Beispiel #1
0
def add_score(request):
  if request.method != 'POST':
    players = Player.gql("WHERE owner = :owner AND active = True ORDER BY name", owner=request.user)
    return render_to_response(request, 'pingpong/addscore.html',
      { 'players': players, })
  else:
    mode = 'singles' # Used when we re-direct back to the main view
    try:
      # Find players. Save teams. Save game using a ranking system.
      t1p1 = get_object(Player, request.POST['t1p1'])
      t1p2 = get_object(Player, request.POST['t1p2'])
      t2p1 = get_object(Player, request.POST['t2p1'])
      t2p2 = get_object(Player, request.POST['t2p2'])
      t1s = float(request.POST['t1s'])
      t2s = float(request.POST['t2s'])
      t1 = db_create(Team, player1=t1p1, player2=t1p2, points=t1s)
      t2 = db_create(Team, player1=t2p1, player2=t2p2, points=t2s)
      game = db_create(Game, team1=t1, team2=t2)
      save_player_games(game, t1p1, t1p2, t2p1, t2p2, t1s, t2s)
      doubles = (t1p1 != None and t1p2 != None and t2p1 != None and t2p2 != None)
      if doubles:
        mode = 'doubles'
      ranking_system = DefaultRankingSystem()
      ranking_system.save_game(t1p1=t1p1, t1p2=t1p2, t2p1=t2p1, t2p2=t2p2, 
        t1s=t1s, t2s=t2s, t1=t1, t2=t2, game=game, doubles=doubles)
      response_dict = { 'status': True, 'message': 'Scores successfully saved.', 
        'mode': mode, 'game': str(game.key()) }
    except:
      logging.exception('There was a problem adding scores')
      response_dict = { 'status': False, 'message' : 'Hmmm... There was a problem saving your scores - please have another go.', 'mode': mode }
    return HttpResponse(simplejson.dumps(response_dict), mimetype='application/json')
Beispiel #2
0
def undo_score(request, key):
  if request.method == 'POST':
    try:
      game = get_object(Game, key)
      if game:
        mode = 'doubles' if game.doubles() else 'singles'
        delete_player_games(game)
        ranking_system = DefaultRankingSystem()
        ranking_system.undo_save_game(game)
        response_dict = { 'status': True, 'message': 'Done.', 'mode': mode }
      else:
        response_dict = { 'status': False, 'message': "Hmmm... We couldn't find that game - sorry." }
    except:
      logging.exception('There was a problem undoing the addition of the game')
      response_dict = { 'status': False, 'message' : 'Hmmm... There was a problem undoing your game - sorry.' }
    return HttpResponse(simplejson.dumps(response_dict), mimetype='application/json')
  else:
    return HttpResponseRedirect('/')