid = [[None for x in range(0, 8)] for y in range(0, 8)]
            for i in range(0, 8):
                for j in range(0, 8):
                    if (grid[i][j] == '_' or grid[i][j] == '-'):
                        self.grid[i][j] = None
                    elif (grid[i][j] == 'P'):
                        self.grid[i][j] = Pawn(i, j, 'w', 'P')
                    elif (grid[i][j] == 'p'):
                        self.grid[i][j] = Pawn(i, j, 'b', 'p')
                    elif (grid[i][j] == 'N'):
                        self.grid[i][j] = Knight(i, j, 'w', 'N')
                    elif (grid[i][j] == 'n'):
                        self.grid[i][j] = Knight(i, j, 'b', 'n')
                    elif (grid[i][j] == 'B'):
                        self.grid[i][j] = Bishop(i, j, 'w', 'B')
                    elif (grid[i][j] == 'b'):
                        self.grid[i][j] = Bishop(i, j, 'b', 'b')
                    elif (grid[i][j] == 'Q'):
                        self.grid[i][j] = Queen(i, j, 'w', 'Q')
                    elif (grid[i][j] == 'q'):
                        self.grid[i][j] = Queen(i, j, 'b', 'q')
                    elif (grid[i][j] == 'K'):
                        self.grid[i][j] = King(i, j, 'w', 'K')
                    elif (grid[i][j] == 'k'):
                        self.grid[i][j] = King(i, j, 'b', 'k')
                    elif (grid[i][j] == 'R'):
                        self.grid[i][j] = Rook(i, j, 'w', 'R')
                    elif (grid[i][j] == 'r'):
                        self.grid[i][j] = Rook(i, j, 'b', 'r')
            self.whiteInCheck = whiteInCheck  # change later maybe?
            self.blackInCheck = blackInCheck  # change later maybe?

        else:
            self.mobility = 0
            self.bMobility = 0
            self.grid = grid
            self.whiteInCheck = whiteInCheck  # change later maybe?
            self.blackInCheck = blackInCheck  # change later maybe?

        self.evalValue = self.evaluationFunction()
Beispiel #17
0
def test_remove_piece():
    square = Square('a', '1')
    piece = Rook(Colour.WHITE)
    square.set_piece(piece)
    square.remove_piece()
    assert square.piece is None
    assert piece.square is None
Beispiel #18
0
    def __init__(self):
        self.cols = COLS
        self.rows = ROWS
        self.captured_piece = None
        self.turn = "white"
        self.en_passant_possibility = None
        self.board = [[0 for col in range(COLS)] for rows in range(ROWS)]

        # Black pieces
        self.board[0][0] = Rook(0, 0, "black")
        self.board[0][1] = Knight(0, 1, "black")
        self.board[0][2] = Bishop(0, 2, "black")
        self.board[0][3] = Queen(0, 3, "black")
        self.board[0][4] = King(0, 4, "black")
        self.board[0][5] = Bishop(0, 5, "black")
        self.board[0][6] = Knight(0, 6, "black")
        self.board[0][7] = Rook(0, 7, "black")

        # Black pawns
        self.board[1][0] = Pawn(1, 0, "black")
        self.board[1][1] = Pawn(1, 1, "black")
        self.board[1][2] = Pawn(1, 2, "black")
        self.board[1][3] = Pawn(1, 3, "black")
        self.board[1][4] = Pawn(1, 4, "black")
        self.board[1][5] = Pawn(1, 5, "black")
        self.board[1][6] = Pawn(1, 6, "black")
        self.board[1][7] = Pawn(1, 7, "black")

        # White pieces
        self.board[7][0] = Rook(7, 0, "white")
        self.board[7][1] = Knight(7, 1, "white")
        self.board[7][2] = Bishop(7, 2, "white")
        self.board[7][3] = Queen(7, 3, "white")
        self.board[7][4] = King(7, 4, "white")
        self.board[7][5] = Bishop(7, 5, "white")
        self.board[7][6] = Knight(7, 6, "white")
        self.board[7][7] = Rook(7, 7, "white")

        # White pawns
        self.board[6][0] = Pawn(6, 0, "white")
        self.board[6][1] = Pawn(6, 1, "white")
        self.board[6][2] = Pawn(6, 2, "white")
        self.board[6][3] = Pawn(6, 3, "white")
        self.board[6][4] = Pawn(6, 4, "white")
        self.board[6][5] = Pawn(6, 5, "white")
        self.board[6][6] = Pawn(6, 6, "white")
        self.board[6][7] = Pawn(6, 7, "white")
Beispiel #19
0
def generateGrid():
    return {
        "whites": [Pawn(Vector(i, 6), "whites") for i in range(8)] +
        [Rook(Vector(0, 7), "whites"),
         Rook(Vector(7, 7), "whites")] +
        [Bishop(Vector(2, 7), "whites"),
         Bishop(Vector(5, 7), "whites")] + [Queen(Vector(3, 7), "whites")] +
        [Knight(Vector(1, 7), "whites"),
         Knight(Vector(6, 7), "whites")] + [King(Vector(4, 7), "whites")],
        "blacks": [Pawn(Vector(i, 1), "blacks") for i in range(8)] +
        [Rook(Vector(0, 0), "blacks"),
         Rook(Vector(7, 0), "blacks")] +
        [Bishop(Vector(2, 0), "blacks"),
         Bishop(Vector(5, 0), "blacks")] + [Queen(Vector(3, 0), "blacks")] +
        [Knight(Vector(1, 0), "blacks"),
         Knight(Vector(6, 0), "blacks")] + [King(Vector(4, 0), "blacks")]
    }
Beispiel #20
0
def colour_pieces(colour):
    pieces = [Pawn(colour) for _ in range(8)]
    pieces += [Rook(colour) for _ in range(2)]
    pieces += [Knight(colour) for _ in range(2)]
    pieces += [Bishop(colour) for _ in range(2)]
    pieces += [Queen(colour)]
    pieces += [King(colour)]
    return pieces
Beispiel #21
0
  def promotion(self, pawnToPromote):
    from piece import Rook, Bishop, Queen, Knight
    print("Pawn {} on [{},{}] is going to be promoted".format(pawnToPromote.name, pawnToPromote.x_position, pawnToPromote.y_position))
    if pawnToPromote.color == "White":
      while True:
        pieceType = input("Choose which type it will become: Queen, Knight, Rook, Bishop: ").upper()
        if pieceType in ["QUEEN", "KNIGHT", "ROOK", "BISHOP"]:
          break
        else:
          print("Incorrect type")
    else:
      pieceType = "QUEEN"
      
    if pieceType == "ROOK":
      numOfPieces = self.countPieceByType("Rook", pawnToPromote.color)
      if pawnToPromote.color == "White":
        piece = Rook("Rook", "WR"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)
      else:
        piece = Rook("Rook", "BR"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)
        
    if pieceType == "QUEEN":
      numOfPieces = self.countPieceByType("Queen", pawnToPromote.color)
      if pawnToPromote.color == "White":
        piece = Queen("Queen", "WQ"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)
      else:
        piece = Queen("Queen", "BQ"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)
        
    if pieceType == "BISHOP":
      numOfPieces = self.countPieceByType("Bishop", pawnToPromote.color)
      if pawnToPromote.color == "White":
        piece = Bishop("Bishop", "WB"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)
      else:
        piece = Bishop("Bishop", "BB"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)

    if pieceType == "KNIGHT":
      numOfPieces = self.countPieceByType("Knight", pawnToPromote.color)
      if pawnToPromote.color == "White":
        piece = Knight("Knight", "WK"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)
      else:
        piece = Knight("Knight", "BK"+str(numOfPieces+1), pawnToPromote.color, pawnToPromote.x_position, pawnToPromote.y_position, self, False, True)
        
    self.addPiece(piece)
    pawnToPromote.isActive = False
Beispiel #22
0
    def __init__(self, rows, cols):
        self.rows = rows
        self.cols = cols

        self.board = [[0 for x in range(9)] for _ in range(rows)]

        self.board[0][0] = Rook(0, 0, "b")
        self.board[0][8] = Rook(0, 8, "b")
        self.board[0][1] = Knight(0, 1, "b")
        self.board[0][7] = Knight(0, 7, "b")
        self.board[0][2] = BlackElephant(0, 2, "b")
        self.board[0][6] = BlackElephant(0, 6, "b")
        self.board[0][3] = BlackGuard(0, 3, "b")
        self.board[0][5] = BlackGuard(0, 5, "b")
        self.board[0][4] = BlackKing(0, 4, "b")
        self.board[2][1] = Cannon(2, 1, "b")
        self.board[2][7] = Cannon(2, 7, "b")
        self.board[3][0] = BlackPawn(3, 0, "b")
        self.board[3][2] = BlackPawn(3, 2, "b")
        self.board[3][4] = BlackPawn(3, 4, "b")
        self.board[3][6] = BlackPawn(3, 6, "b")
        self.board[3][8] = BlackPawn(3, 8, "b")

        self.board[9][0] = Rook(9, 0, "r")
        self.board[9][8] = Rook(9, 8, "r")
        self.board[9][1] = Knight(9, 1, "r")
        self.board[9][7] = Knight(9, 7, "r")
        self.board[9][2] = RedElephant(9, 2, "r")
        self.board[9][6] = RedElephant(9, 6, "r")
        self.board[9][3] = RedGuard(9, 3, "r")
        self.board[9][5] = RedGuard(9, 5, "r")
        self.board[9][4] = RedKing(9, 4, "r")
        self.board[7][1] = Cannon(7, 1, "r")
        self.board[7][7] = Cannon(7, 7, "r")
        self.board[6][0] = RedPawn(6, 0, "r")
        self.board[6][2] = RedPawn(6, 2, "r")
        self.board[6][4] = RedPawn(6, 4, "r")
        self.board[6][6] = RedPawn(6, 6, "r")
        self.board[6][8] = RedPawn(6, 8, "r")
Beispiel #23
0
	def test_castling_permitted_after_undo(self):
		board = Board(10, 10)
		king = King(board.white)
		rook_l = Rook(board.white)
		rook_r = Rook(board.white)

		board[0, 7].piece = rook_l
		board[7, 7].piece = rook_r
		board[4, 7].piece = king

		moves = king.get_moves((4, 7), board)
		self.assertTrue(Castling("left",board.white) in moves)
		self.assertTrue(Castling("right",board.white) in moves)

		move = Move((0,7),(1,7))
		self.assertTrue(move in rook_l.get_moves((0,7),board))
		move.perform(board)
		move.undo(board)

		moves = king.get_moves((4, 7), board)
		self.assertTrue(Castling("left",board.white) in moves)
		self.assertTrue(Castling("right",board.white) in moves)
Beispiel #24
0
    def __init__(self):
        self.board = [[0 for x in range(8)] for _ in range(8)]

        self.board[0][0] = Rook("a8", "b", "ROOKB1")
        self.board[0][1] = Knight("b8", "b", "KNIGHTB1")
        self.board[0][2] = Bishop("c8", "b", "BISHOPB1")
        self.board[0][3] = Queen("d8", "b", "QUEENB")
        self.board[0][4] = King("e8", "b", "KINGB")
        self.board[0][5] = Bishop("f8", "b", "BISHOPB2")
        self.board[0][6] = Knight("g8", "b", "KNIGHTB2")
        self.board[0][7] = Rook("h8", "b", "ROOKB2")

        self.board[1][0] = Pawn("a7", "b", "PAWNBA")
        self.board[1][1] = Pawn("b7", "b", "PAWNBB")
        self.board[1][2] = Pawn("c7", "b", "PAWNBC")
        self.board[1][3] = Pawn("d7", "b", "PAWNBD")
        self.board[1][4] = Pawn("e7", "b", "PAWNBE")
        self.board[1][5] = Pawn("f7", "b", "PAWNBF")
        self.board[1][6] = Pawn("g7", "b", "PAWNBG")
        self.board[1][7] = Pawn("h7", "b", "PAWNBH")

        self.board[7][0] = Rook("a1", "w", "ROOKW1")
        self.board[7][1] = Knight("b1", "w", "KNIGHTW1")
        self.board[7][2] = Bishop("c1", "w", "BISHOPW1")
        self.board[7][3] = Queen("d1", "w", "QUEENW")
        self.board[7][4] = King("e1", "w", "KINGW")
        self.board[7][5] = Bishop("f1", "w", "BISHOPW2")
        self.board[7][6] = Knight("g1", "w", "KNIGHTW2")
        self.board[7][7] = Rook("h1", "w", "ROOKW2")

        self.board[6][0] = Pawn("a2", "w", "PAWNWA")
        self.board[6][1] = Pawn("b2", "w", "PAWNWB")
        self.board[6][2] = Pawn("c2", "w", "PAWNWC")
        self.board[6][3] = Pawn("d2", "w", "PAWNWD")
        self.board[6][4] = Pawn("e2", "w", "PAWNWE")
        self.board[6][5] = Pawn("f2", "w", "PAWNWF")
        self.board[6][6] = Pawn("g2", "w", "PAWNWG")
        self.board[6][7] = Pawn("h2", "w", "PAWNWH")
Beispiel #25
0
    def piece_setup(self):
        for i in [0, 1]:
            for k in range(8):
                self.place(Pawn(0, k, 6))
                self.place(Pawn(1, k, 1))

            if i == 0:
                j = 7
            else:
                j = 0

            self.place(Rook(i, 0, j))
            self.place(Rook(i, 7, j))

            self.place(Knight(i, 1, j))
            self.place(Knight(i, 6, j))

            self.place(Bishop(i, 2, j))
            self.place(Bishop(i, 5, j))

            self.place(Queen(i, 3, j))
            self.place(King(i, 4, j))

            self.move_stack = []
Beispiel #26
0
def test_rook():
    current_square = Square('e', '4')
    piece = Rook(Colour.WHITE)
    current_square.set_piece(piece)
    to_square = Square('e', '8')
    assert piece.valid_change(to_square, is_capture=False)
    to_square = Square('e', '1')
    assert piece.valid_change(to_square, is_capture=False)
    to_square = Square('a', '4')
    assert piece.valid_change(to_square, is_capture=False)
    to_square = Square('h', '4')
    assert piece.valid_change(to_square, is_capture=False)
    to_square = Square('f', '5')
    assert not piece.valid_change(to_square, is_capture=False)
Beispiel #27
0
    def test_rook_cant_move_L_shapes(self):
        rook = Rook('WHITE')
        is_valid_move = rook.validate_move((1,3),(3,2))
        self.assertFalse(is_valid_move)

        is_valid_move = rook.validate_move((1,3),(2,5))
        self.assertFalse(is_valid_move)

        is_valid_move = rook.validate_move((2,3), (1,5))
        self.assertFalse(is_valid_move)

        is_valid_move = rook.validate_move((2,3), (3,5))
        self.assertFalse(is_valid_move)

        is_valid_move = rook.validate_move((2,3), (4,4))
        self.assertFalse(is_valid_move)
Beispiel #28
0
    def factory(piece, color):
        piece = piece.lower()
        color = color.lower()
        color = 'w' if color == 'white' else 'b'

        if piece == 'pawn':
            return Pawn(color)

        elif piece == 'rook':
            return Rook(color)

        elif piece == 'knight':
            return Knight(color)

        elif piece == 'bishop':
            return Bishop(color)

        elif piece == 'queen':
            return Queen(color)

        elif piece == 'king':
            return King(color)
Beispiel #29
0
    def loadGame(self):
        import json
        from piece import Piece, Pawn, Rook, Bishop, Queen, Knight, King

        with open("save.json", "r") as saveFile:
            data = json.load(saveFile)
            for key in data:
                if key == "turns":
                    self.cb.turns = data[key]
                if key == "lastMove":
                    self.cb.lastMove["pieceName"] = data[key]["pieceName"]
                    self.cb.lastMove["type"] = data[key]["type"]
                    self.cb.lastMove["color"] = data[key]["color"]
                    self.cb.lastMove["origX"] = data[key]["origX"]
                    self.cb.lastMove["origY"] = data[key]["origY"]
                    self.cb.lastMove["futureX"] = data[key]["futureX"]
                    self.cb.lastMove["futureY"] = data[key]["futureY"]
                if key != "turns" and key != "lastMove":
                    if data[key]["type"] == "Pawn":
                        piece = Pawn(data[key]["type"], data[key]["name"],
                                     data[key]["color"],
                                     data[key]["x_position"],
                                     data[key]["y_position"], self.cb,
                                     data[key]["initialMoveNotDone"],
                                     data[key]["isActive"])
                    if data[key]["type"] == "Rook":
                        piece = Rook(data[key]["type"], data[key]["name"],
                                     data[key]["color"],
                                     data[key]["x_position"],
                                     data[key]["y_position"], self.cb,
                                     data[key]["initialMoveNotDone"],
                                     data[key]["isActive"])
                    if data[key]["type"] == "Knight":
                        piece = Knight(data[key]["type"], data[key]["name"],
                                       data[key]["color"],
                                       data[key]["x_position"],
                                       data[key]["y_position"], self.cb,
                                       data[key]["initialMoveNotDone"],
                                       data[key]["isActive"])
                    if data[key]["type"] == "Bishop":
                        piece = Bishop(data[key]["type"], data[key]["name"],
                                       data[key]["color"],
                                       data[key]["x_position"],
                                       data[key]["y_position"], self.cb,
                                       data[key]["initialMoveNotDone"],
                                       data[key]["isActive"])
                    if data[key]["type"] == "Queen":
                        piece = Queen(data[key]["type"], data[key]["name"],
                                      data[key]["color"],
                                      data[key]["x_position"],
                                      data[key]["y_position"], self.cb,
                                      data[key]["initialMoveNotDone"],
                                      data[key]["isActive"])
                    if data[key]["type"] == "King":
                        piece = King(data[key]["type"], data[key]["name"],
                                     data[key]["color"],
                                     data[key]["x_position"],
                                     data[key]["y_position"], self.cb,
                                     data[key]["initialMoveNotDone"],
                                     data[key]["isActive"])

                    self.cb.addPiece(piece)
Beispiel #30
0
 def copy(self):
     return Rook(self.pos, self.color, self.rotate)
Beispiel #31
0
 def __init__(self, pos, color, size, rotate=False):
     img = 'rook-{}.png'.format(color)
     Rook.__init__(self, pos, color, rotate)
     DrawablePiece.__init__(self, pos, color, img, size, rotate)
 def test_attacked_locations(self):
     rook = Rook(Location(5, 'd'), Player.BLACK,  self.board)
     results = {Location(4, 'd'), Location(3, 'd'), Location(2, 'd'), Location(1, 'd'), Location(6, 'd'),
                Location(7, 'd'), Location(8, 'd'), Location(5, 'c'), Location(5, 'b'), Location(5, 'a'),
                Location(5, 'e'), Location(5, 'f'), Location(5, 'g'), Location(5, 'h')}
     self.assertEquals(set(rook.attacked_locations()), results)
Beispiel #33
0
 def test_can_capture_backward(self):
     rook = Rook(color='WHITE')
     is_valid_capture = rook.validate_capture((4,2), (7,2))
     self.assertTrue(is_valid_capture)
Beispiel #34
0
 def test_can_capture_sideways(self):
     rook = Rook(color='BLACK')
     is_valid_capture = rook.validate_capture((7,2), (7,4))
     self.assertTrue(is_valid_capture)
Beispiel #35
0
 def test_can_move_forward(self):
     rook = Rook(color='BLACK')
     is_valid_move = rook.validate_move((7,2),(4,2))
     self.assertTrue(is_valid_move)
Beispiel #36
0
 def _row_of_rook_bishop(color):
     return ["", Rook(color), "", "", "", "", "", Bishop(color), ""]
Beispiel #37
0
def test_set_piece():
    square = Square('a', '1')
    piece = Rook(Colour.WHITE)
    square.set_piece(piece)
    assert square.piece is piece
    assert piece.square is square