Beispiel #1
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    def makeKicks(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 4, True)
        kick = dsp.taper(k, 20)
        kick = dsp.transpose(kick, dsp.rand(1, 2))

        for onset in onsets:
            out.add(kick, onset)

        out = out.mix()

        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)
Beispiel #2
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    def makeKicks(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 4, True)
        kick = dsp.taper(k, 20)
        kick = dsp.transpose(kick, dsp.rand(1, 2))

        for onset in onsets:
            out.add(kick, onset)

        out = out.mix()

        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)
Beispiel #3
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    def makeClaps(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 8, True)

        for onset in onsets:
            clap = dsp.stretch(c, int(dsp.flen(c) * log.get(1, 10)), grain_size=dsp.randint(20, 120))
            out.add(clap, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = [ dsp.taper(o, 20) for o in out ]
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)
Beispiel #4
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def makeSnare(length, i, amp):
    s = dsp.cut(snare, 0, dsp.randint(dsp.mstf(40), dsp.flen(snare)))
    s = dsp.alias(s, dsp.randint(4, 12))
    s = dsp.taper(s)
    s = dsp.fill(s, length, silence=True)
    s = dsp.amp(s, dsp.rand(2, 4))
    return s
Beispiel #5
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def makeSnare(length, i, amp):
    s = dsp.cut(snare, 0, dsp.randint(dsp.mstf(40), dsp.flen(snare)))
    s = dsp.alias(s, dsp.randint(4, 12))
    s = dsp.taper(s)
    s = dsp.fill(s, length, silence=True)
    s = dsp.amp(s, dsp.rand(2,4))
    return s
Beispiel #6
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def makeStab(length, i):
    freqs = tune.fromdegrees([ dsp.randchoose([1,2,3,4,5,6,8]) for _ in range(dsp.randint(2,4)) ], octave=3, root=key)
    stab = chord(length, freqs, dsp.rand(0.25, 0.75))
    stab = dsp.taper(stab, 40)
    stab = dsp.fill(stab, length, silence=True)

    return stab
Beispiel #7
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def glitchStutter(snd):
    """ Basically a random gate """
    snd = dsp.vsplit(snd, dsp.mstf(1, 50), dsp.mstf(50, 200))

    for i, s in enumerate(snd):
        if dsp.rand() > dsp.rand(0.5, 0.9):
            s = dsp.amp(s, dsp.rand(0, 0.15))
            s = dsp.taper(s, 20)
            snd[i] = s
        else:
            s = dsp.amp(s, dsp.rand(0.85, 1))
            snd[i] = dsp.taper(s, 20)

    snd = ''.join(snd)

    return snd
Beispiel #8
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    def play(self, freq, length, amp=1):
        snd = dsp.transpose(self.snd, freq / self.freq)
        snd = dsp.taper(snd, 40)
        snd = dsp.amp(snd, amp)

        if self.direction == 'fw':
            snd = dsp.env(snd, self.env)
            snd = dsp.fill(snd, length, silence=True)

        if self.direction == 'fw-loop':
            snd = dsp.fill(snd, length, silence=False)
            snd = dsp.env(snd, self.env)

        if self.direction == 'fw-loop-rand':
            snd = dsp.env(snd, self.env)
            elapsed = 0
            sndout = ''
            while elapsed < length:
                sndout += dsp.pad(snd, 0, dsp.randint(0, dsp.flen(snd)))
                elapsed = dsp.flen(sndout)

            snd = dsp.fill(sndout, length, silence=False)

        if self.direction == 'fw-bw-loop':
            snd = dsp.fill(snd + dsp.reverse(snd), length, silence=False)
            snd = dsp.env(snd, self.env)

        if self.tails:
            snd = dsp.mix([ snd, self.makeTails(freq, length) ])

        return snd
Beispiel #9
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def spider(snd, numlayers=10, numgrains=20, minlen=40, lenranges=(300,500), reverse=False, env='hann'):
    layers = []

    for layer in range(numlayers):
        lenrange = dsp.rand(lenranges[0], lenranges[1])

        if reverse:
            lengths = dsp.wavetable(env, numgrains * 2)[numgrains:]
        else:
            lengths = dsp.wavetable(env, numgrains * 2)[:numgrains]

        lengths = [ dsp.mstf(l * lenrange + minlen) for l in lengths ]
        pans = dsp.breakpoint([ dsp.rand() for p in range(numgrains / 3)], numgrains)

        startpoint = dsp.randint(0, dsp.flen(snd) - max(lengths))
    
        grains = ''

        for l, p in zip(lengths, pans):
            grain = dsp.cut(snd, startpoint, l)
            grain = dsp.env(grain, 'phasor')
            grain = dsp.taper(grain, dsp.mstf(10))
            grain = dsp.pan(grain, p)
            
            grains += grain

        if reverse:
            layers += [ dsp.env(grains, 'line') ]
        else:
            layers += [ dsp.env(grains, 'phasor') ]

    return dsp.mix(layers)
Beispiel #10
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def makeStab(length, i):
    chord = tune.fromdegrees([ dsp.randchoose([1,4,5,8]) for _ in range(dsp.randint(2,4)) ], octave=3, root=key)
    stab = rhodesChord(length, chord, dsp.rand(0.5, 0.75))
    stab = dsp.taper(stab, 40)
    stab = dsp.fill(stab, length, silence=True)

    return stab
Beispiel #11
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def makeGrains():
    guitar = dsp.randchoose(guitars)
    guitar = dsp.transpose(guitar, dsp.randchoose([1, 2, 3, 4, 8]))

    max_grain_length = dsp.mstf(dsp.rand(10, 500))

    positions = [
        math.floor(pos * (dsp.flen(guitar) - max_grain_length))
        for pos in makeShape()
    ]
    lengths = [
        math.floor(length * (max_grain_length - 1) + 1)
        for length in makeShape()
    ]
    pans = makeShape()
    amps = [amp * dsp.rand(0, 10) for amp in makeShape()]

    num_grains = dsp.randint(500, 1000)

    grains = []

    for i in range(num_grains):
        grain = dsp.cut(guitar, positions[i % len(positions)],
                        lengths[i % len(lengths)])
        grain = dsp.pan(grain, pans[i % len(pans)])
        grain = dsp.amp(grain, amps[i % len(amps)])
        grain = dsp.taper(grain, 20)

        grains += [grain]

    return ''.join(grains)
Beispiel #12
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def chirp():
    r = dsp.rand(3.6, 3.99)
    numpoints = dsp.randint(10, 30)

    freq = dsp.rand(200, 1000)
    slength = dsp.rand(0.05, 0.5)
    length = dsp.stf(slength)

    log = data.Logistic(r, size=numpoints)
    mod = dsp.breakpoint([0] + [dsp.rand()
                                for r in range(numpoints / 3)] + [0],
                         numpoints)
    mod = [p * log.get() for p in mod]
    modr = dsp.rand(1, 5)
    modf = 1.0 / slength

    wf = dsp.wavetable('sine2pi', 512)
    win = dsp.wavetable('sine', 512)
    pw = dsp.rand(0.5, 1)
    amp = dsp.rand(0.1, 0.3)

    out = dsp.pulsar(freq, length, pw, wf, win, mod, modr, modf, amp)
    out = dsp.env(out, 'random')
    out = dsp.taper(out, dsp.mstf(10))
    out = dsp.pan(out, dsp.rand())
    out = dsp.pad(out, 0, dsp.stf(dsp.rand(0.1, 0.3)))

    return out
Beispiel #13
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def makePulse(length, i):
    freqs = tune.fromdegrees([ dsp.randchoose([1,2,3,4,5,6,8]) for _ in range(dsp.randint(2,4)) ], octave=2, root=key)
    pulse = chord(length, freqs, dsp.rand(0.5, 0.75)) 
    pulse = dsp.taper(pulse, 40)
    pulse = dsp.amp(pulse, dsp.rand(0.5, 1))
    pulse = dsp.fill(pulse, length, silence=True)

    return pulse
Beispiel #14
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    def makeClaps(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 8, True)

        for onset in onsets:
            clap = dsp.stretch(c,
                               int(dsp.flen(c) * log.get(1, 10)),
                               grain_size=dsp.randint(20, 120))
            out.add(clap, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = [dsp.taper(o, 20) for o in out]
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)
Beispiel #15
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def makePulse(length, i):
    chord = tune.fromdegrees([ dsp.randchoose([1,4,5,8]) for _ in range(dsp.randint(2,4)) ], octave=2, root=key)
    pulse = rhodesChord(length, chord, dsp.rand(0.5, 0.75)) 
    #pulse = dsp.mix([ pulse, kick ])
    pulse = dsp.taper(pulse, 40)
    pulse = dsp.amp(pulse, dsp.rand(0.9, 1.5))
    pulse = dsp.fill(pulse, length, silence=True)

    return pulse
Beispiel #16
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    def makeNote(length, note, degree=1):
        speed = tune.terry[tune.major[degree - 1]]
        speed = speed[0] / speed[1]

        note = dsp.transpose(note, speed)
        note = dsp.fill(note, length, silence=True)
        note = dsp.taper(note, dsp.mstf(10))

        return note
Beispiel #17
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def makeSnare(length, i):
    burst = dsp.bln(length, dsp.rand(400, 800), dsp.rand(8000, 10000))
    burst = dsp.env(burst, 'phasor')
    s = dsp.mix([snare, burst])
    s = dsp.transpose(s, dsp.rand(0.9, 1.1))

    s = dsp.fill(s, length, silence=True)

    return dsp.taper(s, 40)
Beispiel #18
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def make(length, i):
    #burst = dsp.bln(length, dsp.rand(400, 800), dsp.rand(8000, 10000))
    #burst = dsp.env(burst, 'phasor')
    #s = dsp.mix([snare, burst])
    s = snare
    s = dsp.transpose(s, dsp.rand(0.9, 1.1))

    s = dsp.fill(s, length, silence=True)

    return dsp.taper(s, 40)
Beispiel #19
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def makeStab(length, i):
    freqs = tune.fromdegrees([
        dsp.randchoose([1, 2, 3, 4, 5, 6, 8]) for _ in range(dsp.randint(2, 4))
    ],
                             octave=3,
                             root=key)
    stab = chord(length, freqs, dsp.rand(0.25, 0.75))
    stab = dsp.taper(stab, 40)
    stab = dsp.fill(stab, length, silence=True)

    return stab
Beispiel #20
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def makePulse(length, i):
    freqs = tune.fromdegrees([
        dsp.randchoose([1, 2, 3, 4, 5, 6, 8]) for _ in range(dsp.randint(2, 4))
    ],
                             octave=2,
                             root=key)
    pulse = chord(length, freqs, dsp.rand(0.5, 0.75))
    pulse = dsp.taper(pulse, 40)
    pulse = dsp.amp(pulse, dsp.rand(0.5, 1))
    pulse = dsp.fill(pulse, length, silence=True)

    return pulse
Beispiel #21
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    def makeHats(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 1, 16, True)

        for onset in onsets:
            out.add(h, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)
Beispiel #22
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    def makeHats(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 1, 16, True)

        for onset in onsets:
            out.add(h, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)
Beispiel #23
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def glitchPulse(snd):
    """ 2 to 3 overlapping streams of enveloped grains at regular but phasing intervals. """

    numlayers = dsp.randint(2,3)

    layers = []
    for _ in range(numlayers):
        grains = dsp.split(snd, dsp.mstf(1, 100))
        grains = [ dsp.taper(g, 50) for g in grains ]
        grains = ''.join(grains)
        grains = penv(grains)

        layers += [ grains ]

    return dsp.mix(layers)
Beispiel #24
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def play(ctl):
    param = ctl.get('param')
    lpd = ctl.get('midi').get('lpd')

    pw = lpd.get(7, low=0.001, high=1, default=1)
    modr = dsp.rand(0, 0.005)
    modf = dsp.rand(0.01, 0.05)
    amp = lpd.get(8, low=0, high=2, default=0)

    length = dsp.mstf(lpd.get(6, low=40, high=1000, default=100))
    divs = [1, 2, 3.0, 4]
    div = divs[lpd.geti(5, low=0, high=len(divs) - 1)]
    #div = dsp.randchoose(divs)

    length = int(length / div)

    wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for w in range(5) ] + [0], 512)
    wf = dsp.wavetable('sine2pi', 512)
    win = dsp.wavetable('sine', 512)
    mod = dsp.breakpoint([0] + [ dsp.rand(0, 1) for m in range(5) ] + [0], 512)

    layers = []

    chord = [ dsp.randchoose([1, 3, 5, 6, 8, 16]) for c in range(dsp.randint(2, 4)) ]

    notes = tune.fromdegrees(chord, root='d', octave=dsp.randint(1, 2))

    for freq in notes:
        a = amp * dsp.rand(0.1, 0.75)

        layer = dsp.pulsar(freq, length, pw, wf, win, mod, modr, modf, a)
        layer = dsp.pan(layer, dsp.rand())

        layers += [ layer ]

    out = dsp.mix(layers)
    out = dsp.taper(out)
    out = dsp.env(out, 'phasor')

    #out = dsp.pad(out, 0, length)

    #out = out * 4

    return out
Beispiel #25
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def makeGrains():
    guitar = dsp.randchoose(guitars)
    guitar = dsp.transpose(guitar, dsp.randchoose([1, 2, 3, 4, 8]))

    max_grain_length = dsp.mstf(dsp.rand(10, 500))

    positions = [ math.floor(pos * (dsp.flen(guitar) - max_grain_length)) for pos in makeShape() ]
    lengths = [ math.floor(length * (max_grain_length - 1) + 1) for length in makeShape() ]
    pans = makeShape()
    amps = [ amp * dsp.rand(0, 10) for amp in makeShape() ]

    num_grains = dsp.randint(500, 1000)

    grains = []

    for i in range(num_grains):
        grain = dsp.cut(guitar, positions[ i % len(positions) ], lengths[ i % len(lengths) ])
        grain = dsp.pan(grain, pans[ i % len(pans) ])
        grain = dsp.amp(grain, amps[ i % len(amps) ])
        grain = dsp.taper(grain, 20)

        grains += [ grain ]

    return ''.join(grains)
Beispiel #26
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def makeSwells(cname, numswells, length, key='e', octave=1):
    swells = []

    freqs = tune.chord(cname, key, octave)

    root = tune.ntf(key, octave)

    # Naive pitch wrapping
    for i, freq in enumerate(freqs):
        if freq > root * 2.5:
            freqs[i] = freq * 0.5

    for _ in range(numswells):
        slength = dsp.randint((length / numswells) * 0.85, length / numswells)
        swell = [ keys.pulsar(freq, slength, drift=dsp.rand(0.001, 0.01), speed=dsp.rand(0.1, 0.5), amp=dsp.rand(0.2, 0.5)) for freq in freqs ]
        swell = dsp.mix(swell)
        swell = dsp.env(swell, 'hann')
        swell = dsp.taper(swell, 30)

        swells += [ swell ]

    swells = [ dsp.fill(swell, length / numswells, silence=True) for swell in swells ]

    return ''.join(swells)
Beispiel #27
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def play(ctl):
    pianos = ['sawvib', 'piano', 'pianooct1', 'harp', 'saw']
    pianos = ['sawvib', 'piano']
    piano = snds.load('genie/%s.wav' % dsp.randchoose(pianos))
    notes = [1,3,5]
    chord = tune.fromdegrees([ dsp.randchoose(notes) + (dsp.randchoose([0, 1]) * 8) for _ in range(dsp.randint(1, 3)) ], octave=0)
    length = dsp.stf(dsp.rand(1, 4))

    layers = []

    for freq in chord:
        p = dsp.transpose(piano, freq / 220.0)
        p = dsp.amp(p, 0.35)
        #p = dsp.pan(p, dsp.rand())
        p = dsp.fill(p, length)

        if dsp.rand() > 0.25:
            p = dsp.vsplit(p, dsp.mstf(100), dsp.mstf(500))
            p = [ dsp.pan(pp, dsp.rand()) for pp in p ]
            p = [ dsp.amp(pp, dsp.rand(0,2)) for pp in p ]
            p = [ dsp.transpose(pp, dsp.randchoose([1,2,4,8])) for pp in p ]
            p = [ dsp.taper(pp, 20) for pp in p ]
            p = [ dsp.pad(pp, 0, dsp.mstf(dsp.rand(0, 100))) for pp in p ]
            p = dsp.randshuffle(p)
            p = ''.join(p)

        if dsp.rand() > 0.75:
            p = dsp.alias(p)

        #p = dsp.env(p, 'phasor')

        layers += [ p ]

    out = dsp.mix(layers)

    return out
Beispiel #28
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for _ in range(nchords):
    layers = []

    for _ in range(nlayers):
        layer = ''
        highs = dsp.breakpoint([ dsp.rand(60, 15000) for _ in range(npulses / 50) ], npulses)
        lows = [ dsp.rand(20, freq) for freq in highs ]
        amps = dsp.breakpoint([ dsp.rand(0.1, 0.3) for _ in range(npulses / 50) ], npulses)
        pans = dsp.breakpoint([ dsp.rand(0, 1) for _ in range(npulses / 10) ], npulses)
        lengths = [ dsp.mstf(l) for l in dsp.breakpoint([ dsp.rand(1, 30) for _ in range(npulses / 10) ], npulses) ]

        for high, low, amp, pan, length in zip(highs, lows, amps, pans, lengths):
            p = dsp.bln(length, low, high, wform=dsp.randchoose(['hann', 'sine2pi', 'tri']))
            p = dsp.env(p, 'hann')
            p = dsp.taper(p, 20)
            p = dsp.amp(p, amp)
            p = dsp.pan(p, pan)

            layer += p

        layers += [ layer ]

    freqs = tune.fromdegrees([dsp.randint(1, 9) for _ in range(nlayers)], octave=1, root='a')

    for i, freq in enumerate(freqs):
        layers[i] = dsp.pine(layer, dsp.flen(layer) * 10, freq)

    section = dsp.fill(dsp.mix(layers), sectionlength)

    plen = dsp.randint(16, 32)
Beispiel #29
0
        minlen = 40
        lenrange = dsp.rand(300, 500)
        lengths = dsp.wavetable('hann', numgrains * 2)[:numgrains]
        lengths = [ dsp.mstf(l * lenrange + minlen) for l in lengths ]
        pans = dsp.breakpoint([ dsp.rand() for p in range(numgrains / 3)], numgrains)

        layers += [ (lengths, pans) ]

    sections += [ layers ]

out = ''
for section in sections:
    layers = []
    for layer in section:
        startpoint = dsp.randint(0, dsp.flen(g) - max(layer[0]))
        
        grains = ''
        for l, p in zip(layer[0], layer[1]):
            grain = dsp.cut(g, startpoint, l)
            grain = dsp.env(grain, 'phasor')
            grain = dsp.taper(grain, dsp.mstf(10))
            grain = dsp.pan(grain, p)
            
            grains += grain

        layers += [ dsp.env(grains, 'phasor') ]

    out += dsp.mix(layers)

dsp.write(out, 'spiderfall')
Beispiel #30
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def renv(snd, low=4, high=20, taper=True):
    e = [ dsp.rand() for _ in range(dsp.randint(low, high)) ]
    if taper:
        e = [0] + e + [0]

    return dsp.taper(dsp.benv(snd, e), 40)
Beispiel #31
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from pippi import dsp
from hcj import data

numgrains = 1000
numsines = 100
length = dsp.mstf(100)

dist = data.Logistic(3.99, 0.5, numsines).data
dist = sorted(dist)

lows = dsp.breakpoint([ dsp.rand(10, 100) for _ in range(100) ], numgrains)
highs = dsp.breakpoint([ dsp.rand(100, 1000) for _ in range(100) ], numgrains)

out = ''
for lowfreq, highfreq in zip(lows, highs):
    layers = []

    for freq in dist:
        r = highfreq - lowfreq
        layers += [ dsp.pan(dsp.tone(length, freq * r + lowfreq, amp=0.05), dsp.rand()) ]

    out += dsp.taper(dsp.env(dsp.mix(layers), 'hann'), dsp.mstf(10))

dsp.write(out, 'shifty')
Beispiel #32
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def makeKick(length, i):
    return dsp.taper(dsp.fill(dsp.mix([ bigkick, kick ]), length, silence=True), 40)
Beispiel #33
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    pans = dsp.breakpoint([dsp.rand() for _ in range(55)], numgrains)
    lens = [
        dsp.mstf(l * 80 + 20)
        for l in dsp.wavetable('line', numgrains / dsp.randint(50, 100))
    ]
    seeds = [
        s * 0.3 + 3.69
        for s in dsp.wavetable('line', numgrains / dsp.randint(50, 100))
    ]
    freqs = [
        f * 90 + 10
        for f in dsp.wavetable('line', numgrains / dsp.randint(50, 100))
    ]

    for freq, seed, length, pan in zip(freqs, seeds, lens, pans):
        log = data.Logistic(seed, 0.5, 555)
        amp = dsp.rand(0.1, 0.75)

        grain = dsp.ctone(freq, length, log.data, amp)
        grain = dsp.env(grain, 'random')
        grain = dsp.taper(grain, dsp.mstf(5))
        grain = dsp.pan(grain, pan)

        layer += grain

    layers += [layer]

out = dsp.mix(layers)

dsp.write(out, 'cdelsu')
Beispiel #34
0
            [dsp.rand(0.1, 0.3) for _ in range(npulses / 50)], npulses)
        pans = dsp.breakpoint([dsp.rand(0, 1) for _ in range(npulses / 10)],
                              npulses)
        lengths = [
            dsp.mstf(l) for l in dsp.breakpoint(
                [dsp.rand(1, 30) for _ in range(npulses / 10)], npulses)
        ]

        for high, low, amp, pan, length in zip(highs, lows, amps, pans,
                                               lengths):
            p = dsp.bln(length,
                        low,
                        high,
                        wform=dsp.randchoose(['hann', 'sine2pi', 'tri']))
            p = dsp.env(p, 'hann')
            p = dsp.taper(p, 20)
            p = dsp.amp(p, amp)
            p = dsp.pan(p, pan)

            layer += p

        layers += [layer]

    freqs = tune.fromdegrees([dsp.randint(1, 9) for _ in range(nlayers)],
                             octave=1,
                             root='a')

    for i, freq in enumerate(freqs):
        layers[i] = dsp.pine(layer, dsp.flen(layer) * 10, freq)

    section = dsp.fill(dsp.mix(layers), sectionlength)
Beispiel #35
0
def make(length, i):
    return dsp.taper(dsp.fill(dsp.mix([bigkick, kick]), length, silence=True),
                     40)
Beispiel #36
0
def play(ctl):
    param = ctl.get('param')
    lpd = ctl.get('midi').get('lpd')

    scale = [ dsp.randchoose([1, 3, 5, 6, 8]) for s in range(dsp.randint(2, 4)) ]
    #scale = [ dsp.randchoose([1, 2, 4, 6, 8]) for s in range(dsp.randint(2, 4)) ]

    freqs = tune.fromdegrees(scale, root='a', octave=dsp.randint(2,3), scale=tune.minor)
    freq = dsp.randchoose(freqs)

    pw = lpd.get(2, low=0.01, high=1, default=1)
    pw = dsp.rand(0.01, 1)
    modr = lpd.get(6, low=0.001, high=0.1)
    modr = dsp.rand(0.001, 0.05)
    #modr = dsp.rand(0.1, 10.5)
    #modr = dsp.rand(0.001, 0.01)
    modr = dsp.rand(0, modr)
    modf = dsp.rand(0.01, 0.05)
    amp = lpd.get(1, low=0, high=2, default=0)
    #amp = dsp.rand(0.1, 0.5)
    #amp = 0

    length = dsp.stf(lpd.get(5, low=0.5, high=14, default=1) * dsp.rand(0.75, 2))
    length = dsp.stf(dsp.rand(5.5, 24) * dsp.rand(0.75, 2))
    #length = dsp.stf(dsp.rand(0.5, 0.75) * dsp.rand(0.75, 2))

    wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for w in range(10) ] + [0], 512)
    #wf = dsp.wavetable('sine2pi', 512)
    #wf = dsp.wavetable('sine2pi', 512)
    #win = dsp.wavetable('sine', 512)
    win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for w in range(5) ] + [0], 512)
    mod = dsp.breakpoint([0] + [ dsp.rand(0, 1) for m in range(5) ] + [0], 512)

    layers = []

    harmonics = [1, 2, 3, 4]

    for harmonic in harmonics:
        f = freq * harmonic
        if harmonic > 4:
            a = dsp.rand(0.05, 0.1)
        else:
            a = amp * dsp.rand(0.1, 0.5)

        layer = dsp.pulsar(f, length, pw, wf, win, mod, modr, modf, a * 2)
        layer = dsp.env(layer, dsp.randchoose(['sine', 'tri', 'line', 'phasor']))
        layer = dsp.taper(layer)
        layer = dsp.pan(layer, dsp.rand())
        layer = dsp.mix([ dsp.drift(layer, dsp.rand(0.01, 0.03)), layer ])

        if dsp.rand() > 0.5:
            layer = dsp.vsplit(layer, dsp.mstf(50), dsp.mstf(500))
            bit = dsp.randchoose(layer)
            bit = bit * dsp.randint(1, 3)
            bit = dsp.transpose(bit, dsp.randchoose([1, 2, 4, 8]))
            layer = ''.join(layer)
            layer = dsp.insert_into(layer, bit, dsp.randint(0, dsp.flen(layer) - dsp.flen(bit)))

        layers += [ layer ]

    out = dsp.mix(layers)
    out = dsp.env(out, 'sine')
    out = dsp.env(out, 'hann')
    #out = dsp.env(out, 'phasor')
    out = dsp.taper(out)

    return out
Beispiel #37
0
for _ in range(numlayers):
    layer = ''

    for _ in range(numevents):
        slength = dsp.rand(0.1, 4)
        length = dsp.stf(slength)
        freq = (1.0 / slength) * dsp.rand(0.5, 10)
        amp = dsp.rand(0.1, 0.5)

        log = dsp.breakpoint(
            data.Logistic(dsp.rand(3.88, 3.99), 0.5, length / 10).data, length)
        mult = dsp.breakpoint(
            [0] + [dsp.rand(-1, 1) for _ in range(dsp.randint(50, 100))] + [0],
            length)

        wf = [m * l for m, l in zip(mult, log)]

        o = dsp.ctone(freq, length, wf, amp)
        o = dsp.env(o, 'random')
        o = dsp.pan(o, dsp.rand())
        o = dsp.taper(o, dsp.mstf(20))

        layer += o

    layers += [layer]

out = dsp.mix(layers)

dsp.write(out, 'lipsys')
Beispiel #38
0
numpoints = 7

wfs = [
    dsp.breakpoint([dsp.rand(-1, 1) for p in range(numpoints)], 512)
    for _ in range(numsegs)
]
win = dsp.wavetable('tri', 512)

mods = [
    dsp.breakpoint([dsp.rand(0, 1) for p in range(numpoints)], 512)
    for _ in range(numsegs)
]
modfs = [dsp.rand(0.01, 0.1) for _ in range(numsegs)]
modrs = [dsp.rand(0, 0.1) for _ in range(numsegs)]
pws = [dsp.rand(0.01, 1) for _ in range(numsegs)]

out = []

for wf, mod, modf, modr, pw in zip(wfs, mods, modfs, modrs, pws):
    layers = []
    for freq in chord:
        layer = dsp.pulsar(freq, length, pw, wf, win, mod, modr, modf, 0.1)
        layers += [layer]

    out += [dsp.mix(layers)]

out = [dsp.taper(o, dsp.mstf(10)) for o in out]
out = ''.join(out)

dsp.write(out, 'truckidle')
Beispiel #39
0
layers = []

for layer in range(10):
    beats_steady = [beat for b in range(numbeats / 10)]
    beats_div = dsp.breakpoint([dsp.rand(1, 200) for b in range(10)],
                               numbeats - len(beats_steady))
    ramp = dsp.wavetable('line', len(beats_div))

    beats_div = [beat + dsp.mstf(d * r) for d, r in zip(beats_div, ramp)]

    beats = beats_steady + beats_div
    freqs = dsp.wavetable(dsp.randchoose(['line', 'phasor', 'tri', 'hann']),
                          len(beats))
    freqs = [freq + (100 * f) for f in freqs]

    layer = ''

    for b, f in zip(beats, freqs):
        blip = dsp.tone(length=b, freq=f, amp=dsp.rand(0.01, 0.2))
        blip = dsp.env(blip, 'phasor')
        blip = dsp.taper(blip, dsp.mstf(5))
        blip = dsp.pan(blip, dsp.rand())

        layer += blip

    layers += [layer]

out = dsp.mix(layers)

dsp.write(out, 'blipspray')
Beispiel #40
0
def play(ctl):
    param = ctl.get("param")

    lpd = ctl.get("midi").get("pc")
    lpd.setOffset(111)

    key = "g"

    # bd = dsp.read('/home/hecanjog/sounds/drums/Tinyrim2.wav').data
    # bd = dsp.read('/home/hecanjog/sounds/drums/Jngletam.wav').data
    # bd = dsp.read('/home/hecanjog/sounds/drums/78oh.wav').data
    # bd = dsp.amp(bd, 1)
    # bd = dsp.transpose(bd, dsp.rand(0.65, 0.72) / 1)
    # bd = dsp.transpose(bd, dsp.rand(0.3, 0.32) / 1)

    chord = tune.fromdegrees([1, 8], root="g", octave=dsp.randint(0, 2))
    chord.reverse()
    chord = dsp.rotate(chord, lpd.geti(4, low=0, high=len(chord) - 1))
    # chord = dsp.randshuffle(chord)

    reps = param.get("reps", default=16)
    rep = param.get("rep", default=0)
    beat = dsp.bpm2frames(130) / 4
    beat = dsp.mstf(4100) / 32
    # length = beat

    out = ""
    for n in range(4):
        freq = chord[int(rep) % len(chord)]

        if dsp.rand() > 0.5:
            freq *= 2 ** dsp.randint(0, lpd.geti(7, low=0, high=8, default=0))

        pw = lpd.get(8, low=0.1, high=1, default=1)
        # length = dsp.mstf(lpd.get(2, low=50, high=2500, default=500) * dsp.rand(0.5, 2))
        length = dsp.mstf(lpd.get(14, low=50, high=5000, default=500))

        wf = dsp.wavetable("tri", 512)
        wf = dsp.wavetable("impulse", 512)
        wf = dsp.wavetable("sine2pi", 512)
        wf = dsp.breakpoint([0] + [dsp.rand(-1, 1) for w in range(lpd.geti(15, low=4, high=200, default=4))] + [0], 512)

        win = dsp.wavetable("sine", 512)
        mod = [dsp.rand(0, 1) for m in range(512)]

        modr = dsp.rand(0.01, 0.02)
        modr = lpd.get(16, low=0.01, high=1, default=1)

        modf = dsp.rand(0.5, 2)

        amp = lpd.get(6, low=0, high=2, default=0)
        amp = dsp.rand(0, 2)

        o = dsp.pulsar(freq, length, pw, wf, win, mod, modr, modf, amp)
        o = dsp.env(o, "random")
        o = dsp.taper(o, dsp.mstf(10))
        o = dsp.pan(o, dsp.rand())

        rep = rep + 1

        out += o

    # out = dsp.mix([ dsp.fill(bd, dsp.flen(out), silence=True), out ])

    param.set("rep", (rep + 1) % reps)

    return out