Beispiel #1
0
def createClippingPlane(clip: ClippingPlane):
    """ Creates a clipping plane `clip` on the scene graph of FreeCADGui """

    global clipPlanes

    if (clip is None or clip.direction is None or clip.location is None):
        return False

    sceneGraph = FreeCADGui.ActiveDocument.ActiveView.getSceneGraph()

    # create plane that gets added to the scene graph
    normal = coin.SbVec3f(convertToFreeCADUnits(distance=clip.direction.x),
                          convertToFreeCADUnits(distance=clip.direction.y),
                          convertToFreeCADUnits(distance=clip.direction.z))
    ref = coin.SbVec3f(convertToFreeCADUnits(distance=clip.location.x),
                       convertToFreeCADUnits(distance=clip.location.y),
                       convertToFreeCADUnits(distance=clip.location.z))
    plane = coin.SbPlane(normal, ref)

    clipplane = coin.SoClipPlane()
    clipplane.plane.setValue(plane)

    # add the clipping plane to the scenegraph
    sceneGraph.insertChild(clipplane, 0)
    clipPlanes.append(clipplane)

    return True
Beispiel #2
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    def testRayPick(self):
        if not FreeCAD.GuiUp:
            return
        self.planarMesh.append([-16.097176, -29.891157, 15.987688])
        self.planarMesh.append([-16.176304, -29.859991, 15.947966])
        self.planarMesh.append([-16.071451, -29.900553, 15.912505])
        self.planarMesh.append([-16.092241, -29.893408, 16.020439])
        self.planarMesh.append([-16.007210, -29.926180, 15.967641])
        self.planarMesh.append([-16.064457, -29.904951, 16.090832])
        planarMeshObject = Mesh.Mesh(self.planarMesh)

        from pivy import coin
        import FreeCADGui
        Mesh.show(planarMeshObject)
        view = FreeCADGui.ActiveDocument.ActiveView.getViewer()
        rp = coin.SoRayPickAction(
            view.getSoRenderManager().getViewportRegion())
        rp.setRay(coin.SbVec3f(-16.05, 16.0, 16.0), coin.SbVec3f(0, -1, 0))
        rp.apply(view.getSoRenderManager().getSceneGraph())
        pp = rp.getPickedPoint()
        self.failUnless(pp != None)
        det = pp.getDetail()
        self.failUnless(det.getTypeId() == coin.SoFaceDetail.getClassTypeId())
        det = coin.cast(det, str(det.getTypeId().getName()))
        self.failUnless(det.getFaceIndex() == 1)
Beispiel #3
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    def _enableClipPlane(self, obj, enable, placement=None, offset=0.0):
        """Enables or disables clipping for an object. Placement specifies the plane (plane 
        is placement's XY plane), and should be in global CS. 
        Offset shifts the plane; positive offset reveals more material, negative offset 
        hides more material."""
        if not hasattr(obj, 'getGlobalPlacement'):
            print("    {obj} has no attribute 'getGlobalPlacement'".format(
                obj=obj.Name))
            return  #can't clip these yet... skip them for now. Example object: Draft Label

        node = self._getClipplaneNode(obj.ViewObject, make_if_missing=enable)
        if node is None:
            if enable:
                App.Console.PrintError(
                    "TempoVis: failed to set clip plane to {obj}.\n".format(
                        obj=obj.Name))
            return
        if placement is not None:
            from pivy import coin
            plm_local = obj.getGlobalPlacement().multiply(
                obj.Placement.inverse())  # placement of CS the object is in
            plm_plane = plm_local.inverse().multiply(placement)
            normal = plm_plane.Rotation.multVec(App.Vector(0, 0, -1))
            basepoint = plm_plane.Base + normal * (-offset)
            normal_coin = coin.SbVec3f(*tuple(normal))
            basepoint_coin = coin.SbVec3f(*tuple(basepoint))
            node.plane.setValue(coin.SbPlane(normal_coin, basepoint_coin))
        node.on.setValue(enable)
Beispiel #4
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def XXupdatencontenth2(viewer,obja,objb):
	#+# todo: update like quadview

	v=viewer

	node= obja.ViewObject.RootNode

	view=v.getViewer(0)
	view.setSceneGraph(node)

	view=v.getViewer(1)
	marker = coin.SoSeparator()
	t = coin.SoTransform()
	t.rotation.setValue(coin.SbVec3f((1,0,0)),-np.pi/2)
	marker.addChild(t)
	marker.addChild(node)
	view.setSceneGraph(marker)

	node=objb.ViewObject.RootNode

	view=v.getViewer(2)
	marker = coin.SoSeparator()
	t = coin.SoTransform()
	t.rotation.setValue(coin.SbVec3f((1,0,0)),-np.pi/2)
	marker.addChild(t)
	marker.addChild(node)
	view.setSceneGraph(marker)

	view=v.getViewer(3)
	marker = coin.SoSeparator()
	marker.addChild(node)
	view.setSceneGraph(marker)

	v.fitAll()
	v.viewTop()
Beispiel #5
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def render(outputfile,scene=None,camera=None,zoom=False,width=400,height=300,background=(1.0,1.0,1.0)):

    """render(outputfile,scene=None,camera=None,zoom=False,width=400,height=300,background=(1.0,1.0,1.0)):
    Renders a PNG image of given width and height and background color from the given coin scene, using
    the given coin camera (ortho or perspective). If zoom is True the camera will be resized to fit all
    objects. The outputfile must be a file path to save a png image."""

    # On Linux, the X server must have indirect rendering enabled in order to be able to do offline
    # PNG rendering. Unfortunately, this is turned off by default on most recent distros. The easiest
    # way I found is to edit (or create if inexistant) /etc/X11/xorg.conf and add this:
    #
    # Section "ServerFlags"
    #    Option "AllowIndirectGLX" "on"
    #    Option "IndirectGLX" "on"
    # EndSection
    #
    # But there are other ways, google of GLX indirect rendering

    if isinstance(camera,str):
        camera = getCoinCamera(camera)

    print("Starting offline renderer")
    # build an offline scene root separator
    root = coin.SoSeparator()
    # add one light (mandatory)
    light = coin.SoDirectionalLight()
    root.addChild(light)
    if not camera:
        # create a default camera if none was given
        camera = coin.SoPerspectiveCamera()
        cameraRotation = coin.SbRotation.identity()
        cameraRotation *= coin.SbRotation(coin.SbVec3f(1,0,0),-0.4)
        cameraRotation *= coin.SbRotation(coin.SbVec3f(0,1,0), 0.4)
        camera.orientation = cameraRotation
        # make sure all objects get in the view later
        zoom = True
    root.addChild(camera)
    if scene:
        root.addChild(scene)
    else:
        # no scene was given, add a simple cube
        cube = coin.SoCube()
        root.addChild(cube)
    vpRegion = coin.SbViewportRegion(width,height)
    if zoom:
        camera.viewAll(root,vpRegion)
    print("Creating viewport")
    offscreenRenderer = coin.SoOffscreenRenderer(vpRegion)
    offscreenRenderer.setBackgroundColor(coin.SbColor(background[0],background[1],background[2]))
    print("Ready to render")
    # ref ensures that the node will not be garbage-collected during rendering
    root.ref()
    ok = offscreenRenderer.render(root)
    root.unref()
    if ok:
        offscreenRenderer.writeToFile(outputfile,"PNG")
        print("Rendering",outputfile,"done")
    else:
        print("Error rendering image")
Beispiel #6
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    def updateGeometryDirection(self, rotation):
        location = rotation.multVec(FreeCAD.Vector(0, -100000, 0))
        # At first we set the location
        self.updateGeometryLocation(coin.SbVec3f(location.x, location.y, location.z))

        axis = rotation.Axis

        self.transform.rotation.setValue(coin.SbVec3f(axis.x, axis.y, axis.z), rotation.Angle)
Beispiel #7
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 def set_arrow_direction(self):
     pts = np.array(self.points)
     self.arrow_translate.translation = tuple(pts[-1])
     direction = pts[-1] - pts[-2]
     direction /= np.linalg.norm(direction)
     _rot = coin.SbRotation()
     _rot.setValue(coin.SbVec3f(0, 1, 0), coin.SbVec3f(*direction))
     self.arrow_rot.rotation.setValue(_rot)
Beispiel #8
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 def set_arrow_direction(self):
     pts = self.points
     self.arrow_translate.translation = tuple(pts[-1])
     direction = pts[-1] - pts[-2]
     direction.normalize()
     _rot = coin.SbRotation()
     _rot.setValue(coin.SbVec3f(0, 1, 0), coin.SbVec3f(*direction))
     self.arrow_rot.rotation.setValue(_rot)
Beispiel #9
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 def reset_planes(self):
     '''put the clip planes to an initial position'''
     ids = self.root.ids
     ids['cp_green'].plane.setValue(
         coin.SbPlane(coin.SbVec3f(-1., 0., 0.), -200))
     ids['cp_blue_b'].plane.setValue(
         coin.SbPlane(coin.SbVec3f(-1., 0., 0.), -140))
     ids['cp_blue_a'].plane.setValue(
         coin.SbPlane(coin.SbVec3f(0., 1., 0.), -80))
Beispiel #10
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 def draw_glider(self):
     _rot = coin.SbRotation()
     _rot.setValue(coin.SbVec3f(0, 1, 0), coin.SbVec3f(1, 0, 0))
     rot = coin.SoRotation()
     rot.rotation.setValue(_rot)
     self.task_separator += rot
     draw_glider(self.parametric_glider.get_glider_3d(), 
                 self.task_separator, hull=None, ribs=True, 
                 fill_ribs=False)
     draw_lines(self.parametric_glider.get_glider_3d(), vis_lines=self.task_separator, line_num=1)
Beispiel #11
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def get_rotation_angle(from_vector, to_vector):
    """
    Calculate the SbRotation between two vectors, specified as tuples
    """

    _from = coin.SbVec3f(from_vector)
    _to = coin.SbVec3f(to_vector)
    _rot = coin.SbRotation(_from, _to)

    return _rot.getAxisAngle()[1]
Beispiel #12
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 def __init__(self,p1=FreeCAD.Vector(0,0,0),p2=FreeCAD.Vector(1,0,0),mode=1):
     import SketcherGui
     self.dimnode = coin.SoType.fromName("SoDatumLabel").createInstance()
     p1node = coin.SbVec3f([p1.x,p1.y,p1.z])
     p2node = coin.SbVec3f([p2.x,p2.y,p2.z])
     self.dimnode.pnts.setValues([p1node,p2node])
     self.dimnode.lineWidth = 1
     color = FreeCADGui.draftToolBar.getDefaultColor("snap")
     self.dimnode.textColor.setValue(coin.SbVec3f(color))
     self.setString()
     self.setMode(mode)
     Tracker.__init__(self,children=[self.dimnode],name="archDimTracker")
Beispiel #13
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def adjustView(doc):
	if (FreeCAD.GuiUp):
		# adjust camara position and orientation
		g = FreeCADGui.getDocument(doc.Name)
		v = g.ActiveView
		c = v.getCameraNode()
		p = coin.SbVec3f(1, 1, 1)
		o = coin.SbVec3f(0, 0, 0)
		u = coin.SbVec3f(0, 1, 0)
		c.position.setValue(p)
		c.pointAt( o, u )
		FreeCADGui.SendMsgToActiveView("ViewFit")
Beispiel #14
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def draw_label(text=[], prop: propertyValues=None):
    ''' Draw widgets label relative to the position with alignment'''
    if text=='' or prop ==None: 
        return     # Nothing to do here 
    try:
        delta=App.Vector(0,0,0)
        print (prop.vectors)

        p1=App.Vector(prop.vectors[0])  #You must cast the value or it will fail
        p2=App.Vector(prop.vectors[1])
        delta.x=p1.x+2
        delta.y=p1.y+2
        delta.z=p1.z
        (r,thi,phi)=calculateLineSpherical(prop.vectors)        #get spherical representation of the point(p2)
        _transPositionPOS=coin.SoTransform()
        #_transPositionX = coin.SoTransform()
        _transPositionY = coin.SoTransform()
        _transPositionZ = coin.SoTransform()
        _transPositionPOS.translation.setValue(delta)
        _transPositionY.translation.setValue(App.Vector(0,0,0))
        _transPositionZ.translation.setValue(App.Vector(0,0,0))
        print (delta)
        _transPositionY.rotation.setValue(coin.SbVec3f(1,0, 0),phi)
        _transPositionZ.rotation.setValue(coin.SbVec3f(0, 0, 1),thi)

        font = coin.SoFont()
        font.size = prop.fontsize  # Font size
        font.Name = prop.labelfont  # Font used
        _text3D = coin.SoAsciiText()  # Draw text in the 3D world
        _text3D.string.setValues([l.encode("utf8") for l in text if l])
        #_text3D.justification = coin.SoAsciiText.LEFT
        coinColor = coin.SoMaterial()  # Font color
        coinColor.diffuseColor.set1Value(0, coin.SbColor(*prop.labelcolor))
        _textNode = coin.SoSeparator()   # A Separator to separate the text from the drawing
        _textNode.addChild(_transPositionPOS)
        if phi!=0:
            _textNode.addChild(_transPositionY)
        if thi!=0:
            _textNode.addChild(_transPositionZ)
        
        
        _textNode.addChild(coinColor)
        _textNode.addChild(font)
        _textNode.addChild(_text3D)
        return _textNode  # Return the created SoSeparator that contains the text
    except Exception as err:
        App.Console.PrintError("'draw_label' Failed. "
                                   "{err}\n".format(err=str(err)))
        exc_type, exc_obj, exc_tb = sys.exc_info()
        fname = os.path.split(exc_tb.tb_frame.f_code.co_filename)[1]
        print(exc_type, fname, exc_tb.tb_lineno)
    def drag_rotation(self, vector, modify):
        """
        Manage rotation during dragging
        """

        datum = self.datums['rotation']

        #center is the first selected node
        _ctr = datum['center']

        #ref_vec is the refernce vector from the previous mouse position
        #used to calculate the change in rotation
        _ref_vec = datum['ref_vec']

        #angle is the cumulative angle of rotation
        _angle = datum['angle']

        #non-continuous rotation case
        if not _ctr:
            _ctr = self.trackers['selected'][0].get()
            datum['center'] = _ctr

            _ref_vec = vector.sub(_ctr).normalize()
            datum['ref_vec'] = _ref_vec

            self.nodes['transform'].center = coin.SbVec3f(tuple(_ctr))

        #scale the rotation by one-tenth if shift is depressed
        _scale = 1.0

        if modify:
            _scale = 0.1

        #calculate the direction of rotation between the current mouse position
        #vector and the previous.  Normalize and reverse sign on direction.z
        _vec = vector.sub(_ctr).normalize()
        _dir = _vec.cross(_ref_vec).z

        if _dir != 0:
            _dir = -_dir / abs(_dir)

        #calculate the cumulatibe rotation
        _rot = _angle + _vec.getAngle(_ref_vec) * _dir * _scale

        #store the updated values
        datum['ref_vec'] = _vec
        datum['angle'] = _rot

        #return the +z axis rotation for the transformation
        return coin.SbRotation(coin.SbVec3f(0.0, 0.0, 1.0), _rot)
Beispiel #16
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    def cameraUpdate(self):
        if self.chase_cam:
            VPos = FreeCAD.ActiveDocument.getObject(
                'Pocket001').Shape.Faces[13].CenterOfMass
            self.cam.position.setValue(VPos + Vec3(0, 0, 50) + tb.dir_x * 100)
            VLook = VPos + tb.dir_x * -100
            self.cam.pointAt(coin.SbVec3f(VLook[0], VLook[1], VLook[2]),
                             coin.SbVec3f(0, 0, 1))

        else:
            VPos = FreeCAD.ActiveDocument.getObject(
                'Pocket001').Shape.Faces[13].CenterOfMass
            self.cam.pointAt(coin.SbVec3f(VPos[0], VPos[1], VPos[2]),
                             coin.SbVec3f(0, 0, 1))
Beispiel #17
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 def updateData(self, obj, prop):
     if prop == "Points":
         if obj.Points:
             p = obj.Points[-1]
             if hasattr(self,"coords"):
                 self.coords.translation.setValue((p.x,p.y,p.z))
                 if len(obj.Points) >= 2:
                     v1 = obj.Points[-2].sub(obj.Points[-1])
                     if not DraftVecUtils.isNull(v1):
                         v1.normalize()
                         _rot = coin.SbRotation()
                         _rot.setValue(coin.SbVec3f(1, 0, 0), coin.SbVec3f(v1[0], v1[1], v1[2]))
                         self.coords.rotation.setValue(_rot)
     return
Beispiel #18
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def getPoint(pX, pY):
    render_manager = Gui.ActiveDocument.ActiveView.getViewer(
    ).getSoRenderManager()
    cam = render_manager.getCamera()
    ws = render_manager.getWindowSize().getValue()
    ar = 1.0 * ws[0] / ws[1]
    vol = cam.getViewVolume()
    line = coin.SbLine(*vol.projectPointToLine(coin.SbVec2f(pX * ar -
                                                            0.5, pY)))
    normal = coin.SbVec3f(0, 0, 1)
    center = coin.SbVec3f(0, 0, 0)
    plane = coin.SbPlane(normal, center)
    point = plane.intersect(line)
    return (FreeCAD.Vector(point.getValue()))
Beispiel #19
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def getObjectData(shape):

    vertices = ""
    normals = ""
    items = ""

    try:
        fcmesh = shape.tessellate(0.1)
        fcmeshm = Mesh.Mesh(fcmesh)
        gen = coin.SoNormalGenerator(True)
        vertices = []  #non-indexed vertices list
        normals = []  #non-indexed normals list
        for f in fcmesh[1]:  #indexes
            rnd = 3  #how many digits
            v0 = fcmesh[0][f[0]]
            v1 = fcmesh[0][f[1]]
            v2 = fcmesh[0][f[2]]
            #vertices =  vertices + [v0.x] + [v0.y] + [v0.z] + [v1.x] + [v1.y] + [v1.z] +[v2.x] + [v2.y] + [v2.z]
            vertices = vertices + [round(v0.x, rnd)] + [round(v0.y, rnd)] + [
                round(v0.z, rnd)
            ] + [round(v1.x, rnd)] + [round(v1.y, rnd)] + [
                round(v1.z, rnd)
            ] + [round(v2.x, rnd)] + [round(v2.y, rnd)] + [round(v2.z, rnd)]
            sbv0 = coin.SbVec3f(v0)
            sbv1 = coin.SbVec3f(v1)
            sbv2 = coin.SbVec3f(v2)
            gen.triangle(sbv0, sbv1, sbv2)

        gen.generate(0.5)  #generate normals with crease angle 0.5 rad
        for i in range(gen.getNumNormals()):
            #normals = normals + [gen.getNormal(i).getValue()[0]] + [gen.getNormal(i).getValue()[1]] + [gen.getNormal(i).getValue()[2]]
            normals = normals + [
                round(gen.getNormal(i).getValue()[0], rnd)
            ] + [round(gen.getNormal(i).getValue()[1], rnd)] + [
                round(gen.getNormal(i).getValue()[2], rnd)
            ]  #rounded to save space

        strnormals = str(normals)
        strvertices = str(vertices)
        items = str(gen.getNumNormals())
        bb = fcmeshm.BoundBox
        bbmax = max(bb.XLength, bb.YLength, bb.ZLength)
        bbcenter = bb.Center

        return strvertices, strnormals, items, bbmax, bbcenter

    except:
        print "Something went wrong"
        return "", "", 0, 0, 0
Beispiel #20
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 def setAnnotation(self, recreate=True):
     if hasattr(self, "Object"):
         if hasattr(self, "area"):
             if self.area:
                 self.Object.ViewObject.Annotation.removeChild(self.area)
                 self.area = None
                 self.coords = None
                 self.anno = None
         if recreate:
             area = self.getArea(self.Object)
             if area:
                 from pivy import coin
                 import SketcherGui
                 self.area = coin.SoSeparator()
                 self.coords = coin.SoTransform()
                 if self.Object.Shape:
                     if not self.Object.Shape.isNull():
                         c = self.Object.Shape.CenterOfMass
                         self.coords.translation.setValue([c.x, c.y, c.z])
                 self.anno = coin.SoType.fromName(
                     "SoDatumLabel").createInstance()
                 self.anno.string.setValue(area)
                 self.anno.datumtype.setValue(6)
                 color = coin.SbVec3f(self.Object.ViewObject.TextColor[:3])
                 self.anno.textColor.setValue(color)
                 self.area.addChild(self.coords)
                 self.area.addChild(self.anno)
                 self.Object.ViewObject.Annotation.addChild(self.area)
Beispiel #21
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    def set_gui_from_camera(self):
        """Set GUI camera to this camera."""
        assert App.GuiUp, "Cannot set GUI from camera: GUI is down"

        fpo = self.fpo

        Gui.ActiveDocument.ActiveView.setCameraType(fpo.Projection)

        node = Gui.ActiveDocument.ActiveView.getCameraNode()

        node.position.setValue(fpo.Placement.Base)
        rot = fpo.Placement.Rotation
        axis = coin.SbVec3f(rot.Axis.x, rot.Axis.y, rot.Axis.z)
        node.orientation.setValue(axis, rot.Angle)

        node.nearDistance.setValue(float(fpo.NearDistance))
        node.farDistance.setValue(float(fpo.FarDistance))
        node.focalDistance.setValue(float(fpo.FocalDistance))
        node.aspectRatio.setValue(float(fpo.AspectRatio))
        node.viewportMapping.setValue(getattr(node, fpo.ViewportMapping))

        if fpo.Projection == "Orthographic":
            node.height.setValue(float(fpo.Height))
        elif fpo.Projection == "Perspective":
            node.heightAngle.setValue(radians(float(fpo.HeightAngle)))
Beispiel #22
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    def set_rotation_center(self, vector):
        """
        Set the center of rotation for drag operations
        """

        self.datums['rotation']['center'] = vector
        self.nodes['transform'].center = coin.SbVec3f(tuple(vector))
Beispiel #23
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 def _update_placement(self, fpo):
     """Update camera location."""
     location = fpo.Placement.Base[:3]
     self.coin.transform.translation.setValue(location)
     angle = float(fpo.Placement.Rotation.Angle)
     axis = coin.SbVec3f(fpo.Placement.Rotation.Axis)
     self.coin.transform.rotation.setValue(axis, angle)
Beispiel #24
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    def Activated(self):
        from femtools import femutils
        overalboundbox = femutils.getBoundBoxOfAllDocumentShapes(
            FreeCAD.ActiveDocument)
        # print(overalboundbox)
        min_bb_length = (min(
            set([
                overalboundbox.XLength, overalboundbox.YLength,
                overalboundbox.ZLength
            ])))
        dbox = min_bb_length * 0.2

        aFace = femutils.getSelectedFace(FreeCADGui.Selection.getSelectionEx())
        if aFace:
            f_CoM = aFace.CenterOfMass
            f_uvCoM = aFace.Surface.parameter(
                f_CoM)  # u,v at CoM for normalAt calculation
            f_normal = aFace.normalAt(f_uvCoM[0], f_uvCoM[1])
        else:
            f_CoM = FreeCAD.Vector(0, 0, 0)
            f_normal = FreeCAD.Vector(0, 0, 1)

        from pivy import coin
        coin_normal_vector = coin.SbVec3f(-f_normal.x, -f_normal.y,
                                          -f_normal.z)
        coin_bound_box = coin.SbBox3f(f_CoM.x - dbox, f_CoM.y - dbox,
                                      f_CoM.z - dbox * 0.15, f_CoM.x + dbox,
                                      f_CoM.y + dbox, f_CoM.z + dbox * 0.15)
        clip_plane = coin.SoClipPlaneManip()
        clip_plane.setValue(coin_bound_box, coin_normal_vector, 1)
        FreeCADGui.ActiveDocument.ActiveView.getSceneGraph().insertChild(
            clip_plane, 1)
Beispiel #25
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 def setup_clipping_plane(self, vobj):
     """Set-up the clipping plane of the 3dView.
     This method is called when the property CutView or the object Placement changes.
     """
     sg = Gui.ActiveDocument.ActiveView.getSceneGraph()
     if self.clip:
         sg.removeChild(self.clip)
         self.clip = None
     '''for o in Draft.getGroupContents(vobj.Object.Objects,walls=True):
         if hasattr(o.ViewObject,"Lighting"):
             o.ViewObject.Lighting = "One side"''' # prefer keeping interior lighty
     self.clip = coin.SoClipPlane()
     self.clip.on.setValue(True)
     norm = vobj.Object.Proxy.getNormal(vobj.Object)
     mp = vobj.Object.Shape.CenterOfMass
     mp = DraftVecUtils.project(mp, norm)
     dist = mp.Length  #- 0.1 # to not clip exactly on the section object
     norm = norm.negative()
     marg = 1
     if hasattr(vobj, "CutMargin"):
         marg = vobj.CutMargin.Value
     if mp.getAngle(norm) > 1:
         dist += marg
         dist = -dist
     else:
         dist -= marg
     plane = coin.SbPlane(coin.SbVec3f(norm.x, norm.y, norm.z), dist)
     self.clip.plane.setValue(plane)
     sg.insertChild(self.clip, 0)
Beispiel #26
0
    def updateTransformNode(self):
        rotation = math.radians(self.Object.Rotation.Value)
        translation = coin.SoSFVec3f()
        translation.setValue(coin.SbVec3f(0, 0, self.Object.ZOffset.Value))

        self.transformNode.rotation.setValue(ROTATION_VECTOR, rotation)
        self.transformNode.translation.setValue(translation)
    def updateData(self, feature, prop):
        r"""If a property of the handled feature has changed,
        we have the chance to handle this here
        
        See Also
        --------
        https://www.freecadweb.org/wiki/Scripted_objects

        """
        debug("ViewProviderAnchor/updateData")
        p = feature.getPropertyByName("p")
        u = feature.getPropertyByName("u")
        v = feature.getPropertyByName("v")

        self.transform.translation.setValue((p[0], p[1], p[2]))

        at = anchor_transformation(p0=(0, 0, 0),
                                   u0=(0, -1, 0),
                                   v0=(0, 0, 1),
                                   p1=(p[0], p[1], p[2]),
                                   u1=(u[0], u[1], u[2]),
                                   v1=(v[0], v[1], v[2]))

        t = translation_from_matrix(at)

        self.transform.translation.setValue((t[0], t[1], t[2]))

        angle, direction, point = rotation_from_matrix(at)
        # print("angle : %f" % angle)
        # print("direction : %s" % str(direction))
        # print("point : %s" % str(point))

        self.transform.rotation.setValue(coin.SbVec3f(direction), angle)
Beispiel #28
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 def onChanged(self, vobj, prop):
     if prop == "SolarDiagramPosition":
         if hasattr(vobj, "SolarDiagramPosition"):
             p = vobj.SolarDiagramPosition
             self.coords.translation.setValue([p.x, p.y, p.z])
         if hasattr(vobj.Object, "NorthDeviation"):
             from pivy import coin
             self.coords.rotation.setValue(
                 coin.SbVec3f((0, 0, 1)),
                 math.radians(vobj.Object.NorthDeviation.Value))
     elif prop == "SolarDiagramColor":
         if hasattr(vobj, "SolarDiagramColor"):
             l = vobj.SolarDiagramColor
             self.color.rgb.setValue([l[0], l[1], l[2]])
     elif "SolarDiagram" in prop:
         if hasattr(self, "diagramnode"):
             self.diagramsep.removeChild(self.diagramnode)
             del self.diagramnode
         if hasattr(vobj, "SolarDiagram") and hasattr(
                 vobj, "SolarDiagramScale"):
             if vobj.SolarDiagram:
                 self.diagramnode = makeSolarDiagram(
                     vobj.Object.Longitude, vobj.Object.Latitude,
                     vobj.SolarDiagramScale)
                 if self.diagramnode:
                     self.diagramsep.addChild(self.diagramnode)
                     self.diagramswitch.whichChild = 0
                 else:
                     del self.diagramnode
             else:
                 self.diagramswitch.whichChild = -1
Beispiel #29
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    def setup(self, direction=None, point=None, upvec=None, force=False):
        """Setup the working plane if it exists but is undefined.

        If `direction` and `point` are present,
        it calls `alignToPointAndAxis(point, direction, 0, upvec)`.

        Otherwise, it gets the camera orientation to define
        a working plane that is perpendicular to the current view,
        centered at the origin, and with `v` pointing up on the screen.

        This method only works when the `weak` attribute is `True`.
        This method also sets `weak` to `True`.

        This method only works when `FreeCAD.GuiUp` is `True`,
        that is, when the graphical interface is loaded.
        Otherwise it fails silently.

        Parameters
        ----------
        direction : Base::Vector3, optional
            It defaults to `None`. It is the new `axis` of the plane.
        point : Base::Vector3, optional
            It defaults to `None`. It is the new `position` of the plane.
        upvec : Base::Vector3, optional
            It defaults to `None`. It is the new `v` orientation of the plane.
        force : Bool
            If True, it sets the plane even if the plane is not in weak mode

        To do
        -----
        When the interface is not loaded it should fail and print
        a message, `FreeCAD.Console.PrintError()`.
        """
        if self.weak or force:
            if direction and point:
                self.alignToPointAndAxis(point, direction, 0, upvec)
            else:
                try:
                    import FreeCADGui
                    from pivy import coin
                    view = FreeCADGui.ActiveDocument.ActiveView
                    camera = view.getCameraNode()
                    rot = camera.getField("orientation").getValue()
                    coin_up = coin.SbVec3f(0, 1, 0)
                    upvec = Vector(rot.multVec(coin_up).getValue())
                    vdir = view.getViewDirection()
                    # The angle is between 0 and 180 degrees.
                    angle = vdir.getAngle(self.axis)
                    if (angle > 0.001) and (angle < 3.14159):
                        # don't change the plane if it is already
                        # perpendicular to the current view
                        self.alignToPointAndAxis(Vector(0, 0, 0),
                                                 vdir.negative(), 0, upvec)
                except:
                    pass
            if force:
                self.weak = False
            else:
                self.weak = True
Beispiel #30
0
    def updateTrueNorthRotation(self):

        if hasattr(self,
                   'trueNorthRotation') and self.trueNorthRotation is not None:
            from pivy import coin
            angle = self.Object.Declination.Value
            self.trueNorthRotation.rotation.setValue(coin.SbVec3f(0, 0, 1),
                                                     math.radians(-angle))