Beispiel #1
0
def hatp(ctx):
    return rhythm.pattern('xxxx', bpm=BPM)
Beispiel #2
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def kickp(ctx):
    return rhythm.pattern('x...', bpm=BPM)
Beispiel #3
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def snarep(ctx):
    return rhythm.pattern('..x.', bpm=BPM)
Beispiel #4
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for i in range(numbars):
    bar = dsp.buffer()

    numlayers = random.randint(3, 6)
    beat = int(((60000 / 109) / 1000) * 44100) // 4

    if i // 4 % 3 == 0:
        chord = chords2[i % len(chords2)]
    else:
        chord = chords[i % len(chords)]

    freqs = tune.chord(chord, octave=3, key='d')

    if i > 3:
        for _ in range(numlayers):
            pattern = rhythm.pattern(16, random.randint(2, 6),
                                     random.randint(0, 3))
            onsets = rhythm.onsets(pattern, beat)
            for onset in onsets:
                if random.random() > 0.5:
                    osc.freq = random.choice(freqs)
                    osc.wavetable = [0] + [
                        random.triangular(-1, 1)
                        for _ in range(random.randint(3, 10))
                    ] + [0]
                    osc.amp = 0.5
                    snd = osc.play(random.randint(441, 44100))
                    snd = snd.env('phasor')
                    snd = snd.pan(random.random()) * random.triangular(
                        0.1, 0.25)

                    bar.dub(snd, onset)
Beispiel #5
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for i in range(numbars):
    bar = dsp.buffer()

    numlayers = random.randint(3, 6)
    beat = int(((60000 / 131)/1000) * 44100) // 4

    if i//4 % 3 == 0:
        chord = chords2[i%len(chords2)]
    else:
        chord = chords[i%len(chords)]

    freqs = tune.chord(chord, octave=3, key='d')

    if i > 3:
        for _ in range(numlayers):
            pattern = rhythm.pattern(16, random.randint(2,6), random.randint(0, 3))
            onsets = rhythm.onsets(pattern, beat)
            for onset in onsets:
                if random.random() > 0.5:
                    osc.freq = random.choice(freqs)
                    osc.wavetable = [0] + [ random.triangular(-1, 1) for _ in range(random.randint(3, 10)) ] + [0]
                    osc.amp = 0.5
                    snd = osc.play(random.randint(441, 44100))
                    snd = snd.env('phasor')
                    snd = snd.pan(random.random()) * random.triangular(0.1, 0.25)

                    bar.dub(snd, onset)

        snare_onsets = rhythm.onsets('.x.x', beat * 4)
        for onset in snare_onsets:
            s = snare.speed(random.triangular(0.9, 1.1)) * random.triangular(0.85, 1)
Beispiel #6
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 def test_basic_patterns(self):
     for pattern_args, result in test_patterns:
         pattern = rhythm.pattern(*pattern_args)
         self.assertEqual(pattern, result)