Beispiel #1
0
 def setUp(self) -> None:
     self.env = gym.make("CartPole-v0")
     self.net = Mock(return_value=Tensor([[0.0, 100.0]]))
     self.state = [self.env.reset()]
     self.device = torch.device(
         "cuda" if torch.cuda.is_available() else "cpu")
     self.value_agent = ValueAgent(self.net, self.env.action_space.n)
class TestValueAgent(TestCase):
    def setUp(self) -> None:
        self.env = gym.make("CartPole-v0")
        self.net = Mock(return_value=torch.Tensor([[0.0, 100.0]]))
        self.state = torch.tensor(self.env.reset())
        self.device = self.state.device
        self.value_agent = ValueAgent(self.net, self.env.action_space.n)

    def test_value_agent(self):

        action = self.value_agent(self.state, self.device)
        self.assertIsInstance(action, int)

    def test_value_agent_GET_ACTION(self):
        action = self.value_agent.get_action(self.state, self.device)
        self.assertIsInstance(action, int)
        self.assertEqual(action, 1)

    def test_value_agent_RANDOM(self):
        action = self.value_agent.get_random_action()
        self.assertIsInstance(action, int)
Beispiel #3
0
class TestValueAgent(TestCase):
    def setUp(self) -> None:
        self.env = gym.make("CartPole-v0")
        self.net = Mock(return_value=Tensor([[0.0, 100.0]]))
        self.state = [self.env.reset()]
        self.device = torch.device(
            "cuda" if torch.cuda.is_available() else "cpu")
        self.value_agent = ValueAgent(self.net, self.env.action_space.n)

    def test_value_agent(self):

        action = self.value_agent(self.state, self.device)
        self.assertIsInstance(action, list)
        self.assertIsInstance(action[0], int)

    def test_value_agent_get_action(self):
        action = self.value_agent.get_action(self.state, self.device)
        self.assertIsInstance(action, np.ndarray)
        self.assertEqual(action[0], 1)

    def test_value_agent_random(self):
        action = self.value_agent.get_random_action(self.state)
        self.assertIsInstance(action[0], int)
    def __init__(
        self,
        env: str,
        eps_start: float = 1.0,
        eps_end: float = 0.02,
        eps_last_frame: int = 150000,
        sync_rate: int = 1000,
        gamma: float = 0.99,
        learning_rate: float = 1e-4,
        batch_size: int = 32,
        replay_size: int = 100000,
        warm_start_size: int = 10000,
        avg_reward_len: int = 100,
        min_episode_reward: int = -21,
        seed: int = 123,
        batches_per_epoch: int = 1000,
        n_steps: int = 1,
        **kwargs,
    ):
        """
        Args:
            env: gym environment tag
            eps_start: starting value of epsilon for the epsilon-greedy exploration
            eps_end: final value of epsilon for the epsilon-greedy exploration
            eps_last_frame: the final frame in for the decrease of epsilon. At this frame espilon = eps_end
            sync_rate: the number of iterations between syncing up the target network with the train network
            gamma: discount factor
            learning_rate: learning rate
            batch_size: size of minibatch pulled from the DataLoader
            replay_size: total capacity of the replay buffer
            warm_start_size: how many random steps through the environment to be carried out at the start of
                training to fill the buffer with a starting point
            avg_reward_len: how many episodes to take into account when calculating the avg reward
            min_episode_reward: the minimum score that can be achieved in an episode. Used for filling the avg buffer
                before training begins
            seed: seed value for all RNG used
            batches_per_epoch: number of batches per epoch
            n_steps: size of n step look ahead
        """
        super().__init__()

        # Environment
        self.exp = None
        self.env = self.make_environment(env, seed)
        self.test_env = self.make_environment(env)

        self.obs_shape = self.env.observation_space.shape
        self.n_actions = self.env.action_space.n

        # Model Attributes
        self.buffer = None
        self.dataset = None

        self.net = None
        self.target_net = None
        self.build_networks()

        self.agent = ValueAgent(
            self.net,
            self.n_actions,
            eps_start=eps_start,
            eps_end=eps_end,
            eps_frames=eps_last_frame,
        )

        # Hyperparameters
        self.sync_rate = sync_rate
        self.gamma = gamma
        self.lr = learning_rate
        self.batch_size = batch_size
        self.replay_size = replay_size
        self.warm_start_size = warm_start_size
        self.batches_per_epoch = batches_per_epoch
        self.n_steps = n_steps

        self.save_hyperparameters()

        # Metrics
        self.total_episode_steps = [0]
        self.total_rewards = [0]
        self.done_episodes = 0
        self.total_steps = 0

        # Average Rewards
        self.avg_reward_len = avg_reward_len

        for _ in range(avg_reward_len):
            self.total_rewards.append(
                torch.tensor(min_episode_reward, device=self.device))

        self.avg_rewards = float(
            np.mean(self.total_rewards[-self.avg_reward_len:]))

        self.state = self.env.reset()
class DQN(pl.LightningModule):
    """
    Basic DQN Model

    PyTorch Lightning implementation of `DQN <https://arxiv.org/abs/1312.5602>`_
    Paper authors: Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves,
    Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller.
    Model implemented by:

        - `Donal Byrne <https://github.com/djbyrne>`

    Example:
        >>> from pl_bolts.models.rl.dqn_model import DQN
        ...
        >>> model = DQN("PongNoFrameskip-v4")

    Train::

        trainer = Trainer()
        trainer.fit(model)

    Note:
        This example is based on:
        https://github.com/PacktPublishing/Deep-Reinforcement-Learning-Hands-On-Second-Edition/blob/master/Chapter06/02_dqn_pong.py

    Note:
        Currently only supports CPU and single GPU training with `distributed_backend=dp`
    """
    def __init__(
        self,
        env: str,
        eps_start: float = 1.0,
        eps_end: float = 0.02,
        eps_last_frame: int = 150000,
        sync_rate: int = 1000,
        gamma: float = 0.99,
        learning_rate: float = 1e-4,
        batch_size: int = 32,
        replay_size: int = 100000,
        warm_start_size: int = 10000,
        avg_reward_len: int = 100,
        min_episode_reward: int = -21,
        seed: int = 123,
        batches_per_epoch: int = 1000,
        n_steps: int = 1,
        **kwargs,
    ):
        """
        Args:
            env: gym environment tag
            eps_start: starting value of epsilon for the epsilon-greedy exploration
            eps_end: final value of epsilon for the epsilon-greedy exploration
            eps_last_frame: the final frame in for the decrease of epsilon. At this frame espilon = eps_end
            sync_rate: the number of iterations between syncing up the target network with the train network
            gamma: discount factor
            learning_rate: learning rate
            batch_size: size of minibatch pulled from the DataLoader
            replay_size: total capacity of the replay buffer
            warm_start_size: how many random steps through the environment to be carried out at the start of
                training to fill the buffer with a starting point
            avg_reward_len: how many episodes to take into account when calculating the avg reward
            min_episode_reward: the minimum score that can be achieved in an episode. Used for filling the avg buffer
                before training begins
            seed: seed value for all RNG used
            batches_per_epoch: number of batches per epoch
            n_steps: size of n step look ahead
        """
        super().__init__()

        # Environment
        self.exp = None
        self.env = self.make_environment(env, seed)
        self.test_env = self.make_environment(env)

        self.obs_shape = self.env.observation_space.shape
        self.n_actions = self.env.action_space.n

        # Model Attributes
        self.buffer = None
        self.dataset = None

        self.net = None
        self.target_net = None
        self.build_networks()

        self.agent = ValueAgent(
            self.net,
            self.n_actions,
            eps_start=eps_start,
            eps_end=eps_end,
            eps_frames=eps_last_frame,
        )

        # Hyperparameters
        self.sync_rate = sync_rate
        self.gamma = gamma
        self.lr = learning_rate
        self.batch_size = batch_size
        self.replay_size = replay_size
        self.warm_start_size = warm_start_size
        self.batches_per_epoch = batches_per_epoch
        self.n_steps = n_steps

        self.save_hyperparameters()

        # Metrics
        self.total_episode_steps = [0]
        self.total_rewards = [0]
        self.done_episodes = 0
        self.total_steps = 0

        # Average Rewards
        self.avg_reward_len = avg_reward_len

        for _ in range(avg_reward_len):
            self.total_rewards.append(
                torch.tensor(min_episode_reward, device=self.device))

        self.avg_rewards = float(
            np.mean(self.total_rewards[-self.avg_reward_len:]))

        self.state = self.env.reset()

    def run_n_episodes(self,
                       env,
                       n_epsiodes: int = 1,
                       epsilon: float = 1.0) -> List[int]:
        """
        Carries out N episodes of the environment with the current agent

        Args:
            env: environment to use, either train environment or test environment
            n_epsiodes: number of episodes to run
            epsilon: epsilon value for DQN agent
        """
        total_rewards = []

        for _ in range(n_epsiodes):
            episode_state = env.reset()
            done = False
            episode_reward = 0

            while not done:
                self.agent.epsilon = epsilon
                action = self.agent(episode_state, self.device)
                next_state, reward, done, _ = self.env.step(action[0])
                episode_state = next_state
                episode_reward += reward

            total_rewards.append(episode_reward)

        return total_rewards

    def populate(self, warm_start: int) -> None:
        """Populates the buffer with initial experience"""
        if warm_start > 0:
            self.state = self.env.reset()

            for _ in range(warm_start):
                self.agent.epsilon = 1.0
                action = self.agent(self.state, self.device)
                next_state, reward, done, _ = self.env.step(action[0])
                exp = Experience(state=self.state,
                                 action=action[0],
                                 reward=reward,
                                 done=done,
                                 new_state=next_state)
                self.buffer.append(exp)
                self.state = next_state

                if done:
                    self.state = self.env.reset()

    def build_networks(self) -> None:
        """Initializes the DQN train and target networks"""
        self.net = CNN(self.obs_shape, self.n_actions)
        self.target_net = CNN(self.obs_shape, self.n_actions)

    def forward(self, x: torch.Tensor) -> torch.Tensor:
        """
        Passes in a state x through the network and gets the q_values of each action as an output

        Args:
            x: environment state

        Returns:
            q values
        """
        output = self.net(x)
        return output

    def train_batch(
        self,
    ) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor,
               torch.Tensor]:
        """
        Contains the logic for generating a new batch of data to be passed to the DataLoader

        Returns:
            yields a Experience tuple containing the state, action, reward, done and next_state.
        """
        episode_reward = 0
        episode_steps = 0

        while True:
            self.total_steps += 1
            action = self.agent(self.state, self.device)

            next_state, r, is_done, _ = self.env.step(action[0])

            episode_reward += r
            episode_steps += 1

            exp = Experience(state=self.state,
                             action=action[0],
                             reward=r,
                             done=is_done,
                             new_state=next_state)

            self.agent.update_epsilon(self.global_step)
            self.buffer.append(exp)
            self.state = next_state

            if is_done:
                self.done_episodes += 1
                self.total_rewards.append(episode_reward)
                self.total_episode_steps.append(episode_steps)
                self.avg_rewards = float(
                    np.mean(self.total_rewards[-self.avg_reward_len:]))
                self.state = self.env.reset()
                episode_steps = 0
                episode_reward = 0

            states, actions, rewards, dones, new_states = self.buffer.sample(
                self.batch_size)

            for idx, _ in enumerate(dones):
                yield states[idx], actions[idx], rewards[idx], dones[
                    idx], new_states[idx]

            # Simulates epochs
            if self.total_steps % self.batches_per_epoch == 0:
                break

    def training_step(self, batch: Tuple[torch.Tensor, torch.Tensor],
                      _) -> OrderedDict:
        """
        Carries out a single step through the environment to update the replay buffer.
        Then calculates loss based on the minibatch recieved

        Args:
            batch: current mini batch of replay data
            _: batch number, not used

        Returns:
            Training loss and log metrics
        """

        # calculates training loss
        loss = dqn_loss(batch, self.net, self.target_net)

        if self.trainer.use_dp or self.trainer.use_ddp2:
            loss = loss.unsqueeze(0)

        # Soft update of target network
        if self.global_step % self.sync_rate == 0:
            self.target_net.load_state_dict(self.net.state_dict())

        self.log_dict({
            "total_reward": self.total_rewards[-1],
            "avg_reward": self.avg_rewards,
            "train_loss": loss,
            "episodes": self.done_episodes,
            "episode_steps": self.total_episode_steps[-1]
        })

        return OrderedDict({
            "loss": loss,
            "avg_reward": self.avg_rewards,
        })

    def test_step(self, *args, **kwargs) -> Dict[str, torch.Tensor]:
        """Evaluate the agent for 10 episodes"""
        test_reward = self.run_n_episodes(self.test_env, 1, 0)
        avg_reward = sum(test_reward) / len(test_reward)
        return {"test_reward": avg_reward}

    def test_epoch_end(self, outputs) -> Dict[str, torch.Tensor]:
        """Log the avg of the test results"""
        rewards = [x["test_reward"] for x in outputs]
        avg_reward = sum(rewards) / len(rewards)
        self.log("avg_test_reward", avg_reward)
        return {"avg_test_reward": avg_reward}

    def configure_optimizers(self) -> List[Optimizer]:
        """ Initialize Adam optimizer"""
        optimizer = optim.Adam(self.net.parameters(), lr=self.lr)
        return [optimizer]

    def _dataloader(self) -> DataLoader:
        """Initialize the Replay Buffer dataset used for retrieving experiences"""
        self.buffer = MultiStepBuffer(self.replay_size, self.n_steps)
        self.populate(self.warm_start_size)

        self.dataset = ExperienceSourceDataset(self.train_batch)
        return DataLoader(dataset=self.dataset, batch_size=self.batch_size)

    def train_dataloader(self) -> DataLoader:
        """Get train loader"""
        return self._dataloader()

    def test_dataloader(self) -> DataLoader:
        """Get test loader"""
        return self._dataloader()

    @staticmethod
    def make_environment(env_name: str, seed: Optional[int] = None) -> Env:
        """
        Initialise gym  environment

        Args:
            env_name: environment name or tag
            seed: value to seed the environment RNG for reproducibility

        Returns:
            gym environment
        """
        env = make_environment(env_name)

        if seed:
            env.seed(seed)

        return env

    @staticmethod
    def add_model_specific_args(
        arg_parser: argparse.ArgumentParser, ) -> argparse.ArgumentParser:
        """
        Adds arguments for DQN model

        Note:
            These params are fine tuned for Pong env.

        Args:
            arg_parser: parent parser
        """
        arg_parser.add_argument(
            "--sync_rate",
            type=int,
            default=1000,
            help="how many frames do we update the target network",
        )
        arg_parser.add_argument(
            "--replay_size",
            type=int,
            default=100000,
            help="capacity of the replay buffer",
        )
        arg_parser.add_argument(
            "--warm_start_size",
            type=int,
            default=10000,
            help=
            "how many samples do we use to fill our buffer at the start of training",
        )
        arg_parser.add_argument(
            "--eps_last_frame",
            type=int,
            default=150000,
            help="what frame should epsilon stop decaying",
        )
        arg_parser.add_argument("--eps_start",
                                type=float,
                                default=1.0,
                                help="starting value of epsilon")
        arg_parser.add_argument("--eps_end",
                                type=float,
                                default=0.02,
                                help="final value of epsilon")
        arg_parser.add_argument("--batches_per_epoch",
                                type=int,
                                default=10000,
                                help="number of batches in an epoch")
        arg_parser.add_argument("--batch_size",
                                type=int,
                                default=32,
                                help="size of the batches")
        arg_parser.add_argument("--lr",
                                type=float,
                                default=1e-4,
                                help="learning rate")

        arg_parser.add_argument("--env",
                                type=str,
                                required=True,
                                help="gym environment tag")
        arg_parser.add_argument("--gamma",
                                type=float,
                                default=0.99,
                                help="discount factor")

        arg_parser.add_argument(
            "--avg_reward_len",
            type=int,
            default=100,
            help="how many episodes to include in avg reward",
        )
        arg_parser.add_argument(
            "--n_steps",
            type=int,
            default=1,
            help="how many frames do we update the target network",
        )

        return arg_parser
    def __init__(
        self,
        env: str,
        eps_start: float = 1.0,
        eps_end: float = 0.02,
        eps_last_frame: int = 150000,
        sync_rate: int = 1000,
        gamma: float = 0.99,
        learning_rate: float = 1e-4,
        batch_size: int = 32,
        replay_size: int = 100000,
        warm_start_size: int = 10000,
        avg_reward_len: int = 100,
        min_episode_reward: int = -21,
        seed: int = 123,
        batches_per_epoch: int = 1000,
        n_steps: int = 1,
        **kwargs,
    ):
        """
        PyTorch Lightning implementation of `DQN <https://arxiv.org/abs/1312.5602>`_
        Paper authors: Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves,
        Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller.
        Model implemented by:

            - `Donal Byrne <https://github.com/djbyrne>`

        Example:
            >>> from pl_bolts.models.rl.dqn_model import DQN
            ...
            >>> model = DQN("PongNoFrameskip-v4")

        Train::

            trainer = Trainer()
            trainer.fit(model)

        Args:
            env: gym environment tag
            eps_start: starting value of epsilon for the epsilon-greedy exploration
            eps_end: final value of epsilon for the epsilon-greedy exploration
            eps_last_frame: the final frame in for the decrease of epsilon. At this frame espilon = eps_end
            sync_rate: the number of iterations between syncing up the target network with the train network
            gamma: discount factor
            learning_rate: learning rate
            batch_size: size of minibatch pulled from the DataLoader
            replay_size: total capacity of the replay buffer
            warm_start_size: how many random steps through the environment to be carried out at the start of
                training to fill the buffer with a starting point
            avg_reward_len: how many episodes to take into account when calculating the avg reward
            min_episode_reward: the minimum score that can be achieved in an episode. Used for filling the avg buffer
                before training begins
            seed: seed value for all RNG used
            batches_per_epoch: number of batches per epoch
            n_steps: size of n step look ahead

        Note:
            This example is based on:
            https://github.com/PacktPublishing/Deep-Reinforcement-Learning-Hands-On-Second-Edition/blob/master/Chapter06/02_dqn_pong.py

        Note:
            Currently only supports CPU and single GPU training with `distributed_backend=dp`
        """
        super().__init__()

        # Environment
        self.exp = None
        self.env = self.make_environment(env, seed)
        self.test_env = self.make_environment(env)

        self.obs_shape = self.env.observation_space.shape
        self.n_actions = self.env.action_space.n

        # Model Attributes
        self.buffer = None
        self.dataset = None

        self.net = None
        self.target_net = None
        self.build_networks()

        self.agent = ValueAgent(
            self.net,
            self.n_actions,
            eps_start=eps_start,
            eps_end=eps_end,
            eps_frames=eps_last_frame,
        )

        # Hyperparameters
        self.sync_rate = sync_rate
        self.gamma = gamma
        self.lr = learning_rate
        self.batch_size = batch_size
        self.replay_size = replay_size
        self.warm_start_size = warm_start_size
        self.batches_per_epoch = batches_per_epoch
        self.n_steps = n_steps

        self.save_hyperparameters()

        # Metrics
        self.total_episode_steps = [0]
        self.total_rewards = [0]
        self.done_episodes = 0
        self.total_steps = 0

        # Average Rewards
        self.avg_reward_len = avg_reward_len

        for _ in range(avg_reward_len):
            self.total_rewards.append(
                torch.tensor(min_episode_reward, device=self.device)
            )

        self.avg_rewards = float(
            np.mean(self.total_rewards[-self.avg_reward_len:])
        )

        self.state = self.env.reset()
    def __init__(
            self,
            env: str,
            gpus: int = 0,
            eps_start: float = 1.0,
            eps_end: float = 0.02,
            eps_last_frame: int = 150000,
            sync_rate: int = 1000,
            gamma: float = 0.99,
            learning_rate: float = 1e-4,
            batch_size: int = 32,
            replay_size: int = 100000,
            warm_start_size: int = 10000,
            num_samples: int = 500,
            **kwargs,
    ):
        """
        PyTorch Lightning implementation of `DQN <https://arxiv.org/abs/1312.5602>`_


        Paper authors: Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves,
        Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller.

        Model implemented by:

            - `Donal Byrne <https://github.com/djbyrne>`

        Example:

            >>> from pl_bolts.models.rl.dqn_model import DQN
            ...
            >>> model = DQN("PongNoFrameskip-v4")

        Train::

            trainer = Trainer()
            trainer.fit(model)

        Args:
            env: gym environment tag
            gpus: number of gpus being used
            eps_start: starting value of epsilon for the epsilon-greedy exploration
            eps_end: final value of epsilon for the epsilon-greedy exploration
            eps_last_frame: the final frame in for the decrease of epsilon. At this frame espilon = eps_end
            sync_rate: the number of iterations between syncing up the target network with the train network
            gamma: discount factor
            learning_rate: learning rate
            batch_size: size of minibatch pulled from the DataLoader
            replay_size: total capacity of the replay buffer
            warm_start_size: how many random steps through the environment to be carried out at the start of
                training to fill the buffer with a starting point
            num_samples: the number of samples to pull from the dataset iterator and feed to the DataLoader

        .. note::
            This example is based on:
             https://github.com/PacktPublishing/Deep-Reinforcement-Learning-Hands-On-Second-Edition\
             /blob/master/Chapter06/02_dqn_pong.py

        .. note:: Currently only supports CPU and single GPU training with `distributed_backend=dp`

        """
        super().__init__()

        # Environment
        self.env = wrappers.make_env(env)
        self.env.seed(123)

        self.obs_shape = self.env.observation_space.shape
        self.n_actions = self.env.action_space.n

        # Model Attributes
        self.buffer = None
        self.source = None
        self.dataset = None

        self.net = None
        self.target_net = None
        self.build_networks()

        self.agent = ValueAgent(
            self.net,
            self.n_actions,
            eps_start=eps_start,
            eps_end=eps_end,
            eps_frames=eps_last_frame,
        )

        # Hyperparameters
        self.sync_rate = sync_rate
        self.gamma = gamma
        self.lr = learning_rate
        self.batch_size = batch_size
        self.replay_size = replay_size
        self.warm_start_size = warm_start_size
        self.sample_len = num_samples

        self.save_hyperparameters()

        # Metrics
        self.total_reward = 0
        self.episode_reward = 0
        self.episode_count = 0
        self.episode_steps = 0
        self.total_episode_steps = 0
        self.reward_list = []
        for _ in range(100):
            self.reward_list.append(-21)
        self.avg_reward = -21
class DQN(pl.LightningModule):
    """ Basic DQN Model """

    def __init__(
            self,
            env: str,
            gpus: int = 0,
            eps_start: float = 1.0,
            eps_end: float = 0.02,
            eps_last_frame: int = 150000,
            sync_rate: int = 1000,
            gamma: float = 0.99,
            learning_rate: float = 1e-4,
            batch_size: int = 32,
            replay_size: int = 100000,
            warm_start_size: int = 10000,
            num_samples: int = 500,
            **kwargs,
    ):
        """
        PyTorch Lightning implementation of `DQN <https://arxiv.org/abs/1312.5602>`_


        Paper authors: Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves,
        Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller.

        Model implemented by:

            - `Donal Byrne <https://github.com/djbyrne>`

        Example:

            >>> from pl_bolts.models.rl.dqn_model import DQN
            ...
            >>> model = DQN("PongNoFrameskip-v4")

        Train::

            trainer = Trainer()
            trainer.fit(model)

        Args:
            env: gym environment tag
            gpus: number of gpus being used
            eps_start: starting value of epsilon for the epsilon-greedy exploration
            eps_end: final value of epsilon for the epsilon-greedy exploration
            eps_last_frame: the final frame in for the decrease of epsilon. At this frame espilon = eps_end
            sync_rate: the number of iterations between syncing up the target network with the train network
            gamma: discount factor
            learning_rate: learning rate
            batch_size: size of minibatch pulled from the DataLoader
            replay_size: total capacity of the replay buffer
            warm_start_size: how many random steps through the environment to be carried out at the start of
                training to fill the buffer with a starting point
            num_samples: the number of samples to pull from the dataset iterator and feed to the DataLoader

        .. note::
            This example is based on:
             https://github.com/PacktPublishing/Deep-Reinforcement-Learning-Hands-On-Second-Edition\
             /blob/master/Chapter06/02_dqn_pong.py

        .. note:: Currently only supports CPU and single GPU training with `distributed_backend=dp`

        """
        super().__init__()

        # Environment
        self.env = wrappers.make_env(env)
        self.env.seed(123)

        self.obs_shape = self.env.observation_space.shape
        self.n_actions = self.env.action_space.n

        # Model Attributes
        self.buffer = None
        self.source = None
        self.dataset = None

        self.net = None
        self.target_net = None
        self.build_networks()

        self.agent = ValueAgent(
            self.net,
            self.n_actions,
            eps_start=eps_start,
            eps_end=eps_end,
            eps_frames=eps_last_frame,
        )

        # Hyperparameters
        self.sync_rate = sync_rate
        self.gamma = gamma
        self.lr = learning_rate
        self.batch_size = batch_size
        self.replay_size = replay_size
        self.warm_start_size = warm_start_size
        self.sample_len = num_samples

        self.save_hyperparameters()

        # Metrics
        self.total_reward = 0
        self.episode_reward = 0
        self.episode_count = 0
        self.episode_steps = 0
        self.total_episode_steps = 0
        self.reward_list = []
        for _ in range(100):
            self.reward_list.append(-21)
        self.avg_reward = -21

    def populate(self, warm_start: int) -> None:
        """Populates the buffer with initial experience"""
        if warm_start > 0:
            for _ in range(warm_start):
                self.source.agent.epsilon = 1.0
                exp, _, _ = self.source.step()
                self.buffer.append(exp)

    def build_networks(self) -> None:
        """Initializes the DQN train and target networks"""
        self.net = CNN(self.obs_shape, self.n_actions)
        self.target_net = CNN(self.obs_shape, self.n_actions)

    def forward(self, x: torch.Tensor) -> torch.Tensor:
        """
        Passes in a state x through the network and gets the q_values of each action as an output

        Args:
            x: environment state

        Returns:
            q values
        """
        output = self.net(x)
        return output

    def training_step(self, batch: Tuple[torch.Tensor, torch.Tensor], _) -> OrderedDict:
        """
        Carries out a single step through the environment to update the replay buffer.
        Then calculates loss based on the minibatch recieved

        Args:
            batch: current mini batch of replay data
            _: batch number, not used

        Returns:
            Training loss and log metrics
        """
        self.agent.update_epsilon(self.global_step)

        # step through environment with agent and add to buffer
        exp, reward, done = self.source.step()
        self.buffer.append(exp)

        self.episode_reward += reward
        self.episode_steps += 1

        # calculates training loss
        loss = dqn_loss(batch, self.net, self.target_net)

        if self.trainer.use_dp or self.trainer.use_ddp2:
            loss = loss.unsqueeze(0)

        if done:
            self.total_reward = self.episode_reward
            self.reward_list.append(self.total_reward)
            self.avg_reward = sum(self.reward_list[-100:]) / 100
            self.episode_count += 1
            self.episode_reward = 0
            self.total_episode_steps = self.episode_steps
            self.episode_steps = 0

        # Soft update of target network
        if self.global_step % self.sync_rate == 0:
            self.target_net.load_state_dict(self.net.state_dict())

        log = {
            "total_reward": self.total_reward,
            "avg_reward": self.avg_reward,
            "train_loss": loss,
            "episode_steps": self.total_episode_steps,
        }
        status = {
            "steps": self.global_step,
            "avg_reward": self.avg_reward,
            "total_reward": self.total_reward,
            "episodes": self.episode_count,
            "episode_steps": self.episode_steps,
            "epsilon": self.agent.epsilon,
        }

        return OrderedDict(
            {
                "loss": loss,
                "avg_reward": self.avg_reward,
                "log": log,
                "progress_bar": status,
            }
        )

    def test_step(self, *args, **kwargs) -> Dict[str, torch.Tensor]:
        """Evaluate the agent for 10 episodes"""
        self.agent.epsilon = 0.0
        test_reward = self.source.run_episode()

        return {"test_reward": test_reward}

    def test_epoch_end(self, outputs) -> Dict[str, torch.Tensor]:
        """Log the avg of the test results"""
        rewards = [x["test_reward"] for x in outputs]
        avg_reward = sum(rewards) / len(rewards)
        tensorboard_logs = {"avg_test_reward": avg_reward}
        return {"avg_test_reward": avg_reward, "log": tensorboard_logs}

    def configure_optimizers(self) -> List[Optimizer]:
        """ Initialize Adam optimizer"""
        optimizer = optim.Adam(self.net.parameters(), lr=self.lr)
        return [optimizer]

    def prepare_data(self) -> None:
        """Initialize the Replay Buffer dataset used for retrieving experiences"""
        device = torch.device(self.trainer.root_gpu) if self.trainer.num_gpus >= 1 else self.device
        self.source = ExperienceSource(self.env, self.agent, device)
        self.buffer = ReplayBuffer(self.replay_size)
        self.populate(self.warm_start_size)

        self.dataset = RLDataset(self.buffer, self.sample_len)

    def train_dataloader(self) -> DataLoader:
        """Get train loader"""
        return DataLoader(dataset=self.dataset, batch_size=self.batch_size)

    def test_dataloader(self) -> DataLoader:
        """Get test loader"""
        return DataLoader(dataset=self.dataset, batch_size=self.batch_size)

    @staticmethod
    def add_model_specific_args(arg_parser: argparse.ArgumentParser) -> argparse.ArgumentParser:
        """
        Adds arguments for DQN model

        Note: these params are fine tuned for Pong env

        Args:
            arg_parser: parent parser
        """
        arg_parser.add_argument(
            "--sync_rate",
            type=int,
            default=1000,
            help="how many frames do we update the target network",
        )
        arg_parser.add_argument(
            "--replay_size",
            type=int,
            default=100000,
            help="capacity of the replay buffer",
        )
        arg_parser.add_argument(
            "--warm_start_size",
            type=int,
            default=10000,
            help="how many samples do we use to fill our buffer at the start of training",
        )
        arg_parser.add_argument(
            "--eps_last_frame",
            type=int,
            default=150000,
            help="what frame should epsilon stop decaying",
        )
        arg_parser.add_argument(
            "--eps_start", type=float, default=1.0, help="starting value of epsilon"
        )
        arg_parser.add_argument(
            "--eps_end", type=float, default=0.02, help="final value of epsilon"
        )
        arg_parser.add_argument(
            "--warm_start_steps",
            type=int,
            default=10000,
            help="max episode reward in the environment",
        )

        return arg_parser
 def setUp(self) -> None:
     self.env = gym.make("CartPole-v0")
     self.net = Mock(return_value=torch.Tensor([[0.0, 100.0]]))
     self.state = torch.tensor(self.env.reset())
     self.device = self.state.device
     self.value_agent = ValueAgent(self.net, self.env.action_space.n)